diff --git a/src/client/graphics/layers/EventsDisplay.ts b/src/client/graphics/layers/EventsDisplay.ts index 6e98da484..28d5fae9b 100644 --- a/src/client/graphics/layers/EventsDisplay.ts +++ b/src/client/graphics/layers/EventsDisplay.ts @@ -164,9 +164,9 @@ export class EventsDisplay extends LitElement implements Layer { const target = this.game.playerBySmallID(targetID) as PlayerView; if (!attacker || !target) return null; - const boats = this.game + const boats = attacker .units(UnitType.TransportShip) - .filter((u) => u.owner().smallID() === attackerID && u.isActive()); + .filter((u) => u.isActive()); let fallbackBoat: UnitView | null = null;