2661 PR 1/3 Warship Retreat Core, Blue UI Signal, and Transport-First Target Priority (#3498)

Part of #2661 (split into 3 PRs so they are not too large..)

## Description:

Part 1/3 of #2661.

This PR adds warship retreat basics, a blue retreating UI state, and
updates target priority.

Added:
- Retreat state handling
- Blue visual for retreating warships
- Target priority: transport > warship > trade 
- Tests for retreat and target priority

Example video:
https://youtu.be/2hE2qeOeY48
Ship retreating:
<img width="630" height="488" alt="image"
src="https://github.com/user-attachments/assets/56d3e6d5-08af-453d-afe5-ee21dd6f3414"
/>
Ship healing:
<img width="483" height="311" alt="image"
src="https://github.com/user-attachments/assets/aeaf2239-bb81-444f-84ef-62dbcb48fddf"
/>
Back to being deployed:
<img width="585" height="358" alt="image"
src="https://github.com/user-attachments/assets/875828a2-8a24-4593-ac76-26426bb81057"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

zixer._
This commit is contained in:
Zixer1
2026-04-24 08:26:14 -06:00
committed by GitHub
parent 66bbbc664b
commit 37079e6a05
8 changed files with 250 additions and 16 deletions
+8 -2
View File
@@ -456,11 +456,17 @@ export class UnitLayer implements Layer {
}
private handleWarShipEvent(unit: UnitView) {
if (unit.retreating()) {
this.drawSprite(unit, colord("rgb(0,180,255)"));
return;
}
if (unit.targetUnitId()) {
this.drawSprite(unit, colord("rgb(200,0,0)"));
} else {
this.drawSprite(unit);
return;
}
this.drawSprite(unit);
}
private handleShellEvent(unit: UnitView) {