mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-16 21:40:04 +00:00
Merge branch 'main' into patterned-territory
This commit is contained in:
@@ -44,7 +44,7 @@ export interface LobbyConfig {
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playerName: string;
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clientID: ClientID;
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gameID: GameID;
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persistentID: string;
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token: string;
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// GameStartInfo only exists when playing a singleplayer game.
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gameStartInfo?: GameStartInfo;
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// GameRecord exists when replaying an archived game.
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@@ -60,11 +60,11 @@ export function joinLobby(
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initRemoteSender(eventBus);
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consolex.log(
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`joinging lobby: gameID: ${lobbyConfig.gameID}, clientID: ${lobbyConfig.clientID}, persistentID: ${lobbyConfig.persistentID.slice(0, 5)}`,
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`joinging lobby: gameID: ${lobbyConfig.gameID}, clientID: ${lobbyConfig.clientID}`,
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);
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const userSettings: UserSettings = new UserSettings();
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startGame(lobbyConfig.gameID, lobbyConfig.gameStartInfo?.config);
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startGame(lobbyConfig.gameID, lobbyConfig.gameStartInfo?.config ?? {});
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const transport = new Transport(lobbyConfig, eventBus);
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@@ -75,15 +75,15 @@ export function joinLobby(
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let terrainLoad: Promise<TerrainMapData> | null = null;
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const onmessage = (message: ServerMessage) => {
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if (message.type == "prestart") {
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if (message.type === "prestart") {
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consolex.log(`lobby: game prestarting: ${JSON.stringify(message)}`);
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terrainLoad = loadTerrainMap(message.gameMap);
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onPrestart();
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}
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if (message.type == "start") {
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if (message.type === "start") {
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// Trigger prestart for singleplayer games
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onPrestart();
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consolex.log(`lobby: game started: ${JSON.stringify(message)}`);
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consolex.log(`lobby: game started: ${JSON.stringify(message, null, 2)}`);
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onJoin();
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// For multiplayer games, GameStartInfo is not known until game starts.
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lobbyConfig.gameStartInfo = message.gameStartInfo;
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@@ -110,9 +110,13 @@ export async function createClientGame(
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userSettings: UserSettings,
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terrainLoad: Promise<TerrainMapData> | null,
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): Promise<ClientGameRunner> {
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if (lobbyConfig.gameStartInfo === undefined) {
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throw new Error("missing gameStartInfo");
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}
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const config = await getConfig(
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lobbyConfig.gameStartInfo.config,
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userSettings,
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lobbyConfig.gameRecord !== undefined,
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);
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let gameMap: TerrainMapData | null = null;
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@@ -160,7 +164,7 @@ export async function createClientGame(
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}
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export class ClientGameRunner {
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private myPlayer: PlayerView;
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private myPlayer: PlayerView | null = null;
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private isActive = false;
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private turnsSeen = 0;
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@@ -193,7 +197,7 @@ export class ClientGameRunner {
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},
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];
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let winner: ClientID | Team | null = null;
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if (update.winnerType == "player") {
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if (update.winnerType === "player") {
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winner = this.gameView
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.playerBySmallID(update.winner as number)
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.clientID();
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@@ -201,6 +205,9 @@ export class ClientGameRunner {
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winner = update.winner as Team;
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}
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if (this.lobby.gameStartInfo === undefined) {
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throw new Error("missing gameStartInfo");
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}
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const record = createGameRecord(
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this.lobby.gameStartInfo.gameID,
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this.lobby.gameStartInfo,
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@@ -233,16 +240,21 @@ export class ClientGameRunner {
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this.renderer.initialize();
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this.input.initialize();
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this.worker.start((gu: GameUpdateViewData | ErrorUpdate) => {
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if (this.lobby.gameStartInfo === undefined) {
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throw new Error("missing gameStartInfo");
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}
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if ("errMsg" in gu) {
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showErrorModal(
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gu.errMsg,
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gu.stack,
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gu.stack ?? "missing",
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this.lobby.gameStartInfo.gameID,
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this.lobby.clientID,
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);
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console.error(gu.stack);
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this.stop(true);
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return;
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}
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this.transport.turnComplete();
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gu.updates[GameUpdateType.Hash].forEach((hu: HashUpdate) => {
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this.eventBus.emit(new SendHashEvent(hu.tick, hu.hash));
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});
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@@ -266,7 +278,7 @@ export class ClientGameRunner {
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};
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const onmessage = (message: ServerMessage) => {
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this.lastMessageTime = Date.now();
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if (message.type == "start") {
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if (message.type === "start") {
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this.hasJoined = true;
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consolex.log("starting game!");
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for (const turn of message.turns) {
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@@ -276,7 +288,6 @@ export class ClientGameRunner {
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while (turn.turnNumber - 1 > this.turnsSeen) {
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this.worker.sendTurn({
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turnNumber: this.turnsSeen,
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gameID: turn.gameID,
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intents: [],
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});
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this.turnsSeen++;
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@@ -285,7 +296,10 @@ export class ClientGameRunner {
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this.turnsSeen++;
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}
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}
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if (message.type == "desync") {
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if (message.type === "desync") {
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if (this.lobby.gameStartInfo === undefined) {
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throw new Error("missing gameStartInfo");
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}
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showErrorModal(
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`desync from server: ${JSON.stringify(message)}`,
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"",
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@@ -295,12 +309,12 @@ export class ClientGameRunner {
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"You are desynced from other players. What you see might differ from other players.",
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);
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}
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if (message.type == "turn") {
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if (message.type === "turn") {
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if (!this.hasJoined) {
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this.transport.joinGame(0);
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return;
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}
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if (this.turnsSeen != message.turn.turnNumber) {
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if (this.turnsSeen !== message.turn.turnNumber) {
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consolex.error(
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`got wrong turn have turns ${this.turnsSeen}, received turn ${message.turn.turnNumber}`,
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);
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@@ -347,17 +361,17 @@ export class ClientGameRunner {
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if (this.gameView.inSpawnPhase()) {
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return;
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}
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if (this.myPlayer == null) {
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this.myPlayer = this.gameView.playerByClientID(this.lobby.clientID);
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if (this.myPlayer == null) {
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return;
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}
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if (this.myPlayer === null) {
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const myPlayer = this.gameView.playerByClientID(this.lobby.clientID);
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if (myPlayer === null) return;
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this.myPlayer = myPlayer;
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}
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this.myPlayer.actions(tile).then((actions) => {
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if (this.myPlayer === null) return;
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const bu = actions.buildableUnits.find(
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(bu) => bu.type == UnitType.TransportShip,
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(bu) => bu.type === UnitType.TransportShip,
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||||
);
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if (bu == null) {
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||||
if (bu === undefined) {
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console.warn(`no transport ship buildable units`);
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return;
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}
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@@ -376,7 +390,8 @@ export class ClientGameRunner {
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this.myPlayer
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.bestTransportShipSpawn(this.gameView.ref(cell.x, cell.y))
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.then((spawn: number | false) => {
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let spawnCell = null;
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if (this.myPlayer === null) throw new Error("not initialized");
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let spawnCell: Cell | null = null;
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if (spawn !== false) {
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spawnCell = new Cell(
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this.gameView.x(spawn),
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@@ -26,7 +26,7 @@ export class FlagInput extends LitElement {
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}
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private setFlag(flag: string) {
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if (flag == "xx") {
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if (flag === "xx") {
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flag = "";
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}
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this.flag = flag;
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||||
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||||
@@ -87,7 +87,7 @@ export class GoogleAdElement extends LitElement {
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||||
const isElectron = () => {
|
||||
// Renderer process
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if (
|
||||
typeof window !== "undefined" &&
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window !== undefined &&
|
||||
typeof window.process === "object" &&
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// @ts-expect-error hidden
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||||
window.process.type === "renderer"
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||||
@@ -97,7 +97,7 @@ const isElectron = () => {
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||||
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||||
// Main process
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if (
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typeof process !== "undefined" &&
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process !== undefined &&
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||||
typeof process.versions === "object" &&
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||||
!!process.versions.electron
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||||
) {
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||||
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@@ -6,8 +6,10 @@ import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
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import { consolex } from "../core/Consolex";
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import {
|
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Difficulty,
|
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Duos,
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GameMapType,
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GameMode,
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UnitType,
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mapCategories,
|
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} from "../core/game/Game";
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import { GameConfig, GameInfo } from "../core/Schemas";
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@@ -28,8 +30,7 @@ export class HostLobbyModal extends LitElement {
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@state() private selectedDifficulty: Difficulty = Difficulty.Medium;
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||||
@state() private disableNPCs = false;
|
||||
@state() private gameMode: GameMode = GameMode.FFA;
|
||||
@state() private teamCount: number = 2;
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@state() private disableNukes: boolean = false;
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@state() private teamCount: number | typeof Duos = 2;
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@state() private bots: number = 400;
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@state() private infiniteGold: boolean = false;
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@state() private infiniteTroops: boolean = false;
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||||
@@ -38,8 +39,9 @@ export class HostLobbyModal extends LitElement {
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||||
@state() private copySuccess = false;
|
||||
@state() private players: string[] = [];
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||||
@state() private useRandomMap: boolean = false;
|
||||
@state() private disabledUnits: UnitType[] = [];
|
||||
|
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private playersInterval = null;
|
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private playersInterval: NodeJS.Timeout | null = null;
|
||||
// Add a new timer for debouncing bot changes
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private botsUpdateTimer: number | null = null;
|
||||
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||||
@@ -103,7 +105,7 @@ export class HostLobbyModal extends LitElement {
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||||
.selected=${!this.useRandomMap &&
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this.selectedMap === mapValue}
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.translation=${translateText(
|
||||
`map.${mapKey.toLowerCase()}`,
|
||||
`map.${mapKey?.toLowerCase()}`,
|
||||
)}
|
||||
></map-display>
|
||||
</div>
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||||
@@ -194,7 +196,7 @@ export class HostLobbyModal extends LitElement {
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||||
${translateText("host_modal.team_count")}
|
||||
</div>
|
||||
<div class="option-cards">
|
||||
${[2, 3, 4, 5, 6, 7].map(
|
||||
${[Duos, 2, 3, 4, 5, 6, 7].map(
|
||||
(o) => html`
|
||||
<div
|
||||
class="option-card ${this.teamCount === o
|
||||
@@ -230,7 +232,7 @@ export class HostLobbyModal extends LitElement {
|
||||
/>
|
||||
<div class="option-card-title">
|
||||
<span>${translateText("host_modal.bots")}</span>${
|
||||
this.bots == 0
|
||||
this.bots === 0
|
||||
? translateText("host_modal.bots_disabled")
|
||||
: this.bots
|
||||
}
|
||||
@@ -301,21 +303,72 @@ export class HostLobbyModal extends LitElement {
|
||||
</div>
|
||||
</label>
|
||||
|
||||
<label
|
||||
for="disable-nukes"
|
||||
class="option-card ${this.disableNukes ? "selected" : ""}"
|
||||
<hr style="width: 100%; border-top: 1px solid #444; margin: 16px 0;" />
|
||||
|
||||
<!-- Individual disables for structures/weapons -->
|
||||
<div
|
||||
style="margin: 8px 0 12px 0; font-weight: bold; color: #ccc; text-align: center;"
|
||||
>
|
||||
<div class="checkbox-icon"></div>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="disable-nukes"
|
||||
@change=${this.handleDisableNukesChange}
|
||||
.checked=${this.disableNukes}
|
||||
/>
|
||||
<div class="option-card-title">
|
||||
${translateText("host_modal.disable_nukes")}
|
||||
${translateText("host_modal.enables_title")}
|
||||
</div>
|
||||
<div
|
||||
style="display: flex; flex-wrap: wrap; justify-content: center; gap: 12px;"
|
||||
>
|
||||
${[
|
||||
[UnitType.City, "unit_type.city"],
|
||||
[UnitType.DefensePost, "unit_type.defense_post"],
|
||||
[UnitType.Port, "unit_type.port"],
|
||||
[UnitType.Warship, "unit_type.warship"],
|
||||
[UnitType.MissileSilo, "unit_type.missile_silo"],
|
||||
[UnitType.SAMLauncher, "unit_type.sam_launcher"],
|
||||
[UnitType.AtomBomb, "unit_type.atom_bomb"],
|
||||
[UnitType.HydrogenBomb, "unit_type.hydrogen_bomb"],
|
||||
[UnitType.MIRV, "unit_type.mirv"],
|
||||
].map(
|
||||
([unitType, translationKey]: [UnitType, string]) => html`
|
||||
<label
|
||||
class="option-card ${this.disabledUnits.includes(
|
||||
unitType,
|
||||
)
|
||||
? ""
|
||||
: "selected"}"
|
||||
style="width: 140px;"
|
||||
>
|
||||
<div class="checkbox-icon"></div>
|
||||
<input
|
||||
type="checkbox"
|
||||
@change=${(e: Event) => {
|
||||
const checked = (e.target as HTMLInputElement)
|
||||
.checked;
|
||||
const parsedUnitType =
|
||||
UnitType[unitType as keyof typeof UnitType];
|
||||
if (parsedUnitType) {
|
||||
if (checked) {
|
||||
this.disabledUnits = [
|
||||
...this.disabledUnits,
|
||||
parsedUnitType,
|
||||
];
|
||||
} else {
|
||||
this.disabledUnits = this.disabledUnits.filter(
|
||||
(u) => u !== parsedUnitType,
|
||||
);
|
||||
}
|
||||
this.putGameConfig();
|
||||
}
|
||||
}}
|
||||
.checked=${this.disabledUnits.includes(unitType)}
|
||||
/>
|
||||
<div
|
||||
class="option-card-title"
|
||||
style="text-align: center;"
|
||||
>
|
||||
${translateText(translationKey)}
|
||||
</div>
|
||||
</label>
|
||||
`,
|
||||
)}
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -351,7 +404,7 @@ export class HostLobbyModal extends LitElement {
|
||||
}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</o-modal>
|
||||
`;
|
||||
@@ -449,10 +502,6 @@ export class HostLobbyModal extends LitElement {
|
||||
this.infiniteTroops = Boolean((e.target as HTMLInputElement).checked);
|
||||
this.putGameConfig();
|
||||
}
|
||||
private handleDisableNukesChange(e: Event) {
|
||||
this.disableNukes = Boolean((e.target as HTMLInputElement).checked);
|
||||
this.putGameConfig();
|
||||
}
|
||||
|
||||
private async handleDisableNPCsChange(e: Event) {
|
||||
this.disableNPCs = Boolean((e.target as HTMLInputElement).checked);
|
||||
@@ -465,8 +514,8 @@ export class HostLobbyModal extends LitElement {
|
||||
this.putGameConfig();
|
||||
}
|
||||
|
||||
private async handleTeamCountSelection(value: number) {
|
||||
this.teamCount = value;
|
||||
private async handleTeamCountSelection(value: number | typeof Duos) {
|
||||
this.teamCount = value === Duos ? Duos : Number(value);
|
||||
this.putGameConfig();
|
||||
}
|
||||
|
||||
@@ -483,14 +532,14 @@ export class HostLobbyModal extends LitElement {
|
||||
gameMap: this.selectedMap,
|
||||
difficulty: this.selectedDifficulty,
|
||||
disableNPCs: this.disableNPCs,
|
||||
disableNukes: this.disableNukes,
|
||||
bots: this.bots,
|
||||
infiniteGold: this.infiniteGold,
|
||||
infiniteTroops: this.infiniteTroops,
|
||||
instantBuild: this.instantBuild,
|
||||
gameMode: this.gameMode,
|
||||
numPlayerTeams: this.teamCount,
|
||||
} as GameConfig),
|
||||
disabledUnits: this.disabledUnits,
|
||||
playerTeams: this.teamCount,
|
||||
} satisfies Partial<GameConfig>),
|
||||
},
|
||||
);
|
||||
return response;
|
||||
@@ -551,7 +600,7 @@ export class HostLobbyModal extends LitElement {
|
||||
.then((response) => response.json())
|
||||
.then((data: GameInfo) => {
|
||||
console.log(`got game info response: ${JSON.stringify(data)}`);
|
||||
this.players = data.clients.map((p) => p.username);
|
||||
this.players = data.clients?.map((p) => p.username) ?? [];
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
+61
-66
@@ -99,7 +99,7 @@ export class InputHandler {
|
||||
|
||||
private alternateView = false;
|
||||
|
||||
private moveInterval: NodeJS.Timeout = null;
|
||||
private moveInterval: NodeJS.Timeout | null = null;
|
||||
private activeKeys = new Set<string>();
|
||||
|
||||
private readonly PAN_SPEED = 5;
|
||||
@@ -113,6 +113,17 @@ export class InputHandler {
|
||||
) {}
|
||||
|
||||
initialize() {
|
||||
const keybinds = {
|
||||
toggleView: "Space",
|
||||
centerCamera: "KeyC",
|
||||
moveUp: "KeyW",
|
||||
moveDown: "KeyS",
|
||||
moveLeft: "KeyA",
|
||||
moveRight: "KeyD",
|
||||
zoomOut: "KeyQ",
|
||||
zoomIn: "KeyE",
|
||||
...JSON.parse(localStorage.getItem("settings.keybinds") ?? "{}"),
|
||||
};
|
||||
this.canvas.addEventListener("pointerdown", (e) => this.onPointerDown(e));
|
||||
window.addEventListener("pointerup", (e) => this.onPointerUp(e));
|
||||
this.canvas.addEventListener(
|
||||
@@ -122,59 +133,65 @@ export class InputHandler {
|
||||
this.onShiftScroll(e);
|
||||
e.preventDefault();
|
||||
},
|
||||
{
|
||||
passive: false,
|
||||
},
|
||||
{ passive: false },
|
||||
);
|
||||
window.addEventListener("pointermove", this.onPointerMove.bind(this));
|
||||
this.canvas.addEventListener("contextmenu", (e: MouseEvent) => {
|
||||
this.onContextMenu(e);
|
||||
});
|
||||
this.canvas.addEventListener("contextmenu", (e) => this.onContextMenu(e));
|
||||
window.addEventListener("mousemove", (e) => {
|
||||
if (e.movementX == 0 && e.movementY == 0) {
|
||||
return;
|
||||
if (e.movementX || e.movementY) {
|
||||
this.eventBus.emit(new MouseMoveEvent(e.clientX, e.clientY));
|
||||
}
|
||||
this.eventBus.emit(new MouseMoveEvent(e.clientX, e.clientY));
|
||||
});
|
||||
this.pointers.clear();
|
||||
|
||||
// Initialize the combined movement interval
|
||||
this.moveInterval = setInterval(() => {
|
||||
let deltaX = 0;
|
||||
let deltaY = 0;
|
||||
|
||||
// Handle both WASD and arrow keys
|
||||
if (this.activeKeys.has("KeyW") || this.activeKeys.has("ArrowUp"))
|
||||
if (
|
||||
this.activeKeys.has(keybinds.moveUp) ||
|
||||
this.activeKeys.has("ArrowUp")
|
||||
)
|
||||
deltaY += this.PAN_SPEED;
|
||||
if (this.activeKeys.has("KeyS") || this.activeKeys.has("ArrowDown"))
|
||||
if (
|
||||
this.activeKeys.has(keybinds.moveDown) ||
|
||||
this.activeKeys.has("ArrowDown")
|
||||
)
|
||||
deltaY -= this.PAN_SPEED;
|
||||
if (this.activeKeys.has("KeyA") || this.activeKeys.has("ArrowLeft"))
|
||||
if (
|
||||
this.activeKeys.has(keybinds.moveLeft) ||
|
||||
this.activeKeys.has("ArrowLeft")
|
||||
)
|
||||
deltaX += this.PAN_SPEED;
|
||||
if (this.activeKeys.has("KeyD") || this.activeKeys.has("ArrowRight"))
|
||||
if (
|
||||
this.activeKeys.has(keybinds.moveRight) ||
|
||||
this.activeKeys.has("ArrowRight")
|
||||
)
|
||||
deltaX -= this.PAN_SPEED;
|
||||
|
||||
if (deltaX !== 0 || deltaY !== 0) {
|
||||
if (deltaX || deltaY) {
|
||||
this.eventBus.emit(new DragEvent(deltaX, deltaY));
|
||||
}
|
||||
|
||||
// Handle zooming
|
||||
const screenCenterX = window.innerWidth / 2;
|
||||
const screenCenterY = window.innerHeight / 2;
|
||||
const cx = window.innerWidth / 2;
|
||||
const cy = window.innerHeight / 2;
|
||||
|
||||
if (this.activeKeys.has("Minus") || this.activeKeys.has("KeyQ")) {
|
||||
this.eventBus.emit(
|
||||
new ZoomEvent(screenCenterX, screenCenterY, this.ZOOM_SPEED),
|
||||
);
|
||||
if (
|
||||
this.activeKeys.has(keybinds.zoomOut) ||
|
||||
this.activeKeys.has("Minus")
|
||||
) {
|
||||
this.eventBus.emit(new ZoomEvent(cx, cy, this.ZOOM_SPEED));
|
||||
}
|
||||
if (this.activeKeys.has("Equal") || this.activeKeys.has("KeyE")) {
|
||||
this.eventBus.emit(
|
||||
new ZoomEvent(screenCenterX, screenCenterY, -this.ZOOM_SPEED),
|
||||
);
|
||||
if (
|
||||
this.activeKeys.has(keybinds.zoomIn) ||
|
||||
this.activeKeys.has("Equal")
|
||||
) {
|
||||
this.eventBus.emit(new ZoomEvent(cx, cy, -this.ZOOM_SPEED));
|
||||
}
|
||||
}, 1);
|
||||
|
||||
window.addEventListener("keydown", (e) => {
|
||||
if (e.code === "Space") {
|
||||
if (e.code === keybinds.toggleView) {
|
||||
e.preventDefault();
|
||||
if (!this.alternateView) {
|
||||
this.alternateView = true;
|
||||
@@ -187,24 +204,23 @@ export class InputHandler {
|
||||
this.eventBus.emit(new CloseViewEvent());
|
||||
}
|
||||
|
||||
// Add all movement keys to activeKeys
|
||||
if (
|
||||
[
|
||||
"KeyW",
|
||||
"KeyA",
|
||||
"KeyS",
|
||||
"KeyD",
|
||||
keybinds.moveUp,
|
||||
keybinds.moveDown,
|
||||
keybinds.moveLeft,
|
||||
keybinds.moveRight,
|
||||
keybinds.zoomOut,
|
||||
keybinds.zoomIn,
|
||||
"ArrowUp",
|
||||
"ArrowLeft",
|
||||
"ArrowDown",
|
||||
"ArrowRight",
|
||||
"Minus",
|
||||
"Equal",
|
||||
"KeyE",
|
||||
"KeyQ",
|
||||
"Digit1",
|
||||
"Digit2",
|
||||
"KeyC",
|
||||
keybinds.centerCamera,
|
||||
"ControlLeft",
|
||||
"ControlRight",
|
||||
].includes(e.code)
|
||||
@@ -212,13 +228,13 @@ export class InputHandler {
|
||||
this.activeKeys.add(e.code);
|
||||
}
|
||||
});
|
||||
|
||||
window.addEventListener("keyup", (e) => {
|
||||
if (e.code === "Space") {
|
||||
if (e.code === keybinds.toggleView) {
|
||||
e.preventDefault();
|
||||
this.alternateView = false;
|
||||
this.eventBus.emit(new AlternateViewEvent(false));
|
||||
}
|
||||
|
||||
if (e.key.toLowerCase() === "r" && e.altKey && !e.ctrlKey) {
|
||||
e.preventDefault();
|
||||
this.eventBus.emit(new RefreshGraphicsEvent());
|
||||
@@ -234,35 +250,12 @@ export class InputHandler {
|
||||
this.eventBus.emit(new AttackRatioEvent(10));
|
||||
}
|
||||
|
||||
if (e.code === "KeyC") {
|
||||
if (e.code === keybinds.centerCamera) {
|
||||
e.preventDefault();
|
||||
this.eventBus.emit(new CenterCameraEvent());
|
||||
}
|
||||
|
||||
// Remove all movement keys from activeKeys
|
||||
if (
|
||||
[
|
||||
"KeyW",
|
||||
"KeyA",
|
||||
"KeyS",
|
||||
"KeyD",
|
||||
"ArrowUp",
|
||||
"ArrowLeft",
|
||||
"ArrowDown",
|
||||
"ArrowRight",
|
||||
"Minus",
|
||||
"Equal",
|
||||
"KeyE",
|
||||
"KeyQ",
|
||||
"Digit1",
|
||||
"Digit2",
|
||||
"KeyC",
|
||||
"ControlLeft",
|
||||
"ControlRight",
|
||||
].includes(e.code)
|
||||
) {
|
||||
this.activeKeys.delete(e.code);
|
||||
}
|
||||
this.activeKeys.delete(e.code);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -307,7 +300,7 @@ export class InputHandler {
|
||||
Math.abs(event.x - this.lastPointerDownX) +
|
||||
Math.abs(event.y - this.lastPointerDownY);
|
||||
if (dist < 10) {
|
||||
if (event.pointerType == "touch") {
|
||||
if (event.pointerType === "touch") {
|
||||
this.eventBus.emit(new ContextMenuEvent(event.clientX, event.clientY));
|
||||
event.preventDefault();
|
||||
return;
|
||||
@@ -392,7 +385,9 @@ export class InputHandler {
|
||||
}
|
||||
|
||||
destroy() {
|
||||
clearInterval(this.moveInterval);
|
||||
if (this.moveInterval !== null) {
|
||||
clearInterval(this.moveInterval);
|
||||
}
|
||||
this.activeKeys.clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ export class JoinPrivateLobbyModal extends LitElement {
|
||||
@state() private hasJoined = false;
|
||||
@state() private players: string[] = [];
|
||||
|
||||
private playersInterval = null;
|
||||
private playersInterval: NodeJS.Timeout | null = null;
|
||||
|
||||
render() {
|
||||
return html`
|
||||
@@ -98,7 +98,7 @@ export class JoinPrivateLobbyModal extends LitElement {
|
||||
}
|
||||
|
||||
public close() {
|
||||
this.lobbyIdInput.value = null;
|
||||
this.lobbyIdInput.value = "";
|
||||
this.modalEl?.close();
|
||||
if (this.playersInterval) {
|
||||
clearInterval(this.playersInterval);
|
||||
@@ -263,7 +263,7 @@ export class JoinPrivateLobbyModal extends LitElement {
|
||||
)
|
||||
.then((response) => response.json())
|
||||
.then((data: GameInfo) => {
|
||||
this.players = data.clients.map((p) => p.username);
|
||||
this.players = data.clients?.map((p) => p.username) ?? [];
|
||||
})
|
||||
.catch((error) => {
|
||||
consolex.error("Error polling players:", error);
|
||||
|
||||
@@ -2,6 +2,7 @@ import { LitElement, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import "./LanguageModal";
|
||||
|
||||
import ar from "../../resources/lang/ar.json";
|
||||
import bg from "../../resources/lang/bg.json";
|
||||
import bn from "../../resources/lang/bn.json";
|
||||
import de from "../../resources/lang/de.json";
|
||||
@@ -17,6 +18,7 @@ import pl from "../../resources/lang/pl.json";
|
||||
import pt_br from "../../resources/lang/pt_br.json";
|
||||
import ru from "../../resources/lang/ru.json";
|
||||
import sh from "../../resources/lang/sh.json";
|
||||
import tp from "../../resources/lang/tp.json";
|
||||
import tr from "../../resources/lang/tr.json";
|
||||
import uk from "../../resources/lang/uk.json";
|
||||
|
||||
@@ -32,6 +34,7 @@ export class LangSelector extends LitElement {
|
||||
private dKeyPressed: boolean = false;
|
||||
|
||||
private languageMap: Record<string, any> = {
|
||||
ar,
|
||||
bg,
|
||||
bn,
|
||||
de,
|
||||
@@ -48,6 +51,7 @@ export class LangSelector extends LitElement {
|
||||
ru,
|
||||
sh,
|
||||
tr,
|
||||
tp,
|
||||
uk,
|
||||
};
|
||||
|
||||
@@ -173,6 +177,7 @@ export class LangSelector extends LitElement {
|
||||
"help-modal",
|
||||
"username-input",
|
||||
"public-lobby",
|
||||
"user-setting",
|
||||
"o-modal",
|
||||
"o-button",
|
||||
];
|
||||
|
||||
@@ -3,7 +3,7 @@ import { GameConfig, GameID, GameRecord } from "../core/Schemas";
|
||||
|
||||
export interface LocalStatsData {
|
||||
[key: GameID]: {
|
||||
lobby: GameConfig;
|
||||
lobby: Partial<GameConfig>;
|
||||
// Only once the game is over
|
||||
gameRecord?: GameRecord;
|
||||
};
|
||||
@@ -26,8 +26,8 @@ function save(stats: LocalStatsData) {
|
||||
|
||||
// The user can quit the game anytime so better save the lobby as soon as the
|
||||
// game starts.
|
||||
export function startGame(id: GameID, lobby: GameConfig) {
|
||||
if (typeof localStorage === "undefined") {
|
||||
export function startGame(id: GameID, lobby: Partial<GameConfig>) {
|
||||
if (localStorage === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ export function startTime() {
|
||||
}
|
||||
|
||||
export function endGame(gameRecord: GameRecord) {
|
||||
if (typeof localStorage === "undefined") {
|
||||
if (localStorage === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+51
-22
@@ -16,42 +16,61 @@ import { LobbyConfig } from "./ClientGameRunner";
|
||||
import { getPersistentIDFromCookie } from "./Main";
|
||||
|
||||
export class LocalServer {
|
||||
// All turns from the game record on replay.
|
||||
private replayTurns: Turn[] = [];
|
||||
|
||||
private turns: Turn[] = [];
|
||||
|
||||
private intents: Intent[] = [];
|
||||
private startedAt: number;
|
||||
|
||||
private endTurnIntervalID;
|
||||
|
||||
private paused = false;
|
||||
|
||||
private winner: ClientSendWinnerMessage = null;
|
||||
private winner: ClientSendWinnerMessage | null = null;
|
||||
private allPlayersStats: AllPlayersStats = {};
|
||||
|
||||
private turnsExecuted = 0;
|
||||
private lastTurnCompletedTime = 0;
|
||||
|
||||
private turnCheckInterval: NodeJS.Timeout;
|
||||
|
||||
constructor(
|
||||
private lobbyConfig: LobbyConfig,
|
||||
private clientConnect: () => void,
|
||||
private clientMessage: (message: ServerMessage) => void,
|
||||
private isReplay: boolean,
|
||||
) {}
|
||||
|
||||
start() {
|
||||
this.turnCheckInterval = setInterval(() => {
|
||||
if (this.turnsExecuted === this.turns.length) {
|
||||
if (
|
||||
this.isReplay ||
|
||||
Date.now() >
|
||||
this.lastTurnCompletedTime +
|
||||
this.lobbyConfig.serverConfig.turnIntervalMs()
|
||||
) {
|
||||
this.endTurn();
|
||||
}
|
||||
}
|
||||
}, 5);
|
||||
|
||||
this.startedAt = Date.now();
|
||||
if (!this.lobbyConfig.gameRecord) {
|
||||
this.endTurnIntervalID = setInterval(
|
||||
() => this.endTurn(),
|
||||
this.lobbyConfig.serverConfig.turnIntervalMs(),
|
||||
);
|
||||
}
|
||||
this.clientConnect();
|
||||
if (this.lobbyConfig.gameRecord) {
|
||||
this.turns = decompressGameRecord(this.lobbyConfig.gameRecord).turns;
|
||||
console.log(`loaded turns: ${JSON.stringify(this.turns)}`);
|
||||
this.replayTurns = decompressGameRecord(
|
||||
this.lobbyConfig.gameRecord,
|
||||
).turns;
|
||||
}
|
||||
if (this.lobbyConfig.gameStartInfo === undefined) {
|
||||
throw new Error("missing gameStartInfo");
|
||||
}
|
||||
this.clientMessage(
|
||||
ServerStartGameMessageSchema.parse({
|
||||
type: "start",
|
||||
gameID: this.lobbyConfig.gameStartInfo.gameID,
|
||||
gameStartInfo: this.lobbyConfig.gameStartInfo,
|
||||
turns: this.turns,
|
||||
turns: [],
|
||||
}),
|
||||
);
|
||||
}
|
||||
@@ -68,13 +87,13 @@ export class LocalServer {
|
||||
const clientMsg: ClientMessage = ClientMessageSchema.parse(
|
||||
JSON.parse(message),
|
||||
);
|
||||
if (clientMsg.type == "intent") {
|
||||
if (clientMsg.type === "intent") {
|
||||
if (this.lobbyConfig.gameRecord) {
|
||||
// If we are replaying a game, we don't want to process intents
|
||||
return;
|
||||
}
|
||||
if (this.paused) {
|
||||
if (clientMsg.intent.type == "troop_ratio") {
|
||||
if (clientMsg.intent.type === "troop_ratio") {
|
||||
// Store troop change events because otherwise they are
|
||||
// not registered when game is paused.
|
||||
this.intents.push(clientMsg.intent);
|
||||
@@ -83,21 +102,21 @@ export class LocalServer {
|
||||
}
|
||||
this.intents.push(clientMsg.intent);
|
||||
}
|
||||
if (clientMsg.type == "hash") {
|
||||
if (clientMsg.type === "hash") {
|
||||
if (!this.lobbyConfig.gameRecord) {
|
||||
// If we are playing a singleplayer then store hash.
|
||||
this.turns[clientMsg.turnNumber].hash = clientMsg.hash;
|
||||
return;
|
||||
}
|
||||
// If we are replaying a game then verify hash.
