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rebalance difficulties
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@@ -27,6 +27,7 @@ export class BotExecution implements Execution {
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init(mg: Game, ticks: number) {
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this.mg = mg;
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this.bot.setTargetTroopRatio(0.7);
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// this.neighborsTerra = this.bot.neighbors().filter(n => n == this.gs.terraNullius()).length > 0
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}
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@@ -103,8 +104,8 @@ export class BotExecution implements Execution {
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this.bot.id(),
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toAttack.isPlayer() ? toAttack.id() : null,
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null,
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null,
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),
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null
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)
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);
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}
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