diff --git a/src/client/graphics/NameBoxCalculator.ts b/src/client/graphics/NameBoxCalculator.ts index ce1de94e3..5914b41d6 100644 --- a/src/client/graphics/NameBoxCalculator.ts +++ b/src/client/graphics/NameBoxCalculator.ts @@ -37,11 +37,6 @@ export function placeName(game: Game, player: MutablePlayer): NameViewData { scalingFactor = 32 } - console.log(`for player ${player.name()}, got scaling factor ${scalingFactor}}`) - - // const rawScalingFactor = (boundingBox.max.x - boundingBox.min.x) / 1000 - // const scalingFactor = within(Math.floor(rawScalingFactor), .1, 1) - const grid = createGrid(game, player, boundingBox, scalingFactor); const largestRectangle = findLargestInscribedRectangle(grid); largestRectangle.x = largestRectangle.x * scalingFactor diff --git a/src/client/graphics/layers/PlayerInfoOverlay.ts b/src/client/graphics/layers/PlayerInfoOverlay.ts index 36032a8b6..cabe8ff9e 100644 --- a/src/client/graphics/layers/PlayerInfoOverlay.ts +++ b/src/client/graphics/layers/PlayerInfoOverlay.ts @@ -9,6 +9,7 @@ import { MouseMoveEvent } from '../../InputHandler'; import { GameView, PlayerView } from '../../../core/GameView'; import { TileRef } from '../../../core/game/GameMap'; import { PauseGameEvent } from '../../Transport'; +import { renderNumber, renderTroops } from '../../Utils'; function euclideanDistWorld(coord: { x: number, y: number }, tileRef: TileRef, game: GameView): number { const x = game.x(tileRef); @@ -165,8 +166,8 @@ export class PlayerInfoOverlay extends LitElement implements Layer { return html`