|
||||
const archivedHash = this.turns[clientMsg.turnNumber].hash;
|
||||
const archivedHash = this.replayTurns[clientMsg.turnNumber].hash;
|
||||
if (!archivedHash) {
|
||||
console.warn(
|
||||
`no archived hash found for turn ${clientMsg.turnNumber}, client hash: ${clientMsg.hash}`,
|
||||
);
|
||||
return;
|
||||
}
|
||||
if (archivedHash != clientMsg.hash) {
|
||||
if (archivedHash !== clientMsg.hash) {
|
||||
console.error(
|
||||
`desync detected on turn ${clientMsg.turnNumber}, client hash: ${clientMsg.hash}, server hash: ${archivedHash}`,
|
||||
);
|
||||
@@ -115,19 +134,26 @@ export class LocalServer {
|
||||
);
|
||||
}
|
||||
}
|
||||
if (clientMsg.type == "winner") {
|
||||
if (clientMsg.type === "winner") {
|
||||
this.winner = clientMsg;
|
||||
this.allPlayersStats = clientMsg.allPlayersStats;
|
||||
}
|
||||
}
|
||||
|
||||
public turnComplete() {
|
||||
this.turnsExecuted++;
|
||||
this.lastTurnCompletedTime = Date.now();
|
||||
}
|
||||
|
||||
private endTurn() {
|
||||
if (this.paused) {
|
||||
return;
|
||||
}
|
||||
if (this.replayTurns.length > 0) {
|
||||
this.intents = this.replayTurns[this.turns.length].intents;
|
||||
}
|
||||
const pastTurn: Turn = {
|
||||
turnNumber: this.turns.length,
|
||||
gameID: this.lobbyConfig.gameStartInfo.gameID,
|
||||
intents: this.intents,
|
||||
};
|
||||
this.turns.push(pastTurn);
|
||||
@@ -140,7 +166,7 @@ export class LocalServer {
|
||||
|
||||
public endGame(saveFullGame: boolean = false) {
|
||||
consolex.log("local server ending game");
|
||||
clearInterval(this.endTurnIntervalID);
|
||||
clearInterval(this.turnCheckInterval);
|
||||
const players: PlayerRecord[] = [
|
||||
{
|
||||
ip: null,
|
||||
@@ -149,6 +175,9 @@ export class LocalServer {
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
},
|
||||
];
|
||||
if (this.lobbyConfig.gameStartInfo === undefined) {
|
||||
throw new Error("missing gameStartInfo");
|
||||
}
|
||||
const record = createGameRecord(
|
||||
this.lobbyConfig.gameStartInfo.gameID,
|
||||
this.lobbyConfig.gameStartInfo,
|
||||
@@ -156,8 +185,8 @@ export class LocalServer {
|
||||
this.turns,
|
||||
this.startedAt,
|
||||
Date.now(),
|
||||
this.winner?.winner,
|
||||
this.winner?.winnerType,
|
||||
this.winner?.winner ?? null,
|
||||
this.winner?.winnerType ?? null,
|
||||
this.allPlayersStats,
|
||||
);
|
||||
if (!saveFullGame) {
|
||||
|
||||
+113
-39
@@ -19,18 +19,21 @@ import { JoinPrivateLobbyModal } from "./JoinPrivateLobbyModal";
|
||||
import "./LangSelector";
|
||||
import { LangSelector } from "./LangSelector";
|
||||
import { LanguageModal } from "./LanguageModal";
|
||||
import { NewsModal } from "./NewsModal";
|
||||
import "./PublicLobby";
|
||||
import { PublicLobby } from "./PublicLobby";
|
||||
import "./RandomNameButton";
|
||||
import { RandomNameButton } from "./RandomNameButton";
|
||||
import { SinglePlayerModal } from "./SinglePlayerModal";
|
||||
import { territoryPatternsModal } from "./TerritoryPatternsModal";
|
||||
import { UserSettingModal } from "./UserSettingModal";
|
||||
import "./UsernameInput";
|
||||
import { UsernameInput } from "./UsernameInput";
|
||||
import { generateCryptoRandomUUID } from "./Utils";
|
||||
import "./components/NewsButton";
|
||||
import { NewsButton } from "./components/NewsButton";
|
||||
import "./components/baseComponents/Button";
|
||||
import { OButton } from "./components/baseComponents/Button";
|
||||
import "./components/baseComponents/Modal";
|
||||
import { discordLogin, getUserMe, isLoggedIn, logOut } from "./jwt";
|
||||
import "./styles.css";
|
||||
|
||||
export interface JoinLobbyEvent {
|
||||
@@ -44,12 +47,11 @@ export interface JoinLobbyEvent {
|
||||
}
|
||||
|
||||
class Client {
|
||||
private gameStop: () => void;
|
||||
private gameStop: (() => void) | null = null;
|
||||
|
||||
private usernameInput: UsernameInput | null = null;
|
||||
private flagInput: FlagInput | null = null;
|
||||
private darkModeButton: DarkModeButton | null = null;
|
||||
private randomNameButton: RandomNameButton | null = null;
|
||||
|
||||
private joinModal: JoinPrivateLobbyModal;
|
||||
private publicLobby: PublicLobby;
|
||||
@@ -59,6 +61,23 @@ class Client {
|
||||
constructor() {}
|
||||
|
||||
initialize(): void {
|
||||
const newsModal = document.querySelector("news-modal") as NewsModal;
|
||||
if (!newsModal) {
|
||||
consolex.warn("News modal element not found");
|
||||
} else {
|
||||
consolex.log("News modal element found");
|
||||
}
|
||||
newsModal instanceof NewsModal;
|
||||
const newsButton = document.querySelector("news-button") as NewsButton;
|
||||
if (!newsButton) {
|
||||
consolex.warn("News button element not found");
|
||||
} else {
|
||||
consolex.log("News button element found");
|
||||
}
|
||||
|
||||
// Comment out to show news button.
|
||||
newsButton.hidden = true;
|
||||
|
||||
const langSelector = document.querySelector(
|
||||
"lang-selector",
|
||||
) as LangSelector;
|
||||
@@ -84,12 +103,12 @@ class Client {
|
||||
consolex.warn("Dark mode button element not found");
|
||||
}
|
||||
|
||||
this.randomNameButton = document.querySelector(
|
||||
"random-name-button",
|
||||
) as RandomNameButton;
|
||||
if (!this.randomNameButton) {
|
||||
consolex.warn("Random name button element not found");
|
||||
}
|
||||
const loginDiscordButton = document.getElementById(
|
||||
"login-discord",
|
||||
) as OButton;
|
||||
const logoutDiscordButton = document.getElementById(
|
||||
"logout-discord",
|
||||
) as OButton;
|
||||
|
||||
this.usernameInput = document.querySelector(
|
||||
"username-input",
|
||||
@@ -105,7 +124,7 @@ class Client {
|
||||
|
||||
window.addEventListener("beforeunload", () => {
|
||||
consolex.log("Browser is closing");
|
||||
if (this.gameStop != null) {
|
||||
if (this.gameStop !== null) {
|
||||
this.gameStop();
|
||||
}
|
||||
});
|
||||
@@ -118,15 +137,25 @@ class Client {
|
||||
"single-player-modal",
|
||||
) as SinglePlayerModal;
|
||||
spModal instanceof SinglePlayerModal;
|
||||
document.getElementById("single-player").addEventListener("click", () => {
|
||||
if (this.usernameInput.isValid()) {
|
||||
const singlePlayer = document.getElementById("single-player");
|
||||
if (singlePlayer === null) throw new Error("Missing single-player");
|
||||
singlePlayer.addEventListener("click", () => {
|
||||
if (this.usernameInput?.isValid()) {
|
||||
spModal.open();
|
||||
}
|
||||
});
|
||||
|
||||
// const ctModal = document.querySelector("chat-modal") as ChatModal;
|
||||
// ctModal instanceof ChatModal;
|
||||
// document.getElementById("chat-button").addEventListener("click", () => {
|
||||
// ctModal.open();
|
||||
// });
|
||||
|
||||
const hlpModal = document.querySelector("help-modal") as HelpModal;
|
||||
hlpModal instanceof HelpModal;
|
||||
document.getElementById("help-button").addEventListener("click", () => {
|
||||
const helpButton = document.getElementById("help-button");
|
||||
if (helpButton === null) throw new Error("Missing help-button");
|
||||
helpButton.addEventListener("click", () => {
|
||||
hlpModal.open();
|
||||
});
|
||||
|
||||
@@ -140,38 +169,78 @@ class Client {
|
||||
TerritoryModal.open();
|
||||
});
|
||||
|
||||
const claims = isLoggedIn();
|
||||
if (claims === false) {
|
||||
// Not logged in
|
||||
loginDiscordButton.disable = false;
|
||||
loginDiscordButton.translationKey = "main.login_discord";
|
||||
loginDiscordButton.addEventListener("click", discordLogin);
|
||||
logoutDiscordButton.hidden = true;
|
||||
} else {
|
||||
// JWT appears to be valid, assume we are logged in
|
||||
loginDiscordButton.disable = true;
|
||||
loginDiscordButton.translationKey = "main.logged_in";
|
||||
logoutDiscordButton.hidden = false;
|
||||
logoutDiscordButton.addEventListener("click", () => {
|
||||
// Log out
|
||||
logOut();
|
||||
loginDiscordButton.disable = false;
|
||||
loginDiscordButton.translationKey = "main.login_discord";
|
||||
loginDiscordButton.addEventListener("click", discordLogin);
|
||||
logoutDiscordButton.hidden = true;
|
||||
});
|
||||
// Look up the discord user object.
|
||||
// TODO: Add caching
|
||||
getUserMe().then((userMeResponse) => {
|
||||
if (userMeResponse === false) {
|
||||
// Not logged in
|
||||
loginDiscordButton.disable = false;
|
||||
loginDiscordButton.translationKey = "main.login_discord";
|
||||
loginDiscordButton.addEventListener("click", discordLogin);
|
||||
logoutDiscordButton.hidden = true;
|
||||
return;
|
||||
}
|
||||
// TODO: Update the page for logged in user
|
||||
});
|
||||
}
|
||||
|
||||
const settingsModal = document.querySelector(
|
||||
"user-setting",
|
||||
) as UserSettingModal;
|
||||
settingsModal instanceof UserSettingModal;
|
||||
document.getElementById("settings-button").addEventListener("click", () => {
|
||||
settingsModal.open();
|
||||
});
|
||||
document
|
||||
.getElementById("settings-button")
|
||||
?.addEventListener("click", () => {
|
||||
settingsModal.open();
|
||||
});
|
||||
|
||||
const hostModal = document.querySelector(
|
||||
"host-lobby-modal",
|
||||
) as HostPrivateLobbyModal;
|
||||
hostModal instanceof HostPrivateLobbyModal;
|
||||
document
|
||||
.getElementById("host-lobby-button")
|
||||
.addEventListener("click", () => {
|
||||
if (this.usernameInput.isValid()) {
|
||||
hostModal.open();
|
||||
this.publicLobby.leaveLobby();
|
||||
}
|
||||
});
|
||||
const hostLobbyButton = document.getElementById("host-lobby-button");
|
||||
if (hostLobbyButton === null) throw new Error("Missing host-lobby-button");
|
||||
hostLobbyButton.addEventListener("click", () => {
|
||||
if (this.usernameInput?.isValid()) {
|
||||
hostModal.open();
|
||||
this.publicLobby.leaveLobby();
|
||||
}
|
||||
});
|
||||
|
||||
this.joinModal = document.querySelector(
|
||||
"join-private-lobby-modal",
|
||||
) as JoinPrivateLobbyModal;
|
||||
this.joinModal instanceof JoinPrivateLobbyModal;
|
||||
document
|
||||
.getElementById("join-private-lobby-button")
|
||||
.addEventListener("click", () => {
|
||||
if (this.usernameInput.isValid()) {
|
||||
this.joinModal.open();
|
||||
}
|
||||
});
|
||||
const joinPrivateLobbyButton = document.getElementById(
|
||||
"join-private-lobby-button",
|
||||
);
|
||||
if (joinPrivateLobbyButton === null)
|
||||
throw new Error("Missing join-private-lobby-button");
|
||||
joinPrivateLobbyButton.addEventListener("click", () => {
|
||||
if (this.usernameInput?.isValid()) {
|
||||
this.joinModal.open();
|
||||
}
|
||||
});
|
||||
|
||||
if (this.userSettings.darkMode()) {
|
||||
document.documentElement.classList.add("dark");
|
||||
@@ -209,7 +278,7 @@ class Client {
|
||||
private async handleJoinLobby(event: CustomEvent) {
|
||||
const lobby = event.detail as JoinLobbyEvent;
|
||||
consolex.log(`joining lobby ${lobby.gameID}`);
|
||||
if (this.gameStop != null) {
|
||||
if (this.gameStop !== null) {
|
||||
consolex.log("joining lobby, stopping existing game");
|
||||
this.gameStop();
|
||||
}
|
||||
@@ -221,18 +290,18 @@ class Client {
|
||||
serverConfig: config,
|
||||
pattern: localStorage.getItem("territoryPattern"),
|
||||
flag:
|
||||
this.flagInput.getCurrentFlag() == "xx"
|
||||
this.flagInput === null || this.flagInput.getCurrentFlag() === "xx"
|
||||
? ""
|
||||
: this.flagInput.getCurrentFlag(),
|
||||
playerName: this.usernameInput.getCurrentUsername(),
|
||||
persistentID: getPersistentIDFromCookie(),
|
||||
playerName: this.usernameInput?.getCurrentUsername() ?? "",
|
||||
token: localStorage.getItem("token") ?? getPersistentIDFromCookie(),
|
||||
clientID: lobby.clientID,
|
||||
gameStartInfo: lobby.gameStartInfo ?? lobby.gameRecord?.gameStartInfo,
|
||||
gameRecord: lobby.gameRecord,
|
||||
},
|
||||
() => {
|
||||
console.log("Closing modals");
|
||||
document.getElementById("settings-button").classList.add("hidden");
|
||||
document.getElementById("settings-button")?.classList.add("hidden");
|
||||
[
|
||||
"single-player-modal",
|
||||
"host-lobby-modal",
|
||||
@@ -271,7 +340,7 @@ class Client {
|
||||
(ad as HTMLElement).style.display = "none";
|
||||
});
|
||||
|
||||
if (event.detail.gameConfig?.gameType != GameType.Singleplayer) {
|
||||
if (event.detail.gameConfig?.gameType !== GameType.Singleplayer) {
|
||||
window.history.pushState({}, "", `/join/${lobby.gameID}`);
|
||||
sessionStorage.setItem("inLobby", "true");
|
||||
}
|
||||
@@ -280,7 +349,7 @@ class Client {
|
||||
}
|
||||
|
||||
private async handleLeaveLobby(/* event: CustomEvent */) {
|
||||
if (this.gameStop == null) {
|
||||
if (this.gameStop === null) {
|
||||
return;
|
||||
}
|
||||
consolex.log("leaving lobby, cancelling game");
|
||||
@@ -305,6 +374,11 @@ function setFavicon(): void {
|
||||
|
||||
// WARNING: DO NOT EXPOSE THIS ID
|
||||
export function getPersistentIDFromCookie(): string {
|
||||
const claims = isLoggedIn();
|
||||
if (claims !== false && claims.sub) {
|
||||
return claims.sub;
|
||||
}
|
||||
|
||||
const COOKIE_NAME = "player_persistent_id";
|
||||
|
||||
// Try to get existing cookie
|
||||
|
||||
@@ -1,130 +1,108 @@
|
||||
export class MultiTabDetector {
|
||||
private focusChanges: number[] = [];
|
||||
private readonly maxFocusChanges: number = 10;
|
||||
private readonly timeWindow: number = 60_000;
|
||||
private readonly punishmentDelays: number[] = [
|
||||
2_000, 3_000, 5_000, 10_000, 30_000, 60_000,
|
||||
];
|
||||
private lastFocusChangeTime: number = 0;
|
||||
private isPunished: boolean = false;
|
||||
private isMonitoring: boolean = false;
|
||||
private startPenaltyCallback?: (duration: number) => void;
|
||||
private readonly tabId = `${Date.now()}-${Math.random()}`;
|
||||
private readonly lockKey = "multi-tab-lock";
|
||||
private readonly heartbeatIntervalMs = 1_000;
|
||||
private readonly staleThresholdMs = 3_000;
|
||||
|
||||
private numPunishmentsGiven = 0;
|
||||
private heartbeatTimer: number | null = null;
|
||||
private isPunished = false;
|
||||
private punishmentCount = 0;
|
||||
private startPenaltyCallback: (duration: number) => void = () => {};
|
||||
|
||||
constructor() {
|
||||
window.addEventListener("storage", this.onStorageEvent.bind(this));
|
||||
window.addEventListener("beforeunload", this.onBeforeUnload.bind(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* Start monitoring for multi-tabbing behavior
|
||||
*
|
||||
* @param startPenalty Callback function when punishment starts
|
||||
*/
|
||||
public startMonitoring(startPenalty: (duration: number) => void): void {
|
||||
if (this.isMonitoring) return;
|
||||
|
||||
this.isMonitoring = true;
|
||||
this.startPenaltyCallback = startPenalty;
|
||||
|
||||
// Event listeners for window focus/blur
|
||||
window.addEventListener("blur", this.handleFocusChange.bind(this));
|
||||
window.addEventListener("focus", this.handleFocusChange.bind(this));
|
||||
|
||||
// Also track visibility changes for tab switching
|
||||
document.addEventListener(
|
||||
"visibilitychange",
|
||||
this.handleVisibilityChange.bind(this),
|
||||
this.writeLock();
|
||||
this.heartbeatTimer = window.setInterval(
|
||||
() => this.heartbeat(),
|
||||
this.heartbeatIntervalMs,
|
||||
);
|
||||
}
|
||||
|
||||
public stopMonitoring(): void {
|
||||
if (!this.isMonitoring) return;
|
||||
|
||||
this.isMonitoring = false;
|
||||
|
||||
// Remove event listeners
|
||||
window.removeEventListener("blur", this.handleFocusChange.bind(this));
|
||||
window.removeEventListener("focus", this.handleFocusChange.bind(this));
|
||||
document.removeEventListener(
|
||||
"visibilitychange",
|
||||
this.handleVisibilityChange.bind(this),
|
||||
);
|
||||
|
||||
// Clear data
|
||||
this.focusChanges = [];
|
||||
this.isPunished = false;
|
||||
}
|
||||
|
||||
private handleFocusChange(): void {
|
||||
const currentTime = Date.now();
|
||||
|
||||
this.recordFocusChange(currentTime);
|
||||
|
||||
// Check for multi-tabbing when focus is gained
|
||||
if (document.hasFocus() && !this.isPunished) {
|
||||
this.checkForMultiTabbing(currentTime);
|
||||
if (this.heartbeatTimer !== null) {
|
||||
clearInterval(this.heartbeatTimer);
|
||||
this.heartbeatTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
private handleVisibilityChange(): void {
|
||||
const currentTime = Date.now();
|
||||
|
||||
// Record and check regardless of current focus state
|
||||
this.recordFocusChange(currentTime);
|
||||
|
||||
// Only check when tab becomes visible
|
||||
if (document.visibilityState === "visible" && !this.isPunished) {
|
||||
this.checkForMultiTabbing(currentTime);
|
||||
const lock = this.readLock();
|
||||
if (lock?.owner === this.tabId) {
|
||||
localStorage.removeItem(this.lockKey);
|
||||
}
|
||||
window.removeEventListener("storage", this.onStorageEvent.bind(this));
|
||||
window.removeEventListener("beforeunload", this.onBeforeUnload.bind(this));
|
||||
}
|
||||
|
||||
private recordFocusChange(timestamp: number): void {
|
||||
if (Math.abs(this.lastFocusChangeTime - timestamp) < 100) {
|
||||
// Don't count multiple triggers at same time
|
||||
private heartbeat(): void {
|
||||
const now = Date.now();
|
||||
const lock = this.readLock();
|
||||
|
||||
if (
|
||||
!lock ||
|
||||
lock.owner === this.tabId ||
|
||||
now - lock.timestamp > this.staleThresholdMs
|
||||
) {
|
||||
this.writeLock();
|
||||
this.isPunished = false;
|
||||
return;
|
||||
}
|
||||
this.focusChanges.push(timestamp);
|
||||
console.log(`pushing focus change at ${timestamp}`);
|
||||
this.lastFocusChangeTime = timestamp;
|
||||
|
||||
// Keep only recent changes
|
||||
if (this.focusChanges.length > this.maxFocusChanges) {
|
||||
this.focusChanges.shift();
|
||||
if (!this.isPunished) {
|
||||
this.applyPunishment();
|
||||
}
|
||||
}
|
||||
|
||||
private checkForMultiTabbing(currentTime: number): void {
|
||||
// Only if we have enough data points
|
||||
if (this.focusChanges.length >= this.maxFocusChanges) {
|
||||
const oldestChange = this.focusChanges[0];
|
||||
const timeSpan = currentTime - oldestChange;
|
||||
|
||||
// If changes happened within detection window
|
||||
if (timeSpan <= this.timeWindow) {
|
||||
private onStorageEvent(e: StorageEvent): void {
|
||||
if (e.key === this.lockKey && e.newValue) {
|
||||
let other: { owner: string; timestamp: number };
|
||||
try {
|
||||
other = JSON.parse(e.newValue);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse lock", e);
|
||||
return;
|
||||
}
|
||||
if (other.owner !== this.tabId && !this.isPunished) {
|
||||
this.applyPunishment();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private onBeforeUnload(): void {
|
||||
const lock = this.readLock();
|
||||
if (lock?.owner === this.tabId) {
|
||||
localStorage.removeItem(this.lockKey);
|
||||
}
|
||||
}
|
||||
|
||||
private applyPunishment(): void {
|
||||
// Prevent multiple punishments
|
||||
if (this.isPunished) return;
|
||||
this.isPunished = true;
|
||||
|
||||
let punishmentDelay = 0;
|
||||
if (this.numPunishmentsGiven >= this.punishmentDelays.length) {
|
||||
punishmentDelay = this.punishmentDelays[this.punishmentDelays.length - 1];
|
||||
} else {
|
||||
punishmentDelay = this.punishmentDelays[this.numPunishmentsGiven];
|
||||
}
|
||||
|
||||
this.numPunishmentsGiven++;
|
||||
|
||||
// Call the start penalty callback
|
||||
if (this.startPenaltyCallback) {
|
||||
this.startPenaltyCallback(punishmentDelay);
|
||||
}
|
||||
|
||||
// Remove penalty after delay
|
||||
this.punishmentCount++;
|
||||
const delay = 10_000;
|
||||
this.startPenaltyCallback(delay);
|
||||
setTimeout(() => {
|
||||
this.isPunished = false;
|
||||
}, punishmentDelay);
|
||||
}, delay);
|
||||
}
|
||||
|
||||
private writeLock(): void {
|
||||
localStorage.setItem(
|
||||
this.lockKey,
|
||||
JSON.stringify({ owner: this.tabId, timestamp: Date.now() }),
|
||||
);
|
||||
}
|
||||
|
||||
private readLock(): { owner: string; timestamp: number } | null {
|
||||
const raw = localStorage.getItem(this.lockKey);
|
||||
if (!raw) return null;
|
||||
try {
|
||||
return JSON.parse(raw);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse lock", raw, e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
import { LitElement, css, html } from "lit";
|
||||
import { customElement, query } from "lit/decorators.js";
|
||||
import { translateText } from "../client/Utils";
|
||||
import "./components/baseComponents/Button";
|
||||
import "./components/baseComponents/Modal";
|
||||
|
||||
@customElement("news-modal")
|
||||
export class NewsModal extends LitElement {
|
||||
@query("o-modal") private modalEl!: HTMLElement & {
|
||||
open: () => void;
|
||||
close: () => void;
|
||||
};
|
||||
|
||||
static styles = css`
|
||||
.news-container {
|
||||
max-height: 60vh;
|
||||
overflow-y: auto;
|
||||
padding: 1rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1.5rem;
|
||||
}
|
||||
|
||||
.news-content {
|
||||
color: #ddd;
|
||||
line-height: 1.5;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
}
|
||||
`;
|
||||
|
||||
render() {
|
||||
return html`
|
||||
<o-modal title=${translateText("news.title")}>
|
||||
<div class="options-layout">
|
||||
<div class="options-section">
|
||||
<div class="news-container">
|
||||
<div class="news-content">INSERT NEWS HERE</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<o-button
|
||||
title=${translateText("common.close")}
|
||||
@click=${this.close}
|
||||
blockDesktop
|
||||
></o-button>
|
||||
</o-modal>
|
||||
`;
|
||||
}
|
||||
|
||||
public open() {
|
||||
this.requestUpdate();
|
||||
this.modalEl?.open();
|
||||
}
|
||||
|
||||
private close() {
|
||||
this.modalEl?.close();
|
||||
}
|
||||
|
||||
createRenderRoot() {
|
||||
return this; // light DOM
|
||||
}
|
||||
}
|
||||
+13
-11
@@ -14,7 +14,7 @@ export class PublicLobby extends LitElement {
|
||||
@state() public isLobbyHighlighted: boolean = false;
|
||||
@state() private isButtonDebounced: boolean = false;
|
||||
private lobbiesInterval: number | null = null;
|
||||
private currLobby: GameInfo = null;
|
||||
private currLobby: GameInfo | null = null;
|
||||
private debounceDelay: number = 750;
|
||||
private lobbyIDToStart = new Map<GameID, number>();
|
||||
|
||||
@@ -46,7 +46,8 @@ export class PublicLobby extends LitElement {
|
||||
// Store the start time on first fetch because endpoint is cached, causing
|
||||
// the time to appear irregular.
|
||||
if (!this.lobbyIDToStart.has(l.gameID)) {
|
||||
this.lobbyIDToStart.set(l.gameID, l.msUntilStart + Date.now());
|
||||
const msUntilStart = l.msUntilStart ?? 0;
|
||||
this.lobbyIDToStart.set(l.gameID, msUntilStart + Date.now());
|
||||
}
|
||||
});
|
||||
} catch (error) {
|
||||
@@ -82,17 +83,18 @@ export class PublicLobby extends LitElement {
|
||||
if (!lobby?.gameConfig) {
|
||||
return;
|
||||
}
|
||||
const timeRemaining = Math.max(
|
||||
0,
|
||||
Math.floor((this.lobbyIDToStart.get(lobby.gameID) - Date.now()) / 1000),
|
||||
);
|
||||
const start = this.lobbyIDToStart.get(lobby.gameID) ?? 0;
|
||||
const timeRemaining = Math.max(0, Math.floor((start - Date.now()) / 1000));
|
||||
|
||||
// Format time to show minutes and seconds
|
||||
const minutes = Math.floor(timeRemaining / 60);
|
||||
const seconds = timeRemaining % 60;
|
||||
const timeDisplay = minutes > 0 ? `${minutes}m ${seconds}s` : `${seconds}s`;
|
||||
const playersRemainingBeforeMax =
|
||||
lobby.gameConfig.maxPlayers - lobby.numClients;
|
||||
|
||||
const teamCount =
|
||||
lobby.gameConfig.gameMode === GameMode.Team
|
||||
? lobby.gameConfig.playerTeams || 0
|
||||
: null;
|
||||
|
||||
return html`
|
||||
<button
|
||||
@@ -126,8 +128,8 @@ export class PublicLobby extends LitElement {
|
||||
)}
|
||||
</div>
|
||||
<div class="text-md font-medium text-blue-100">
|
||||
${lobby.gameConfig.gameMode == GameMode.Team
|
||||
? translateText("game_mode.teams")
|
||||
${lobby.gameConfig.gameMode === GameMode.Team
|
||||
? translateText("public_lobby.teams", { num: teamCount ?? 0 })
|
||||
: translateText("game_mode.ffa")}
|
||||
</div>
|
||||
</div>
|
||||
@@ -163,7 +165,7 @@ export class PublicLobby extends LitElement {
|
||||
this.isButtonDebounced = false;
|
||||
}, this.debounceDelay);
|
||||
|
||||
if (this.currLobby == null) {
|
||||
if (this.currLobby === null) {
|
||||
this.isLobbyHighlighted = true;
|
||||
this.currLobby = lobby;
|
||||
this.dispatchEvent(
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import { UserSettings } from "../core/game/UserSettings";
|
||||
|
||||
@customElement("random-name-button")
|
||||
export class RandomNameButton extends LitElement {
|
||||
private userSettings: UserSettings = new UserSettings();
|
||||
@state() private randomName: boolean = this.userSettings.anonymousNames();
|
||||
|
||||
createRenderRoot() {
|
||||
return this;
|
||||
}
|
||||
|
||||
toggleRandomName() {
|
||||
this.userSettings.toggleRandomName();
|
||||
this.randomName = this.userSettings.anonymousNames();
|
||||
}
|
||||
|
||||
render() {
|
||||
return html`
|
||||
<button
|
||||
title="Random Name"
|
||||
class="absolute top-0 left-0 md:top-[10px] md:left-[10px] border-none bg-none cursor-pointer text-2xl"
|
||||
@click=${() => this.toggleRandomName()}
|
||||
>
|
||||
${this.randomName ? "🥷" : "🕵️"}
|
||||
</button>
|
||||
`;
|
||||
}
|
||||
}
|
||||
@@ -5,9 +5,11 @@ import { translateText } from "../client/Utils";
|
||||
import { consolex } from "../core/Consolex";
|
||||
import {
|
||||
Difficulty,
|
||||
Duos,
|
||||
GameMapType,
|
||||
GameMode,
|
||||
GameType,
|
||||
UnitType,
|
||||
mapCategories,
|
||||
} from "../core/game/Game";
|
||||
import { generateID } from "../core/Util";
|
||||
@@ -36,7 +38,9 @@ export class SinglePlayerModal extends LitElement {
|
||||
@state() private instantBuild: boolean = false;
|
||||
@state() private useRandomMap: boolean = false;
|
||||
@state() private gameMode: GameMode = GameMode.FFA;
|
||||
@state() private teamCount: number = 2;
|
||||
@state() private teamCount: number | typeof Duos = 2;
|
||||
|
||||
@state() private disabledUnits: string[] = [];
|
||||
|
||||
render() {
|
||||
return html`
|
||||
@@ -69,7 +73,7 @@ export class SinglePlayerModal extends LitElement {
|
||||
.selected=${!this.useRandomMap &&
|
||||
this.selectedMap === mapValue}
|
||||
.translation=${translateText(
|
||||
`map.${mapKey.toLowerCase()}`,
|
||||
`map.${mapKey?.toLowerCase()}`,
|
||||
)}
|
||||
></map-display>
|
||||
</div>
|
||||
@@ -165,7 +169,7 @@ export class SinglePlayerModal extends LitElement {
|
||||
${translateText("host_modal.team_count")}
|
||||
</div>
|
||||
<div class="option-cards">
|
||||
${[2, 3, 4, 5, 6, 7].map(
|
||||
${["Duos", 2, 3, 4, 5, 6, 7].map(
|
||||
(o) => html`
|
||||
<div
|
||||
class="option-card ${this.teamCount === o
|
||||
@@ -200,7 +204,7 @@ export class SinglePlayerModal extends LitElement {
|
||||
/>
|
||||
<div class="option-card-title">
|
||||
<span>${translateText("single_modal.bots")}</span>${this
|
||||
.bots == 0
|
||||
.bots === 0
|
||||
? translateText("single_modal.bots_disabled")
|
||||
: this.bots}
|
||||
</div>
|
||||
@@ -268,22 +272,61 @@ export class SinglePlayerModal extends LitElement {
|
||||
${translateText("single_modal.infinite_troops")}
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<label
|
||||
for="singleplayer-modal-disable-nukes"
|
||||
class="option-card ${this.disableNukes ? "selected" : ""}"
|
||||
>
|
||||
<div class="checkbox-icon"></div>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="singleplayer-modal-disable-nukes"
|
||||
@change=${this.handleDisableNukesChange}
|
||||
.checked=${this.disableNukes}
|
||||
/>
|
||||
<div class="option-card-title">
|
||||
${translateText("single_modal.disable_nukes")}
|
||||
</div>
|
||||
</label>
|
||||
<hr
|
||||
style="width: 100%; border-top: 1px solid #444; margin: 16px 0;"
|
||||
/>
|
||||
<div
|
||||
style="margin: 8px 0 12px 0; font-weight: bold; color: #ccc; text-align: center;"
|
||||
>
|
||||
${translateText("single_modal.enables_title")}
|
||||
</div>
|
||||
<div
|
||||
style="display: flex; flex-wrap: wrap; justify-content: center; gap: 12px;"
|
||||
>
|
||||
${[
|
||||
[UnitType.City, "unit_type.city"],
|
||||
[UnitType.DefensePost, "unit_type.defense_post"],
|
||||
[UnitType.Port, "unit_type.port"],
|
||||
[UnitType.Warship, "unit_type.warship"],
|
||||
[UnitType.MissileSilo, "unit_type.missile_silo"],
|
||||
[UnitType.SAMLauncher, "unit_type.sam_launcher"],
|
||||
[UnitType.AtomBomb, "unit_type.atom_bomb"],
|
||||
[UnitType.HydrogenBomb, "unit_type.hydrogen_bomb"],
|
||||
[UnitType.MIRV, "unit_type.mirv"],
|
||||
].map(
|
||||
([unitType, translationKey]) => html`
|
||||
<label
|
||||
class="option-card ${this.disabledUnits.includes(unitType)
|
||||
? ""
|
||||
: "selected"}"
|
||||
style="width: 140px;"
|
||||
>
|
||||
<div class="checkbox-icon"></div>
|
||||
<input
|
||||
type="checkbox"
|
||||
@change=${(e: Event) => {
|
||||
const checked = (e.target as HTMLInputElement).checked;
|
||||
if (checked) {
|
||||
this.disabledUnits = [
|
||||
...this.disabledUnits,
|
||||
unitType,
|
||||
];
|
||||
} else {
|
||||
this.disabledUnits = this.disabledUnits.filter(
|
||||
(u) => u !== unitType,
|
||||
);
|
||||
}
|
||||
}}
|
||||
.checked=${this.disabledUnits.includes(unitType)}
|
||||
/>
|
||||
<div class="option-card-title" style="text-align: center;">
|
||||
${translateText(translationKey)}
|
||||
</div>
|
||||
</label>
|
||||
`,
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -355,8 +398,8 @@ export class SinglePlayerModal extends LitElement {
|
||||
this.gameMode = value;
|
||||
}
|
||||
|
||||
private handleTeamCountSelection(value: number) {
|
||||
this.teamCount = value;
|
||||
private handleTeamCountSelection(value: number | string) {
|
||||
this.teamCount = value === "Duos" ? Duos : Number(value);
|
||||
}
|
||||
|
||||
private getRandomMap(): GameMapType {
|
||||
@@ -401,7 +444,7 @@ export class SinglePlayerModal extends LitElement {
|
||||
clientID,
|
||||
username: usernameInput.getCurrentUsername(),
|
||||
flag:
|
||||
flagInput.getCurrentFlag() == "xx"
|
||||
flagInput.getCurrentFlag() === "xx"
|
||||
? ""
|
||||
: flagInput.getCurrentFlag(),
|
||||
pattern: localStorage.getItem("territoryPattern"),
|
||||
@@ -411,7 +454,7 @@ export class SinglePlayerModal extends LitElement {
|
||||
gameMap: this.selectedMap,
|
||||
gameType: GameType.Singleplayer,
|
||||
gameMode: this.gameMode,
|
||||
numPlayerTeams: this.teamCount,
|
||||
playerTeams: this.teamCount,
|
||||
difficulty: this.selectedDifficulty,
|
||||
disableNPCs: this.disableNPCs,
|
||||
disableNukes: this.disableNukes,
|
||||
@@ -419,6 +462,7 @@ export class SinglePlayerModal extends LitElement {
|
||||
infiniteGold: this.infiniteGold,
|
||||
infiniteTroops: this.infiniteTroops,
|
||||
instantBuild: this.instantBuild,
|
||||
disabledUnits: this.disabledUnits,
|
||||
},
|
||||
},
|
||||
} as JoinLobbyEvent,
|
||||
|
||||
+96
-76
@@ -13,13 +13,13 @@ import {
|
||||
import { PlayerView } from "../core/game/GameView";
|
||||
import {
|
||||
AllPlayersStats,
|
||||
ClientHashMessage,
|
||||
ClientID,
|
||||
ClientIntentMessageSchema,
|
||||
ClientJoinMessageSchema,
|
||||
ClientLogMessageSchema,
|
||||
ClientMessageSchema,
|
||||
ClientPingMessageSchema,
|
||||
ClientSendWinnerSchema,
|
||||
ClientIntentMessage,
|
||||
ClientJoinMessage,
|
||||
ClientLogMessage,
|
||||
ClientPingMessage,
|
||||
ClientSendWinnerMessage,
|
||||
Intent,
|
||||
ServerMessage,
|
||||
ServerMessageSchema,
|
||||
@@ -60,14 +60,14 @@ export class SendSpawnIntentEvent implements GameEvent {
|
||||
|
||||
export class SendAttackIntentEvent implements GameEvent {
|
||||
constructor(
|
||||
public readonly targetID: PlayerID,
|
||||
public readonly targetID: PlayerID | null,
|
||||
public readonly troops: number,
|
||||
) {}
|
||||
}
|
||||
|
||||
export class SendBoatAttackIntentEvent implements GameEvent {
|
||||
constructor(
|
||||
public readonly targetID: PlayerID,
|
||||
public readonly targetID: PlayerID | null,
|
||||
public readonly dst: Cell,
|
||||
public readonly troops: number,
|
||||
public readonly src: Cell | null = null,
|
||||
@@ -88,7 +88,7 @@ export class SendTargetPlayerIntentEvent implements GameEvent {
|
||||
export class SendEmojiIntentEvent implements GameEvent {
|
||||
constructor(
|
||||
public readonly recipient: PlayerView | typeof AllPlayers,
|
||||
public readonly emoji: string,
|
||||
public readonly emoji: number,
|
||||
) {}
|
||||
}
|
||||
|
||||
@@ -108,6 +108,15 @@ export class SendDonateTroopsIntentEvent implements GameEvent {
|
||||
) {}
|
||||
}
|
||||
|
||||
export class SendQuickChatEvent implements GameEvent {
|
||||
constructor(
|
||||
public readonly sender: PlayerView,
|
||||
public readonly recipient: PlayerView,
|
||||
public readonly quickChatKey: string,
|
||||
public readonly variables: { [key: string]: string },
|
||||
) {}
|
||||
}
|
||||
|
||||
export class SendEmbargoIntentEvent implements GameEvent {
|
||||
constructor(
|
||||
public readonly sender: PlayerView,
|
||||
@@ -149,7 +158,7 @@ export class MoveWarshipIntentEvent implements GameEvent {
|
||||
}
|
||||
|
||||
export class Transport {
|
||||
private socket: WebSocket;
|
||||
private socket: WebSocket | null = null;
|
||||
|
||||
private localServer: LocalServer;
|
||||
|
||||
@@ -167,8 +176,8 @@ export class Transport {
|
||||
// If gameRecord is not null, we are replaying an archived game.
