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2661 PR 1/3 Warship Retreat Core, Blue UI Signal, and Transport-First Target Priority (#3498)
Part of #2661 (split into 3 PRs so they are not too large..) ## Description: Part 1/3 of #2661. This PR adds warship retreat basics, a blue retreating UI state, and updates target priority. Added: - Retreat state handling - Blue visual for retreating warships - Target priority: transport > warship > trade - Tests for retreat and target priority Example video: https://youtu.be/2hE2qeOeY48 Ship retreating: <img width="630" height="488" alt="image" src="https://github.com/user-attachments/assets/56d3e6d5-08af-453d-afe5-ee21dd6f3414" /> Ship healing: <img width="483" height="311" alt="image" src="https://github.com/user-attachments/assets/aeaf2239-bb81-444f-84ef-62dbcb48fddf" /> Back to being deployed: <img width="585" height="358" alt="image" src="https://github.com/user-attachments/assets/875828a2-8a24-4593-ac76-26426bb81057" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: zixer._
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@@ -456,11 +456,17 @@ export class UnitLayer implements Layer {
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}
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private handleWarShipEvent(unit: UnitView) {
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if (unit.retreating()) {
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this.drawSprite(unit, colord("rgb(0,180,255)"));
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return;
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}
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if (unit.targetUnitId()) {
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this.drawSprite(unit, colord("rgb(200,0,0)"));
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} else {
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this.drawSprite(unit);
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return;
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}
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this.drawSprite(unit);
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}
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private handleShellEvent(unit: UnitView) {
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