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update maps: remove small lakes as it breaks encirclement. More money… (#188)
… more frequent trade ships, lakes prevent encirclement, warships start at full health
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@@ -155,7 +155,7 @@ export class PlayerExecution implements Execution {
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private isSurrounded(cluster: Set<TileRef>): boolean {
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const enemyTiles = new Set<TileRef>();
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for (const tr of cluster) {
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if (this.mg.isOceanShore(tr) || this.mg.isOnEdgeOfMap(tr)) {
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if (this.mg.isShore(tr) || this.mg.isOnEdgeOfMap(tr)) {
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return false;
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}
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this.mg
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