|
||||
// For multiplayer games, GameConfig is not known until game starts.
|
||||
this.isLocal =
|
||||
lobbyConfig.gameRecord != null ||
|
||||
lobbyConfig.gameStartInfo?.config.gameType == GameType.Singleplayer;
|
||||
lobbyConfig.gameRecord !== undefined ||
|
||||
lobbyConfig.gameStartInfo?.config.gameType === GameType.Singleplayer;
|
||||
|
||||
this.eventBus.on(SendAllianceRequestIntentEvent, (e) =>
|
||||
this.onSendAllianceRequest(e),
|
||||
@@ -196,6 +205,7 @@ export class Transport {
|
||||
this.eventBus.on(SendDonateTroopsIntentEvent, (e) =>
|
||||
this.onSendDonateTroopIntent(e),
|
||||
);
|
||||
this.eventBus.on(SendQuickChatEvent, (e) => this.onSendQuickChatIntent(e));
|
||||
this.eventBus.on(SendEmbargoIntentEvent, (e) =>
|
||||
this.onSendEmbargoIntent(e),
|
||||
);
|
||||
@@ -218,18 +228,13 @@ export class Transport {
|
||||
|
||||
private startPing() {
|
||||
if (this.isLocal || this.pingInterval) return;
|
||||
if (this.pingInterval == null) {
|
||||
if (this.pingInterval === null) {
|
||||
this.pingInterval = window.setInterval(() => {
|
||||
if (this.socket != null && this.socket.readyState === WebSocket.OPEN) {
|
||||
if (this.socket !== null && this.socket.readyState === WebSocket.OPEN) {
|
||||
this.sendMsg(
|
||||
JSON.stringify(
|
||||
ClientPingMessageSchema.parse({
|
||||
type: "ping",
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
persistentID: this.lobbyConfig.persistentID,
|
||||
gameID: this.lobbyConfig.gameID,
|
||||
}),
|
||||
),
|
||||
JSON.stringify({
|
||||
type: "ping",
|
||||
} satisfies ClientPingMessage),
|
||||
);
|
||||
}
|
||||
}, 5 * 1000);
|
||||
@@ -258,7 +263,12 @@ export class Transport {
|
||||
onconnect: () => void,
|
||||
onmessage: (message: ServerMessage) => void,
|
||||
) {
|
||||
this.localServer = new LocalServer(this.lobbyConfig, onconnect, onmessage);
|
||||
this.localServer = new LocalServer(
|
||||
this.lobbyConfig,
|
||||
onconnect,
|
||||
onmessage,
|
||||
this.lobbyConfig.gameRecord !== undefined,
|
||||
);
|
||||
this.localServer.start();
|
||||
}
|
||||
|
||||
@@ -280,7 +290,12 @@ export class Transport {
|
||||
console.log("Connected to game server!");
|
||||
while (this.buffer.length > 0) {
|
||||
console.log("sending dropped message");
|
||||
this.sendMsg(this.buffer.pop());
|
||||
const msg = this.buffer.pop();
|
||||
if (msg === undefined) {
|
||||
console.warn("msg is undefined");
|
||||
continue;
|
||||
}
|
||||
this.sendMsg(msg);
|
||||
}
|
||||
onconnect();
|
||||
};
|
||||
@@ -296,13 +311,14 @@ export class Transport {
|
||||
};
|
||||
this.socket.onerror = (err) => {
|
||||
console.error("Socket encountered error: ", err, "Closing socket");
|
||||
if (this.socket === null) return;
|
||||
this.socket.close();
|
||||
};
|
||||
this.socket.onclose = (event: CloseEvent) => {
|
||||
console.log(
|
||||
`WebSocket closed. Code: ${event.code}, Reason: ${event.reason}`,
|
||||
);
|
||||
if (event.code != 1000) {
|
||||
if (event.code !== 1000) {
|
||||
console.log(`reconnecting`);
|
||||
this.reconnect();
|
||||
}
|
||||
@@ -313,35 +329,34 @@ export class Transport {
|
||||
this.connect(this.onconnect, this.onmessage);
|
||||
}
|
||||
|
||||
public turnComplete() {
|
||||
if (this.isLocal) {
|
||||
this.localServer.turnComplete();
|
||||
}
|
||||
}
|
||||
|
||||
private onSendLogEvent(event: SendLogEvent) {
|
||||
this.sendMsg(
|
||||
JSON.stringify(
|
||||
ClientLogMessageSchema.parse({
|
||||
type: "log",
|
||||
gameID: this.lobbyConfig.gameID,
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
persistentID: this.lobbyConfig.persistentID,
|
||||
log: event.log,
|
||||
severity: event.severity,
|
||||
}),
|
||||
),
|
||||
JSON.stringify({
|
||||
type: "log",
|
||||
log: event.log,
|
||||
severity: event.severity,
|
||||
} satisfies ClientLogMessage),
|
||||
);
|
||||
}
|
||||
|
||||
joinGame(numTurns: number) {
|
||||
this.sendMsg(
|
||||
JSON.stringify(
|
||||
ClientJoinMessageSchema.parse({
|
||||
type: "join",
|
||||
gameID: this.lobbyConfig.gameID,
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
lastTurn: numTurns,
|
||||
persistentID: this.lobbyConfig.persistentID,
|
||||
username: this.lobbyConfig.playerName,
|
||||
flag: this.lobbyConfig.flag,
|
||||
pattern: this.lobbyConfig.pattern,
|
||||
}),
|
||||
),
|
||||
JSON.stringify({
|
||||
type: "join",
|
||||
gameID: this.lobbyConfig.gameID,
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
lastTurn: numTurns,
|
||||
token: this.lobbyConfig.token,
|
||||
username: this.lobbyConfig.playerName,
|
||||
flag: this.lobbyConfig.flag,
|
||||
pattern: this.lobbyConfig.pattern,
|
||||
} satisfies ClientJoinMessage),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -351,6 +366,7 @@ export class Transport {
|
||||
return;
|
||||
}
|
||||
this.stopPing();
|
||||
if (this.socket === null) return;
|
||||
if (this.socket.readyState === WebSocket.OPEN) {
|
||||
console.log("on stop: leaving game");
|
||||
this.socket.close();
|
||||
@@ -419,8 +435,8 @@ export class Transport {
|
||||
troops: event.troops,
|
||||
dstX: event.dst.x,
|
||||
dstY: event.dst.y,
|
||||
srcX: event.src?.x,
|
||||
srcY: event.src?.y,
|
||||
srcX: event.src?.x ?? null,
|
||||
srcY: event.src?.y ?? null,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -437,7 +453,7 @@ export class Transport {
|
||||
type: "emoji",
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
recipient:
|
||||
event.recipient == AllPlayers ? AllPlayers : event.recipient.id(),
|
||||
event.recipient === AllPlayers ? AllPlayers : event.recipient.id(),
|
||||
emoji: event.emoji,
|
||||
});
|
||||
}
|
||||
@@ -460,6 +476,16 @@ export class Transport {
|
||||
});
|
||||
}
|
||||
|
||||
private onSendQuickChatIntent(event: SendQuickChatEvent) {
|
||||
this.sendIntent({
|
||||
type: "quick_chat",
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
recipient: event.recipient.id(),
|
||||
quickChatKey: event.quickChatKey,
|
||||
variables: event.variables,
|
||||
});
|
||||
}
|
||||
|
||||
private onSendEmbargoIntent(event: SendEmbargoIntentEvent) {
|
||||
this.sendIntent({
|
||||
type: "embargo",
|
||||
@@ -500,37 +526,33 @@ export class Transport {
|
||||
}
|
||||
|
||||
private onSendWinnerEvent(event: SendWinnerEvent) {
|
||||
if (this.isLocal || this.socket.readyState === WebSocket.OPEN) {
|
||||
const msg = ClientSendWinnerSchema.parse({
|
||||
if (this.isLocal || this.socket?.readyState === WebSocket.OPEN) {
|
||||
const msg = {
|
||||
type: "winner",
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
persistentID: this.lobbyConfig.persistentID,
|
||||
gameID: this.lobbyConfig.gameID,
|
||||
winner: event.winner,
|
||||
allPlayersStats: event.allPlayersStats,
|
||||
winnerType: event.winnerType,
|
||||
});
|
||||
} satisfies ClientSendWinnerMessage;
|
||||
this.sendMsg(JSON.stringify(msg));
|
||||
} else {
|
||||
console.log(
|
||||
"WebSocket is not open. Current state:",
|
||||
this.socket.readyState,
|
||||
this.socket?.readyState,
|
||||
);
|
||||
console.log("attempting reconnect");
|
||||
}
|
||||
}
|
||||
|
||||
private onSendHashEvent(event: SendHashEvent) {
|
||||
if (this.socket === null) return;
|
||||
if (this.isLocal || this.socket.readyState === WebSocket.OPEN) {
|
||||
const msg = ClientMessageSchema.parse({
|
||||
type: "hash",
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
persistentID: this.lobbyConfig.persistentID,
|
||||
gameID: this.lobbyConfig.gameID,
|
||||
turnNumber: event.tick,
|
||||
hash: event.hash,
|
||||
});
|
||||
this.sendMsg(JSON.stringify(msg));
|
||||
this.sendMsg(
|
||||
JSON.stringify({
|
||||
type: "hash",
|
||||
turnNumber: event.tick,
|
||||
hash: event.hash,
|
||||
} satisfies ClientHashMessage),
|
||||
);
|
||||
} else {
|
||||
console.log(
|
||||
"WebSocket is not open. Current state:",
|
||||
@@ -558,19 +580,16 @@ export class Transport {
|
||||
}
|
||||
|
||||
private sendIntent(intent: Intent) {
|
||||
if (this.isLocal || this.socket.readyState === WebSocket.OPEN) {
|
||||
const msg = ClientIntentMessageSchema.parse({
|
||||
if (this.isLocal || this.socket?.readyState === WebSocket.OPEN) {
|
||||
const msg = {
|
||||
type: "intent",
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
persistentID: this.lobbyConfig.persistentID,
|
||||
gameID: this.lobbyConfig.gameID,
|
||||
intent: intent,
|
||||
});
|
||||
} satisfies ClientIntentMessage;
|
||||
this.sendMsg(JSON.stringify(msg));
|
||||
} else {
|
||||
console.log(
|
||||
"WebSocket is not open. Current state:",
|
||||
this.socket.readyState,
|
||||
this.socket?.readyState,
|
||||
);
|
||||
console.log("attempting reconnect");
|
||||
}
|
||||
@@ -580,9 +599,10 @@ export class Transport {
|
||||
if (this.isLocal) {
|
||||
this.localServer.onMessage(msg);
|
||||
} else {
|
||||
if (this.socket === null) return;
|
||||
if (
|
||||
this.socket.readyState == WebSocket.CLOSED ||
|
||||
this.socket.readyState == WebSocket.CLOSED
|
||||
this.socket.readyState === WebSocket.CLOSED ||
|
||||
this.socket.readyState === WebSocket.CLOSED
|
||||
) {
|
||||
console.warn("socket not ready, closing and trying later");
|
||||
this.socket.close();
|
||||
@@ -596,7 +616,7 @@ export class Transport {
|
||||
}
|
||||
|
||||
private killExistingSocket(): void {
|
||||
if (this.socket == null) {
|
||||
if (this.socket === null) {
|
||||
return;
|
||||
}
|
||||
// Remove all event listeners
|
||||
|
||||
+271
-86
@@ -1,6 +1,9 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement, query, state } from "lit/decorators.js";
|
||||
import { translateText } from "../client/Utils";
|
||||
import { UserSettings } from "../core/game/UserSettings";
|
||||
import "./components/baseComponents/setting/SettingKeybind";
|
||||
import { SettingKeybind } from "./components/baseComponents/setting/SettingKeybind";
|
||||
import "./components/baseComponents/setting/SettingNumber";
|
||||
import "./components/baseComponents/setting/SettingSlider";
|
||||
import "./components/baseComponents/setting/SettingToggle";
|
||||
@@ -9,7 +12,8 @@ import "./components/baseComponents/setting/SettingToggle";
|
||||
export class UserSettingModal extends LitElement {
|
||||
private userSettings: UserSettings = new UserSettings();
|
||||
|
||||
@state() private darkMode: boolean = this.userSettings.darkMode();
|
||||
@state() private settingsMode: "basic" | "keybinds" = "basic";
|
||||
@state() private keybinds: Record<string, string> = {};
|
||||
|
||||
@state() private keySequence: string[] = [];
|
||||
@state() private showEasterEggSettings = false;
|
||||
@@ -17,6 +21,15 @@ export class UserSettingModal extends LitElement {
|
||||
connectedCallback() {
|
||||
super.connectedCallback();
|
||||
window.addEventListener("keydown", this.handleKeyDown);
|
||||
|
||||
const savedKeybinds = localStorage.getItem("settings.keybinds");
|
||||
if (savedKeybinds) {
|
||||
try {
|
||||
this.keybinds = JSON.parse(savedKeybinds);
|
||||
} catch (e) {
|
||||
console.warn("Invalid keybinds JSON:", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@query("o-modal") private modalEl!: HTMLElement & {
|
||||
@@ -89,6 +102,15 @@ export class UserSettingModal extends LitElement {
|
||||
console.log("🤡 Emojis:", enabled ? "ON" : "OFF");
|
||||
}
|
||||
|
||||
private toggleAnonymousNames(e: CustomEvent<{ checked: boolean }>) {
|
||||
const enabled = e.detail?.checked;
|
||||
if (typeof enabled !== "boolean") return;
|
||||
|
||||
this.userSettings.set("settings.anonymousNames", enabled);
|
||||
|
||||
console.log("🙈 Anonymous Names:", enabled ? "ON" : "OFF");
|
||||
}
|
||||
|
||||
private toggleLeftClickOpensMenu(e: CustomEvent<{ checked: boolean }>) {
|
||||
const enabled = e.detail?.checked;
|
||||
if (typeof enabled !== "boolean") return;
|
||||
@@ -119,96 +141,63 @@ export class UserSettingModal extends LitElement {
|
||||
}
|
||||
}
|
||||
|
||||
private handleKeybindChange(
|
||||
e: CustomEvent<{ action: string; value: string }>,
|
||||
) {
|
||||
const { action, value } = e.detail;
|
||||
const prevValue = this.keybinds[action] ?? "";
|
||||
|
||||
const values = Object.entries(this.keybinds)
|
||||
.filter(([k]) => k !== action)
|
||||
.map(([, v]) => v);
|
||||
if (values.includes(value) && value !== "Null") {
|
||||
const popup = document.createElement("div");
|
||||
popup.className = "setting-popup";
|
||||
popup.textContent = `The key "${value}" is already assigned to another action.`;
|
||||
document.body.appendChild(popup);
|
||||
const element = this.renderRoot.querySelector(
|
||||
`setting-keybind[action="${action}"]`,
|
||||
) as SettingKeybind;
|
||||
if (element) {
|
||||
element.value = prevValue;
|
||||
element.requestUpdate();
|
||||
}
|
||||
return;
|
||||
}
|
||||
this.keybinds = { ...this.keybinds, [action]: value };
|
||||
localStorage.setItem("settings.keybinds", JSON.stringify(this.keybinds));
|
||||
}
|
||||
|
||||
render() {
|
||||
return html`
|
||||
<o-modal title="User Settings">
|
||||
<o-modal title="${translateText("user_setting.title")}">
|
||||
<div class="modal-overlay">
|
||||
<div class="modal-content user-setting-modal">
|
||||
<div class="flex mb-4 w-full justify-center">
|
||||
<button
|
||||
class="w-1/2 text-center px-3 py-1 rounded-l
|
||||
${this.settingsMode === "basic"
|
||||
? "bg-white/10 text-white"
|
||||
: "bg-transparent text-gray-400"}"
|
||||
@click=${() => (this.settingsMode = "basic")}
|
||||
>
|
||||
${translateText("user_setting.tab_basic")}
|
||||
</button>
|
||||
<button
|
||||
class="w-1/2 text-center px-3 py-1 rounded-r
|
||||
${this.settingsMode === "keybinds"
|
||||
? "bg-white/10 text-white"
|
||||
: "bg-transparent text-gray-400"}"
|
||||
@click=${() => (this.settingsMode = "keybinds")}
|
||||
>
|
||||
${translateText("user_setting.tab_keybinds")}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="settings-list">
|
||||
<setting-toggle
|
||||
label="🌙 Dark Mode"
|
||||
description="Toggle the site’s appearance between light and dark themes"
|
||||
id="dark-mode-toggle"
|
||||
.checked=${this.userSettings.darkMode()}
|
||||
@change=${(e: CustomEvent<{ checked: boolean }>) =>
|
||||
this.toggleDarkMode(e)}
|
||||
></setting-toggle>
|
||||
|
||||
<setting-toggle
|
||||
label="😊 Emojis"
|
||||
description="Toggle whether emojis are shown in game"
|
||||
id="emoji-toggle"
|
||||
.checked=${this.userSettings.emojis()}
|
||||
@change=${this.toggleEmojis}
|
||||
></setting-toggle>
|
||||
|
||||
<setting-toggle
|
||||
label="🖱️ Left Click to Open Menu"
|
||||
description="When ON, left-click opens menu and sword button attacks. When OFF, right-click attacks directly."
|
||||
id="left-click-toggle"
|
||||
.checked=${this.userSettings.leftClickOpensMenu()}
|
||||
@change=${this.toggleLeftClickOpensMenu}
|
||||
></setting-toggle>
|
||||
|
||||
<setting-slider
|
||||
label="⚔️ Attack Ratio"
|
||||
description="What percentage of your troops to send in an attack (1–100%)"
|
||||
min="1"
|
||||
max="100"
|
||||
.value=${Number(
|
||||
localStorage.getItem("settings.attackRatio") ?? "0.2",
|
||||
) * 100}
|
||||
@change=${this.sliderAttackRatio}
|
||||
></setting-slider>
|
||||
|
||||
<setting-slider
|
||||
label="🪖🛠️ Troops and Workers Ratio"
|
||||
description="Adjust the balance between troops (for combat) and workers (for gold production) (1–100%)"
|
||||
min="1"
|
||||
max="100"
|
||||
.value=${Number(
|
||||
localStorage.getItem("settings.troopRatio") ?? "0.95",
|
||||
) * 100}
|
||||
@change=${this.sliderTroopRatio}
|
||||
></setting-slider>
|
||||
|
||||
${this.showEasterEggSettings
|
||||
? html`
|
||||
<setting-slider
|
||||
label="Writing Speed Multiplier"
|
||||
description="Adjust how fast you pretend to code (x1–x100)"
|
||||
min="0"
|
||||
max="100"
|
||||
value="40"
|
||||
easter="true"
|
||||
@change=${(e: CustomEvent) => {
|
||||
const value = e.detail?.value;
|
||||
if (typeof value !== "undefined") {
|
||||
console.log("Changed:", value);
|
||||
} else {
|
||||
console.warn("Slider event missing detail.value", e);
|
||||
}
|
||||
}}
|
||||
></setting-slider>
|
||||
|
||||
<setting-number
|
||||
label="Bug Count"
|
||||
description="How many bugs you're okay with (0–1000, emotionally)"
|
||||
value="100"
|
||||
min="0"
|
||||
max="1000"
|
||||
easter="true"
|
||||
@change=${(e: CustomEvent) => {
|
||||
const value = e.detail?.value;
|
||||
if (typeof value !== "undefined") {
|
||||
console.log("Changed:", value);
|
||||
} else {
|
||||
console.warn("Slider event missing detail.value", e);
|
||||
}
|
||||
}}
|
||||
></setting-number>
|
||||
`
|
||||
: null}
|
||||
${this.settingsMode === "basic"
|
||||
? this.renderBasicSettings()
|
||||
: this.renderKeybindSettings()}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -216,7 +205,203 @@ export class UserSettingModal extends LitElement {
|
||||
`;
|
||||
}
|
||||
|
||||
private renderBasicSettings() {
|
||||
return html`
|
||||
<!-- 🌙 Dark Mode -->
|
||||
<setting-toggle
|
||||
label="${translateText("user_setting.dark_mode_label")}"
|
||||
description="${translateText("user_setting.dark_mode_desc")}"
|
||||
id="dark-mode-toggle"
|
||||
.checked=${this.userSettings.darkMode()}
|
||||
@change=${(e: CustomEvent<{ checked: boolean }>) =>
|
||||
this.toggleDarkMode(e)}
|
||||
></setting-toggle>
|
||||
|
||||
<!-- 😊 Emojis -->
|
||||
<setting-toggle
|
||||
label="${translateText("user_setting.emojis_label")}"
|
||||
description="${translateText("user_setting.emojis_desc")}"
|
||||
id="emoji-toggle"
|
||||
.checked=${this.userSettings.emojis()}
|
||||
@change=${this.toggleEmojis}
|
||||
></setting-toggle>
|
||||
|
||||
<!-- 🖱️ Left Click Menu -->
|
||||
<setting-toggle
|
||||
label="${translateText("user_setting.left_click_label")}"
|
||||
description="${translateText("user_setting.left_click_desc")}"
|
||||
id="left-click-toggle"
|
||||
.checked=${this.userSettings.leftClickOpensMenu()}
|
||||
@change=${this.toggleLeftClickOpensMenu}
|
||||
></setting-toggle>
|
||||
|
||||
<!-- 🙈 Anonymous Names -->
|
||||
<setting-toggle
|
||||
label="${translateText("user_setting.anonymous_names_label")}"
|
||||
description="${translateText("user_setting.anonymous_names_desc")}"
|
||||
id="anonymous-names-toggle"
|
||||
.checked=${this.userSettings.anonymousNames()}
|
||||
@change=${this.toggleAnonymousNames}
|
||||
></setting-toggle>
|
||||
|
||||
<!-- ⚔️ Attack Ratio -->
|
||||
<setting-slider
|
||||
label="${translateText("user_setting.attack_ratio_label")}"
|
||||
description="${translateText("user_setting.attack_ratio_desc")}"
|
||||
min="1"
|
||||
max="100"
|
||||
.value=${Number(localStorage.getItem("settings.attackRatio") ?? "0.2") *
|
||||
100}
|
||||
@change=${this.sliderAttackRatio}
|
||||
></setting-slider>
|
||||
|
||||
<!-- 🪖🛠️ Troop Ratio -->
|
||||
<setting-slider
|
||||
label="${translateText("user_setting.troop_ratio_label")}"
|
||||
description="${translateText("user_setting.troop_ratio_desc")}"
|
||||
min="1"
|
||||
max="100"
|
||||
.value=${Number(localStorage.getItem("settings.troopRatio") ?? "0.95") *
|
||||
100}
|
||||
@change=${this.sliderTroopRatio}
|
||||
></setting-slider>
|
||||
|
||||
${this.showEasterEggSettings
|
||||
? html`
|
||||
<setting-slider
|
||||
label="${translateText(
|
||||
"user_setting.easter_writing_speed_label",
|
||||
)}"
|
||||
description="${translateText(
|
||||
"user_setting.easter_writing_speed_desc",
|
||||
)}"
|
||||
min="0"
|
||||
max="100"
|
||||
value="40"
|
||||
easter="true"
|
||||
@change=${(e: CustomEvent) => {
|
||||
const value = e.detail?.value;
|
||||
if (value !== undefined) {
|
||||
console.log("Changed:", value);
|
||||
} else {
|
||||
console.warn("Slider event missing detail.value", e);
|
||||
}
|
||||
}}
|
||||
></setting-slider>
|
||||
|
||||
<setting-number
|
||||
label="${translateText("user_setting.easter_bug_count_label")}"
|
||||
description="${translateText(
|
||||
"user_setting.easter_bug_count_desc",
|
||||
)}"
|
||||
value="100"
|
||||
min="0"
|
||||
max="1000"
|
||||
easter="true"
|
||||
@change=${(e: CustomEvent) => {
|
||||
const value = e.detail?.value;
|
||||
if (value !== undefined) {
|
||||
console.log("Changed:", value);
|
||||
} else {
|
||||
console.warn("Slider event missing detail.value", e);
|
||||
}
|
||||
}}
|
||||
></setting-number>
|
||||
`
|
||||
: null}
|
||||
`;
|
||||
}
|
||||
|
||||
private renderKeybindSettings() {
|
||||
return html`
|
||||
<div class="text-center text-white text-base font-semibold mt-5 mb-2">
|
||||
${translateText("user_setting.view_options")}
|
||||
</div>
|
||||
|
||||
<setting-keybind
|
||||
action="toggleView"
|
||||
label=${translateText("user_setting.toggle_view")}
|
||||
description=${translateText("user_setting.toggle_view_desc")}
|
||||
defaultKey="Space"
|
||||
.value=${this.keybinds["toggleView"] ?? ""}
|
||||
@change=${this.handleKeybindChange}
|
||||
></setting-keybind>
|
||||
|
||||
<div class="text-center text-white text-base font-semibold mt-5 mb-2">
|
||||
${translateText("user_setting.zoom_controls")}
|
||||
</div>
|
||||
|
||||
<setting-keybind
|
||||
action="zoomOut"
|
||||
label=${translateText("user_setting.zoom_out")}
|
||||
description=${translateText("user_setting.zoom_out_desc")}
|
||||
defaultKey="KeyQ"
|
||||
.value=${this.keybinds["zoomOut"] ?? ""}
|
||||
@change=${this.handleKeybindChange}
|
||||
></setting-keybind>
|
||||
|
||||
<setting-keybind
|
||||
action="zoomIn"
|
||||
label=${translateText("user_setting.zoom_in")}
|
||||
description=${translateText("user_setting.zoom_in_desc")}
|
||||
defaultKey="KeyE"
|
||||
.value=${this.keybinds["zoomIn"] ?? ""}
|
||||
@change=${this.handleKeybindChange}
|
||||
></setting-keybind>
|
||||
|
||||
<div class="text-center text-white text-base font-semibold mt-5 mb-2">
|
||||
${translateText("user_setting.camera_movement")}
|
||||
</div>
|
||||
|
||||
<setting-keybind
|
||||
action="centerCamera"
|
||||
label=${translateText("user_setting.center_camera")}
|
||||
description=${translateText("user_setting.center_camera_desc")}
|
||||
defaultKey="KeyC"
|
||||
.value=${this.keybinds["centerCamera"] ?? ""}
|
||||
@change=${this.handleKeybindChange}
|
||||
></setting-keybind>
|
||||
|
||||
<setting-keybind
|
||||
action="moveUp"
|
||||
label=${translateText("user_setting.move_up")}
|
||||
description=${translateText("user_setting.move_up_desc")}
|
||||
defaultKey="KeyW"
|
||||
.value=${this.keybinds["moveUp"] ?? ""}
|
||||
@change=${this.handleKeybindChange}
|
||||
></setting-keybind>
|
||||
|
||||
<setting-keybind
|
||||
action="moveLeft"
|
||||
label=${translateText("user_setting.move_left")}
|
||||
description=${translateText("user_setting.move_left_desc")}
|
||||
defaultKey="KeyA"
|
||||
.value=${this.keybinds["moveLeft"] ?? ""}
|
||||
@change=${this.handleKeybindChange}
|
||||
></setting-keybind>
|
||||
|
||||
<setting-keybind
|
||||
action="moveDown"
|
||||
label=${translateText("user_setting.move_down")}
|
||||
description=${translateText("user_setting.move_down_desc")}
|
||||
defaultKey="KeyS"
|
||||
.value=${this.keybinds["moveDown"] ?? ""}
|
||||
@change=${this.handleKeybindChange}
|
||||
></setting-keybind>
|
||||
|
||||
<setting-keybind
|
||||
action="moveRight"
|
||||
label=${translateText("user_setting.move_right")}
|
||||
description=${translateText("user_setting.move_right_desc")}
|
||||
defaultKey="KeyD"
|
||||
.value=${this.keybinds["moveRight"] ?? ""}
|
||||
@change=${this.handleKeybindChange}
|
||||
></setting-keybind>
|
||||
`;
|
||||
}
|
||||
|
||||
public open() {
|
||||
this.requestUpdate();
|
||||
this.modalEl?.open();
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ export class UsernameInput extends LitElement {
|
||||
this.storeUsername(this.username);
|
||||
this.validationError = "";
|
||||
} else {
|
||||
this.validationError = result.error;
|
||||
this.validationError = result.error ?? "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -45,12 +45,12 @@ export function createCanvas(): HTMLCanvasElement {
|
||||
*/
|
||||
export function generateCryptoRandomUUID(): string {
|
||||
// Type guard to check if randomUUID is available
|
||||
if (typeof crypto !== "undefined" && "randomUUID" in crypto) {
|
||||
if (crypto !== undefined && "randomUUID" in crypto) {
|
||||
return crypto.randomUUID();
|
||||
}
|
||||
|
||||
// Fallback using crypto.getRandomValues
|
||||
if (typeof crypto !== "undefined" && "getRandomValues" in crypto) {
|
||||
if (crypto !== undefined && "getRandomValues" in crypto) {
|
||||
return (([1e7] as any) + -1e3 + -4e3 + -8e3 + -1e11).replace(
|
||||
/[018]/g,
|
||||
(c: number): string =>
|
||||
|
||||
@@ -7,6 +7,7 @@ import { getMapsImage } from "../utilities/Maps";
|
||||
export const MapDescription: Record<keyof typeof GameMapType, string> = {
|
||||
World: "World",
|
||||
Europe: "Europe",
|
||||
EuropeClassic: "Europe Classic",
|
||||
Mena: "MENA",
|
||||
NorthAmerica: "North America",
|
||||
Oceania: "Oceania",
|
||||
@@ -24,6 +25,9 @@ export const MapDescription: Record<keyof typeof GameMapType, string> = {
|
||||
BetweenTwoSeas: "Between Two Seas",
|
||||
KnownWorld: "Known World",
|
||||
FaroeIslands: "Faroe Islands",
|
||||
DeglaciatedAntarctica: "Deglaciated Antarctica",
|
||||
FalklandIslands: "Falkland Islands",
|
||||
Baikal: "Baikal",
|
||||
};
|
||||
|
||||
@customElement("map-display")
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
import { LitElement, css, html } from "lit";
|
||||
import { customElement, property } from "lit/decorators.js";
|
||||
import megaphone from "../../../resources/images/Megaphone.svg";
|
||||
import { NewsModal } from "../NewsModal";
|
||||
import { translateText } from "../Utils";
|
||||
|
||||
@customElement("news-button")
|
||||
export class NewsButton extends LitElement {
|
||||
@property({ type: Boolean })
|
||||
hidden = false;
|
||||
|
||||
static styles = css`
|
||||
.news-button {
|
||||
opacity: 0.75;
|
||||
transition: opacity 0.2s ease;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border: none;
|
||||
background: none;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.news-button:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.news-button img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
display: block;
|
||||
margin-left: 12px;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none !important;
|
||||
}
|
||||
`;
|
||||
|
||||
private handleClick() {
|
||||
const newsModal = document.querySelector("news-modal") as NewsModal;
|
||||
if (newsModal) {
|
||||
newsModal.open();
|
||||
}
|
||||
}
|
||||
|
||||
render() {
|
||||
return html`
|
||||
<div class="text-center mb-0.5 ${this.hidden ? "hidden" : ""}">
|
||||
<button class="news-button" @click=${this.handleClick}>
|
||||
<img src="${megaphone}" alt=${translateText("news.title")} />
|
||||
</button>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
createRenderRoot() {
|
||||
return this;
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ export class OModal extends LitElement {
|
||||
.c-modal {
|
||||
position: fixed;
|
||||
padding: 1rem;
|
||||
z-index: 1000;
|
||||
z-index: 9999;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement, property } from "lit/decorators.js";
|
||||
import { translateText } from "../../../../client/Utils";
|
||||
|
||||
@customElement("setting-keybind")
|
||||
export class SettingKeybind extends LitElement {
|
||||
@property() label = "Setting";
|
||||
@property() description = "";
|
||||
@property({ type: String, reflect: true }) action = "";
|
||||
@property({ type: String }) defaultKey = "";
|
||||
@property({ type: String }) value = "";
|
||||
@property({ type: Boolean }) easter = false;
|
||||
|
||||
createRenderRoot() {
|
||||
return this;
|
||||
}
|
||||
|
||||
private listening = false;
|
||||
|
||||
render() {
|
||||
return html`
|
||||
<div class="setting-item column${this.easter ? " easter-egg" : ""}">
|
||||
<div class="setting-label-group">
|
||||
<label class="setting-label block mb-1">${this.label}</label>
|
||||
|
||||
<div class="setting-keybind-box">
|
||||
<div class="setting-keybind-description">${this.description}</div>
|
||||
|
||||
<div class="flex items-center gap-2">
|
||||
<span
|
||||
class="setting-key"
|
||||
tabindex="0"
|
||||
@keydown=${this.handleKeydown}
|
||||
@click=${this.startListening}
|
||||
>
|
||||
${this.displayKey(this.value || this.defaultKey)}
|
||||
</span>
|
||||
|
||||
<button
|
||||
class="text-xs text-gray-400 hover:text-white border border-gray-500 px-2 py-0.5 rounded transition"
|
||||
@click=${this.resetToDefault}
|
||||
>
|
||||
${translateText("user_setting.reset")}
|
||||
</button>
|
||||
<button
|
||||
class="text-xs text-gray-400 hover:text-white border border-gray-500 px-2 py-0.5 rounded transition"
|
||||
@click=${this.unbindKey}
|
||||
>
|
||||
${translateText("user_setting.unbind")}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
private displayKey(key: string): string {
|
||||
if (key === " ") return "Space";
|
||||
if (key.startsWith("Key") && key.length === 4) {
|
||||
return key.slice(3);
|
||||
}
|
||||
return key.length
|
||||
? key.charAt(0).toUpperCase() + key.slice(1)
|
||||
: "Press a key";
|
||||
}
|
||||
|
||||
private startListening() {
|
||||
this.listening = true;
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private handleKeydown(e: KeyboardEvent) {
|
||||
if (!this.listening) return;
|
||||
e.preventDefault();
|
||||
|
||||
const code = e.code;
|
||||
|
||||
this.value = code;
|
||||
|
||||
this.dispatchEvent(
|
||||
new CustomEvent("change", {
|
||||
detail: { action: this.action, value: code },
|
||||
bubbles: true,
|
||||
composed: true,
|
||||
}),
|
||||
);
|
||||
|
||||
this.listening = false;
