From 32fd6a83d0d314efaaa704d90625b740dc4c93f6 Mon Sep 17 00:00:00 2001 From: evanpelle Date: Wed, 3 Sep 2025 12:51:27 -0700 Subject: [PATCH] fix private game join link (#1997) ## Description: Main.ts wasn't handling the join properly. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan --- src/client/Main.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/client/Main.ts b/src/client/Main.ts index b79f04e6c..046becf7c 100644 --- a/src/client/Main.ts +++ b/src/client/Main.ts @@ -476,8 +476,8 @@ class Client { return; } - if (decodedHash.startsWith("#join")) { - const lobbyId = params.get("lobby"); + if (decodedHash.startsWith("#join=")) { + const lobbyId = decodedHash.substring(6); // Remove "#join=" if (lobbyId && ID.safeParse(lobbyId).success) { this.joinModal.open(lobbyId); console.log(`joining lobby ${lobbyId}`);