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websocket reconnect on failure
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@@ -26,7 +26,6 @@ export class SpawnExecution implements Execution {
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}
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const player = this.gs.addPlayer(this.playerInfo, this.playerConfig.startTroops(this.playerInfo))
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getSpawnCells(this.gs, this.cell).forEach(c => {
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console.log('conquering cell')
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player.conquer(this.gs.tile(c))
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})
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this.gs.addExecution(new PlayerExecution(player.id(), this.playerConfig))
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