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Enhance nuke alliance breaking logic to account for allied structures in blast radius 💣 (#2887)
## Description: Doesn't need a description :D https://github.com/user-attachments/assets/8de576fd-050b-4b35-8526-e4c88d1a9f25 https://github.com/user-attachments/assets/c99147a1-efdf-426b-96d1-e996e01f89aa ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin
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@@ -717,8 +717,33 @@ export class GameView implements GameMap {
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searchRange: number,
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type: UnitType,
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playerId?: PlayerID,
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includeUnderConstruction?: boolean,
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) {
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return this.unitGrid.hasUnitNearby(tile, searchRange, type, playerId);
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return this.unitGrid.hasUnitNearby(
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tile,
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searchRange,
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type,
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playerId,
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includeUnderConstruction,
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);
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}
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anyUnitNearby(
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tile: TileRef,
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searchRange: number,
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types: readonly UnitType[],
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predicate: (unit: UnitView) => boolean,
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playerId?: PlayerID,
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includeUnderConstruction?: boolean,
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): boolean {
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return this.unitGrid.anyUnitNearby(
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tile,
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searchRange,
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types,
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predicate,
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playerId,
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includeUnderConstruction,
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);
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}
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myClientID(): ClientID {
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