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have playerexecution check & delete units on death. fixes bug where units weren't being captured when player dies
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@@ -4,7 +4,7 @@ import { DefaultConfig } from "./DefaultConfig";
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export const devConfig = new class extends DefaultConfig {
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unitInfo(type: UnitType): UnitInfo {
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const info = super.unitInfo(type)
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info.cost = 100
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info.cost = 0
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return info
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}
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