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Turnstile: require token before joining a multiplayer game (#2572)
When user tries to join either a public or private multiplayer game, the turnstile callback is triggered, and the turnstile token is passed to the server when joining a game. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -80,6 +80,10 @@ const numPlayersConfig = {
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} as const satisfies Record<GameMapType, [number, number, number]>;
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export abstract class DefaultServerConfig implements ServerConfig {
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turnstileSecretKey(): string {
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return process.env.TURNSTILE_SECRET_KEY ?? "";
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}
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abstract turnstileSiteKey(): string;
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allowedFlares(): string[] | undefined {
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return;
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}
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