Handle ranked play limits in the client (#4602)

## Summary

Client-side handling for the new server-enforced ranked play limits
(infra#427): free players get a lifetime allowance of ranked matches,
then a small daily allowance; subscribers on tiers with the
`unlimitedRanked` entitlement are never limited.

- **Queue rejection**: the matchmaking socket closing with code 1008 and
reason `ranked_limit_reached` now renders a limit-reached view in the
matchmaking modal (message + "Get unlimited ranked" button that opens
the store on the subscriptions tab) and does **not** auto-reconnect.
Auth-failure 1008 (`Invalid session`) is disambiguated by the reason
string and keeps the existing reconnect-with-refreshed-token path; code
1000 ("replaced by another tab") is unchanged. Both 1v1 and 2v2 go
through the same modal, so both queues get identical handling.
- **`/users/@me`**: added required `player.unlimitedRanked: boolean` to
`UserMeResponseSchema`.
- **cosmetics.json**: added required `unlimitedRanked: boolean` to
`SubscriptionSchema`; store subscription tiles now show an "Unlimited
ranked" perk line for tiers that include it.

Display copy avoids hardcoding the limit numbers since the server
constants may be tuned.

## ⚠️ Deploy ordering

Both new schema fields are **required**, so this must ship **after** the
API starts serving them (infra#427). Against the current API,
`/users/@me` parsing fails (players appear logged out) and a catalog
without the subscription field fails the whole cosmetics parse.

## Testing

- Schema tests for both new fields (present / rejected-when-missing) in
`tests/ApiSchemas.test.ts` and `tests/CosmeticSchemas.test.ts`; full
suite, tsc, ESLint, Prettier all pass.
- Verified in the running app (headless Chromium): forced the modal into
the limit-reached state, confirmed the rendered view, and confirmed the
upsell click closes matchmaking and opens the store on the subscriptions
tab.
- Not verifiable locally (needs deployed infra#427): the real close
frame, the midnight-UTC reset, and the perk line against a real catalog
— covered by the handoff QA checklist.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Evan
2026-07-13 19:55:40 -07:00
committed by GitHub
co-authored by Claude Fable 5
parent bf70ef6f45
commit 376061793a
9 changed files with 116 additions and 0 deletions
+35
View File
@@ -24,6 +24,7 @@ export class MatchmakingModal extends BaseModal {
@state() private connected = false;
@state() private socket: WebSocket | null = null;
@state() private gameID: string | null = null;
@state() private limitReached = false;
private elo: number | string = "...";
constructor() {
@@ -61,6 +62,24 @@ export class MatchmakingModal extends BaseModal {
}
private renderInner() {
if (this.limitReached) {
return html`
<div class="flex flex-col items-center gap-4 text-center">
<p class="text-white font-bold">
${translateText("matchmaking_modal.limit_reached")}
</p>
<p class="text-sm text-white/60">
${translateText("matchmaking_modal.limit_reached_info")}
</p>
<button
@click=${this.openSubscriptions}
class="px-6 py-3 bg-purple-600 hover:bg-purple-500 text-white font-bold uppercase tracking-wider rounded-xl transition-colors"
>
${translateText("matchmaking_modal.limit_upsell")}
</button>
</div>
`;
}
if (!this.connected) {
return this.renderLoadingSpinner(
translateText("matchmaking_modal.connecting"),
@@ -80,6 +99,13 @@ export class MatchmakingModal extends BaseModal {
}
}
private openSubscriptions = () => {
// The matchmaking modal isn't registered with the modal router, so it
// won't be closed by the store opening from the hash change.
this.close();
window.location.hash = "modal=store&tab=subscriptions";
};
private async connect() {
// A pending join timer from a previous socket must not fire on this one.
if (this.connectTimeout) {
@@ -131,6 +157,14 @@ export class MatchmakingModal extends BaseModal {
if (this.intentionalClose || this.gameID !== null) {
return;
}
// 1008 is also used for auth failures ("Invalid session"), so match on
// the reason. Out of free ranked plays — the server will keep refusing
// until the next UTC day (or a subscription), so don't reconnect.
if (event.code === 1008 && event.reason === "ranked_limit_reached") {
this.connected = false;
this.limitReached = true;
return;
}
if (event.code === 1000) {
// A newer connection for this account (e.g. a second tab) took the
// queue slot; this socket was replaced. Do not retry.
@@ -200,6 +234,7 @@ export class MatchmakingModal extends BaseModal {
this.connected = false;
this.gameID = null;
this.intentionalClose = false;
this.limitReached = false;
this.reconnectAttempts = 0;
this.connect();
}
+6
View File
@@ -272,6 +272,12 @@ export class CosmeticButton extends LitElement {
>${translateText("cosmetics.per_day")}</span
>
</div>
${sub.unlimitedRanked
? html`<span
class="text-[10px] font-bold text-purple-300 uppercase tracking-wide"
>${translateText("cosmetics.unlimited_ranked")}</span
>`
: nothing}
</div>
</div>`;
}
+3
View File
@@ -117,6 +117,9 @@ export const UserMeResponseSchema = z.object({
player: z.object({
publicId: z.string(),
adfree: z.boolean(),
// True when the player's active subscription tier exempts them from the
// free-ranked-play limits.
unlimitedRanked: z.boolean(),
flares: z.string().array().optional(),
achievements: z.object({
singleplayerMap: z.array(SingleplayerMapAchievementSchema),
+3
View File
@@ -353,6 +353,9 @@ export const SubscriptionSchema = CosmeticSchema.extend({
priceMonthly: z.number(),
dailySoftCurrency: z.number(),
dailyHardCurrency: z.number(),
// Whether this tier exempts subscribers from the free-ranked-play limits
// (advertised on the store tile).
unlimitedRanked: z.boolean(),
});
// Schema for resources/cosmetics/cosmetics.json