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private resetToDefault() {
|
||||
this.value = this.defaultKey;
|
||||
this.dispatchEvent(
|
||||
new CustomEvent("change", {
|
||||
detail: { action: this.action, value: this.defaultKey },
|
||||
bubbles: true,
|
||||
composed: true,
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
private unbindKey() {
|
||||
this.value = "";
|
||||
this.dispatchEvent(
|
||||
new CustomEvent("change", {
|
||||
detail: { action: this.action, value: "Null" },
|
||||
bubbles: true,
|
||||
composed: true,
|
||||
}),
|
||||
);
|
||||
this.requestUpdate();
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ export class SettingSlider extends LitElement {
|
||||
|
||||
private handleSliderChange(e: Event) {
|
||||
const detail = (e as CustomEvent)?.detail;
|
||||
if (!detail || typeof detail.value === "undefined") {
|
||||
if (!detail || detail.value === undefined) {
|
||||
console.warn("Invalid slider change event", e);
|
||||
return;
|
||||
}
|
||||
|
||||
+1031
-555
File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,8 @@ import { RefreshGraphicsEvent as RedrawGraphicsEvent } from "../InputHandler";
|
||||
import { TransformHandler } from "./TransformHandler";
|
||||
import { UIState } from "./UIState";
|
||||
import { BuildMenu } from "./layers/BuildMenu";
|
||||
import { ChatDisplay } from "./layers/ChatDisplay";
|
||||
import { ChatModal } from "./layers/ChatModal";
|
||||
import { ControlPanel } from "./layers/ControlPanel";
|
||||
import { EmojiTable } from "./layers/EmojiTable";
|
||||
import { EventsDisplay } from "./layers/EventsDisplay";
|
||||
@@ -20,6 +22,7 @@ import { PlayerPanel } from "./layers/PlayerPanel";
|
||||
import { RadialMenu } from "./layers/RadialMenu";
|
||||
import { SpawnTimer } from "./layers/SpawnTimer";
|
||||
import { StructureLayer } from "./layers/StructureLayer";
|
||||
import { TeamStats } from "./layers/TeamStats";
|
||||
import { TerrainLayer } from "./layers/TerrainLayer";
|
||||
import { TerritoryLayer } from "./layers/TerritoryLayer";
|
||||
import { TopBar } from "./layers/TopBar";
|
||||
@@ -68,6 +71,14 @@ export function createRenderer(
|
||||
leaderboard.eventBus = eventBus;
|
||||
leaderboard.game = game;
|
||||
|
||||
const teamStats = document.querySelector("team-stats") as TeamStats;
|
||||
if (!emojiTable || !(teamStats instanceof TeamStats)) {
|
||||
consolex.error("EmojiTable element not found in the DOM");
|
||||
}
|
||||
teamStats.clientID = clientID;
|
||||
teamStats.eventBus = eventBus;
|
||||
teamStats.game = game;
|
||||
|
||||
const controlPanel = document.querySelector("control-panel") as ControlPanel;
|
||||
if (!(controlPanel instanceof ControlPanel)) {
|
||||
consolex.error("ControlPanel element not found in the DOM");
|
||||
@@ -87,6 +98,14 @@ export function createRenderer(
|
||||
eventsDisplay.game = game;
|
||||
eventsDisplay.clientID = clientID;
|
||||
|
||||
const chatDisplay = document.querySelector("chat-display") as ChatDisplay;
|
||||
if (!(chatDisplay instanceof ChatDisplay)) {
|
||||
consolex.error("chat display not found");
|
||||
}
|
||||
chatDisplay.eventBus = eventBus;
|
||||
chatDisplay.game = game;
|
||||
chatDisplay.clientID = clientID;
|
||||
|
||||
const playerInfo = document.querySelector(
|
||||
"player-info-overlay",
|
||||
) as PlayerInfoOverlay;
|
||||
@@ -126,6 +145,13 @@ export function createRenderer(
|
||||
playerPanel.eventBus = eventBus;
|
||||
playerPanel.emojiTable = emojiTable;
|
||||
|
||||
const chatModal = document.querySelector("chat-modal") as ChatModal;
|
||||
if (!(chatModal instanceof ChatModal)) {
|
||||
console.error("chat modal not found");
|
||||
}
|
||||
chatModal.g = game;
|
||||
chatModal.eventBus = eventBus;
|
||||
|
||||
const multiTabModal = document.querySelector(
|
||||
"multi-tab-modal",
|
||||
) as MultiTabModal;
|
||||
@@ -142,6 +168,7 @@ export function createRenderer(
|
||||
new UILayer(game, eventBus, clientID, transformHandler),
|
||||
new NameLayer(game, transformHandler, clientID),
|
||||
eventsDisplay,
|
||||
chatDisplay,
|
||||
buildMenu,
|
||||
new RadialMenu(
|
||||
eventBus,
|
||||
@@ -160,6 +187,7 @@ export function createRenderer(
|
||||
playerInfo,
|
||||
winModel,
|
||||
optionsMenu,
|
||||
teamStats,
|
||||
topBar,
|
||||
playerPanel,
|
||||
multiTabModal,
|
||||
@@ -186,7 +214,9 @@ export class GameRenderer {
|
||||
public uiState: UIState,
|
||||
private layers: Layer[],
|
||||
) {
|
||||
this.context = canvas.getContext("2d");
|
||||
const context = canvas.getContext("2d");
|
||||
if (context === null) throw new Error("2d context not supported");
|
||||
this.context = context;
|
||||
}
|
||||
|
||||
initialize() {
|
||||
|
||||
@@ -90,6 +90,9 @@ export const getColoredSprite = (
|
||||
}
|
||||
|
||||
const sprite = getSpriteForUnit(unit.type());
|
||||
if (sprite === null) {
|
||||
throw new Error(`Failed to load sprite for ${unit.type()}`);
|
||||
}
|
||||
|
||||
const territoryRgb = territoryColor.toRgb();
|
||||
const borderRgb = borderColor.toRgb();
|
||||
|
||||
@@ -9,8 +9,8 @@ export class TransformHandler {
|
||||
private offsetX: number = -350;
|
||||
private offsetY: number = -200;
|
||||
|
||||
private target: Cell;
|
||||
private intervalID = null;
|
||||
private target: Cell | null;
|
||||
private intervalID: NodeJS.Timeout | null = null;
|
||||
private changed = false;
|
||||
|
||||
constructor(
|
||||
@@ -170,6 +170,8 @@ export class TransformHandler {
|
||||
const { screenX, screenY } = this.screenCenter();
|
||||
const screenMapCenter = new Cell(screenX, screenY);
|
||||
|
||||
if (this.target === null) throw new Error("null target");
|
||||
|
||||
if (
|
||||
this.game.manhattanDist(
|
||||
this.game.ref(screenX, screenY),
|
||||
@@ -234,7 +236,7 @@ export class TransformHandler {
|
||||
}
|
||||
|
||||
private clearTarget() {
|
||||
if (this.intervalID != null) {
|
||||
if (this.intervalID !== null) {
|
||||
clearInterval(this.intervalID);
|
||||
this.intervalID = null;
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ import atomBombIcon from "../../../../resources/images/NukeIconWhite.svg";
|
||||
import portIcon from "../../../../resources/images/PortIcon.svg";
|
||||
import samlauncherIcon from "../../../../resources/images/SamLauncherIconWhite.svg";
|
||||
import shieldIcon from "../../../../resources/images/ShieldIconWhite.svg";
|
||||
import { translateText } from "../../../client/Utils";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { Cell, PlayerActions, UnitType } from "../../../core/game/Game";
|
||||
import { TileRef } from "../../../core/game/GameMap";
|
||||
@@ -22,6 +23,7 @@ interface BuildItemDisplay {
|
||||
unitType: UnitType;
|
||||
icon: string;
|
||||
description?: string;
|
||||
key?: string;
|
||||
countable?: boolean;
|
||||
}
|
||||
|
||||
@@ -30,56 +32,65 @@ const buildTable: BuildItemDisplay[][] = [
|
||||
{
|
||||
unitType: UnitType.AtomBomb,
|
||||
icon: atomBombIcon,
|
||||
description: "Small explosion",
|
||||
description: "build_menu.desc.atom_bomb",
|
||||
key: "unit_type.atom_bomb",
|
||||
countable: false,
|
||||
},
|
||||
{
|
||||
unitType: UnitType.MIRV,
|
||||
icon: mirvIcon,
|
||||
description: "Huge explosion, only targets selected player",
|
||||
description: "build_menu.desc.mirv",
|
||||
key: "unit_type.mirv",
|
||||
countable: false,
|
||||
},
|
||||
{
|
||||
unitType: UnitType.HydrogenBomb,
|
||||
icon: hydrogenBombIcon,
|
||||
description: "Large explosion",
|
||||
description: "build_menu.desc.hydrogen_bomb",
|
||||
key: "unit_type.hydrogen_bomb",
|
||||
countable: false,
|
||||
},
|
||||
{
|
||||
unitType: UnitType.Warship,
|
||||
icon: warshipIcon,
|
||||
description: "Captures trade ships, destroys ships and boats",
|
||||
description: "build_menu.desc.warship",
|
||||
key: "unit_type.warship",
|
||||
countable: true,
|
||||
},
|
||||
{
|
||||
unitType: UnitType.Port,
|
||||
icon: portIcon,
|
||||
description: "Sends trade ships to allies to generate gold",
|
||||
description: "build_menu.desc.port",
|
||||
key: "unit_type.port",
|
||||
countable: true,
|
||||
},
|
||||
{
|
||||
unitType: UnitType.MissileSilo,
|
||||
icon: missileSiloIcon,
|
||||
description: "Used to launch nukes",
|
||||
description: "build_menu.desc.missile_silo",
|
||||
key: "unit_type.missile_silo",
|
||||
countable: true,
|
||||
},
|
||||
// needs new icon
|
||||
{
|
||||
unitType: UnitType.SAMLauncher,
|
||||
icon: samlauncherIcon,
|
||||
description: "Defends against incoming nukes",
|
||||
description: "build_menu.desc.sam_launcher",
|
||||
key: "unit_type.sam_launcher",
|
||||
countable: true,
|
||||
},
|
||||
{
|
||||
unitType: UnitType.DefensePost,
|
||||
icon: shieldIcon,
|
||||
description: "Increase defenses of nearby borders",
|
||||
description: "build_menu.desc.defense_post",
|
||||
key: "unit_type.defense_post",
|
||||
countable: true,
|
||||
},
|
||||
{
|
||||
unitType: UnitType.City,
|
||||
icon: cityIcon,
|
||||
description: "Increase max population",
|
||||
description: "build_menu.desc.city",
|
||||
key: "unit_type.city",
|
||||
countable: true,
|
||||
},
|
||||
],
|
||||
@@ -292,13 +303,12 @@ export class BuildMenu extends LitElement implements Layer {
|
||||
private _hidden = true;
|
||||
|
||||
private canBuild(item: BuildItemDisplay): boolean {
|
||||
if (this.game?.myPlayer() == null || this.playerActions == null) {
|
||||
if (this.game?.myPlayer() === null || this.playerActions === null) {
|
||||
return false;
|
||||
}
|
||||
const unit = this.playerActions.buildableUnits.filter(
|
||||
(u) => u.type == item.unitType,
|
||||
);
|
||||
if (!unit) {
|
||||
const buildableUnits = this.playerActions?.buildableUnits ?? [];
|
||||
const unit = buildableUnits.filter((u) => u.type === item.unitType);
|
||||
if (unit.length === 0) {
|
||||
return false;
|
||||
}
|
||||
return unit[0].canBuild !== false;
|
||||
@@ -306,7 +316,7 @@ export class BuildMenu extends LitElement implements Layer {
|
||||
|
||||
private cost(item: BuildItemDisplay): number {
|
||||
for (const bu of this.playerActions?.buildableUnits ?? []) {
|
||||
if (bu.type == item.unitType) {
|
||||
if (bu.type === item.unitType) {
|
||||
return bu.cost;
|
||||
}
|
||||
}
|
||||
@@ -347,7 +357,9 @@ export class BuildMenu extends LitElement implements Layer {
|
||||
class="build-button"
|
||||
@click=${() => this.onBuildSelected(item)}
|
||||
?disabled=${!this.canBuild(item)}
|
||||
title=${!this.canBuild(item) ? "Not enough money" : ""}
|
||||
title=${!this.canBuild(item)
|
||||
? translateText("build_menu.not_enough_money")
|
||||
: ""}
|
||||
>
|
||||
<img
|
||||
src=${item.icon}
|
||||
@@ -355,8 +367,13 @@ export class BuildMenu extends LitElement implements Layer {
|
||||
width="40"
|
||||
height="40"
|
||||
/>
|
||||
<span class="build-name">${item.unitType}</span>
|
||||
<span class="build-description">${item.description}</span>
|
||||
<span class="build-name"
|
||||
>${item.key && translateText(item.key)}</span
|
||||
>
|
||||
<span class="build-description"
|
||||
>${item.description &&
|
||||
translateText(item.description)}</span
|
||||
>
|
||||
<span class="build-cost" translate="no">
|
||||
${renderNumber(
|
||||
this.game && this.game.myPlayer() ? this.cost(item) : 0,
|
||||
@@ -398,7 +415,7 @@ export class BuildMenu extends LitElement implements Layer {
|
||||
private refresh() {
|
||||
this.game
|
||||
.myPlayer()
|
||||
.actions(this.clickedTile)
|
||||
?.actions(this.clickedTile)
|
||||
.then((actions) => {
|
||||
this.playerActions = actions;
|
||||
this.requestUpdate();
|
||||
@@ -409,21 +426,9 @@ export class BuildMenu extends LitElement implements Layer {
|
||||
}
|
||||
|
||||
private getBuildableUnits(): BuildItemDisplay[][] {
|
||||
if (this.game?.config()?.disableNukes()) {
|
||||
return buildTable.map((row) =>
|
||||
row.filter(
|
||||
(item) =>
|
||||
![
|
||||
UnitType.AtomBomb,
|
||||
UnitType.MIRV,
|
||||
UnitType.HydrogenBomb,
|
||||
UnitType.MissileSilo,
|
||||
UnitType.SAMLauncher,
|
||||
].includes(item.unitType),
|
||||
),
|
||||
);
|
||||
}
|
||||
return buildTable;
|
||||
return buildTable.map((row) =>
|
||||
row.filter((item) => !this.game?.config()?.isUnitDisabled(item.unitType)),
|
||||
);
|
||||
}
|
||||
|
||||
get isVisible() {
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
import { html, LitElement } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import { DirectiveResult } from "lit/directive.js";
|
||||
import { unsafeHTML, UnsafeHTMLDirective } from "lit/directives/unsafe-html.js";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { MessageType } from "../../../core/game/Game";
|
||||
import {
|
||||
DisplayMessageUpdate,
|
||||
GameUpdateType,
|
||||
} from "../../../core/game/GameUpdates";
|
||||
import { GameView } from "../../../core/game/GameView";
|
||||
import { ClientID } from "../../../core/Schemas";
|
||||
import { onlyImages } from "../../../core/Util";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
interface ChatEvent {
|
||||
description: string;
|
||||
unsafeDescription?: boolean;
|
||||
createdAt: number;
|
||||
highlight?: boolean;
|
||||
}
|
||||
|
||||
@customElement("chat-display")
|
||||
export class ChatDisplay extends LitElement implements Layer {
|
||||
public eventBus: EventBus;
|
||||
public game: GameView;
|
||||
public clientID: ClientID;
|
||||
|
||||
private active: boolean = false;
|
||||
|
||||
private updateMap = new Map([
|
||||
[GameUpdateType.DisplayEvent, (u) => this.onDisplayMessageEvent(u)],
|
||||
]);
|
||||
|
||||
@state() private _hidden: boolean = false;
|
||||
@state() private newEvents: number = 0;
|
||||
@state() private chatEvents: ChatEvent[] = [];
|
||||
|
||||
private toggleHidden() {
|
||||
this._hidden = !this._hidden;
|
||||
if (this._hidden) {
|
||||
this.newEvents = 0;
|
||||
}
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private addEvent(event: ChatEvent) {
|
||||
this.chatEvents = [...this.chatEvents, event];
|
||||
if (this._hidden) {
|
||||
this.newEvents++;
|
||||
}
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private removeEvent(index: number) {
|
||||
this.chatEvents = [
|
||||
...this.chatEvents.slice(0, index),
|
||||
...this.chatEvents.slice(index + 1),
|
||||
];
|
||||
}
|
||||
|
||||
onDisplayMessageEvent(event: DisplayMessageUpdate) {
|
||||
if (event.messageType !== MessageType.CHAT) return;
|
||||
const myPlayer = this.game.playerByClientID(this.clientID);
|
||||
if (
|
||||
event.playerID !== null &&
|
||||
(!myPlayer || myPlayer.smallID() !== event.playerID)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.addEvent({
|
||||
description: event.message,
|
||||
createdAt: this.game.ticks(),
|
||||
highlight: true,
|
||||
unsafeDescription: true,
|
||||
});
|
||||
}
|
||||
|
||||
init() {}
|
||||
|
||||
tick() {
|
||||
// this.active = true;
|
||||
const updates = this.game.updatesSinceLastTick();
|
||||
if (updates === null) throw new Error("null updates");
|
||||
const messages = updates[GameUpdateType.DisplayEvent] as
|
||||
| DisplayMessageUpdate[]
|
||||
| undefined;
|
||||
|
||||
if (messages) {
|
||||
for (const msg of messages) {
|
||||
if (msg.messageType === MessageType.CHAT) {
|
||||
const myPlayer = this.game.playerByClientID(this.clientID);
|
||||
if (
|
||||
msg.playerID !== null &&
|
||||
(!myPlayer || myPlayer.smallID() !== msg.playerID)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
this.chatEvents = [
|
||||
...this.chatEvents,
|
||||
{
|
||||
description: msg.message,
|
||||
unsafeDescription: true,
|
||||
createdAt: this.game.ticks(),
|
||||
},
|
||||
];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.chatEvents.length > 100) {
|
||||
this.chatEvents = this.chatEvents.slice(-100);
|
||||
}
|
||||
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private getChatContent(
|
||||
chat: ChatEvent,
|
||||
): string | DirectiveResult<typeof UnsafeHTMLDirective> {
|
||||
return chat.unsafeDescription
|
||||
? unsafeHTML(onlyImages(chat.description))
|
||||
: chat.description;
|
||||
}
|
||||
|
||||
render() {
|
||||
if (!this.active) {
|
||||
return html``;
|
||||
}
|
||||
return html`
|
||||
<div
|
||||
class="${this._hidden
|
||||
? "w-fit px-[10px] py-[5px]"
|
||||
: ""} rounded-md bg-black bg-opacity-60 relative max-h-[30vh] flex flex-col-reverse overflow-y-auto w-full lg:bottom-2.5 lg:right-2.5 z-50 lg:max-w-[30vw] lg:w-full lg:w-auto"
|
||||
style="pointer-events: auto"
|
||||
>
|
||||
<div>
|
||||
<div class="w-full bg-black/80 sticky top-0 px-[10px]">
|
||||
<button
|
||||
class="text-white cursor-pointer pointer-events-auto ${this
|
||||
._hidden
|
||||
? "hidden"
|
||||
: ""}"
|
||||
@click=${this.toggleHidden}
|
||||
>
|
||||
Hide
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<button
|
||||
class="text-white cursor-pointer pointer-events-auto ${this._hidden
|
||||
? ""
|
||||
: "hidden"}"
|
||||
@click=${this.toggleHidden}
|
||||
>
|
||||
Chat
|
||||
<span
|
||||
class="${this.newEvents
|
||||
? ""
|
||||
: "hidden"} inline-block px-2 bg-red-500 rounded-sm"
|
||||
>${this.newEvents}</span
|
||||
>
|
||||
</button>
|
||||
|
||||
<table
|
||||
class="w-full border-collapse text-white shadow-lg lg:text-xl text-xs ${this
|
||||
._hidden
|
||||
? "hidden"
|
||||
: ""}"
|
||||
style="pointer-events: auto;"
|
||||
>
|
||||
<tbody>
|
||||
${this.chatEvents.map(
|
||||
(chat) => html`
|
||||
<tr class="border-b border-opacity-0">
|
||||
<td class="lg:p-3 p-1 text-left">
|
||||
${this.getChatContent(chat)}
|
||||
</td>
|
||||
</tr>
|
||||
`,
|
||||
)}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
createRenderRoot() {
|
||||
return this;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,310 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement, query } from "lit/decorators.js";
|
||||
|
||||
import { PlayerType } from "../../../core/game/Game";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
|
||||
import quickChatData from "../../../../resources/QuickChat.json";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { SendQuickChatEvent } from "../../Transport";
|
||||
import { translateText } from "../../Utils";
|
||||
|
||||
type QuickChatPhrase = {
|
||||
key: string;
|
||||
requiresPlayer: boolean;
|
||||
};
|
||||
|
||||
type QuickChatPhrases = Record<string, QuickChatPhrase[]>;
|
||||
|
||||
const quickChatPhrases: QuickChatPhrases = quickChatData;
|
||||
|
||||
@customElement("chat-modal")
|
||||
export class ChatModal extends LitElement {
|
||||
@query("o-modal") private modalEl!: HTMLElement & {
|
||||
open: () => void;
|
||||
close: () => void;
|
||||
};
|
||||
|
||||
createRenderRoot() {
|
||||
return this;
|
||||
}
|
||||
|
||||
private players: string[] = [];
|
||||
|
||||
private playerSearchQuery: string = "";
|
||||
private previewText: string | null = null;
|
||||
private requiresPlayerSelection: boolean = false;
|
||||
private selectedCategory: string | null = null;
|
||||
private selectedPhraseText: string | null = null;
|
||||
private selectedPlayer: string | null = null;
|
||||
private selectedPhraseTemplate: string | null = null;
|
||||
private selectedQuickChatKey: string | null = null;
|
||||
|
||||
private recipient: PlayerView;
|
||||
private sender: PlayerView;
|
||||
public eventBus: EventBus;
|
||||
|
||||
public g: GameView;
|
||||
|
||||
quickChatPhrases: Record<
|
||||
string,
|
||||
Array<{ text: string; requiresPlayer: boolean }>
|
||||
> = {
|
||||
help: [{ text: "Please give me troops!", requiresPlayer: false }],
|
||||
attack: [{ text: "Attack [P1]!", requiresPlayer: true }],
|
||||
defend: [{ text: "Defend [P1]!", requiresPlayer: true }],
|
||||
greet: [{ text: "Hello!", requiresPlayer: false }],
|
||||
misc: [{ text: "Let's go!", requiresPlayer: false }],
|
||||
};
|
||||
|
||||
private categories = [
|
||||
{ id: "help" },
|
||||
{ id: "attack" },
|
||||
{ id: "defend" },
|
||||
{ id: "greet" },
|
||||
{ id: "misc" },
|
||||
{ id: "warnings" },
|
||||
];
|
||||
|
||||
private getPhrasesForCategory(categoryId: string) {
|
||||
return quickChatPhrases[categoryId] ?? [];
|
||||
}
|
||||
|
||||
render() {
|
||||
const sortedPlayers = [...this.players].sort((a, b) => a.localeCompare(b));
|
||||
|
||||
const filteredPlayers = sortedPlayers.filter((player) =>
|
||||
player.toLowerCase().includes(this.playerSearchQuery),
|
||||
);
|
||||
|
||||
const otherPlayers = sortedPlayers.filter(
|
||||
(player) => !player.toLowerCase().includes(this.playerSearchQuery),
|
||||
);
|
||||
|
||||
const displayPlayers = [...filteredPlayers, ...otherPlayers];
|
||||
return html`
|
||||
<o-modal title="${translateText("chat.title")}">
|
||||
<div class="chat-columns">
|
||||
<div class="chat-column">
|
||||
<div class="column-title">${translateText("chat.category")}</div>
|
||||
${this.categories.map(
|
||||
(category) => html`
|
||||
<button
|
||||
class="chat-option-button ${this.selectedCategory ===
|
||||
category.id
|
||||
? "selected"
|
||||
: ""}"
|
||||
@click=${() => this.selectCategory(category.id)}
|
||||
>
|
||||
${translateText(`chat.cat.${category.id}`)}
|
||||
</button>
|
||||
`,
|
||||
)}
|
||||
</div>
|
||||
|
||||
${this.selectedCategory
|
||||
? html`
|
||||
<div class="chat-column">
|
||||
<div class="column-title">
|
||||
${translateText("chat.phrase")}
|
||||
</div>
|
||||
<div class="phrase-scroll-area">
|
||||
${this.getPhrasesForCategory(this.selectedCategory).map(
|
||||
(phrase) => html`
|
||||
<button
|
||||
class="chat-option-button ${this
|
||||
.selectedPhraseText ===
|
||||
translateText(
|
||||
`chat.${this.selectedCategory}.${phrase.key}`,
|
||||
)
|
||||
? "selected"
|
||||
: ""}"
|
||||
@click=${() => this.selectPhrase(phrase)}
|
||||
>
|
||||
${this.renderPhrasePreview(phrase)}
|
||||
</button>
|
||||
`,
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
: null}
|
||||
${this.requiresPlayerSelection || this.selectedPlayer
|
||||
? html`
|
||||
<div class="chat-column">
|
||||
<div class="column-title">
|
||||
${translateText("chat.player")}
|
||||
</div>
|
||||
|
||||
<input
|
||||
class="player-search-input"
|
||||
type="text"
|
||||
placeholder="${translateText("chat.search")}"
|
||||
.value=${this.playerSearchQuery}
|
||||
@input=${this.onPlayerSearchInput}
|
||||
/>
|
||||
|
||||
<div class="player-scroll-area">
|
||||
${this.getSortedFilteredPlayers().map(
|
||||
(player) => html`
|
||||
<button
|
||||
class="chat-option-button ${this.selectedPlayer ===
|
||||
player
|
||||
? "selected"
|
||||
: ""}"
|
||||
@click=${() => this.selectPlayer(player)}
|
||||
>
|
||||
${player}
|
||||
</button>
|
||||
`,
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
: null}
|
||||
</div>
|
||||
|
||||
<div class="chat-preview">
|
||||
${this.previewText
|
||||
? translateText(this.previewText)
|
||||
: translateText("chat.build")}
|
||||
</div>
|
||||
<div class="chat-send">
|
||||
<button
|
||||
class="chat-send-button"
|
||||
@click=${this.sendChatMessage}
|
||||
?disabled=${!this.previewText ||
|
||||
(this.requiresPlayerSelection && !this.selectedPlayer)}
|
||||
>
|
||||
${translateText("chat.send")}
|
||||
</button>
|
||||
</div>
|
||||
</o-modal>
|
||||
`;
|
||||
}
|
||||
|
||||
private selectCategory(categoryId: string) {
|
||||
this.selectedCategory = categoryId;
|
||||
this.selectedPhraseText = null;
|
||||
this.previewText = null;
|
||||
this.requiresPlayerSelection = false;
|
||||
this.selectedPlayer = null;
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private selectPhrase(phrase: QuickChatPhrase) {
|
||||
this.selectedQuickChatKey = this.getFullQuickChatKey(
|
||||
this.selectedCategory!,
|
||||
phrase.key,
|
||||
);
|
||||
this.selectedPhraseTemplate = translateText(
|
||||
`chat.${this.selectedCategory}.${phrase.key}`,
|
||||
);
|
||||
this.selectedPhraseText = translateText(
|
||||
`chat.${this.selectedCategory}.${phrase.key}`,
|
||||
);
|
||||
this.previewText = `chat.${this.selectedCategory}.${phrase.key}`;
|
||||
this.requiresPlayerSelection = phrase.requiresPlayer;
|
||||
this.selectedPlayer = null;
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private renderPhrasePreview(phrase: { key: string }) {
|
||||
return translateText(`chat.${this.selectedCategory}.${phrase.key}`);
|
||||
}
|
||||
|
||||
private selectPlayer(player: string) {
|
||||
if (this.previewText) {
|
||||
this.previewText =
|
||||
this.selectedPhraseTemplate?.replace("[P1]", player) ?? null;
|
||||
this.selectedPlayer = player;
|
||||
this.requiresPlayerSelection = false;
|
||||
this.requestUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
private sendChatMessage() {
|
||||
console.log("Sent message:", this.previewText);
|
||||
console.log("Sender:", this.sender);
|
||||
console.log("Recipient:", this.recipient);
|
||||
console.log("Key:", this.selectedQuickChatKey);
|
||||
|
||||
if (this.sender && this.recipient && this.selectedQuickChatKey) {
|
||||
const variables: Record<string, string> = this.selectedPlayer
|
||||
? { P1: this.selectedPlayer }
|
||||
: {};
|
||||
|
||||
this.eventBus.emit(
|
||||
new SendQuickChatEvent(
|
||||
this.sender,
|
||||
this.recipient,
|
||||
this.selectedQuickChatKey,
|
||||
variables,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
this.previewText = null;
|
||||
this.selectedCategory = null;
|
||||
this.requiresPlayerSelection = false;
|
||||
this.close();
|
||||
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private onPlayerSearchInput(e: Event) {
|
||||
const target = e.target as HTMLInputElement;
|
||||
this.playerSearchQuery = target.value.toLowerCase();
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private getSortedFilteredPlayers(): string[] {
|
||||
const sorted = [...this.players].sort((a, b) => a.localeCompare(b));
|
||||
const filtered = sorted.filter((p) =>
|
||||
p.toLowerCase().includes(this.playerSearchQuery),
|
||||
);
|
||||
const others = sorted.filter(
|
||||
(p) => !p.toLowerCase().includes(this.playerSearchQuery),
|
||||
);
|
||||
return [...filtered, ...others];
|
||||
}
|
||||
|
||||
private getFullQuickChatKey(category: string, phraseKey: string): string {
|
||||
return `${category}.${phraseKey}`;
|
||||
}
|
||||
|
||||
public open(sender?: PlayerView, recipient?: PlayerView) {
|
||||
if (sender && recipient) {
|
||||
console.log("Sent message:", recipient);
|
||||
console.log("Sent message:", sender);
|
||||
const alivePlayerNames = this.g
|
||||
.players()
|
||||
.filter((p) => p.isAlive() && !(p.data.playerType === PlayerType.Bot))
|
||||
.map((p) => p.data.name);
|
||||
|
||||
console.log("Alive player names:", alivePlayerNames);
|
||||
this.players = alivePlayerNames;
|
||||
this.recipient = recipient;
|
||||
this.sender = sender;
|
||||
}
|
||||
this.requestUpdate();
|
||||
this.modalEl?.open();
|
||||
}
|
||||
|
||||
public close() {
|
||||
this.selectedCategory = null;
|
||||
this.selectedPhraseText = null;
|
||||
this.previewText = null;
|
||||
this.requiresPlayerSelection = false;
|
||||
this.selectedPlayer = null;
|
||||
this.modalEl?.close();
|
||||
}
|
||||
|
||||
public setRecipient(value: PlayerView) {
|
||||
this.recipient = value;
|
||||
}
|
||||
|
||||
public setSender(value: PlayerView) {
|
||||
this.sender = value;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import { translateText } from "../../../client/Utils";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { GameView } from "../../../core/game/GameView";
|
||||
import { ClientID } from "../../../core/Schemas";
|
||||
@@ -84,7 +85,7 @@ export class ControlPanel extends LitElement implements Layer {
|
||||
newAttackRatio = 1;
|
||||
}
|
||||
|
||||
if (newAttackRatio == 0.11 && this.attackRatio == 0.01) {
|
||||
if (newAttackRatio === 0.11 && this.attackRatio === 0.01) {
|
||||
// If we're changing the ratio from 1%, then set it to 10% instead of 11% to keep a consistency
|
||||
newAttackRatio = 0.1;
|
||||
}
|
||||
@@ -107,13 +108,13 @@ export class ControlPanel extends LitElement implements Layer {
|
||||
}
|
||||
|
||||
const player = this.game.myPlayer();
|
||||
if (player == null || !player.isAlive()) {
|
||||
if (player === null || !player.isAlive()) {
|
||||
this.setVisibile(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const popIncreaseRate = player.population() - this._population;
|
||||
if (this.game.ticks() % 5 == 0) {
|
||||
if (this.game.ticks() % 5 === 0) {
|
||||
this._popRateIsIncreasing =
|
||||
popIncreaseRate >= this._lastPopulationIncreaseRate;
|
||||
this._lastPopulationIncreaseRate = popIncreaseRate;
|
||||
@@ -210,7 +211,9 @@ export class ControlPanel extends LitElement implements Layer {
|
||||
>
|
||||
<div class="hidden lg:block bg-black/30 text-white mb-4 p-2 rounded">
|
||||
<div class="flex justify-between mb-1">
|
||||
<span class="font-bold">Pop:</span>
|
||||
<span class="font-bold"
|
||||
>${translateText("control_panel.pop")}:</span
|
||||
>
|
||||
<span translate="no"
|
||||
>${renderTroops(this._population)} /
|
||||
${renderTroops(this._maxPopulation)}
|
||||
@@ -224,7 +227,9 @@ export class ControlPanel extends LitElement implements Layer {
|
||||
>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<span class="font-bold">Gold:</span>
|
||||
<span class="font-bold"
|
||||
>${translateText("control_panel.gold")}:</span
|
||||
>
|
||||
<span translate="no"
|
||||
>${renderNumber(this._gold)}
|
||||
(+${renderNumber(this._goldPerSecond)})</span
|
||||
@@ -234,8 +239,9 @@ export class ControlPanel extends LitElement implements Layer {
|
||||
|
||||
<div class="relative mb-4 lg:mb-4">
|
||||
<label class="block text-white mb-1" translate="no"
|
||||
>Troops: <span translate="no">${renderTroops(this._troops)}</span> |
