created path finding web worker

This commit is contained in:
Evan
2024-11-28 12:25:34 -08:00
parent 2216c34c41
commit 3e4f4e42cf
24 changed files with 643 additions and 306 deletions
+98
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import { Tile } from "../game/Game";
import { manhattanDist } from "../Util";
import { AStar } from "./AStar";
export enum PathFindResultType {
NextTile,
Pending,
Completed,
PathNotFound
}
export type TileResult = {
type: PathFindResultType.NextTile;
tile: Tile
} | {
type: PathFindResultType.Pending;
} | {
type: PathFindResultType.Completed;
tile: Tile
} | {
type: PathFindResultType.PathNotFound;
}
export class PathFinder {
private curr: Tile = null
private dst: Tile = null
private path: Tile[]
private aStar: AStar
private computeFinished = true
constructor(
private iterations: number,
private canMove: (t: Tile) => boolean,
private maxTries: number = 20
) { }
nextTile(curr: Tile, dst: Tile, dist: number = 1): TileResult {
if (curr == null) {
console.error('curr is null')
}
if (dst == null) {
console.error('dst is null')
}
if (manhattanDist(curr.cell(), dst.cell()) < dist) {
return { type: PathFindResultType.Completed, tile: curr }
}
if (this.computeFinished) {
if (this.shouldRecompute(curr, dst)) {
this.curr = curr
this.dst = dst
this.path = null
this.aStar = new AStar(curr, dst, this.canMove, sn => ((sn as Tile).neighbors()), this.iterations, this.maxTries)
this.computeFinished = false
return this.nextTile(curr, dst)
} else {
return { type: PathFindResultType.NextTile, tile: this.path.shift() }
}
}
switch (this.aStar.compute()) {
case PathFindResultType.Completed:
this.computeFinished = true
this.path = this.aStar.reconstructPath().map(sn => sn as Tile)
// Remove the start tile
this.path.shift()
return this.nextTile(curr, dst)
case PathFindResultType.Pending:
return { type: PathFindResultType.Pending }
case PathFindResultType.PathNotFound:
return { type: PathFindResultType.PathNotFound }
}
}
private shouldRecompute(curr: Tile, dst: Tile) {
if (this.path == null || this.curr == null || this.dst == null) {
return true
}
const dist = manhattanDist(curr.cell(), dst.cell())
let tolerance = 10
if (dist > 50) {
tolerance = 10
} else if (dist > 25) {
tolerance = 5
} else if (dist > 10) {
tolerance = 3
} else {
tolerance = 0
}
if (manhattanDist(this.dst.cell(), dst.cell()) > tolerance) {
return true
}
return false
}
}