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Enable @typescript eslint/prefer nullish coalescing eslint rule (#1420)
## Description: Fixes #952 Enabled @typescript-eslint/prefer-nullish-coalescing rule and worked through every error, introducing ?? and ??= operators or disabling errors with inline comments where appropriate, to the best of my ability. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: g_santos_m
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@@ -694,7 +694,7 @@ export class GameServer {
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for (const client of this.activeClients) {
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if (client.hashes.has(turnNumber)) {
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const clientHash = client.hashes.get(turnNumber)!;
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counts.set(clientHash, (counts.get(clientHash) || 0) + 1);
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counts.set(clientHash, (counts.get(clientHash) ?? 0) + 1);
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}
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}
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