|
||||
Workers:
|
||||
>${translateText("control_panel.troops")}:
|
||||
<span translate="no">${renderTroops(this._troops)}</span> |
|
||||
${translateText("control_panel.workers")}:
|
||||
<span translate="no">${renderTroops(this._workers)}</span></label
|
||||
>
|
||||
<div class="relative h-8">
|
||||
@@ -266,9 +272,10 @@ export class ControlPanel extends LitElement implements Layer {
|
||||
|
||||
<div class="relative mb-0 lg:mb-4">
|
||||
<label class="block text-white mb-1" translate="no"
|
||||
>Attack Ratio: ${(this.attackRatio * 100).toFixed(0)}%
|
||||
>${translateText("control_panel.attack_ratio")}:
|
||||
${(this.attackRatio * 100).toFixed(0)}%
|
||||
(${renderTroops(
|
||||
this.game?.myPlayer()?.troops() * this.attackRatio,
|
||||
(this.game?.myPlayer()?.troops() ?? 0) * this.attackRatio,
|
||||
)})</label
|
||||
>
|
||||
<div class="relative h-8">
|
||||
|
||||
@@ -4,24 +4,11 @@ import { EventBus } from "../../../core/EventBus";
|
||||
import { AllPlayers } from "../../../core/game/Game";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { TerraNulliusImpl } from "../../../core/game/TerraNulliusImpl";
|
||||
import { emojiTable, flattenedEmojiTable } from "../../../core/Util";
|
||||
import { ShowEmojiMenuEvent } from "../../InputHandler";
|
||||
import { SendEmojiIntentEvent } from "../../Transport";
|
||||
import { TransformHandler } from "../TransformHandler";
|
||||
|
||||
const emojiTable: string[][] = [
|
||||
["😀", "😊", "🥰", "😇", "😎"],
|
||||
["😞", "🥺", "😭", "😱", "😡"],
|
||||
["😈", "🤡", "🖕", "🥱", "🤦♂️"],
|
||||
["👋", "👏", "🤌", "💪", "🫡"],
|
||||
["👍", "👎", "❓", "🐔", "🐀"],
|
||||
["🤝", "🆘", "🕊️", "🏳️", "⏳"],
|
||||
["🔥", "💥", "💀", "☢️", "⚠️"],
|
||||
["↖️", "⬆️", "↗️", "👑", "🥇"],
|
||||
["⬅️", "🎯", "➡️", "🥈", "🥉"],
|
||||
["↙️", "⬇️", "↘️", "❤️", "💔"],
|
||||
["💰", "⚓", "⛵", "🏡", "🛡️"],
|
||||
];
|
||||
|
||||
@customElement("emoji-table")
|
||||
export class EmojiTable extends LitElement {
|
||||
public eventBus: EventBus;
|
||||
@@ -127,10 +114,15 @@ export class EmojiTable extends LitElement {
|
||||
|
||||
this.showTable((emoji) => {
|
||||
const recipient =
|
||||
targetPlayer == this.game.myPlayer()
|
||||
targetPlayer === this.game.myPlayer()
|
||||
? AllPlayers
|
||||
: (targetPlayer as PlayerView);
|
||||
this.eventBus.emit(new SendEmojiIntentEvent(recipient, emoji));
|
||||
this.eventBus.emit(
|
||||
new SendEmojiIntentEvent(
|
||||
recipient,
|
||||
flattenedEmojiTable.indexOf(emoji),
|
||||
),
|
||||
);
|
||||
this.hideTable();
|
||||
});
|
||||
});
|
||||
|
||||
@@ -16,10 +16,12 @@ import {
|
||||
AllianceRequestUpdate,
|
||||
AttackUpdate,
|
||||
BrokeAllianceUpdate,
|
||||
DisplayChatMessageUpdate,
|
||||
DisplayMessageUpdate,
|
||||
EmojiUpdate,
|
||||
GameUpdateType,
|
||||
TargetPlayerUpdate,
|
||||
UnitIncomingUpdate,
|
||||
} from "../../../core/game/GameUpdates";
|
||||
import { ClientID } from "../../../core/Schemas";
|
||||
import {
|
||||
@@ -33,6 +35,8 @@ import { onlyImages } from "../../../core/Util";
|
||||
import { renderTroops } from "../../Utils";
|
||||
import { GoToPlayerEvent, GoToUnitEvent } from "./Leaderboard";
|
||||
|
||||
import { translateText } from "../../Utils";
|
||||
|
||||
interface Event {
|
||||
description: string;
|
||||
unsafeDescription?: boolean;
|
||||
@@ -50,6 +54,7 @@ interface Event {
|
||||
priority?: number;
|
||||
duration?: Tick;
|
||||
focusID?: number;
|
||||
unitView?: UnitView;
|
||||
}
|
||||
|
||||
@customElement("events-display")
|
||||
@@ -77,6 +82,7 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
|
||||
private updateMap = new Map([
|
||||
[GameUpdateType.DisplayEvent, (u) => this.onDisplayMessageEvent(u)],
|
||||
[GameUpdateType.DisplayChatEvent, (u) => this.onDisplayChatEvent(u)],
|
||||
[GameUpdateType.AllianceRequest, (u) => this.onAllianceRequestEvent(u)],
|
||||
[
|
||||
GameUpdateType.AllianceRequestReply,
|
||||
@@ -85,6 +91,7 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
[GameUpdateType.BrokeAlliance, (u) => this.onBrokeAllianceEvent(u)],
|
||||
[GameUpdateType.TargetPlayer, (u) => this.onTargetPlayerEvent(u)],
|
||||
[GameUpdateType.Emoji, (u) => this.onEmojiMessageEvent(u)],
|
||||
[GameUpdateType.UnitIncoming, (u) => this.onUnitIncomingEvent(u)],
|
||||
]);
|
||||
|
||||
constructor() {
|
||||
@@ -100,8 +107,10 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
tick() {
|
||||
this.active = true;
|
||||
const updates = this.game.updatesSinceLastTick();
|
||||
for (const [ut, fn] of this.updateMap) {
|
||||
updates[ut]?.forEach((u) => fn(u));
|
||||
if (updates) {
|
||||
for (const [ut, fn] of this.updateMap) {
|
||||
updates[ut]?.forEach(fn);
|
||||
}
|
||||
}
|
||||
|
||||
let remainingEvents = this.events.filter((event) => {
|
||||
@@ -130,16 +139,16 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
// Update attacks
|
||||
this.incomingAttacks = myPlayer.incomingAttacks().filter((a) => {
|
||||
const t = (this.game.playerBySmallID(a.attackerID) as PlayerView).type();
|
||||
return t != PlayerType.Bot;
|
||||
return t !== PlayerType.Bot;
|
||||
});
|
||||
|
||||
this.outgoingAttacks = myPlayer
|
||||
.outgoingAttacks()
|
||||
.filter((a) => a.targetID != 0);
|
||||
.filter((a) => a.targetID !== 0);
|
||||
|
||||
this.outgoingLandAttacks = myPlayer
|
||||
.outgoingAttacks()
|
||||
.filter((a) => a.targetID == 0);
|
||||
.filter((a) => a.targetID === 0);
|
||||
|
||||
this.outgoingBoats = myPlayer
|
||||
.units()
|
||||
@@ -150,7 +159,7 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
|
||||
private addEvent(event: Event) {
|
||||
this.events = [...this.events, event];
|
||||
if (this._hidden == true) {
|
||||
if (this._hidden === true) {
|
||||
this.newEvents++;
|
||||
}
|
||||
this.requestUpdate();
|
||||
@@ -172,7 +181,7 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
onDisplayMessageEvent(event: DisplayMessageUpdate) {
|
||||
const myPlayer = this.game.playerByClientID(this.clientID);
|
||||
if (
|
||||
event.playerID != null &&
|
||||
event.playerID !== null &&
|
||||
(!myPlayer || myPlayer.smallID() !== event.playerID)
|
||||
) {
|
||||
return;
|
||||
@@ -187,6 +196,34 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
});
|
||||
}
|
||||
|
||||
onDisplayChatEvent(event: DisplayChatMessageUpdate) {
|
||||
const myPlayer = this.game.playerByClientID(this.clientID);
|
||||
if (
|
||||
event.playerID === null ||
|
||||
!myPlayer ||
|
||||
myPlayer.smallID() !== event.playerID
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const baseMessage = translateText(`chat.${event.category}.${event.key}`);
|
||||
const translatedMessage = baseMessage.replace(
|
||||
/\[([^\]]+)\]/g,
|
||||
(_, key) => event.variables?.[key] || `[${key}]`,
|
||||
);
|
||||
|
||||
this.addEvent({
|
||||
description: translateText(event.isFrom ? "chat.from" : "chat.to", {
|
||||
user: event.recipient,
|
||||
msg: translatedMessage,
|
||||
}),
|
||||
createdAt: this.game.ticks(),
|
||||
highlight: true,
|
||||
type: MessageType.CHAT,
|
||||
unsafeDescription: false,
|
||||
});
|
||||
}
|
||||
|
||||
onAllianceRequestEvent(update: AllianceRequestUpdate) {
|
||||
const myPlayer = this.game.playerByClientID(this.clientID);
|
||||
if (!myPlayer || update.recipientID !== myPlayer.smallID()) {
|
||||
@@ -271,10 +308,17 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
const malusPercent = Math.round(
|
||||
(1 - this.game.config().traitorDefenseDebuff()) * 100,
|
||||
);
|
||||
|
||||
const traitorDuration = Math.floor(
|
||||
this.game.config().traitorDuration() * 0.1,
|
||||
);
|
||||
const durationText =
|
||||
traitorDuration === 1 ? "1 second" : `${traitorDuration} seconds`;
|
||||
|
||||
this.addEvent({
|
||||
description:
|
||||
`You broke your alliance with ${betrayed.name()}, making you a TRAITOR ` +
|
||||
`(${malusPercent}% defense debuff)`,
|
||||
`(${malusPercent}% defense debuff for ${durationText})`,
|
||||
type: MessageType.ERROR,
|
||||
highlight: true,
|
||||
createdAt: this.game.ticks(),
|
||||
@@ -301,6 +345,7 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
: update.player2ID === myPlayer.smallID()
|
||||
? update.player1ID
|
||||
: null;
|
||||
if (otherID === null) return;
|
||||
const other = this.game.playerBySmallID(otherID) as PlayerView;
|
||||
if (!other || !myPlayer.isAlive() || !other.isAlive()) return;
|
||||
|
||||
@@ -350,14 +395,14 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
if (!myPlayer) return;
|
||||
|
||||
const recipient =
|
||||
update.emoji.recipientID == AllPlayers
|
||||
update.emoji.recipientID === AllPlayers
|
||||
? AllPlayers
|
||||
: this.game.playerBySmallID(update.emoji.recipientID);
|
||||
const sender = this.game.playerBySmallID(
|
||||
update.emoji.senderID,
|
||||
) as PlayerView;
|
||||
|
||||
if (recipient == myPlayer) {
|
||||
if (recipient === myPlayer) {
|
||||
this.addEvent({
|
||||
description: `${sender.displayName()}:${update.emoji.message}`,
|
||||
unsafeDescription: true,
|
||||
@@ -380,12 +425,33 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
}
|
||||
}
|
||||
|
||||
onUnitIncomingEvent(event: UnitIncomingUpdate) {
|
||||
const myPlayer = this.game.playerByClientID(this.clientID);
|
||||
|
||||
if (!myPlayer || myPlayer.smallID() !== event.playerID) {
|
||||
return;
|
||||
}
|
||||
|
||||
const unitView = this.game.unit(event.unitID);
|
||||
|
||||
this.addEvent({
|
||||
description: event.message,
|
||||
type: event.messageType,
|
||||
unsafeDescription: false,
|
||||
highlight: true,
|
||||
createdAt: this.game.ticks(),
|
||||
unitView: unitView,
|
||||
});
|
||||
}
|
||||
|
||||
private getMessageTypeClasses(type: MessageType): string {
|
||||
switch (type) {
|
||||
case MessageType.SUCCESS:
|
||||
return "text-green-300";
|
||||
case MessageType.INFO:
|
||||
return "text-gray-200";
|
||||
case MessageType.CHAT:
|
||||
return "text-gray-200";
|
||||
case MessageType.WARN:
|
||||
return "text-yellow-300";
|
||||
case MessageType.ERROR:
|
||||
@@ -414,8 +480,10 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
<button
|
||||
translate="no"
|
||||
class="ml-2"
|
||||
@click=${() =>
|
||||
this.emitGoToPlayerEvent(attack.attackerID)}
|
||||
@click=${() => {
|
||||
attack.attackerID &&
|
||||
this.emitGoToPlayerEvent(attack.attackerID);
|
||||
}}
|
||||
>
|
||||
${renderTroops(attack.troops)}
|
||||
${(
|
||||
@@ -540,7 +608,7 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
this.events.sort((a, b) => {
|
||||
const aPrior = a.priority ?? 100000;
|
||||
const bPrior = b.priority ?? 100000;
|
||||
if (aPrior == bPrior) {
|
||||
if (aPrior === bPrior) {
|
||||
return a.createdAt - b.createdAt;
|
||||
}
|
||||
return bPrior - aPrior;
|
||||
@@ -597,12 +665,22 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
${event.focusID
|
||||
? html`<button
|
||||
@click=${() => {
|
||||
this.emitGoToPlayerEvent(event.focusID);
|
||||
event.focusID &&
|
||||
this.emitGoToPlayerEvent(event.focusID);
|
||||
}}
|
||||
>
|
||||
${this.getEventDescription(event)}
|
||||
</button>`
|
||||
: this.getEventDescription(event)}
|
||||
: event.unitView
|
||||
? html`<button
|
||||
@click=${() => {
|
||||
event.unitView &&
|
||||
this.emitGoToUnitEvent(event.unitView);
|
||||
}}
|
||||
>
|
||||
${this.getEventDescription(event)}
|
||||
</button>`
|
||||
: this.getEventDescription(event)}
|
||||
${event.buttons
|
||||
? html`
|
||||
<div class="flex flex-wrap gap-1.5 mt-1">
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { LitElement, css, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import { unsafeHTML } from "lit/directives/unsafe-html.js";
|
||||
import { translateText } from "../../../client/Utils";
|
||||
import { EventBus, GameEvent } from "../../../core/EventBus";
|
||||
import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
|
||||
import { ClientID } from "../../../core/Schemas";
|
||||
@@ -27,9 +28,9 @@ export class GoToUnitEvent implements GameEvent {
|
||||
|
||||
@customElement("leader-board")
|
||||
export class Leaderboard extends LitElement implements Layer {
|
||||
public game: GameView;
|
||||
public clientID: ClientID;
|
||||
public eventBus: EventBus;
|
||||
public game: GameView | null = null;
|
||||
public clientID: ClientID | null = null;
|
||||
public eventBus: EventBus | null = null;
|
||||
|
||||
players: Entry[] = [];
|
||||
|
||||
@@ -41,6 +42,7 @@ export class Leaderboard extends LitElement implements Layer {
|
||||
init() {}
|
||||
|
||||
tick() {
|
||||
if (this.game === null) throw new Error("Not initialized");
|
||||
if (!this._shownOnInit && !this.game.inSpawnPhase()) {
|
||||
this._shownOnInit = true;
|
||||
this.showLeaderboard();
|
||||
@@ -50,18 +52,19 @@ export class Leaderboard extends LitElement implements Layer {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.game.ticks() % 10 == 0) {
|
||||
if (this.game.ticks() % 10 === 0) {
|
||||
this.updateLeaderboard();
|
||||
}
|
||||
}
|
||||
|
||||
private updateLeaderboard() {
|
||||
if (this.clientID == null) {
|
||||
if (this.game === null) throw new Error("Not initialized");
|
||||
if (this.clientID === null) {
|
||||
return;
|
||||
}
|
||||
const myPlayer = this.game
|
||||
.playerViews()
|
||||
.find((p) => p.clientID() == this.clientID);
|
||||
const myPlayer =
|
||||
this.game.playerViews().find((p) => p.clientID() === this.clientID) ??
|
||||
null;
|
||||
|
||||
const sorted = this.game
|
||||
.playerViews()
|
||||
@@ -85,16 +88,19 @@ export class Leaderboard extends LitElement implements Layer {
|
||||
),
|
||||
gold: renderNumber(player.gold()),
|
||||
troops: renderNumber(troops),
|
||||
isMyPlayer: player == myPlayer,
|
||||
isMyPlayer: player === myPlayer,
|
||||
player: player,
|
||||
};
|
||||
});
|
||||
|
||||
if (myPlayer != null && this.players.find((p) => p.isMyPlayer) == null) {
|
||||
if (
|
||||
myPlayer !== null &&
|
||||
this.players.find((p) => p.isMyPlayer) === undefined
|
||||
) {
|
||||
let place = 0;
|
||||
for (const p of sorted) {
|
||||
place++;
|
||||
if (p == myPlayer) {
|
||||
if (p === myPlayer) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -121,6 +127,7 @@ export class Leaderboard extends LitElement implements Layer {
|
||||
}
|
||||
|
||||
private handleRowClickPlayer(player: PlayerView) {
|
||||
if (this.eventBus === null) return;
|
||||
this.eventBus.emit(new GoToPlayerEvent(player));
|
||||
}
|
||||
|
||||
@@ -141,7 +148,7 @@ export class Leaderboard extends LitElement implements Layer {
|
||||
position: fixed;
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
z-index: 9999;
|
||||
z-index: 9998;
|
||||
background-color: rgb(31 41 55 / 0.7);
|
||||
padding: 10px;
|
||||
padding-top: 0px;
|
||||
@@ -192,7 +199,7 @@ export class Leaderboard extends LitElement implements Layer {
|
||||
position: fixed;
|
||||
left: 10px;
|
||||
top: 10px;
|
||||
z-index: 9999;
|
||||
z-index: 9998;
|
||||
background-color: rgb(31 41 55 / 0.7);
|
||||
color: white;
|
||||
border: none;
|
||||
@@ -242,7 +249,7 @@ export class Leaderboard extends LitElement implements Layer {
|
||||
? ""
|
||||
: "hidden"}"
|
||||
>
|
||||
Leaderboard
|
||||
${translateText("leaderboard.title")}
|
||||
</button>
|
||||
<div
|
||||
class="leaderboard ${this._leaderboardHidden ? "hidden" : ""}"
|
||||
@@ -252,7 +259,7 @@ export class Leaderboard extends LitElement implements Layer {
|
||||
class="leaderboard-close-button"
|
||||
@click=${() => this.hideLeaderboard()}
|
||||
>
|
||||
Hide
|
||||
${translateText("leaderboard.hide")}
|
||||
</button>
|
||||
<button
|
||||
class="leaderboard-top-five-button"
|
||||
@@ -266,11 +273,11 @@ export class Leaderboard extends LitElement implements Layer {
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Rank</th>
|
||||
<th>Player</th>
|
||||
<th>Owned</th>
|
||||
<th>Gold</th>
|
||||
<th>Troops</th>
|
||||
<th>${translateText("leaderboard.rank")}</th>
|
||||
<th>${translateText("leaderboard.player")}</th>
|
||||
<th>${translateText("leaderboard.owned")}</th>
|
||||
<th>${translateText("leaderboard.gold")}</th>
|
||||
<th>${translateText("leaderboard.troops")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement, property, state } from "lit/decorators.js";
|
||||
import { GameEnv } from "../../../core/configuration/Config";
|
||||
import { GameType } from "../../../core/game/Game";
|
||||
import { GameView } from "../../../core/game/GameView";
|
||||
import { MultiTabDetector } from "../../MultiTabDetector";
|
||||
@@ -15,6 +16,9 @@ export class MultiTabModal extends LitElement implements Layer {
|
||||
@property({ type: Number }) duration: number = 5000;
|
||||
@state() private countdown: number = 5;
|
||||
@state() private isVisible: boolean = false;
|
||||
@state() private fakeIp: string = "";
|
||||
@state() private deviceFingerprint: string = "";
|
||||
@state() private reported: boolean = true;
|
||||
|
||||
private intervalId?: number;
|
||||
|
||||
@@ -26,7 +30,8 @@ export class MultiTabModal extends LitElement implements Layer {
|
||||
tick() {
|
||||
if (
|
||||
this.game.inSpawnPhase() ||
|
||||
this.game.config().gameConfig().gameType == GameType.Singleplayer
|
||||
this.game.config().gameConfig().gameType === GameType.Singleplayer ||
|
||||
this.game.config().serverConfig().env() === GameEnv.Dev
|
||||
) {
|
||||
return;
|
||||
}
|
||||
@@ -38,6 +43,26 @@ export class MultiTabModal extends LitElement implements Layer {
|
||||
}
|
||||
}
|
||||
|
||||
init() {
|
||||
this.fakeIp = this.generateFakeIp();
|
||||
this.deviceFingerprint = this.generateDeviceFingerprint();
|
||||
this.reported = true;
|
||||
}
|
||||
|
||||
// Generate fake IP in format xxx.xxx.xxx.xxx
|
||||
private generateFakeIp(): string {
|
||||
return Array.from({ length: 4 }, () =>
|
||||
Math.floor(Math.random() * 255),
|
||||
).join(".");
|
||||
}
|
||||
|
||||
// Generate fake device fingerprint (32 character hex)
|
||||
private generateDeviceFingerprint(): string {
|
||||
return Array.from({ length: 32 }, () =>
|
||||
Math.floor(Math.random() * 16).toString(16),
|
||||
).join("");
|
||||
}
|
||||
|
||||
// Show the modal with penalty information
|
||||
public show(duration: number): void {
|
||||
if (!this.game.myPlayer()?.isAlive()) {
|
||||
@@ -98,14 +123,44 @@ export class MultiTabModal extends LitElement implements Layer {
|
||||
<div
|
||||
class="relative p-6 bg-white dark:bg-gray-800 rounded-xl shadow-xl max-w-md w-full m-4 transition-all transform"
|
||||
>
|
||||
<h2 class="text-2xl font-bold mb-4 text-red-600 dark:text-red-400">
|
||||
${translateText("multi_tab.warning")}
|
||||
</h2>
|
||||
<div class="flex items-center justify-between mb-4">
|
||||
<h2 class="text-2xl font-bold text-red-600 dark:text-red-400">
|
||||
${translateText("multi_tab.warning")}
|
||||
</h2>
|
||||
<div
|
||||
class="px-2 py-1 bg-red-600 text-white text-xs font-bold rounded-full animate-pulse"
|
||||
>
|
||||
RECORDING
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="mb-4 text-gray-800 dark:text-gray-200">
|
||||
${translateText("multi_tab.detected")}
|
||||
</p>
|
||||
|
||||
<div
|
||||
class="mb-4 p-3 bg-gray-100 dark:bg-gray-900 rounded-md text-sm font-mono"
|
||||
>
|
||||
<div class="flex justify-between mb-1">
|
||||
<span class="text-gray-500 dark:text-gray-400">IP:</span>
|
||||
<span class="text-red-600 dark:text-red-400">${this.fakeIp}</span>
|
||||
</div>
|
||||
<div class="flex justify-between mb-1">
|
||||
<span class="text-gray-500 dark:text-gray-400"
|
||||
>Device Fingerprint:</span
|
||||
>
|
||||
<span class="text-red-600 dark:text-red-400"
|
||||
>${this.deviceFingerprint}</span
|
||||
>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<span class="text-gray-500 dark:text-gray-400">Reported:</span>
|
||||
<span class="text-red-600 dark:text-red-400"
|
||||
>${this.reported ? "TRUE" : "FALSE"}</span
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="mb-4 text-gray-800 dark:text-gray-200">
|
||||
${translateText("multi_tab.please_wait")}
|
||||
<span class="font-bold text-xl">${this.countdown}</span>
|
||||
@@ -124,6 +179,10 @@ export class MultiTabModal extends LitElement implements Layer {
|
||||
<p class="text-sm text-gray-600 dark:text-gray-400">
|
||||
${translateText("multi_tab.explanation")}
|
||||
</p>
|
||||
|
||||
<p class="mt-3 text-xs text-red-500 font-semibold">
|
||||
Repeated violations may result in permanent account suspension.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
@@ -12,7 +12,7 @@ import { ClientID } from "../../../core/Schemas";
|
||||
import { Theme } from "../../../core/configuration/Config";
|
||||
import { AllPlayers, Cell, nukeTypes } from "../../../core/game/Game";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { createCanvas, renderNumber, renderTroops } from "../../Utils";
|
||||
import { createCanvas, renderTroops } from "../../Utils";
|
||||
import { TransformHandler } from "../TransformHandler";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
@@ -22,7 +22,7 @@ class RenderInfo {
|
||||
constructor(
|
||||
public player: PlayerView,
|
||||
public lastRenderCalc: number,
|
||||
public location: Cell,
|
||||
public location: Cell | null,
|
||||
public fontSize: number,
|
||||
public fontColor: string,
|
||||
public element: HTMLElement,
|
||||
@@ -104,7 +104,7 @@ export class NameLayer implements Layer {
|
||||
}
|
||||
|
||||
public tick() {
|
||||
if (this.game.ticks() % 10 != 0) {
|
||||
if (this.game.ticks() % 10 !== 0) {
|
||||
return;
|
||||
}
|
||||
const sorted = this.game
|
||||
@@ -214,18 +214,20 @@ export class NameLayer implements Layer {
|
||||
troopsDiv.style.marginTop = "-5%";
|
||||
element.appendChild(troopsDiv);
|
||||
|
||||
const shieldDiv = document.createElement("div");
|
||||
shieldDiv.classList.add("player-shield");
|
||||
shieldDiv.style.zIndex = "3";
|
||||
shieldDiv.style.marginTop = "-5%";
|
||||
shieldDiv.style.display = "flex";
|
||||
shieldDiv.style.alignItems = "center";
|
||||
shieldDiv.style.gap = "0px";
|
||||
shieldDiv.innerHTML = `
|
||||
<img src="${this.shieldIconImage.src}" style="width: 16px; height: 16px;" />
|
||||
<span style="color: black; font-size: 10px; margin-top: -2px;">0</span>
|
||||
`;
|
||||
element.appendChild(shieldDiv);
|
||||
// TODO: enable this for new meta.
|
||||
|
||||
// const shieldDiv = document.createElement("div");
|
||||
// shieldDiv.classList.add("player-shield");
|
||||
// shieldDiv.style.zIndex = "3";
|
||||
// shieldDiv.style.marginTop = "-5%";
|
||||
// shieldDiv.style.display = "flex";
|
||||
// shieldDiv.style.alignItems = "center";
|
||||
// shieldDiv.style.gap = "0px";
|
||||
// shieldDiv.innerHTML = `
|
||||
// <img src="${this.shieldIconImage.src}" style="width: 16px; height: 16px;" />
|
||||
// <span style="color: black; font-size: 10px; margin-top: -2px;">0</span>
|
||||
// `;
|
||||
// element.appendChild(shieldDiv);
|
||||
|
||||
// Start off invisible so it doesn't flash at 0,0
|
||||
element.style.display = "none";
|
||||
@@ -236,7 +238,7 @@ export class NameLayer implements Layer {
|
||||
|
||||
renderPlayerInfo(render: RenderInfo) {
|
||||
if (!render.player.nameLocation() || !render.player.isAlive()) {
|
||||
this.renders = this.renders.filter((r) => r != render);
|
||||
this.renders = this.renders.filter((r) => r !== render);
|
||||
render.element.remove();
|
||||
return;
|
||||
}
|
||||
@@ -291,23 +293,25 @@ export class NameLayer implements Layer {
|
||||
troopsDiv.style.color = render.fontColor;
|
||||
troopsDiv.textContent = renderTroops(render.player.troops());
|
||||
|
||||
const density = renderNumber(
|
||||
render.player.troops() / render.player.numTilesOwned(),
|
||||
);
|
||||
const shieldDiv = render.element.querySelector(
|
||||
".player-shield",
|
||||
) as HTMLDivElement;
|
||||
const shieldImg = shieldDiv.querySelector("img");
|
||||
const shieldNumber = shieldDiv.querySelector("span");
|
||||
if (shieldImg) {
|
||||
shieldImg.style.width = `${render.fontSize * 0.8}px`;
|
||||
shieldImg.style.height = `${render.fontSize * 0.8}px`;
|
||||
}
|
||||
if (shieldNumber) {
|
||||
shieldNumber.style.fontSize = `${render.fontSize * 0.6}px`;
|
||||
shieldNumber.style.marginTop = `${-render.fontSize * 0.1}px`;
|
||||
shieldNumber.textContent = density;
|
||||
}
|
||||
// TODO: enable this for new meta.
|
||||
|
||||
// const density = renderNumber(
|
||||
// render.player.troops() / render.player.numTilesOwned(),
|
||||
// );
|
||||
// const shieldDiv = render.element.querySelector(
|
||||
// ".player-shield",
|
||||
// ) as HTMLDivElement;
|
||||
// const shieldImg = shieldDiv.querySelector("img");
|
||||
// const shieldNumber = shieldDiv.querySelector("span");
|
||||
// if (shieldImg) {
|
||||
// shieldImg.style.width = `${render.fontSize * 0.8}px`;
|
||||
// shieldImg.style.height = `${render.fontSize * 0.8}px`;
|
||||
// }
|
||||
// if (shieldNumber) {
|
||||
// shieldNumber.style.fontSize = `${render.fontSize * 0.6}px`;
|
||||
// shieldNumber.style.marginTop = `${-render.fontSize * 0.1}px`;
|
||||
// shieldNumber.textContent = density;
|
||||
// }
|
||||
|
||||
// Handle icons
|
||||
const iconsDiv = render.element.querySelector(
|
||||
@@ -351,7 +355,7 @@ export class NameLayer implements Layer {
|
||||
|
||||
// Alliance icon
|
||||
const existingAlliance = iconsDiv.querySelector('[data-icon="alliance"]');
|
||||
if (myPlayer != null && myPlayer.isAlliedWith(render.player)) {
|
||||
if (myPlayer !== null && myPlayer.isAlliedWith(render.player)) {
|
||||
if (!existingAlliance) {
|
||||
iconsDiv.appendChild(
|
||||
this.createIconElement(
|
||||
@@ -368,7 +372,7 @@ export class NameLayer implements Layer {
|
||||
// Alliance request icon
|
||||
const data = '[data-icon="alliance-request"]';
|
||||
const existingRequestAlliance = iconsDiv.querySelector(data);
|
||||
if (myPlayer != null && render.player.isRequestingAllianceWith(myPlayer)) {
|
||||
if (myPlayer !== null && render.player.isRequestingAllianceWith(myPlayer)) {
|
||||
if (!existingRequestAlliance) {
|
||||
iconsDiv.appendChild(
|
||||
this.createIconElement(
|
||||
@@ -385,7 +389,7 @@ export class NameLayer implements Layer {
|
||||
// Target icon
|
||||
const existingTarget = iconsDiv.querySelector('[data-icon="target"]');
|
||||
if (
|
||||
myPlayer != null &&
|
||||
myPlayer !== null &&
|
||||
new Set(myPlayer.transitiveTargets()).has(render.player)
|
||||
) {
|
||||
if (!existingTarget) {
|
||||
@@ -408,11 +412,11 @@ export class NameLayer implements Layer {
|
||||
.outgoingEmojis()
|
||||
.filter(
|
||||
(emoji) =>
|
||||
emoji.recipientID == AllPlayers ||
|
||||
emoji.recipientID == myPlayer?.smallID(),
|
||||
emoji.recipientID === AllPlayers ||
|
||||
emoji.recipientID === myPlayer?.smallID(),
|
||||
);
|
||||
|
||||
if (this.game.config().userSettings().emojis() && emojis.length > 0) {
|
||||
if (this.game.config().userSettings()?.emojis() && emojis.length > 0) {
|
||||
if (!existingEmoji) {
|
||||
const emojiDiv = document.createElement("div");
|
||||
emojiDiv.setAttribute("data-icon", "emoji");
|
||||
@@ -447,8 +451,8 @@ export class NameLayer implements Layer {
|
||||
}
|
||||
|
||||
const nukesSentByOtherPlayer = this.game.units().filter((unit) => {
|
||||
const isSendingNuke = render.player.id() == unit.owner().id();
|
||||
const notMyPlayer = !myPlayer || unit.owner().id() != myPlayer.id();
|
||||
const isSendingNuke = render.player.id() === unit.owner().id();
|
||||
const notMyPlayer = !myPlayer || unit.owner().id() !== myPlayer.id();
|
||||
return (
|
||||
nukeTypes.includes(unit.type()) &&
|
||||
isSendingNuke &&
|
||||
@@ -458,24 +462,25 @@ export class NameLayer implements Layer {
|
||||
});
|
||||
const isMyPlayerTarget = nukesSentByOtherPlayer.find((unit) => {
|
||||
const detonationDst = unit.detonationDst();
|
||||
if (detonationDst === undefined) return false;
|
||||
const targetId = this.game.owner(detonationDst).id();
|
||||
return myPlayer && targetId == this.myPlayer.id();
|
||||
return myPlayer && targetId === myPlayer.id();
|
||||
});
|
||||
const existingNuke = iconsDiv.querySelector(
|
||||
'[data-icon="nuke"]',
|
||||
) as HTMLImageElement;
|
||||
|
||||
if (existingNuke) {
|
||||
if (nukesSentByOtherPlayer.length == 0) {
|
||||
if (nukesSentByOtherPlayer.length === 0) {
|
||||
existingNuke.remove();
|
||||
} else if (
|
||||
isMyPlayerTarget &&
|
||||
existingNuke.src != this.nukeRedIconImage.src
|
||||
existingNuke.src !== this.nukeRedIconImage.src
|
||||
) {
|
||||
existingNuke.src = this.nukeRedIconImage.src;
|
||||
} else if (
|
||||
!isMyPlayerTarget &&
|
||||
existingNuke.src != this.nukeWhiteIconImage.src
|
||||
existingNuke.src !== this.nukeWhiteIconImage.src
|
||||
) {
|
||||
existingNuke.src = this.nukeWhiteIconImage.src;
|
||||
}
|
||||
@@ -495,7 +500,7 @@ export class NameLayer implements Layer {
|
||||
}
|
||||
|
||||
// Position element with scale
|
||||
if (render.location && render.location != oldLocation) {
|
||||
if (render.location && render.location !== oldLocation) {
|
||||
const scale = Math.min(baseSize * 0.25, 3);
|
||||
render.element.style.transform = `translate(${render.location.x}px, ${render.location.y}px) translate(-50%, -50%) scale(${scale})`;
|
||||
}
|
||||
@@ -521,12 +526,12 @@ export class NameLayer implements Layer {
|
||||
}
|
||||
|
||||
private getPlayer(): PlayerView | null {
|
||||
if (this.myPlayer != null) {
|
||||
if (this.myPlayer !== null) {
|
||||
return this.myPlayer;
|
||||
}
|
||||
this.myPlayer = this.game
|
||||
.playerViews()
|
||||
.find((p) => p.clientID() == this.clientID);
|
||||
this.myPlayer =
|
||||
this.game.playerViews().find((p) => p.clientID() === this.clientID) ??
