Add trains (#1159)

## Description:

Add a rail network to handle train stations/railroad between structures.

Changes:
- `RailNetwork` is responsible for the train station graph. Use it to
connect new `TrainStations`
- A `RailRoad` connects two `TrainStation`
- No loop possible in the rail network
- Train stations handles its railroads
- Added a layer to draw the railroads under the structures

#### Clusters
- To speed up computations, each `TrainStation` references its own
cluster
- A cluster is a list of `TrainStation` connected with each other,
created by the `RailNetwork` when connecting the station
- Train stations spawn trains randomly depending on its current cluster
size
- A `TrainStation` decides randomly of the train destination by picking
one from the cluster

#### Production building:
- Added a factory which has no gameplay impact currently. _To be
discussed._

#### Train stops:
- When a train reaches a factory, it's filled with a "cargo". The loaded
trains has no impact currently. _To be discussed._
- When a train reaches a city, the player earn 10k gold
- When a train reaches a port, it sends a new tradeship if possible
- If a destination/source is destroyed, the train & railroad are deleted
too


https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609


https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
This commit is contained in:
DevelopingTom
2025-06-22 08:14:08 -07:00
committed by GitHub
co-authored by Scott Anderson
parent 0f2008a68d
commit 43397779fa
60 changed files with 2427 additions and 104 deletions
+37
View File
@@ -301,6 +301,21 @@ export class DefaultConfig implements Config {
tradeShipSpawnRate(numberOfPorts: number): number {
return Math.min(50, Math.round(10 * Math.pow(numberOfPorts, 0.6)));
}
trainSpawnRate(numberOfStations: number): number {
return Math.round(50 * Math.pow(numberOfStations, 0.8));
}
trainGold(): Gold {
return BigInt(10_000);
}
trainStationMinRange(): number {
return 15;
}
trainStationMaxRange(): number {
return 80;
}
railroadMaxSize(): number {
return 100;
}
unitInfo(type: UnitType): UnitInfo {
switch (type) {
@@ -450,11 +465,33 @@ export class DefaultConfig implements Config {
constructionDuration: this.instantBuild() ? 0 : 2 * 10,
upgradable: true,
};
case UnitType.Factory:
return {
cost: (p: Player) =>
p.type() === PlayerType.Human && this.infiniteGold()
? 0n
: BigInt(
Math.min(
1_000_000,
Math.pow(
2,
p.unitsIncludingConstruction(UnitType.Factory).length,
) * 125_000,
),
),
territoryBound: true,
constructionDuration: this.instantBuild() ? 0 : 2 * 10,
};
case UnitType.Construction:
return {
cost: () => 0n,
territoryBound: true,
};
case UnitType.Train:
return {
cost: () => 0n,
territoryBound: false,
};
default:
assertNever(type);
}