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Add trains (#1159)
## Description: Add a rail network to handle train stations/railroad between structures. Changes: - `RailNetwork` is responsible for the train station graph. Use it to connect new `TrainStations` - A `RailRoad` connects two `TrainStation` - No loop possible in the rail network - Train stations handles its railroads - Added a layer to draw the railroads under the structures #### Clusters - To speed up computations, each `TrainStation` references its own cluster - A cluster is a list of `TrainStation` connected with each other, created by the `RailNetwork` when connecting the station - Train stations spawn trains randomly depending on its current cluster size - A `TrainStation` decides randomly of the train destination by picking one from the cluster #### Production building: - Added a factory which has no gameplay impact currently. _To be discussed._ #### Train stops: - When a train reaches a factory, it's filled with a "cargo". The loaded trains has no impact currently. _To be discussed._ - When a train reaches a city, the player earn 10k gold - When a train reaches a port, it sends a new tradeship if possible - If a destination/source is destroyed, the train & railroad are deleted too https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609 https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom --------- Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
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Scott Anderson
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@@ -7,6 +7,7 @@ import { Layer } from "./Layer";
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import { UnitInfoModal } from "./UnitInfoModal";
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import cityIcon from "../../../../resources/images/buildings/cityAlt1.png";
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import factoryIcon from "../../../../resources/images/buildings/factoryAlt1.png";
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import shieldIcon from "../../../../resources/images/buildings/fortAlt2.png";
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import anchorIcon from "../../../../resources/images/buildings/port1.png";
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import MissileSiloReloadingIcon from "../../../../resources/images/buildings/silo1-reloading.png";
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@@ -72,6 +73,12 @@ export class StructureLayer implements Layer {
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territoryRadius: BASE_TERRITORY_RADIUS * RADIUS_SCALE_FACTOR,
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borderType: UnitBorderType.Round,
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},
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[UnitType.Factory]: {
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icon: factoryIcon,
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borderRadius: 8.525,
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territoryRadius: 6.525,
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borderType: UnitBorderType.Round,
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},
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[UnitType.MissileSilo]: {
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icon: missileSiloIcon,
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borderRadius: BASE_BORDER_RADIUS * RADIUS_SCALE_FACTOR,
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