|
||||
null;
|
||||
return this.myPlayer;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,18 +122,20 @@ export class OptionsMenu extends LitElement implements Layer {
|
||||
init() {
|
||||
console.log("init called from OptionsMenu");
|
||||
this.showPauseButton =
|
||||
this.game.config().gameConfig().gameType == GameType.Singleplayer;
|
||||
this.game.config().gameConfig().gameType === GameType.Singleplayer ||
|
||||
this.game.config().isReplay();
|
||||
this.isVisible = true;
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
tick() {
|
||||
this.hasWinner =
|
||||
this.hasWinner ||
|
||||
this.game.updatesSinceLastTick()[GameUpdateType.Win].length > 0;
|
||||
const updates = this.game.updatesSinceLastTick();
|
||||
if (updates) {
|
||||
this.hasWinner = this.hasWinner || updates[GameUpdateType.Win].length > 0;
|
||||
}
|
||||
if (this.game.inSpawnPhase()) {
|
||||
this.timer = 0;
|
||||
} else if (!this.hasWinner && this.game.ticks() % 10 == 0) {
|
||||
} else if (!this.hasWinner && this.game.ticks() % 10 === 0) {
|
||||
this.timer++;
|
||||
}
|
||||
this.isVisible = true;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { LitElement, TemplateResult, html } from "lit";
|
||||
import { customElement, property, state } from "lit/decorators.js";
|
||||
import { translateText } from "../../../client/Utils";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import {
|
||||
PlayerProfile,
|
||||
@@ -158,37 +159,53 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
|
||||
}
|
||||
}
|
||||
|
||||
private getRelationName(relation: Relation): string {
|
||||
switch (relation) {
|
||||
case Relation.Hostile:
|
||||
return translateText("relation.hostile");
|
||||
case Relation.Distrustful:
|
||||
return translateText("relation.distrustful");
|
||||
case Relation.Neutral:
|
||||
return translateText("relation.neutral");
|
||||
case Relation.Friendly:
|
||||
return translateText("relation.friendly");
|
||||
default:
|
||||
return translateText("relation.default");
|
||||
}
|
||||
}
|
||||
|
||||
private renderPlayerInfo(player: PlayerView) {
|
||||
const myPlayer = this.myPlayer();
|
||||
const isFriendly = myPlayer?.isFriendly(player);
|
||||
let relationHtml = null;
|
||||
let relationHtml: TemplateResult | null = null;
|
||||
const attackingTroops = player
|
||||
.outgoingAttacks()
|
||||
.map((a) => a.troops)
|
||||
.reduce((a, b) => a + b, 0);
|
||||
|
||||
if (player.type() == PlayerType.FakeHuman && myPlayer != null) {
|
||||
if (player.type() === PlayerType.FakeHuman && myPlayer !== null) {
|
||||
const relation =
|
||||
this.playerProfile?.relations[myPlayer.smallID()] ?? Relation.Neutral;
|
||||
const relationClass = this.getRelationClass(relation);
|
||||
const relationName = Relation[relation];
|
||||
const relationName = this.getRelationName(relation);
|
||||
|
||||
relationHtml = html`
|
||||
<div class="text-sm opacity-80">
|
||||
Attitude: <span class="${relationClass}">${relationName}</span>
|
||||
${translateText("player_info_overlay.attitude")}:
|
||||
<span class="${relationClass}">${relationName}</span>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
let playerType = "";
|
||||
switch (player.type()) {
|
||||
case PlayerType.Bot:
|
||||
playerType = "Bot";
|
||||
playerType = translateText("player_info_overlay.bot");
|
||||
break;
|
||||
case PlayerType.FakeHuman:
|
||||
playerType = "Nation";
|
||||
playerType = translateText("player_info_overlay.nation");
|
||||
break;
|
||||
case PlayerType.Human:
|
||||
playerType = "Player";
|
||||
playerType = translateText("player_info_overlay.player");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -207,31 +224,49 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
|
||||
: ""}
|
||||
${player.name()}
|
||||
</div>
|
||||
<div class="text-sm opacity-80">Type: ${playerType}</div>
|
||||
${player.team() !== null
|
||||
? html`<div class="text-sm opacity-80">
|
||||
${translateText("player_info_overlay.team")}: ${player.team()}
|
||||
</div>`
|
||||
: ""}
|
||||
<div class="text-sm opacity-80">
|
||||
${translateText("player_info_overlay.type")}: ${playerType}
|
||||
</div>
|
||||
${player.troops() >= 1
|
||||
? html`<div class="text-sm opacity-80" translate="no">
|
||||
Defending troops: ${renderTroops(player.troops())}
|
||||
${translateText("player_info_overlay.d_troops")}:
|
||||
${renderTroops(player.troops())}
|
||||
</div>`
|
||||
: ""}
|
||||
${attackingTroops >= 1
|
||||
? html`<div class="text-sm opacity-80" translate="no">
|
||||
Attacking troops: ${renderTroops(attackingTroops)}
|
||||
${translateText("player_info_overlay.a_troops")}:
|
||||
${renderTroops(attackingTroops)}
|
||||
</div>`
|
||||
: ""}
|
||||
<div class="text-sm opacity-80" translate="no">
|
||||
Gold: ${renderNumber(player.gold())}
|
||||
${translateText("player_info_overlay.gold")}:
|
||||
${renderNumber(player.gold())}
|
||||
</div>
|
||||
<div class="text-sm opacity-80" translate="no">
|
||||
Ports: ${player.units(UnitType.Port).length}
|
||||
${translateText("player_info_overlay.ports")}:
|
||||
${player.units(UnitType.Port).length}
|
||||
</div>
|
||||
<div class="text-sm opacity-80" translate="no">
|
||||
Cities: ${player.units(UnitType.City).length}
|
||||
${translateText("player_info_overlay.cities")}:
|
||||
${player.units(UnitType.City).length}
|
||||
</div>
|
||||
<div class="text-sm opacity-80" translate="no">
|
||||
Missile launchers: ${player.units(UnitType.MissileSilo).length}
|
||||
${translateText("player_info_overlay.missile_launchers")}:
|
||||
${player.units(UnitType.MissileSilo).length}
|
||||
</div>
|
||||
<div class="text-sm opacity-80" translate="no">
|
||||
SAMs: ${player.units(UnitType.SAMLauncher).length}
|
||||
${translateText("player_info_overlay.sams")}:
|
||||
${player.units(UnitType.SAMLauncher).length}
|
||||
</div>
|
||||
<div class="text-sm opacity-80" translate="no">
|
||||
${translateText("player_info_overlay.warships")}:
|
||||
${player.units(UnitType.Warship).length}
|
||||
</div>
|
||||
${relationHtml}
|
||||
</div>
|
||||
@@ -240,7 +275,7 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
|
||||
|
||||
private renderUnitInfo(unit: UnitView) {
|
||||
const isAlly =
|
||||
(unit.owner() == this.myPlayer() ||
|
||||
(unit.owner() === this.myPlayer() ||
|
||||
this.myPlayer()?.isFriendly(unit.owner())) ??
|
||||
false;
|
||||
|
||||
@@ -253,7 +288,10 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
|
||||
<div class="text-sm opacity-80">${unit.type()}</div>
|
||||
${unit.hasHealth()
|
||||
? html`
|
||||
<div class="text-sm opacity-80">Health: ${unit.health()}</div>
|
||||
<div class="text-sm opacity-80">
|
||||
${translateText("player_info_overlay.health")}:
|
||||
${unit.health()}
|
||||
</div>
|
||||
`
|
||||
: ""}
|
||||
</div>
|
||||
@@ -278,8 +316,8 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
|
||||
<div
|
||||
class="bg-opacity-60 bg-gray-900 rounded-lg shadow-lg backdrop-blur-sm transition-all duration-300 text-white text-lg md:text-base ${containerClasses}"
|
||||
>
|
||||
${this.player != null ? this.renderPlayerInfo(this.player) : ""}
|
||||
${this.unit != null ? this.renderUnitInfo(this.unit) : ""}
|
||||
${this.player !== null ? this.renderPlayerInfo(this.player) : ""}
|
||||
${this.unit !== null ? this.renderUnitInfo(this.unit) : ""}
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import allianceIcon from "../../../../resources/images/AllianceIconWhite.svg";
|
||||
import chatIcon from "../../../../resources/images/ChatIconWhite.svg";
|
||||
import donateGoldIcon from "../../../../resources/images/DonateGoldIconWhite.svg";
|
||||
import donateTroopIcon from "../../../../resources/images/DonateTroopIconWhite.svg";
|
||||
import emojiIcon from "../../../../resources/images/EmojiIconWhite.svg";
|
||||
import targetIcon from "../../../../resources/images/TargetIconWhite.svg";
|
||||
import traitorIcon from "../../../../resources/images/TraitorIconWhite.svg";
|
||||
import { translateText } from "../../../client/Utils";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import {
|
||||
AllPlayers,
|
||||
@@ -15,6 +17,7 @@ import {
|
||||
} from "../../../core/game/Game";
|
||||
import { TileRef } from "../../../core/game/GameMap";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { flattenedEmojiTable } from "../../../core/Util";
|
||||
import { MouseUpEvent } from "../../InputHandler";
|
||||
import {
|
||||
SendAllianceRequestIntentEvent,
|
||||
@@ -26,6 +29,7 @@ import {
|
||||
SendTargetPlayerIntentEvent,
|
||||
} from "../../Transport";
|
||||
import { renderNumber, renderTroops } from "../../Utils";
|
||||
import { ChatModal } from "./ChatModal";
|
||||
import { EmojiTable } from "./EmojiTable";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
@@ -35,8 +39,8 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
public eventBus: EventBus;
|
||||
public emojiTable: EmojiTable;
|
||||
|
||||
private actions: PlayerActions = null;
|
||||
private tile: TileRef = null;
|
||||
private actions: PlayerActions | null = null;
|
||||
private tile: TileRef | null = null;
|
||||
|
||||
@state()
|
||||
private isVisible: boolean = false;
|
||||
@@ -121,16 +125,28 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
private handleEmojiClick(e: Event, myPlayer: PlayerView, other: PlayerView) {
|
||||
e.stopPropagation();
|
||||
this.emojiTable.showTable((emoji: string) => {
|
||||
if (myPlayer == other) {
|
||||
this.eventBus.emit(new SendEmojiIntentEvent(AllPlayers, emoji));
|
||||
if (myPlayer === other) {
|
||||
this.eventBus.emit(
|
||||
new SendEmojiIntentEvent(
|
||||
AllPlayers,
|
||||
flattenedEmojiTable.indexOf(emoji),
|
||||
),
|
||||
);
|
||||
} else {
|
||||
this.eventBus.emit(new SendEmojiIntentEvent(other, emoji));
|
||||
this.eventBus.emit(
|
||||
new SendEmojiIntentEvent(other, flattenedEmojiTable.indexOf(emoji)),
|
||||
);
|
||||
}
|
||||
this.emojiTable.hideTable();
|
||||
this.hide();
|
||||
});
|
||||
}
|
||||
|
||||
private handleChat(e: Event, sender: PlayerView, other: PlayerView) {
|
||||
this.ctModal.open(sender, other);
|
||||
this.hide();
|
||||
}
|
||||
|
||||
private handleTargetClick(e: Event, other: PlayerView) {
|
||||
e.stopPropagation();
|
||||
this.eventBus.emit(new SendTargetPlayerIntentEvent(other.id()));
|
||||
@@ -141,8 +157,12 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
return this;
|
||||
}
|
||||
|
||||
private ctModal;
|
||||
|
||||
init() {
|
||||
this.eventBus.on(MouseUpEvent, (e: MouseEvent) => this.hide());
|
||||
|
||||
this.ctModal = document.querySelector("chat-modal") as ChatModal;
|
||||
}
|
||||
|
||||
async tick() {
|
||||
@@ -161,12 +181,16 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
return 0;
|
||||
}
|
||||
let sum = 0;
|
||||
const nukes = stats.sentNukes[this.g.myPlayer().id()];
|
||||
const player = this.g.myPlayer();
|
||||
if (player === null) {
|
||||
return 0;
|
||||
}
|
||||
const nukes = stats.sentNukes[player.id()];
|
||||
if (!nukes) {
|
||||
return 0;
|
||||
}
|
||||
for (const nukeType in nukes) {
|
||||
if (nukeType != UnitType.MIRVWarhead) {
|
||||
if (nukeType !== UnitType.MIRVWarhead) {
|
||||
sum += nukes[nukeType];
|
||||
}
|
||||
}
|
||||
@@ -178,26 +202,26 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
return html``;
|
||||
}
|
||||
const myPlayer = this.g.myPlayer();
|
||||
if (myPlayer == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (myPlayer === null) return;
|
||||
if (this.tile === null) return;
|
||||
let other = this.g.owner(this.tile);
|
||||
if (!other.isPlayer()) {
|
||||
throw new Error("Tile is not owned by a player");
|
||||
this.hide();
|
||||
console.warn("Tile is not owned by a player");
|
||||
return;
|
||||
}
|
||||
other = other as PlayerView;
|
||||
|
||||
const canDonate = this.actions.interaction?.canDonate;
|
||||
const canDonate = this.actions?.interaction?.canDonate;
|
||||
const canSendAllianceRequest =
|
||||
this.actions.interaction?.canSendAllianceRequest;
|
||||
this.actions?.interaction?.canSendAllianceRequest;
|
||||
const canSendEmoji =
|
||||
other == myPlayer
|
||||
? this.actions.canSendEmojiAllPlayers
|
||||
: this.actions.interaction?.canSendEmoji;
|
||||
const canBreakAlliance = this.actions.interaction?.canBreakAlliance;
|
||||
const canTarget = this.actions.interaction?.canTarget;
|
||||
const canEmbargo = this.actions.interaction?.canEmbargo;
|
||||
other === myPlayer
|
||||
? this.actions?.canSendEmojiAllPlayers
|
||||
: this.actions?.interaction?.canSendEmoji;
|
||||
const canBreakAlliance = this.actions?.interaction?.canBreakAlliance;
|
||||
const canTarget = this.actions?.interaction?.canTarget;
|
||||
const canEmbargo = this.actions?.interaction?.canEmbargo;
|
||||
|
||||
return html`
|
||||
<div
|
||||
@@ -233,7 +257,9 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
<div class="grid grid-cols-2 gap-2">
|
||||
<div class="flex flex-col gap-1">
|
||||
<!-- Gold -->
|
||||
<div class="text-white text-opacity-80 text-sm px-2">Gold</div>
|
||||
<div class="text-white text-opacity-80 text-sm px-2">
|
||||
${translateText("player_panel.gold")}
|
||||
</div>
|
||||
<div
|
||||
class="bg-opacity-50 bg-gray-700 rounded p-2 text-white"
|
||||
translate="no"
|
||||
@@ -244,7 +270,7 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
<div class="flex flex-col gap-1">
|
||||
<!-- Troops -->
|
||||
<div class="text-white text-opacity-80 text-sm px-2">
|
||||
Troops
|
||||
${translateText("player_panel.troops")}
|
||||
</div>
|
||||
<div
|
||||
class="bg-opacity-50 bg-gray-700 rounded p-2 text-white"
|
||||
@@ -257,26 +283,32 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
|
||||
<!-- Attitude section -->
|
||||
<div class="flex flex-col gap-1">
|
||||
<div class="text-white text-opacity-80 text-sm px-2">Traitor</div>
|
||||
<div class="text-white text-opacity-80 text-sm px-2">
|
||||
${translateText("player_panel.traitor")}
|
||||
</div>
|
||||
<div class="bg-opacity-50 bg-gray-700 rounded p-2 text-white">
|
||||
${other.isTraitor() ? "Yes" : "No"}
|
||||
${other.isTraitor()
|
||||
? translateText("player_panel.yes")
|
||||
: translateText("player_panel.no")}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Embargo -->
|
||||
<div class="flex flex-col gap-1">
|
||||
<div class="text-white text-opacity-80 text-sm px-2">
|
||||
Embargo against you
|
||||
${translateText("player_panel.embargo")}
|
||||
</div>
|
||||
<div class="bg-opacity-50 bg-gray-700 rounded p-2 text-white">
|
||||
${other.hasEmbargoAgainst(myPlayer) ? "Yes" : "No"}
|
||||
${other.hasEmbargoAgainst(myPlayer)
|
||||
? translateText("player_panel.yes")
|
||||
: translateText("player_panel.no")}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Stats -->
|
||||
<div class="flex flex-col gap-1">
|
||||
<div class="text-white text-opacity-80 text-sm px-2">
|
||||
Nukes sent by them to you
|
||||
${translateText("player_panel.nuke")}
|
||||
</div>
|
||||
<div class="bg-opacity-50 bg-gray-700 rounded p-2 text-white">
|
||||
${this.getTotalNukesSent(other.id())}
|
||||
@@ -285,6 +317,14 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
|
||||
<!-- Action buttons -->
|
||||
<div class="flex justify-center gap-2">
|
||||
<button
|
||||
@click=${(e) => this.handleChat(e, myPlayer, other)}
|
||||
class="w-10 h-10 flex items-center justify-center
|
||||
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
|
||||
text-white rounded-lg transition-colors"
|
||||
>
|
||||
<img src=${chatIcon} alt="Target" class="w-6 h-6" />
|
||||
</button>
|
||||
${canTarget
|
||||
? html`<button
|
||||
@click=${(e) => this.handleTargetClick(e, other)}
|
||||
@@ -354,17 +394,17 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
</button>`
|
||||
: ""}
|
||||
</div>
|
||||
${canEmbargo && other != myPlayer
|
||||
${canEmbargo && other !== myPlayer
|
||||
? html`<button
|
||||
@click=${(e) => this.handleEmbargoClick(e, myPlayer, other)}
|
||||
class="w-100 h-10 flex items-center justify-center
|
||||
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
|
||||
text-white rounded-lg transition-colors"
|
||||
>
|
||||
Stop trading
|
||||
${translateText("player_panel.stop_trade")}
|
||||
</button>`
|
||||
: ""}
|
||||
${!canEmbargo && other != myPlayer
|
||||
${!canEmbargo && other !== myPlayer
|
||||
? html`<button
|
||||
@click=${(e) =>
|
||||
this.handleStopEmbargoClick(e, myPlayer, other)}
|
||||
@@ -372,7 +412,7 @@ export class PlayerPanel extends LitElement implements Layer {
|
||||
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
|
||||
text-white rounded-lg transition-colors"
|
||||
>
|
||||
Start trading
|
||||
${translateText("player_panel.start_trade")}
|
||||
</button>`
|
||||
: ""}
|
||||
</div>
|
||||
|
||||
@@ -52,7 +52,16 @@ export class RadialMenu implements Layer {
|
||||
private originalTileOwner: PlayerView | TerraNullius;
|
||||
private menuElement: d3.Selection<HTMLDivElement, unknown, null, undefined>;
|
||||
private isVisible: boolean = false;
|
||||
private readonly menuItems = new Map([
|
||||
private readonly menuItems: Map<
|
||||
Slot,
|
||||
{
|
||||
name: string;
|
||||
disabled: boolean;
|
||||
action: () => void;
|
||||
color?: string | null;
|
||||
icon?: string | null;
|
||||
}
|
||||
> = new Map([
|
||||
[
|
||||
Slot.Boat,
|
||||
{
|
||||
@@ -105,7 +114,7 @@ export class RadialMenu implements Layer {
|
||||
e.x,
|
||||
e.y,
|
||||
);
|
||||
if (clickedCell == null) {
|
||||
if (clickedCell === null) {
|
||||
return;
|
||||
}
|
||||
if (!this.g.isValidCoord(clickedCell.x, clickedCell.y)) {
|
||||
@@ -113,7 +122,7 @@ export class RadialMenu implements Layer {
|
||||
}
|
||||
const tile = this.g.ref(clickedCell.x, clickedCell.y);
|
||||
const p = this.g.playerByClientID(this.clientID);
|
||||
if (p == null) {
|
||||
if (p === null) {
|
||||
return;
|
||||
}
|
||||
this.buildMenu.showMenu(tile);
|
||||
@@ -280,12 +289,12 @@ export class RadialMenu implements Layer {
|
||||
if (myPlayer === null || !myPlayer.isAlive()) return;
|
||||
const tile = this.g.ref(this.clickedCell.x, this.clickedCell.y);
|
||||
if (this.originalTileOwner.isPlayer()) {
|
||||
if (this.g.owner(tile) != this.originalTileOwner) {
|
||||
if (this.g.owner(tile) !== this.originalTileOwner) {
|
||||
this.closeMenu();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (this.g.owner(tile).isPlayer() || this.g.owner(tile) == myPlayer) {
|
||||
if (this.g.owner(tile).isPlayer() || this.g.owner(tile) === myPlayer) {
|
||||
this.closeMenu();
|
||||
return;
|
||||
}
|
||||
@@ -350,9 +359,12 @@ export class RadialMenu implements Layer {
|
||||
actions: PlayerActions,
|
||||
tile: TileRef,
|
||||
) {
|
||||
this.activateMenuElement(Slot.Build, "#ebe250", buildIcon, () => {
|
||||
this.buildMenu.showMenu(tile);
|
||||
});
|
||||
if (!this.g.inSpawnPhase()) {
|
||||
this.activateMenuElement(Slot.Build, "#ebe250", buildIcon, () => {
|
||||
this.buildMenu.showMenu(tile);
|
||||
});
|
||||
}
|
||||
|
||||
if (this.g.hasOwner(tile)) {
|
||||
this.activateMenuElement(Slot.Info, "#64748B", infoIcon, () => {
|
||||
this.playerPanel.show(actions, tile);
|
||||
@@ -380,7 +392,7 @@ export class RadialMenu implements Layer {
|
||||
});
|
||||
}
|
||||
if (
|
||||
actions.buildableUnits.find((bu) => bu.type == UnitType.TransportShip)
|
||||
actions.buildableUnits.find((bu) => bu.type === UnitType.TransportShip)
|
||||
?.canBuild
|
||||
) {
|
||||
this.activateMenuElement(Slot.Boat, "#3f6ab1", boatIcon, () => {
|
||||
@@ -392,6 +404,7 @@ export class RadialMenu implements Layer {
|
||||
spawnTile = new Cell(this.g.x(spawn), this.g.y(spawn));
|
||||
}
|
||||
|
||||
if (this.clickedCell === null) return;
|
||||
this.eventBus.emit(
|
||||
new SendBoatAttackIntentEvent(
|
||||
this.g.owner(tile).id(),
|
||||
@@ -443,12 +456,13 @@ export class RadialMenu implements Layer {
|
||||
return;
|
||||
}
|
||||
consolex.log("Center button clicked");
|
||||
if (this.clickedCell === null) return;
|
||||
const clicked = this.g.ref(this.clickedCell.x, this.clickedCell.y);
|
||||
if (this.g.inSpawnPhase()) {
|
||||
this.eventBus.emit(new SendSpawnIntentEvent(this.clickedCell));
|
||||
} else {
|
||||
const myPlayer = this.g.myPlayer();
|
||||
if (myPlayer != null && this.g.owner(clicked) != myPlayer) {
|
||||
if (myPlayer !== null && this.g.owner(clicked) !== myPlayer) {
|
||||
this.eventBus.emit(
|
||||
new SendAttackIntentEvent(
|
||||
this.g.owner(clicked).id(),
|
||||
@@ -475,6 +489,7 @@ export class RadialMenu implements Layer {
|
||||
action: () => void,
|
||||
) {
|
||||
const menuItem = this.menuItems.get(slot);
|
||||
if (menuItem === undefined) return;
|
||||
menuItem.action = action;
|
||||
menuItem.disabled = false;
|
||||
menuItem.color = color;
|
||||
|
||||
@@ -24,13 +24,14 @@ export class SpawnTimer implements Layer {
|
||||
this.ratios = [];
|
||||
this.colors = [];
|
||||
|
||||
if (this.game.config().gameConfig().gameMode != GameMode.Team) {
|
||||
if (this.game.config().gameConfig().gameMode !== GameMode.Team) {
|
||||
return;
|
||||
}
|
||||
|
||||
const teamTiles: Map<Team, number> = new Map();
|
||||
for (const player of this.game.players()) {
|
||||
const team = player.team();
|
||||
if (team === null) throw new Error("Team is null");
|
||||
const tiles = teamTiles.get(team) ?? 0;
|
||||
const sum = tiles + player.numTilesOwned();
|
||||
teamTiles.set(team, sum);
|
||||
|
||||
@@ -43,7 +43,7 @@ export class StructureLayer implements Layer {
|
||||
private canvas: HTMLCanvasElement;
|
||||
private context: CanvasRenderingContext2D;
|
||||
private unitIcons: Map<string, ImageData> = new Map();
|
||||
private theme: Theme = null;
|
||||
private theme: Theme;
|
||||
|
||||
// Configuration for supported unit types only
|
||||
private readonly unitConfigs: Partial<Record<UnitType, UnitRenderConfig>> = {
|
||||
@@ -106,6 +106,7 @@ export class StructureLayer implements Layer {
|
||||
// Create temporary canvas for icon processing
|
||||
const tempCanvas = document.createElement("canvas");
|
||||
const tempContext = tempCanvas.getContext("2d");
|
||||
if (tempContext === null) throw new Error("2d context not supported");
|
||||
tempCanvas.width = image.width;
|
||||
tempCanvas.height = image.height;
|
||||
|
||||
@@ -135,11 +136,13 @@ export class StructureLayer implements Layer {
|
||||
}
|
||||
|
||||
tick() {
|
||||
this.game
|
||||
.updatesSinceLastTick()
|
||||
[
|
||||
GameUpdateType.Unit
|
||||
].forEach((u) => this.handleUnitRendering(this.game.unit(u.id)));
|
||||
const updates = this.game.updatesSinceLastTick();
|
||||
const unitUpdates = updates !== null ? updates[GameUpdateType.Unit] : [];
|
||||
for (const u of unitUpdates) {
|
||||
const unit = this.game.unit(u.id);
|
||||
if (unit === undefined) continue;
|
||||
this.handleUnitRendering(unit);
|
||||
}
|
||||
}
|
||||
|
||||
init() {
|
||||
@@ -149,7 +152,9 @@ export class StructureLayer implements Layer {
|
||||
redraw() {
|
||||
console.log("structure layer redrawing");
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.context = this.canvas.getContext("2d", { alpha: true });
|
||||
const context = this.canvas.getContext("2d", { alpha: true });
|
||||
if (context === null) throw new Error("2d context not supported");
|
||||
this.context = context;
|
||||
this.canvas.width = this.game.width();
|
||||
this.canvas.height = this.game.height();
|
||||
this.game.units().forEach((u) => this.handleUnitRendering(u));
|
||||
@@ -193,7 +198,7 @@ export class StructureLayer implements Layer {
|
||||
)) {
|
||||
this.paintCell(
|
||||
new Cell(this.game.x(tile), this.game.y(tile)),
|
||||
unit.type() == UnitType.Construction
|
||||
unit.type() === UnitType.Construction
|
||||
? underConstructionColor
|
||||
: this.theme.territoryColor(unit.owner()),
|
||||
130,
|
||||
@@ -220,15 +225,15 @@ export class StructureLayer implements Layer {
|
||||
if (!this.isUnitTypeSupported(unitType)) return;
|
||||
|
||||
const config = this.unitConfigs[unitType];
|
||||
let icon: ImageData;
|
||||
let icon: ImageData | undefined;
|
||||
|
||||
if (unitType == UnitType.SAMLauncher && unit.isCooldown()) {
|
||||
if (unitType === UnitType.SAMLauncher && unit.isCooldown()) {
|
||||
icon = this.unitIcons.get("reloadingSam");
|
||||
} else {
|
||||
icon = this.unitIcons.get(iconType);
|
||||
}
|
||||
|
||||
if (unitType == UnitType.MissileSilo && unit.isCooldown()) {
|
||||
if (unitType === UnitType.MissileSilo && unit.isCooldown()) {
|
||||
icon = this.unitIcons.get("reloadingSilo");
|
||||
} else {
|
||||
icon = this.unitIcons.get(iconType);
|
||||
@@ -248,15 +253,15 @@ export class StructureLayer implements Layer {
|
||||
if (!unit.isActive()) return;
|
||||
|
||||
let borderColor = this.theme.borderColor(unit.owner());
|
||||
if (unitType == UnitType.SAMLauncher && unit.isCooldown()) {
|
||||
if (unitType === UnitType.SAMLauncher && unit.isCooldown()) {
|
||||
borderColor = reloadingColor;
|
||||
} else if (unit.type() == UnitType.Construction) {
|
||||
} else if (unit.type() === UnitType.Construction) {
|
||||
borderColor = underConstructionColor;
|
||||
}
|
||||
|
||||
if (unitType == UnitType.MissileSilo && unit.isCooldown()) {
|
||||
if (unitType === UnitType.MissileSilo && unit.isCooldown()) {
|
||||
borderColor = reloadingColor;
|
||||
} else if (unit.type() == UnitType.Construction) {
|
||||
} else if (unit.type() === UnitType.Construction) {
|
||||
borderColor = underConstructionColor;
|
||||
}
|
||||
|
||||
@@ -277,7 +282,7 @@ export class StructureLayer implements Layer {
|
||||
unit: UnitView,
|
||||
) {
|
||||
let color = this.theme.borderColor(unit.owner());
|
||||
if (unit.type() == UnitType.Construction) {
|
||||
if (unit.type() === UnitType.Construction) {
|
||||
color = underConstructionColor;
|
||||
}
|
||||
for (let y = 0; y < height; y++) {
|
||||
|
||||
@@ -0,0 +1,238 @@
|
||||
import { LitElement, css, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { GameMode } from "../../../core/game/Game";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { ClientID } from "../../../core/Schemas";
|
||||
import { renderNumber } from "../../Utils";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
interface TeamEntry {
|
||||
teamName: string;
|
||||
totalScoreStr: string;
|
||||
totalGold: string;
|
||||
totalTroops: string;
|
||||
players: PlayerView[];
|
||||
}
|
||||
|
||||
@customElement("team-stats")
|
||||
export class TeamStats extends LitElement implements Layer {
|
||||
public game: GameView;
|
||||
public clientID: ClientID;
|
||||
public eventBus: EventBus;
|
||||
|
||||
teams: TeamEntry[] = [];
|
||||
|
||||
@state()
|
||||
private _teamStatsHidden = true;
|
||||
private _shownOnInit = false;
|
||||
|
||||
init() {}
|
||||
|
||||
tick() {
|
||||
if (this.game.config().gameConfig().gameMode !== GameMode.Team) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this._shownOnInit && !this.game.inSpawnPhase()) {
|
||||
this._shownOnInit = true;
|
||||
this._teamStatsHidden = false;
|
||||
this.updateTeamStats();
|
||||
}
|
||||
|
||||
if (this._teamStatsHidden) return;
|
||||
|
||||
if (this.game.ticks() % 10 === 0) {
|
||||
this.updateTeamStats();
|
||||
}
|
||||
}
|
||||
|
||||
private updateTeamStats() {
|
||||
const players = this.game.playerViews();
|
||||
|
||||
const grouped: Record<number, PlayerView[]> = {};
|
||||
for (const player of players) {
|
||||
const team = player.team();
|
||||
if (team === null) continue;
|
||||
if (!grouped[team]) grouped[team] = [];
|
||||
grouped[team].push(player);
|
||||
}
|
||||
|
||||
this.teams = Object.entries(grouped)
|
||||
.map(([teamStr, teamPlayers]) => {
|
||||
let totalGold = 0;
|
||||
let totalTroops = 0;
|
||||
let totalScoreSort = 0;
|
||||
|
||||
for (const p of teamPlayers) {
|
||||
totalGold += p.gold();
|
||||
if (p.isAlive()) {
|
||||
totalTroops += p.troops();
|
||||
totalGold += p.gold();
|
||||
totalScoreSort += p.numTilesOwned();
|
||||
}
|
||||
}
|
||||
|
||||
const totalScorePercent = totalScoreSort / this.game.numLandTiles();
|
||||
|
||||
return {
|
||||
teamName: teamStr,
|
||||
totalScoreStr: formatPercentage(totalScorePercent),
|
||||
totalScoreSort,
|
||||
totalGold: renderNumber(totalGold),
|
||||
totalTroops: renderNumber(totalTroops / 10),
|
||||
players: teamPlayers,
|
||||
};
|
||||
})
|
||||
.sort((a, b) => b.totalScoreSort - a.totalScoreSort);
|
||||
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
renderLayer(context: CanvasRenderingContext2D) {}
|
||||
shouldTransform(): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
static styles = css`
|
||||
:host {
|
||||
display: block;
|
||||
}
|
||||
.team-stats {
|
||||
position: fixed;
|
||||
top: 10px;
|
||||
left: 450px;
|
||||
z-index: 9999;
|
||||
background-color: rgb(31 41 55 / 0.7);
|
||||
padding: 10px;
|
||||
padding-top: 0px;
|
||||
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
|
||||
border-radius: 10px;
|
||||
max-width: 250px;
|
||||
max-height: 30vh;
|
||||
overflow-y: auto;
|
||||
width: 400px;
|
||||
backdrop-filter: blur(5px);
|
||||
}
|
||||
|
||||
.teamStats-close-button {
|
||||
background: none;
|
||||
border: none;
|
||||
color: white;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
table {
|
||||
width: 100%;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
th,
|
||||
td {
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid rgba(51, 51, 51, 0.2);
|
||||
color: var(--text-color, white);
|
||||
}
|
||||
|
||||
th {
|
||||
background-color: rgb(31 41 55 / 0.5);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
.team-stats-button {
|
||||
position: fixed;
|
||||
left: 450px;
|
||||
top: 10px;
|
||||
z-index: 9999;
|
||||
background-color: rgb(31 41 55 / 0.7);
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
padding: 5px 10px;
|
||||
cursor: pointer;
|
||||
}
|
||||
`;
|
||||
|
||||
render() {
|
||||
return html`
|
||||
<button
|
||||
@click=${() => this.toggleTeamStats()}
|
||||
class="team-stats-button ${this._shownOnInit && this._teamStatsHidden
|
||||
? ""
|
||||
: "hidden"}"
|
||||
>
|
||||
Team Stats
|
||||
</button>
|
||||
<div
|
||||
class="team-stats ${this._teamStatsHidden ? "hidden" : ""}"
|
||||
@contextmenu=${(e) => e.preventDefault()}
|
||||
>
|
||||
<button
|
||||
class="teamStats-close-button"
|
||||
@click=${() => this.hideTeamStats()}
|
||||
>
|
||||
Hide
|
||||
</button>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Team</th>
|
||||
<th>Owned</th>
|
||||
<th>Gold</th>
|
||||
<th>Troops</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
${this.teams.map(
|
||||
(team) => html`
|
||||
<tr class="">
|
||||
<td>${team.teamName}</td>
|
||||
<td>${team.totalScoreStr}</td>
|
||||
<td>${team.totalGold}</td>
|
||||
