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Add trains (#1159)
## Description: Add a rail network to handle train stations/railroad between structures. Changes: - `RailNetwork` is responsible for the train station graph. Use it to connect new `TrainStations` - A `RailRoad` connects two `TrainStation` - No loop possible in the rail network - Train stations handles its railroads - Added a layer to draw the railroads under the structures #### Clusters - To speed up computations, each `TrainStation` references its own cluster - A cluster is a list of `TrainStation` connected with each other, created by the `RailNetwork` when connecting the station - Train stations spawn trains randomly depending on its current cluster size - A `TrainStation` decides randomly of the train destination by picking one from the cluster #### Production building: - Added a factory which has no gameplay impact currently. _To be discussed._ #### Train stops: - When a train reaches a factory, it's filled with a "cargo". The loaded trains has no impact currently. _To be discussed._ - When a train reaches a city, the player earn 10k gold - When a train reaches a port, it sends a new tradeship if possible - If a destination/source is destroyed, the train & railroad are deleted too https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609 https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom --------- Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
This commit is contained in:
co-authored by
Scott Anderson
parent
0f2008a68d
commit
43397779fa
@@ -301,6 +301,21 @@ export class DefaultConfig implements Config {
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tradeShipSpawnRate(numberOfPorts: number): number {
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return Math.min(50, Math.round(10 * Math.pow(numberOfPorts, 0.6)));
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}
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trainSpawnRate(numberOfStations: number): number {
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return Math.round(50 * Math.pow(numberOfStations, 0.8));
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}
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trainGold(): Gold {
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return BigInt(10_000);
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}
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trainStationMinRange(): number {
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return 15;
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}
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trainStationMaxRange(): number {
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return 80;
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}
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railroadMaxSize(): number {
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return 100;
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}
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unitInfo(type: UnitType): UnitInfo {
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switch (type) {
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@@ -450,11 +465,33 @@ export class DefaultConfig implements Config {
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constructionDuration: this.instantBuild() ? 0 : 2 * 10,
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upgradable: true,
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};
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case UnitType.Factory:
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0n
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: BigInt(
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Math.min(
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1_000_000,
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Math.pow(
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2,
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p.unitsIncludingConstruction(UnitType.Factory).length,
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) * 125_000,
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),
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),
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territoryBound: true,
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constructionDuration: this.instantBuild() ? 0 : 2 * 10,
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};
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case UnitType.Construction:
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return {
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cost: () => 0n,
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territoryBound: true,
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};
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case UnitType.Train:
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return {
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cost: () => 0n,
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territoryBound: false,
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};
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default:
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assertNever(type);
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}
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