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thread_split: build units working
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@@ -19,7 +19,7 @@ export class DevConfig extends DefaultConfig {
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}
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numSpawnPhaseTurns(): number {
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return this.gameConfig().gameType == GameType.Singleplayer ? 400 : 200
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return this.gameConfig().gameType == GameType.Singleplayer ? 40 : 200
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// return 100
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}
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