<td>${team.totalTroops}</td>
|
||||
</tr>
|
||||
`,
|
||||
)}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
toggleTeamStats() {
|
||||
this._teamStatsHidden = !this._teamStatsHidden;
|
||||
}
|
||||
|
||||
hideTeamStats() {
|
||||
this._teamStatsHidden = true;
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
showTeamStats() {
|
||||
this._teamStatsHidden = true;
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
get isVisible() {
|
||||
return !this._teamStatsHidden;
|
||||
}
|
||||
}
|
||||
|
||||
function formatPercentage(value: number): string {
|
||||
const perc = value * 100;
|
||||
if (perc > 99.5) {
|
||||
return "100%";
|
||||
}
|
||||
if (perc < 0.01) {
|
||||
return "0%";
|
||||
}
|
||||
if (perc < 0.1) {
|
||||
return perc.toPrecision(1) + "%";
|
||||
}
|
||||
return perc.toPrecision(2) + "%";
|
||||
}
|
||||
@@ -29,7 +29,9 @@ export class TerrainLayer implements Layer {
|
||||
|
||||
redraw(): void {
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.context = this.canvas.getContext("2d");
|
||||
const context = this.canvas.getContext("2d");
|
||||
if (context === null) throw new Error("2d context not supported");
|
||||
this.context = context;
|
||||
|
||||
this.imageData = this.context.getImageData(
|
||||
0,
|
||||
|
||||
@@ -4,12 +4,8 @@ import territory_patterns from "../../../../resources/territory_patterns.json";
|
||||
import { Theme } from "../../../core/configuration/Config";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { Cell, PlayerType, UnitType } from "../../../core/game/Game";
|
||||
import {
|
||||
euclDistFN,
|
||||
manhattanDistFN,
|
||||
TileRef,
|
||||
} from "../../../core/game/GameMap";
|
||||
import { GameUpdateType, UnitUpdate } from "../../../core/game/GameUpdates";
|
||||
import { euclDistFN, TileRef } from "../../../core/game/GameMap";
|
||||
import { GameUpdateType } from "../../../core/game/GameUpdates";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { PseudoRandom } from "../../../core/PseudoRandom";
|
||||
import { AlternateViewEvent, DragEvent } from "../../InputHandler";
|
||||
@@ -27,7 +23,7 @@ export class TerritoryLayer implements Layer {
|
||||
return a.lastUpdate - b.lastUpdate;
|
||||
});
|
||||
private random = new PseudoRandom(123);
|
||||
private theme: Theme = null;
|
||||
private theme: Theme;
|
||||
|
||||
// Used for spawn highlighting
|
||||
private highlightCanvas: HTMLCanvasElement;
|
||||
@@ -63,19 +59,18 @@ export class TerritoryLayer implements Layer {
|
||||
|
||||
tick() {
|
||||
this.game.recentlyUpdatedTiles().forEach((t) => this.enqueueTile(t));
|
||||
this.game.updatesSinceLastTick()[GameUpdateType.Unit].forEach((u) => {
|
||||
const update = u as UnitUpdate;
|
||||
if (update.unitType == UnitType.DefensePost && update.isActive) {
|
||||
const updates = this.game.updatesSinceLastTick();
|
||||
const unitUpdates = updates !== null ? updates[GameUpdateType.Unit] : [];
|
||||
unitUpdates.forEach((update) => {
|
||||
if (update.unitType === UnitType.DefensePost) {
|
||||
const tile = update.pos;
|
||||
this.game
|
||||
.bfs(
|
||||
tile,
|
||||
manhattanDistFN(tile, this.game.config().defensePostRange()),
|
||||
)
|
||||
.bfs(tile, euclDistFN(tile, this.game.config().defensePostRange()))
|
||||
.forEach((t) => {
|
||||
if (
|
||||
this.game.isBorder(t) &&
|
||||
this.game.ownerID(t) == update.ownerID
|
||||
(this.game.ownerID(t) === update.ownerID ||
|
||||
this.game.ownerID(t) === update.lastOwnerID)
|
||||
) {
|
||||
this.enqueueTile(t);
|
||||
}
|
||||
@@ -97,7 +92,7 @@ export class TerritoryLayer implements Layer {
|
||||
if (!this.game.inSpawnPhase()) {
|
||||
return;
|
||||
}
|
||||
if (this.game.ticks() % 5 == 0) {
|
||||
if (this.game.ticks() % 5 === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -109,7 +104,7 @@ export class TerritoryLayer implements Layer {
|
||||
);
|
||||
const humans = this.game
|
||||
.playerViews()
|
||||
.filter((p) => p.type() == PlayerType.Human);
|
||||
.filter((p) => p.type() === PlayerType.Human);
|
||||
|
||||
for (const human of humans) {
|
||||
const center = human.nameLocation();
|
||||
@@ -120,6 +115,15 @@ export class TerritoryLayer implements Layer {
|
||||
if (!centerTile) {
|
||||
continue;
|
||||
}
|
||||
let color = this.theme.spawnHighlightColor();
|
||||
const myPlayer = this.game.myPlayer();
|
||||
if (
|
||||
myPlayer !== null &&
|
||||
myPlayer !== human &&
|
||||
myPlayer.isFriendly(human)
|
||||
) {
|
||||
color = this.theme.selfColor();
|
||||
}
|
||||
for (const tile of this.game.bfs(
|
||||
centerTile,
|
||||
euclDistFN(centerTile, 9, true),
|
||||
@@ -127,7 +131,7 @@ export class TerritoryLayer implements Layer {
|
||||
if (!this.game.hasOwner(tile)) {
|
||||
this.paintHighlightCell(
|
||||
new Cell(this.game.x(tile), this.game.y(tile)),
|
||||
this.theme.spawnHighlightColor(),
|
||||
color,
|
||||
255,
|
||||
);
|
||||
}
|
||||
@@ -149,7 +153,9 @@ export class TerritoryLayer implements Layer {
|
||||
redraw() {
|
||||
console.log("redrew territory layer");
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.context = this.canvas.getContext("2d");
|
||||
const context = this.canvas.getContext("2d");
|
||||
if (context === null) throw new Error("2d context not supported");
|
||||
this.context = context;
|
||||
|
||||
this.imageData = this.context.getImageData(
|
||||
0,
|
||||
@@ -164,9 +170,11 @@ export class TerritoryLayer implements Layer {
|
||||
|
||||
// Add a second canvas for highlights
|
||||
this.highlightCanvas = document.createElement("canvas");
|
||||
this.highlightContext = this.highlightCanvas.getContext("2d", {
|
||||
const highlightContext = this.highlightCanvas.getContext("2d", {
|
||||
alpha: true,
|
||||
});
|
||||
if (highlightContext === null) throw new Error("2d context not supported");
|
||||
this.highlightContext = highlightContext;
|
||||
this.highlightCanvas.width = this.game.width();
|
||||
this.highlightCanvas.height = this.game.height();
|
||||
|
||||
@@ -185,11 +193,12 @@ export class TerritoryLayer implements Layer {
|
||||
}
|
||||
|
||||
renderLayer(context: CanvasRenderingContext2D) {
|
||||
const now = Date.now();
|
||||
if (
|
||||
Date.now() > this.lastDragTime + this.nodrawDragDuration &&
|
||||
Date.now() > this.lastRefresh + this.refreshRate
|
||||
now > this.lastDragTime + this.nodrawDragDuration &&
|
||||
now > this.lastRefresh + this.refreshRate
|
||||
) {
|
||||
this.lastRefresh = Date.now();
|
||||
this.lastRefresh = now;
|
||||
this.renderTerritory();
|
||||
this.context.putImageData(this.imageData, 0, 0);
|
||||
}
|
||||
@@ -217,7 +226,7 @@ export class TerritoryLayer implements Layer {
|
||||
|
||||
renderTerritory() {
|
||||
let numToRender = Math.floor(this.tileToRenderQueue.size() / 10);
|
||||
if (numToRender == 0 || this.game.inSpawnPhase()) {
|
||||
if (numToRender === 0 || this.game.inSpawnPhase()) {
|
||||
numToRender = this.tileToRenderQueue.size();
|
||||
}
|
||||
|
||||
@@ -250,25 +259,22 @@ export class TerritoryLayer implements Layer {
|
||||
}
|
||||
const owner = this.game.owner(tile) as PlayerView;
|
||||
if (this.game.isBorder(tile)) {
|
||||
const playerIsFocused = owner && this.game.focusedPlayer() == owner;
|
||||
const playerIsFocused = owner && this.game.focusedPlayer() === owner;
|
||||
if (
|
||||
this.game
|
||||
.nearbyUnits(
|
||||
tile,
|
||||
this.game.config().defensePostRange(),
|
||||
UnitType.DefensePost,
|
||||
)
|
||||
.filter((u) => u.unit.owner() == owner).length > 0
|
||||
this.game.hasUnitNearby(
|
||||
tile,
|
||||
this.game.config().defensePostRange(),
|
||||
UnitType.DefensePost,
|
||||
owner.id(),
|
||||
)
|
||||
) {
|
||||
const useDefendedBorderColor = playerIsFocused
|
||||
? this.theme.focusedDefendedBorderColor()
|
||||
: this.theme.defendedBorderColor(owner);
|
||||
this.paintCell(
|
||||
this.game.x(tile),
|
||||
this.game.y(tile),
|
||||
useDefendedBorderColor,
|
||||
255,
|
||||
);
|
||||
const borderColors = this.theme.defendedBorderColors(owner);
|
||||
const x = this.game.x(tile);
|
||||
const y = this.game.y(tile);
|
||||
const lightTile =
|
||||
(x % 2 === 0 && y % 2 === 0) || (y % 2 === 1 && x % 2 === 1);
|
||||
const borderColor = lightTile ? borderColors.light : borderColors.dark;
|
||||
this.paintCell(x, y, borderColor, 255);
|
||||
} else {
|
||||
const useBorderColor = playerIsFocused
|
||||
? this.theme.focusedBorderColor()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement } from "lit/decorators.js";
|
||||
import { translateText } from "../../../client/Utils";
|
||||
import { GameView } from "../../../core/game/GameView";
|
||||
import { renderNumber, renderTroops } from "../../Utils";
|
||||
import { Layer } from "./Layer";
|
||||
@@ -22,18 +23,21 @@ export class TopBar extends LitElement implements Layer {
|
||||
}
|
||||
|
||||
tick() {
|
||||
if (this.game?.myPlayer() !== null) {
|
||||
const popIncreaseRate =
|
||||
this.game.myPlayer().population() - this._population;
|
||||
if (this.game.ticks() % 5 == 0) {
|
||||
this._popRateIsIncreasing =
|
||||
popIncreaseRate >= this._lastPopulationIncreaseRate;
|
||||
this._lastPopulationIncreaseRate = popIncreaseRate;
|
||||
}
|
||||
}
|
||||
this.updatePopulationIncrease();
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private updatePopulationIncrease() {
|
||||
const player = this.game?.myPlayer();
|
||||
if (player === null) return;
|
||||
const popIncreaseRate = player.population() - this._population;
|
||||
if (this.game.ticks() % 5 === 0) {
|
||||
this._popRateIsIncreasing =
|
||||
popIncreaseRate >= this._lastPopulationIncreaseRate;
|
||||
this._lastPopulationIncreaseRate = popIncreaseRate;
|
||||
}
|
||||
}
|
||||
|
||||
render() {
|
||||
if (!this.isVisible) {
|
||||
return html``;
|
||||
@@ -56,7 +60,9 @@ export class TopBar extends LitElement implements Layer {
|
||||
<div
|
||||
class="sm:col-span-1 flex items-center space-x-1 overflow-x-auto whitespace-nowrap"
|
||||
>
|
||||
<span class="font-bold shrink-0">Pop:</span>
|
||||
<span class="font-bold shrink-0"
|
||||
>${translateText("control_panel.pop")}:</span
|
||||
>
|
||||
<span translate="no"
|
||||
>${renderTroops(myPlayer.population())} /
|
||||
${renderTroops(maxPop)}</span
|
||||
@@ -73,7 +79,9 @@ export class TopBar extends LitElement implements Layer {
|
||||
<div
|
||||
class="flex items-center space-x-2 overflow-x-auto whitespace-nowrap"
|
||||
>
|
||||
<span class="font-bold shrink-0">Gold:</span>
|
||||
<span class="font-bold shrink-0"
|
||||
>${translateText("control_panel.gold")}:</span
|
||||
>
|
||||
<span translate="no"
|
||||
>${renderNumber(myPlayer.gold())}
|
||||
(+${renderNumber(goldPerSecond)})</span
|
||||
|
||||
@@ -14,9 +14,9 @@ import { Layer } from "./Layer";
|
||||
*/
|
||||
export class UILayer implements Layer {
|
||||
private canvas: HTMLCanvasElement;
|
||||
private context: CanvasRenderingContext2D;
|
||||
private context: CanvasRenderingContext2D | null;
|
||||
|
||||
private theme: Theme = null;
|
||||
private theme: Theme | null = null;
|
||||
private selectionAnimTime = 0;
|
||||
|
||||
// Keep track of currently selected unit
|
||||
@@ -136,6 +136,7 @@ export class UILayer implements Layer {
|
||||
baseOpacity + Math.sin(this.selectionAnimTime * 0.1) * pulseAmount;
|
||||
|
||||
// Get the unit's owner color for the box
|
||||
if (this.theme === null) throw new Error("missing theme");
|
||||
const ownerColor = this.theme.territoryColor(unit.owner());
|
||||
|
||||
// Create a brighter version of the owner color for the selection
|
||||
@@ -196,12 +197,14 @@ export class UILayer implements Layer {
|
||||
}
|
||||
|
||||
paintCell(x: number, y: number, color: Colord, alpha: number) {
|
||||
if (this.context === null) throw new Error("null context");
|
||||
this.clearCell(x, y);
|
||||
this.context.fillStyle = color.alpha(alpha / 255).toRgbString();
|
||||
this.context.fillRect(x, y, 1, 1);
|
||||
}
|
||||
|
||||
clearCell(x: number, y: number) {
|
||||
if (this.context === null) throw new Error("null context");
|
||||
this.context.clearRect(x, y, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ import { UnitType } from "../../../core/game/Game";
|
||||
import { TileRef } from "../../../core/game/GameMap";
|
||||
import { GameUpdateType } from "../../../core/game/GameUpdates";
|
||||
import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
|
||||
import { BezenhamLine } from "../../../core/utilities/Line";
|
||||
import {
|
||||
AlternateViewEvent,
|
||||
MouseUpEvent,
|
||||
@@ -15,7 +16,11 @@ import { MoveWarshipIntentEvent } from "../../Transport";
|
||||
import { TransformHandler } from "../TransformHandler";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
import { getColoredSprite, loadAllSprites } from "../SpriteLoader";
|
||||
import {
|
||||
getColoredSprite,
|
||||
isSpriteReady,
|
||||
loadAllSprites,
|
||||
} from "../SpriteLoader";
|
||||
|
||||
enum Relationship {
|
||||
Self,
|
||||
@@ -27,11 +32,11 @@ export class UnitLayer implements Layer {
|
||||
private canvas: HTMLCanvasElement;
|
||||
private context: CanvasRenderingContext2D;
|
||||
private transportShipTrailCanvas: HTMLCanvasElement;
|
||||
private transportShipTrailContext: CanvasRenderingContext2D;
|
||||
private unitTrailContext: CanvasRenderingContext2D;
|
||||
|
||||
private boatToTrail = new Map<UnitView, TileRef[]>();
|
||||
private unitToTrail = new Map<UnitView, TileRef[]>();
|
||||
|
||||
private theme: Theme = null;
|
||||
private theme: Theme;
|
||||
|
||||
private alternateView = false;
|
||||
|
||||
@@ -62,12 +67,11 @@ export class UnitLayer implements Layer {
|
||||
}
|
||||
|
||||
tick() {
|
||||
if (this.myPlayer == null) {
|
||||
if (this.myPlayer === null) {
|
||||
this.myPlayer = this.game.playerByClientID(this.clientID);
|
||||
}
|
||||
this.game.updatesSinceLastTick()?.[GameUpdateType.Unit]?.forEach((unit) => {
|
||||
this.onUnitEvent(this.game.unit(unit.id));
|
||||
});
|
||||
|
||||
this.updateUnitsSprites();
|
||||
}
|
||||
|
||||
init() {
|
||||
@@ -92,7 +96,7 @@ export class UnitLayer implements Layer {
|
||||
const clickRef = this.game.ref(cell.x, cell.y);
|
||||
|
||||
// Make sure we have the current player
|
||||
if (this.myPlayer == null) {
|
||||
if (this.myPlayer === null) {
|
||||
this.myPlayer = this.game.playerByClientID(this.clientID);
|
||||
}
|
||||
|
||||
@@ -185,21 +189,22 @@ export class UnitLayer implements Layer {
|
||||
|
||||
redraw() {
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.context = this.canvas.getContext("2d");
|
||||
const context = this.canvas.getContext("2d");
|
||||
if (context === null) throw new Error("2d context not supported");
|
||||
this.context = context;
|
||||
this.transportShipTrailCanvas = document.createElement("canvas");
|
||||
this.transportShipTrailContext =
|
||||
this.transportShipTrailCanvas.getContext("2d");
|
||||
const trailContext = this.transportShipTrailCanvas.getContext("2d");
|
||||
if (trailContext === null) throw new Error("2d context not supported");
|
||||
this.unitTrailContext = trailContext;
|
||||
|
||||
this.canvas.width = this.game.width();
|
||||
this.canvas.height = this.game.height();
|
||||
this.transportShipTrailCanvas.width = this.game.width();
|
||||
this.transportShipTrailCanvas.height = this.game.height();
|
||||
this.game
|
||||
?.updatesSinceLastTick()
|
||||
?.[GameUpdateType.Unit]?.forEach((unit) => {
|
||||
this.onUnitEvent(this.game.unit(unit.id));
|
||||
});
|
||||
this.boatToTrail.forEach((trail, unit) => {
|
||||
|
||||
this.updateUnitsSprites();
|
||||
|
||||
this.unitToTrail.forEach((trail, unit) => {
|
||||
for (const t of trail) {
|
||||
this.paintCell(
|
||||
this.game.x(t),
|
||||
@@ -207,17 +212,43 @@ export class UnitLayer implements Layer {
|
||||
this.relationship(unit),
|
||||
this.theme.territoryColor(unit.owner()),
|
||||
150,
|
||||
this.transportShipTrailContext,
|
||||
this.unitTrailContext,
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private updateUnitsSprites() {
|
||||
const unitsToUpdate = this.game
|
||||
.updatesSinceLastTick()
|
||||
?.[GameUpdateType.Unit]?.map((unit) => this.game.unit(unit.id))
|
||||
?.forEach((unitView) => {
|
||||
if (unitView === undefined) return;
|
||||
const ready = isSpriteReady(unitView.type());
|
||||
if (ready) this.clearUnitCells(unitView);
|
||||
this.onUnitEvent(unitView);
|
||||
});
|
||||
}
|
||||
|
||||
private clearUnitCells(unit: UnitView) {
|
||||
const sprite = getColoredSprite(unit, this.theme);
|
||||
const clearsize = sprite.width + 1;
|
||||
|
||||
const lastX = this.game.x(unit.lastTile());
|
||||
const lastY = this.game.y(unit.lastTile());
|
||||
this.context.clearRect(
|
||||
lastX - clearsize / 2,
|
||||
lastY - clearsize / 2,
|
||||
clearsize,
|
||||
clearsize,
|
||||
);
|
||||
}
|
||||
|
||||
private relationship(unit: UnitView): Relationship {
|
||||
if (this.myPlayer == null) {
|
||||
if (this.myPlayer === null) {
|
||||
return Relationship.Enemy;
|
||||
}
|
||||
if (this.myPlayer == unit.owner()) {
|
||||
if (this.myPlayer === unit.owner()) {
|
||||
return Relationship.Self;
|
||||
}
|
||||
if (this.myPlayer.isFriendly(unit.owner())) {
|
||||
@@ -272,8 +303,8 @@ export class UnitLayer implements Layer {
|
||||
|
||||
// Clear current and previous positions
|
||||
this.clearCell(this.game.x(unit.lastTile()), this.game.y(unit.lastTile()));
|
||||
if (this.oldShellTile.has(unit)) {
|
||||
const oldTile = this.oldShellTile.get(unit);
|
||||
const oldTile = this.oldShellTile.get(unit);
|
||||
if (oldTile !== undefined) {
|
||||
this.clearCell(this.game.x(oldTile), this.game.y(oldTile));
|
||||
}
|
||||
|
||||
@@ -304,8 +335,85 @@ export class UnitLayer implements Layer {
|
||||
this.drawSprite(unit);
|
||||
}
|
||||
|
||||
private drawTrail(trail: number[], color: Colord, rel: Relationship) {
|
||||
// Paint new trail
|
||||
for (const t of trail) {
|
||||
this.paintCell(
|
||||
this.game.x(t),
|
||||
this.game.y(t),
|
||||
rel,
|
||||
color,
|
||||
150,
|
||||
this.unitTrailContext,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private clearTrail(unit: UnitView) {
|
||||
const trail = this.unitToTrail.get(unit) ?? [];
|
||||
const rel = this.relationship(unit);
|
||||
for (const t of trail) {
|
||||
this.clearCell(this.game.x(t), this.game.y(t), this.unitTrailContext);
|
||||
}
|
||||
this.unitToTrail.delete(unit);
|
||||
|
||||
// Repaint overlapping trails
|
||||
const trailSet = new Set(trail);
|
||||
for (const [other, trail] of this.unitToTrail) {
|
||||
for (const t of trail) {
|
||||
if (trailSet.has(t)) {
|
||||
this.paintCell(
|
||||
this.game.x(t),
|
||||
this.game.y(t),
|
||||
rel,
|
||||
this.theme.territoryColor(other.owner()),
|
||||
150,
|
||||
this.unitTrailContext,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private handleNuke(unit: UnitView) {
|
||||
const rel = this.relationship(unit);
|
||||
|
||||
if (!this.unitToTrail.has(unit)) {
|
||||
this.unitToTrail.set(unit, []);
|
||||
}
|
||||
|
||||
let newTrailSize = 1;
|
||||
const trail = this.unitToTrail.get(unit) ?? [];
|
||||
// It can move faster than 1 pixel, draw a line for the trail or else it will be dotted
|
||||
if (trail.length >= 1) {
|
||||
const cur = {
|
||||
x: this.game.x(unit.lastTile()),
|
||||
y: this.game.y(unit.lastTile()),
|
||||
};
|
||||
const prev = {
|
||||
x: this.game.x(trail[trail.length - 1]),
|
||||
y: this.game.y(trail[trail.length - 1]),
|
||||
};
|
||||
const line = new BezenhamLine(prev, cur);
|
||||
let point = line.increment();
|
||||
while (point !== true) {
|
||||
trail.push(this.game.ref(point.x, point.y));
|
||||
point = line.increment();
|
||||
}
|
||||
newTrailSize = line.size();
|
||||
} else {
|
||||
trail.push(unit.lastTile());
|
||||
}
|
||||
|
||||
this.drawTrail(
|
||||
trail.slice(-newTrailSize),
|
||||
this.theme.territoryColor(unit.owner()),
|
||||
rel,
|
||||
);
|
||||
this.drawSprite(unit);
|
||||
if (!unit.isActive()) {
|
||||
this.clearTrail(unit);
|
||||
}
|
||||
}
|
||||
|
||||
private handleMIRVWarhead(unit: UnitView) {
|
||||
@@ -332,52 +440,22 @@ export class UnitLayer implements Layer {
|
||||
private handleBoatEvent(unit: UnitView) {
|
||||
const rel = this.relationship(unit);
|
||||
|
||||
if (!this.boatToTrail.has(unit)) {
|
||||
this.boatToTrail.set(unit, []);
|
||||
if (!this.unitToTrail.has(unit)) {
|
||||
this.unitToTrail.set(unit, []);
|
||||
}
|
||||
const trail = this.boatToTrail.get(unit);
|
||||
const trail = this.unitToTrail.get(unit) ?? [];
|
||||
trail.push(unit.lastTile());
|
||||
|
||||
// Paint trail
|
||||
for (const t of trail.slice(-1)) {
|
||||
this.paintCell(
|
||||
this.game.x(t),
|
||||
this.game.y(t),
|
||||
rel,
|
||||
this.theme.territoryColor(unit.owner()),
|
||||
150,
|
||||
this.transportShipTrailContext,
|
||||
);
|
||||
}
|
||||
|
||||
this.drawTrail(
|
||||
trail.slice(-1),
|
||||
this.theme.territoryColor(unit.owner()),
|
||||
rel,
|
||||
);
|
||||
this.drawSprite(unit);
|
||||
|
||||
if (!unit.isActive()) {
|
||||
for (const t of trail) {
|
||||
this.clearCell(
|
||||
this.game.x(t),
|
||||
this.game.y(t),
|
||||
this.transportShipTrailContext,
|
||||
);
|
||||
}
|
||||
this.boatToTrail.delete(unit);
|
||||
|
||||
// Repaint overlapping trails
|
||||
const trailSet = new Set(trail);
|
||||
for (const [other, trail] of this.boatToTrail) {
|
||||
for (const t of trail) {
|
||||
if (trailSet.has(t)) {
|
||||
this.paintCell(
|
||||
this.game.x(t),
|
||||
this.game.y(t),
|
||||
rel,
|
||||
this.theme.territoryColor(other.owner()),
|
||||
150,
|
||||
this.transportShipTrailContext,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.clearTrail(unit);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -419,17 +497,21 @@ export class UnitLayer implements Layer {
|
||||
drawSprite(unit: UnitView, customTerritoryColor?: Colord) {
|
||||
const x = this.game.x(unit.tile());
|
||||
const y = this.game.y(unit.tile());
|
||||
const lastX = this.game.x(unit.lastTile());
|
||||
const lastY = this.game.y(unit.lastTile());
|
||||
|
||||
let alternateViewColor = null;
|
||||
let alternateViewColor: Colord | null = null;
|
||||
|
||||
if (this.alternateView) {
|
||||
let rel = this.relationship(unit);
|
||||
if (unit.type() == UnitType.TradeShip && unit.dstPortId() != null) {
|
||||
const target = this.game.unit(unit.dstPortId())?.owner();
|
||||
if (this.game.myPlayer() != null && this.game.myPlayer() == target) {
|
||||
rel = Relationship.Self;
|
||||
const dstPortId = unit.dstPortId();
|
||||
if (unit.type() === UnitType.TradeShip && dstPortId !== undefined) {
|
||||
const target = this.game.unit(dstPortId)?.owner();
|
||||
const myPlayer = this.game.myPlayer();
|
||||
if (myPlayer !== null && target !== undefined) {
|
||||
if (myPlayer === target) {
|
||||
rel = Relationship.Self;
|
||||
} else if (myPlayer.isFriendly(target)) {
|
||||
rel = Relationship.Ally;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (rel) {
|
||||
@@ -449,16 +531,7 @@ export class UnitLayer implements Layer {
|
||||
unit,
|
||||
this.theme,
|
||||
alternateViewColor ?? customTerritoryColor,
|
||||
alternateViewColor,
|
||||
);
|
||||
|
||||
const clearsize = sprite.width + 1;
|
||||
|
||||
this.context.clearRect(
|
||||
lastX - clearsize / 2,
|
||||
lastY - clearsize / 2,
|
||||
clearsize,
|
||||
clearsize,
|
||||
alternateViewColor ?? undefined,
|
||||
);
|
||||
|
||||
if (unit.isActive()) {
|
||||
|
||||
@@ -1,38 +1,24 @@
|
||||
import { LitElement, css, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import { translateText } from "../../../client/Utils";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { Team } from "../../../core/game/Game";
|
||||
import { GameUpdateType } from "../../../core/game/GameUpdates";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { PseudoRandom } from "../../../core/PseudoRandom";
|
||||
import { simpleHash } from "../../../core/Util";
|
||||
import { SendWinnerEvent } from "../../Transport";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
// Add this at the top of your file
|
||||
declare global {
|
||||
interface Window {
|
||||
adsbygoogle: unknown[];
|
||||
}
|
||||
}
|
||||
|
||||
// Add this at the top of your file
|
||||
declare let adsbygoogle: unknown[];
|
||||
|
||||
@customElement("win-modal")
|
||||
export class WinModal extends LitElement implements Layer {
|
||||
public game: GameView;
|
||||
public eventBus: EventBus;
|
||||
|
||||
private rand: PseudoRandom;
|
||||
|
||||
private hasShownDeathModal = false;
|
||||
|
||||
@state()
|
||||
isVisible = false;
|
||||
|
||||
private _title: string;
|
||||
private won: boolean;
|
||||
|
||||
// Override to prevent shadow DOM creation
|
||||
createRenderRoot() {
|
||||
@@ -53,7 +39,7 @@ export class WinModal extends LitElement implements Layer {
|
||||
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
|
||||
backdrop-filter: blur(5px);
|
||||
color: white;
|
||||
width: 300px;
|
||||
width: 350px;
|
||||
transition:
|
||||
opacity 0.3s ease-in-out,
|
||||
visibility 0.3s ease-in-out;
|
||||
@@ -77,7 +63,7 @@ export class WinModal extends LitElement implements Layer {
|
||||
|
||||
.win-modal h2 {
|
||||
margin: 0 0 15px 0;
|
||||
font-size: 24px;
|
||||
font-size: 26px;
|
||||
text-align: center;
|
||||
color: white;
|
||||
}
|
||||
@@ -127,7 +113,7 @@ export class WinModal extends LitElement implements Layer {
|
||||
}
|
||||
|
||||
.win-modal h2 {
|
||||
font-size: 20px;
|
||||
font-size: 26px;
|
||||
}
|
||||
|
||||
.win-modal button {
|
||||
@@ -151,17 +137,19 @@ export class WinModal extends LitElement implements Layer {
|
||||
<h2>${this._title || ""}</h2>
|
||||
${this.innerHtml()}
|
||||
<div class="button-container">
|
||||
<button @click=${this._handleExit}>Exit Game</button>
|
||||
<button @click=${this.hide}>Keep Playing</button>
|
||||
<button @click=${this._handleExit}>
|
||||
${translateText("win_modal.exit")}
|
||||
</button>
|
||||
<button @click=${this.hide}>
|
||||
${translateText("win_modal.keep")}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
innerHtml() {
|
||||
return html`
|
||||
<div style="text-align: center; margin: 15px 0; line-height: 1.5;"></div>
|
||||
`;
|
||||
return html``;
|
||||
}
|
||||
|
||||
show() {
|
||||
@@ -179,9 +167,7 @@ export class WinModal extends LitElement implements Layer {
|
||||
window.location.href = "/";
|
||||
}
|
||||
|
||||
init() {
|
||||
this.rand = new PseudoRandom(simpleHash(this.game.myClientID()));
|
||||
}
|
||||
init() {}
|
||||
|
||||
tick() {
|
||||
const myPlayer = this.game.myPlayer();
|
||||
@@ -193,36 +179,40 @@ export class WinModal extends LitElement implements Layer {
|
||||
myPlayer.hasSpawned()
|
||||
) {
|
||||
this.hasShownDeathModal = true;
|
||||
this._title = "You died";
|
||||
this.won = false;
|
||||
this._title = translateText("win_modal.died");
|
||||
this.show();
|
||||
}
|
||||
this.game.updatesSinceLastTick()[GameUpdateType.Win].forEach((wu) => {
|
||||
const updates = this.game.updatesSinceLastTick();
|
||||
const winUpdates = updates !== null ? updates[GameUpdateType.Win] : [];
|
||||
winUpdates.forEach((wu) => {
|
||||
if (wu.winnerType === "team") {
|
||||
this.eventBus.emit(
|
||||
new SendWinnerEvent(wu.winner as Team, wu.allPlayersStats, "team"),
|
||||
);
|
||||
if (wu.winner == this.game.myPlayer()?.team()) {
|
||||
this._title = "Your team won!";
|
||||
this.won = true;
|
||||
if (wu.winner === this.game.myPlayer()?.team()) {
|
||||
this._title = translateText("win_modal.your_team");
|
||||
} else {
|
||||
this._title = `${wu.winner} team has won!`;
|
||||
this.won = false;
|
||||
this._title = translateText("win_modal.other_team", {
|
||||
team: wu.winner,
|
||||
});
|
||||
}
|
||||
this.show();
|
||||
} else {
|
||||
const winner = this.game.playerBySmallID(
|
||||
wu.winner as number,
|
||||
) as PlayerView;
|
||||
this.eventBus.emit(
|
||||
new SendWinnerEvent(winner.clientID(), wu.allPlayersStats, "player"),
|
||||
);
|
||||
if (winner == this.game.myPlayer()) {
|
||||
this._title = "You Won!";
|
||||
this.won = true;
|
||||
const winnerClient = winner.clientID();
|
||||
if (winnerClient !== null) {
|
||||
this.eventBus.emit(
|
||||
new SendWinnerEvent(winnerClient, wu.allPlayersStats, "player"),
|
||||
);
|
||||
}
|
||||
if (winner === this.game.myPlayer()) {
|
||||
this._title = translateText("win_modal.you_won");
|
||||
} else {
|
||||
this._title = `${winner.name()} has won!`;
|
||||
this.won = false;
|
||||
this._title = translateText("win_modal.you_won", {
|
||||
player: winner.name(),
|
||||
});
|
||||
}
|
||||
this.show();
|
||||
}
|
||||
|
||||
+76
-10
@@ -121,11 +121,6 @@
|
||||
gtag("js", new Date());
|
||||
gtag("config", "AW-16702609763");
|
||||
</script>
|
||||
<script
|
||||
async
|
||||
src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-7035513310742290"
|
||||
crossorigin="anonymous"
|
||||
></script>
|
||||
<!-- Google tag (gtag.js) -->
|
||||
<script
|
||||
async
|
||||
@@ -140,6 +135,25 @@
|
||||
|
||||
gtag("config", "G-WQGQQ8RDN4");
|
||||
</script>
|
||||
<!-- AdinPlay Ads -->
|
||||
<script>
|
||||
var aiptag = aiptag || {};
|
||||
aiptag.cmd = aiptag.cmd || [];
|
||||
aiptag.cmd.display = aiptag.cmd.display || [];
|
||||
aiptag.cmd.player = aiptag.cmd.player || [];
|
||||
|
||||
//CMP tool settings
|
||||
aiptag.cmp = {
|
||||
show: true,
|
||||
button: true,
|
||||
buttonText: "Privacy settings",
|
||||
buttonPosition: "top-right", //bottom-left, bottom-right, top-left, top-right
|
||||
};
|
||||
</script>
|
||||
<script
|
||||
async
|
||||
src="//api.adinplay.com/libs/aiptag/pub/OFI/openfront.io/tag.min.js"
|
||||
></script>
|
||||
</head>
|
||||
|
||||
<body
|
||||
@@ -208,12 +222,44 @@
|
||||
</header>
|
||||
<div class="bg-image"></div>
|
||||
|
||||
<random-name-button></random-name-button>
|
||||
<!-- Left gutter ad placement - full height, no empty space -->
|
||||
<div class="left-gutter-ad ad">
|
||||
<div id="openfront-io_300x600">
|
||||
<script type="text/javascript">
|
||||
aiptag.cmd.display.push(function () {
|
||||
aipDisplayTag.display("openfront-io_300x600");
|
||||
});
|
||||
</script>
|
||||
</div>
|
||||
</div>
|
||||
<div class="right-gutter-ad ad">
|
||||
<div id="openfront-io_300x600_2">
|
||||
<script type="text/javascript">
|
||||
aiptag.cmd.display.push(function () {
|
||||
aipDisplayTag.display("openfront-io_300x600_2");
|
||||
});
|
||||
</script>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<dark-mode-button></dark-mode-button>
|
||||
<!-- Main container with responsive padding -->
|
||||
<main class="flex justify-center flex-grow">
|
||||
<div class="container pt-12">
|
||||
<o-button
|
||||
id="login-discord"
|
||||
title="Initializing..."
|
||||
disable="true"
|
||||
block
|
||||
></o-button>
|
||||
|
||||
<o-button
|
||||
id="logout-discord"
|
||||
title="Log out"
|
||||
translationKey="main.log_out"
|
||||
visible="false"
|
||||
block
|
||||
></o-button>
|
||||
|
||||
<div class="container__row">
|
||||
<flag-input class="w-[20%] md:w-[15%]"></flag-input>
|
||||
<territory-patterns-input class="w-[50%] md:w-[12%]">
|
||||
@@ -224,6 +270,7 @@
|
||||
></button>
|
||||
</territory-patterns-input>
|
||||
<username-input class="w-full"></username-input>
|
||||
<news-button class="mt-3"></news-button>
|
||||
</div>
|
||||
<div></div>
|
||||
<div>
|
||||
@@ -244,6 +291,12 @@
|
||||
block
|
||||
secondary
|
||||
></o-button>
|
||||
<!-- <o-button
|
||||
id="chat-button"
|
||||
title="Chat Test"
|
||||
block
|
||||
secondary
|
||||
></o-button> -->
|
||||
</div>
|
||||
|
||||
<o-button
|
||||
@@ -301,6 +354,7 @@
|
||||
class="w-full sm:w-2/3 sm:fixed sm:right-0 sm:bottom-0 sm:flex justify-end"
|
||||
style="pointer-events: none"
|
||||
>
|
||||
<chat-display></chat-display>
|
||||
<events-display></events-display>
|
||||
</div>
|
||||
<div class="w-full sm:w-1/3 md:max-w-72" style="pointer-events: auto">
|
||||
@@ -328,18 +382,27 @@
|
||||
>
|
||||
Wiki
|
||||
</a>
|
||||
<a target="_blank" href="https://discord.gg/openfront" class="t-link">
|
||||
<a
|
||||
target="_blank"
|
||||
href="https://discord.gg/jRpxXvG42t"
|
||||
class="t-link"
|
||||
>
|
||||
<span data-i18n="main.join_discord"> Join the Discord! </span>
|
||||
</a>
|
||||
</div>
|
||||
<div class="l-footer__col t-text-white">
|
||||
© 2025
|
||||
<a
|
||||
href="https://github.com/openfrontio/OpenFrontIO"
|
||||
class="t-link"
|
||||
target="_blank"
|
||||
>
|
||||
OpenFront™
|
||||
©2025 OpenFront™
|
||||
</a>
|
||||
<a href="/privacy-policy.html" class="t-link" target="_blank">
|
||||
Privacy Policy
|
||||
</a>
|
||||
<a href="/terms-of-service.html" class="t-link" target="_blank">
|
||||
Terms of Service
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
@@ -354,11 +417,14 @@
|
||||
<win-modal></win-modal>
|
||||
<game-starting-modal></game-starting-modal>
|
||||
<top-bar></top-bar>
|
||||
<team-stats></team-stats>
|
||||
<player-panel></player-panel>
|
||||
<help-modal></help-modal>
|
||||
<dark-mode-button></dark-mode-button>
|
||||
<chat-modal></chat-modal>
|
||||
<user-setting></user-setting>
|
||||
<multi-tab-modal></multi-tab-modal>
|
||||
<news-modal></news-modal>
|
||||
<div
|
||||
id="language-modal"
|
||||
class="fixed inset-0 bg-black bg-opacity-50 z-50 hidden flex justify-center items-center"
|
||||
|
||||
@@ -0,0 +1,210 @@
|
||||
import { decodeJwt } from "jose";
|
||||
import {
|
||||
RefreshResponseSchema,
|
||||
TokenPayload,
|
||||
TokenPayloadSchema,
|
||||
UserMeResponse,
|
||||
UserMeResponseSchema,
|
||||
} from "../core/ApiSchemas";
|
||||
|
||||
function getAudience() {
|
||||
const { hostname } = new URL(window.location.href);
|
||||
const domainname = hostname.split(".").slice(-2).join(".");
|
||||
return domainname;
|
||||
}
|
||||
|
||||
function getApiBase() {
|
||||
const domainname = getAudience();
|
||||
return domainname === "localhost"
|
||||
? (localStorage.getItem("apiHost") ?? "http://localhost:8787")
|
||||
: `https://api.${domainname}`;
|
||||
}
|
||||
|
||||
function getToken(): string | null {
|
||||
const { hash } = window.location;
|
||||
if (hash.startsWith("#")) {
|
||||
const params = new URLSearchParams(hash.slice(1));
|
||||
const token = params.get("token");
|
||||
if (token) {
|
||||
localStorage.setItem("token", token);
|
||||
}
|
||||
// Clean the URL
|
||||
history.replaceState(
|
||||
null,
|
||||
"",
|
||||
window.location.pathname + window.location.search,
|
||||
);
|
||||
}
|
||||
return localStorage.getItem("token");
|
||||
}
|
||||
|
||||
export function discordLogin() {
|
||||
window.location.href = `${getApiBase()}/login/discord?redirect_uri=${window.location.href}`;
|
||||
}
|
||||
|
||||
export async function logOut(allSessions: boolean = false) {
|
||||
const token = localStorage.getItem("token");
|
||||
if (token === null) return;
|
||||
localStorage.removeItem("token");
|
||||
__isLoggedIn = false;
|
||||
|
||||
const response = await fetch(
|
||||
getApiBase() + allSessions ? "/revoke" : "/logout",
|
||||
{
|
||||
method: "POST",
|
||||
headers: {
|
||||
authorization: `Bearer ${token}`,
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
if (response.ok === false) {
|
||||
console.error("Logout failed", response);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
let __isLoggedIn: TokenPayload | false | undefined = undefined;
|
||||
export function isLoggedIn(): TokenPayload | false {
|
||||
if (__isLoggedIn === undefined) {
|
||||
__isLoggedIn = _isLoggedIn();
|
||||
}
|
||||
return __isLoggedIn;
|
||||
}
|
||||
export function _isLoggedIn(): TokenPayload | false {
|
||||
try {
|
||||
const token = getToken();
|
||||
if (!token) {
|
||||
// console.log("No token found");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Verify the JWT (requires browser support)
|
||||
// const jwks = createRemoteJWKSet(
|
||||
// new URL(getApiBase() + "/.well-known/jwks.json"),
|
||||
// );
|
||||
// const { payload, protectedHeader } = await jwtVerify(token, jwks, {
|
||||
// issuer: getApiBase(),
|
||||
// audience: getAudience(),
|
||||
// });
|
||||
|
||||
// Decode the JWT
|
||||
const payload = decodeJwt(token);
|
||||
const { iss, aud, exp, iat } = payload;
|
||||
|
||||
if (iss !== getApiBase()) {
|
||||
// JWT was not issued by the correct server
|
||||
console.error(
|
||||
'unexpected "iss" claim value',
|
||||
// JSON.stringify(payload, null, 2),
|
||||
);
|
||||
logOut();
|
||||
return false;
|
||||
}
|
||||
if (aud !== getAudience()) {
|
||||
// JWT was not issued for this website
|
||||
console.error(
|
||||
'unexpected "aud" claim value',
|
||||
// JSON.stringify(payload, null, 2),
|
||||
);
|
||||
logOut();
|
||||
return false;
|
||||
}
|
||||
const now = Math.floor(Date.now() / 1000);
|
||||
if (exp !== undefined && now >= exp) {
|
||||
// JWT expired
|
||||
console.error(
|
||||
'after "exp" claim value',
|
||||
// JSON.stringify(payload, null, 2),
|
||||
);
|
||||
logOut();
|
||||
return false;
|
||||
}
|
||||
const refreshAge: number = 6 * 3600; // 6 hours
|
||||
if (iat !== undefined && now >= iat + refreshAge) {
|
||||
console.log("Refreshing access token...");
|
||||
postRefresh().then((success) => {
|
||||
if (success) {
|
||||
console.log("Refreshed access token successfully.");
|
||||
} else {
|
||||
console.error("Failed to refresh access token.");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const result = TokenPayloadSchema.safeParse(payload);
|
||||
if (!result.success) {
|
||||
// Invalid response
|
||||
console.error(
|
||||
"Invalid payload",
|
||||
// JSON.stringify(payload),
|
||||
JSON.stringify(result.error),
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
return result.data;
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export async function postRefresh(): Promise<boolean> {
|
||||
try {
|
||||
const token = getToken();
|
||||
if (!token) return false;
|
||||
|
||||
// Refresh the JWT
|
||||
const response = await fetch(getApiBase() + "/refresh", {
|
||||
method: "POST",
|
||||
headers: {
|
||||
authorization: `Bearer ${token}`,
|
||||
},
|
||||
});
|
||||
if (response.status !== 200) return false;
|
||||
const body = await response.json();
|
||||
const result = RefreshResponseSchema.safeParse(body);
|
||||
if (!result.success) {
|
||||
console.error(
|
||||
"Invalid response",
|
||||
JSON.stringify(body),
|
||||
JSON.stringify(result.error),
|
||||
);
|
||||
return false;
|
||||
}
|
||||
localStorage.setItem("token", result.data.token);
|
||||
return true;
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export async function getUserMe(): Promise<UserMeResponse | false> {
|
||||
try {
|
||||
const token = getToken();
|
||||
if (!token) return false;
|
||||
|
||||
// Get the user object
|
||||
const response = await fetch(getApiBase() + "/users/@me", {
|
||||
headers: {
|
||||
authorization: `Bearer ${token}`,
|
||||
},
|
||||
});
|
||||
if (response.status !== 200) return false;
|
||||
const body = await response.json();
|
||||
const result = UserMeResponseSchema.safeParse(body);
|
||||
if (!result.success) {
|
||||
console.error(
|
||||
"Invalid response",
|
||||
JSON.stringify(body),
|
||||
JSON.stringify(result.error),
|
||||
);
|
||||
return false;
|
||||
}
|
||||
return result.data;
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@
|
||||
@import url("./styles/layout/container.css");
|
||||
@import url("./styles/components/button.css");
|
||||
@import url("./styles/components/modal.css");
|
||||
@import url("./styles/modal/chat.css");
|
||||
@import url("./styles/components/setting.css");
|
||||
@import url("./styles/components/controls.css");
|
||||
* {
|
||||
@@ -194,6 +195,11 @@ label.option-card:hover {
|
||||
margin: 8px 0px 0px 0px;
|
||||
}
|
||||
|
||||
#lobbyIdInput {
|
||||
font-family: monospace;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.lobby-id-button {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
@@ -78,3 +78,14 @@
|
||||
font-size: 14px;
|
||||
color: #ccc;
|
||||
}
|
||||
|
||||
.setting-input.keybind:hover .key,
|
||||
.setting-input.keybind:focus .key {
|
||||
background-color: #333;
|
||||
box-shadow: 0 2px 0 #222;
|
||||
}
|
||||
|
||||
.setting-input.keybind.listening .key {
|
||||
background-color: #1d4ed8; /* blue-700 */
|
||||
box-shadow: 0 2px 0 #0f172a; /* darker blue */
|
||||
}
|
||||
|
||||
@@ -22,6 +22,10 @@
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.setting-item.column {
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
@keyframes rainbow-background {
|
||||
0% {
|
||||
background-position: 0% 50%;
|
||||
@@ -64,6 +68,20 @@
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
.setting-popup {
|
||||
position: fixed;
|
||||
top: 40px;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%) scale(0.9);
|
||||
padding: 16px 24px;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
color: #fff;
|
||||
font-size: 20px;
|
||||
border-radius: 12px;
|
||||
animation: fadePop_2 10s ease-out forwards;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
@keyframes fadePop {
|
||||
0% {
|
||||
opacity: 0;
|
||||
@@ -82,6 +100,25 @@
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes fadePop_2 {
|
||||
0% {
|
||||
opacity: 0;
|
||||
transform: translate(-50%, -50%) scale(0.6);
|
||||
}
|
||||
5% {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -50%) scale(1.05);
|
||||
}
|
||||
95% {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -50%) scale(1.05);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: translate(-50%, -50%) scale(0.9);
|
||||
}
|
||||
}
|
||||
|
||||
.setting-item:hover {
|
||||
background: #2a2a2a;
|
||||
}
|
||||
@@ -158,17 +195,14 @@
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.setting-input.slider::-moz-range-thumb {
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
border-radius: 50%;
|
||||
background: #fff;
|
||||
border: 2px solid #2196f3;
|
||||
cursor: pointer;
|
||||
.setting-input.slider::-moz-range-track {
|
||||
background-color: #444;
|
||||
height: 10px;
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
.setting-input.slider::-moz-range-track {
|
||||
background: linear-gradient(to right, #2196f3 50%, #444 50%);
|
||||
.setting-input.slider::-moz-range-progress {
|
||||
background-color: #2196f3;
|
||||
height: 10px;
|
||||
border-radius: 5px;
|
||||
}
|
||||
@@ -255,3 +289,38 @@
|
||||
white-space: normal;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
.setting-keybind-box {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.setting-keybind-description {
|
||||
flex: 1;
|
||||
font-size: 0.75rem;
|
||||
color: #e5e5e5;
|
||||
word-break: break-word;
|
||||
overflow-wrap: break-word;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.setting-key {
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-weight: 600;
|
||||
padding: 4px 12px;
|
||||
border-radius: 6px;
|
||||
font-family: monospace;
|
||||
font-size: 0.875rem;
|
||||
box-shadow: 0 2px 0 #444;
|
||||
white-space: nowrap;
|
||||
user-select: none;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.setting-key:focus {
|
||||
outline: 2px solid #3b82f6;
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
/* .w. */
|
||||
|
||||
.chat-columns {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
padding: 12px;
|
||||
overflow-x: auto;
|
||||
}
|
||||
|
||||
.chat-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
min-width: 120px;
|
||||
}
|
||||
|
||||
.column-title {
|
||||
font-weight: bold;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.chat-option-button {
|
||||
background: #333;
|
||||
color: white;
|
||||
border: none;
|
||||
padding: 8px 12px;
|
||||
border-radius: 4px;
|
||||
text-align: left;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.chat-option-button.selected {
|
||||
background-color: #66c;
|
||||
}
|
||||
|
||||
.chat-preview {
|
||||
margin: 10px 12px;
|
||||
padding: 10px;
|
||||
background: #222;
|
||||
color: white;
|
||||
border-radius: 6px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.chat-send {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
padding: 0 12px 12px;
|
||||
}
|
||||
|
||||
.chat-send-button {
|
||||
background: #4caf50;
|
||||
color: white;
|
||||
padding: 8px 16px;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.chat-send-button:disabled {
|
||||
background: #666;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.chat-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
min-width: 140px;
|
||||
}
|
||||
|
||||
.player-search-input {
|
||||
padding: 6px 8px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #666;
|
||||
font-size: 14px;
|
||||
outline: none;
|
||||
|
||||
background-color: #fff;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.player-scroll-area {
|
||||
max-height: 240px;
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
padding-right: 4px;
|
||||
}
|
||||
|
||||
.phrase-scroll-area {
|
||||
max-height: 280px;
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
padding-right: 4px;
|
||||
}
|
||||
@@ -1,10 +1,14 @@
|
||||
import africa from "../../../resources/maps/AfricaThumb.webp";
|
||||
import asia from "../../../resources/maps/AsiaThumb.webp";
|
||||
import australia from "../../../resources/maps/AustraliaThumb.webp";
|
||||
import baikal from "../../../resources/maps/BaikalThumb.webp";
|
||||
import betweenTwoSeas from "../../../resources/maps/BetweenTwoSeasThumb.webp";
|
||||
import blackSea from "../../../resources/maps/BlackSeaThumb.webp";
|
||||
import britannia from "../../../resources/maps/BritanniaThumb.webp";
|
||||
import deglaciatedAntarctica from "../../../resources/maps/DeglaciatedAntarcticaThumb.webp";
|
||||
import europeClassic from "../../../resources/maps/EuropeClassicThumb.webp";
|
||||
import europe from "../../../resources/maps/EuropeThumb.webp";
|
||||
import falklandislands from "../../../resources/maps/FalklandIslandsThumb.webp";
|
||||
import faroeislands from "../../../resources/maps/FaroeIslandsThumb.webp";
|
||||
import gatewayToTheAtlantic from "../../../resources/maps/GatewayToTheAtlanticThumb.webp";
|
||||
import iceland from "../../../resources/maps/IcelandThumb.webp";
|
||||
@@ -28,6 +32,8 @@ export function getMapsImage(map: GameMapType): string {
|
||||
return oceania;
|
||||
case GameMapType.Europe:
|
||||
return europe;
|
||||
case GameMapType.EuropeClassic:
|
||||
return europeClassic;
|
||||
case GameMapType.Mena:
|
||||
return mena;
|
||||
case GameMapType.NorthAmerica:
|
||||
@@ -60,6 +66,12 @@ export function getMapsImage(map: GameMapType): string {
|
||||
return knownworld;
|
||||
case GameMapType.FaroeIslands:
|
||||
return faroeislands;
|
||||
case GameMapType.DeglaciatedAntarctica:
|
||||
return deglaciatedAntarctica;
|
||||
case GameMapType.FalklandIslands:
|
||||
return falklandislands;
|
||||
case GameMapType.Baikal:
|
||||
return baikal;
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
import { z } from "zod";
|
||||
import { base64urlToUuid } from "./Base64";
|
||||
|
||||
export const RefreshResponseSchema = z.object({
|
||||
token: z.string(),
|
||||
});
|
||||
export type RefreshResponse = z.infer<typeof RefreshResponseSchema>;
|
||||
|
||||
export const TokenPayloadSchema = z.object({
|
||||
jti: z.string(),
|
||||
sub: z
|
||||
.string()
|
||||
.refine(
|
||||
(val) => {
|
||||
const uuid = base64urlToUuid(val);
|
||||
return !!uuid;
|
||||
},
|
||||
{
|
||||
message: "Invalid base64-encoded UUID",
|
||||
},
|
||||
)
|
||||
.transform((val) => {
|
||||
const uuid = base64urlToUuid(val);
|
||||
if (!uuid) throw new Error("Invalid base64 UUID");
|
||||
return uuid;
|
||||
}),
|
||||
iat: z.number(),
|
||||
iss: z.string(),
|
||||
aud: z.string(),
|
||||
exp: z.number(),
|
||||
rol: z
|
||||
.string()
|
||||
.optional()
|
||||
.transform((val) => (val ?? "").split(",")),
|
||||
});
|
||||
export type TokenPayload = z.infer<typeof TokenPayloadSchema>;
|
||||
|
||||
export const UserMeResponseSchema = z.object({
|
||||
user: z.object({
|
||||
id: z.string(),
|
||||
avatar: z.string(),
|
||||
username: z.string(),
|
||||
global_name: z.string(),
|
||||
discriminator: z.string(),
|
||||
locale: z.string(),
|
||||
}),
|
||||
});
|
||||
export type UserMeResponse = z.infer<typeof UserMeResponseSchema>;
|
||||
@@ -0,0 +1,37 @@
|
||||
import { base64url } from "jose";
|
||||
|
||||
/**
|
||||
* Converts a UUID string to a base64url-encoded binary representation.
|
||||
* @param uuid - The UUID string (e.g., '123e4567-e89b-12d3-a456-426614174000')
|
||||
* @returns base64url string (e.g., 'Ej5FZ+i7EtOkVkJmFBdAAA')
|
||||
*/
|
||||
export function uuidToBase64url(uuid: string): string {
|
||||
const hex = uuid.replace(/-/g, "");
|
||||
const bytes = new Uint8Array(16);
|
||||
|
||||
for (let i = 0; i < 16; i++) {
|
||||
bytes[i] = parseInt(hex.slice(i * 2, i * 2 + 2), 16);
|
||||
}
|
||||
|
||||
return base64url.encode(bytes);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a base64url-encoded binary UUID back to its canonical UUID string.
|
||||
* @param encoded - base64url string (e.g., 'Ej5FZ+i7EtOkVkJmFBdAAA')
|
||||
* @returns UUID string (e.g., '123e4567-e89b-12d3-a456-426614174000')
|
||||
*/
|
||||
export function base64urlToUuid(encoded: string): string {
|
||||
const bytes = base64url.decode(encoded);
|
||||
const hex = Array.from(bytes)
|
||||
.map((b) => b.toString(16).padStart(2, "0"))
|
||||
.join("");
|
||||
|
||||
return [
|
||||
hex.slice(0, 8),
|
||||
hex.slice(8, 12),
|
||||
hex.slice(12, 16),
|
||||
hex.slice(16, 20),
|
||||
hex.slice(20),
|
||||
].join("-");
|
||||
}
|
||||
+49
-21
@@ -4,9 +4,11 @@ import { Executor } from "./execution/ExecutionManager";
|
||||
import { WinCheckExecution } from "./execution/WinCheckExecution";
|
||||
import {
|
||||
AllPlayers,
|
||||
Cell,
|
||||
Game,
|
||||
GameUpdates,
|
||||
NameViewData,
|
||||
Nation,
|
||||
Player,
|
||||
PlayerActions,
|
||||
PlayerBorderTiles,
|
||||
@@ -23,8 +25,9 @@ import {
|
||||
GameUpdateViewData,
|
||||
} from "./game/GameUpdates";
|
||||
import { loadTerrainMap as loadGameMap } from "./game/TerrainMapLoader";
|
||||
import { PseudoRandom } from "./PseudoRandom";
|
||||
import { ClientID, GameStartInfo, Turn } from "./Schemas";
|
||||
import { sanitize } from "./Util";
|
||||
import { sanitize, simpleHash } from "./Util";
|
||||
import { fixProfaneUsername } from "./validations/username";
|
||||
|
||||
export async function createGameRunner(
|
||||
@@ -34,27 +37,50 @@ export async function createGameRunner(
|
||||
): Promise<GameRunner> {
|
||||
const config = await getConfig(gameStart.config, null);
|
||||
const gameMap = await loadGameMap(gameStart.config.gameMap);
|
||||
const game = createGame(
|
||||
gameStart.players.map(
|
||||
(p) =>
|
||||
new PlayerInfo(
|
||||
p.pattern,
|
||||
p.flag,
|
||||
p.clientID == clientID
|
||||
? sanitize(p.username)
|
||||
: fixProfaneUsername(sanitize(p.username)),
|
||||
PlayerType.Human,
|
||||
p.clientID,
|
||||
p.playerID,
|
||||
),
|
||||
),
|
||||
const random = new PseudoRandom(simpleHash(gameStart.gameID));
|
||||
|
||||
const humans = gameStart.players.map(
|
||||
(p) =>
|
||||
new PlayerInfo(
|
||||
p.pattern,
|
||||
p.flag,
|
||||
p.clientID === clientID
|
||||
? sanitize(p.username)
|
||||
: fixProfaneUsername(sanitize(p.username)),
|
||||
PlayerType.Human,
|
||||
p.clientID,
|
||||
p.playerID,
|
||||
),
|
||||
);
|
||||
|
||||
const nations = gameStart.config.disableNPCs
|
||||
? []
|
||||
: gameMap.nationMap.nations.map(
|
||||
(n) =>
|
||||
new Nation(
|
||||
new Cell(n.coordinates[0], n.coordinates[1]),
|
||||
n.strength,
|
||||
new PlayerInfo(
|
||||
null,
|
||||
n.flag || "",
|
||||
n.name,
|
||||
PlayerType.FakeHuman,
|
||||
null,
|
||||
random.nextID(),
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
const game: Game = createGame(
|
||||
humans,
|
||||
nations,
|
||||
gameMap.gameMap,
|
||||
gameMap.miniGameMap,
|
||||
gameMap.nationMap,
|
||||
config,
|
||||
);
|
||||
|
||||
const gr = new GameRunner(
|
||||
game as Game,
|
||||
game,
|
||||
new Executor(game, gameStart.gameID, clientID),
|
||||
callBack,
|
||||
);
|
||||
@@ -116,23 +142,25 @@ export class GameRunner {
|
||||
errMsg: error.message,
|
||||
stack: error.stack,
|
||||
} as ErrorUpdate);
|
||||
return;
|
||||
} else {
|
||||
console.error("Game tick error:", error);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.game.inSpawnPhase() && this.game.ticks() % 2 == 0) {
|
||||
if (this.game.inSpawnPhase() && this.game.ticks() % 2 === 0) {
|
||||
this.game
|
||||
.players()
|
||||
.filter(
|
||||
(p) =>
|
||||
p.type() == PlayerType.Human || p.type() == PlayerType.FakeHuman,
|
||||
p.type() === PlayerType.Human || p.type() === PlayerType.FakeHuman,
|
||||
)
|
||||
.forEach(
|
||||
(p) => (this.playerViewData[p.id()] = placeName(this.game, p)),
|
||||
);
|
||||
}
|
||||
|
||||
if (this.game.ticks() < 3 || this.game.ticks() % 30 == 0) {
|
||||
if (this.game.ticks() < 3 || this.game.ticks() % 30 === 0) {
|
||||
this.game.players().forEach((p) => {
|
||||
this.playerViewData[p.id()] = placeName(this.game, p);
|
||||
});
|
||||
|
||||
@@ -1,11 +1,51 @@
|
||||
export class PseudoRandom {
|
||||
// Internal state (two 32-bit integers)
|
||||
private state0: number;
|
||||
private state1: number;
|
||||
|
||||
// Keep these variables to maintain the exact same interface
|
||||
private m: number = 0x80000000; // 2**31
|
||||
private a: number = 1103515245;
|
||||
private c: number = 12345;
|
||||
private state: number;
|
||||
|
||||
constructor(seed: number) {
|
||||
// Initialize the XorShift state with seed
|
||||
this.state0 = seed | 0; // Force to 32-bit integer with bitwise OR
|
||||
this.state1 = 0x6e2d786c; // Fixed value as second seed (arbitrary prime)
|
||||
|
||||
// Ensure non-zero state
|
||||
if (this.state0 === 0) this.state0 = 1;
|
||||
|
||||
// Also set the LCG state variable to maintain interface
|
||||
this.state = seed % this.m;
|
||||
if (this.state < 0) this.state += this.m;
|
||||
|
||||
// Warm up the generator to improve initial distribution
|
||||
for (let i = 0; i < 20; i++) {
|
||||
this._nextIntInternal();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal function that implements XorShift algorithm
|
||||
* @returns A 32-bit integer
|
||||
*/
|
||||
private _nextIntInternal(): number {
|
||||
// Get current state
|
||||
let s1 = this.state0;
|
||||
const s0 = this.state1;
|
||||
|
||||
// Update state using XorShift algorithm (all operations are bitwise)
|
||||
this.state0 = s0;
|
||||
s1 ^= s1 << 23;
|
||||
s1 ^= s1 >>> 17;
|
||||
s1 ^= s0;
|
||||
s1 ^= s0 >>> 26;
|
||||
this.state1 = s1;
|
||||
|
||||
// Generate output (force 32-bit integer)
|
||||
return (this.state0 + this.state1) | 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -13,7 +53,14 @@ export class PseudoRandom {
|
||||
* @returns A number between 0 (inclusive) and 1 (exclusive).
|
||||
*/
|
||||
next(): number {
|
||||
this.state = (this.a * this.state + this.c) % this.m;
|
||||
// Get a 32-bit integer and convert to [0,1) range
|
||||
// Using >>> 0 to get unsigned interpretation (positive number)
|
||||
const int = this._nextIntInternal() >>> 0;
|
||||
|
||||
// Update the state variable to maintain compatibility with original interface
|
||||
this.state = int % this.m;
|
||||
|
||||
// Convert to [0,1) range - using division for same interface
|
||||
return this.state / this.m;
|
||||
}
|
||||
|
||||
@@ -31,29 +78,44 @@ export class PseudoRandom {
|
||||
return this.next() * (max - min) + min;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a random ID (8 characters, alphanumeric).
|
||||
*/
|
||||
nextID(): string {
|
||||
return this.nextInt(0, Math.pow(36, 8)) // 36^8 possibilities
|
||||
.toString(36) // Convert to base36 (0-9 and a-z)
|
||||
.padStart(8, "0"); // Ensure 8 chars by padding with zeros
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects a random element from an array.
|
||||
*/
|
||||
randElement<T>(arr: T[]): T {
|
||||
if (arr.length == 0) {
|
||||
if (arr.length === 0) {
|
||||
throw new Error("array must not be empty");
|
||||
}
|
||||
return arr[this.nextInt(0, arr.length)];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true with probability 1/odds.
|
||||
*/
|
||||
chance(odds: number): boolean {
|
||||
return this.nextInt(0, odds) == 0;
|
||||
return this.nextInt(0, odds) === 0;
|
||||
}
|
||||
|
||||
shuffleArray(array: any[]) {
|
||||
for (let i = array.length - 1; i >= 0; i--) {
|
||||
const j = Math.floor(this.nextInt(0, i + 1));
|
||||
[array[i], array[j]] = [array[j], array[i]];
|
||||
/**
|
||||
* Returns a shuffled copy of the array using Fisher-Yates algorithm.
|
||||
*/
|
||||
shuffleArray<T>(array: T[]): T[] {
|
||||
// Create a copy to avoid modifying the original array
|
||||
const arrayCopy = [...array];
|
||||
|
||||
for (let i = arrayCopy.length - 1; i >= 0; i--) {
|
||||
const j = this.nextInt(0, i + 1);
|
||||
[arrayCopy[i], arrayCopy[j]] = [arrayCopy[j], arrayCopy[i]];
|
||||
}
|
||||
|
||||
return array;
|
||||
return arrayCopy;
|
||||
}
|
||||
}
|
||||
|
||||
+71
-36
@@ -1,14 +1,16 @@
|
||||
import { z } from "zod";
|
||||
import quickChatData from "../../resources/QuickChat.json" with { type: "json" };
|
||||
import {
|
||||
AllPlayers,
|
||||
Difficulty,
|
||||
Duos,
|
||||
GameMapType,
|
||||
GameMode,
|
||||
GameType,
|
||||
PlayerType,
|
||||
Team,
|
||||
UnitType,
|
||||
} from "./game/Game";
|
||||
import { flattenedEmojiTable } from "./Util";
|
||||
|
||||
export type GameID = string;
|
||||
export type ClientID = string;
|
||||
@@ -28,6 +30,7 @@ export type Intent =
|
||||
| TargetTroopRatioIntent
|
||||
| BuildUnitIntent
|
||||
| EmbargoIntent
|
||||
| QuickChatIntent
|
||||
| MoveWarshipIntent;
|
||||
|
||||
export type AttackIntent = z.infer<typeof AttackIntentSchema>;
|
||||
@@ -49,6 +52,7 @@ export type TargetTroopRatioIntent = z.infer<
|
||||
>;
|
||||
export type BuildUnitIntent = z.infer<typeof BuildUnitIntentSchema>;
|
||||
export type MoveWarshipIntent = z.infer<typeof MoveWarshipIntentSchema>;
|
||||
export type QuickChatIntent = z.infer<typeof QuickChatIntentSchema>;
|
||||
|
||||
export type Turn = z.infer<typeof TurnSchema>;
|
||||
export type GameConfig = z.infer<typeof GameConfigSchema>;
|
||||
@@ -115,15 +119,17 @@ const GameConfigSchema = z.object({
|
||||
gameType: z.nativeEnum(GameType),
|
||||
gameMode: z.nativeEnum(GameMode),
|
||||
disableNPCs: z.boolean(),
|
||||
disableNukes: z.boolean(),
|
||||
bots: z.number().int().min(0).max(400),
|
||||
infiniteGold: z.boolean(),
|
||||
infiniteTroops: z.boolean(),
|
||||
instantBuild: z.boolean(),
|
||||
maxPlayers: z.number().optional(),
|
||||
numPlayerTeams: z.number().optional(),
|
||||
disabledUnits: z.array(z.nativeEnum(UnitType)).optional(),
|
||||
playerTeams: z.union([z.number().optional(), z.literal(Duos)]),
|
||||
});
|
||||
|
||||
export const TeamSchema = z.string();
|
||||
|
||||
const SafeString = z
|
||||
.string()
|
||||
.regex(
|
||||
@@ -131,14 +137,38 @@ const SafeString = z
|
||||
)
|
||||
.max(1000);
|
||||
|
||||
const EmojiSchema = z.string().refine(
|
||||
(val) => {
|
||||
return /\p{Emoji}/u.test(val);
|
||||
},
|
||||
{
|
||||
message: "Must contain at least one emoji character",
|
||||
},
|
||||
);
|
||||
const jwtRegex = /^[A-Za-z0-9-_]+\.[A-Za-z0-9-_]+\.[A-Za-z0-9-_]*$/;
|
||||
// Copied from zod, modified to remove their erroneous `typ` header requirement
|
||||
function isValidJWT(jwt: string, alg?: string): boolean {
|
||||
if (!jwtRegex.test(jwt)) return false;
|
||||
try {
|
||||
const [header] = jwt.split(".");
|
||||
// Convert base64url to base64
|
||||
const base64 = header
|
||||
.replace(/-/g, "+")
|
||||
.replace(/_/g, "/")
|
||||
.padEnd(header.length + ((4 - (header.length % 4)) % 4), "=");
|
||||
const decoded = JSON.parse(atob(base64));
|
||||
if (typeof decoded !== "object" || decoded === null) return false;
|
||||
if (!decoded.alg) return false;
|
||||
if (alg && decoded.alg !== alg) return false;
|
||||
return true;
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const PersistentIdSchema = z.string().uuid();
|
||||
const TokenSchema = z
|
||||
.string()
|
||||
.refine((v) => PersistentIdSchema.safeParse(v).success || isValidJWT(v), {
|
||||
message: "Token must be a valid UUID or JWT",
|
||||
});
|
||||
|
||||
const EmojiSchema = z
|
||||
.number()
|
||||
.nonnegative()
|
||||
.max(flattenedEmojiTable.length - 1);
|
||||
const ID = z
|
||||
.string()
|
||||
.regex(/^[a-zA-Z0-9]+$/)
|
||||
@@ -196,11 +226,11 @@ export const SpawnIntentSchema = BaseIntentSchema.extend({
|
||||
export const BoatAttackIntentSchema = BaseIntentSchema.extend({
|
||||
type: z.literal("boat"),
|
||||
targetID: ID.nullable(),
|
||||
troops: z.number().nullable(),
|
||||
troops: z.number(),
|
||||
dstX: z.number(),
|
||||
dstY: z.number(),
|
||||
srcX: z.number().nullable().optional(),
|
||||
srcY: z.number().nullable().optional(),
|
||||
srcX: z.number().nullable(),
|
||||
srcY: z.number().nullable(),
|
||||
});
|
||||
|
||||
export const AllianceRequestIntentSchema = BaseIntentSchema.extend({
|
||||
@@ -271,6 +301,19 @@ export const MoveWarshipIntentSchema = BaseIntentSchema.extend({
|
||||
tile: z.number(),
|
||||
});
|
||||
|
||||
export const QuickChatKeySchema = z.enum(
|
||||
Object.entries(quickChatData).flatMap(([category, entries]) =>
|
||||
entries.map((entry) => `${category}.${entry.key}`),
|
||||
) as [string, ...string[]],
|
||||
);
|
||||
|
||||
export const QuickChatIntentSchema = BaseIntentSchema.extend({
|
||||
type: z.literal("quick_chat"),
|
||||
recipient: ID,
|
||||
quickChatKey: QuickChatKeySchema,
|
||||
variables: z.record(SafeString).optional(),
|
||||
});
|
||||
|
||||
const IntentSchema = z.union([
|
||||
AttackIntentSchema,
|
||||
CancelAttackIntentSchema,
|
||||
@@ -287,11 +330,11 @@ const IntentSchema = z.union([
|
||||
BuildUnitIntentSchema,
|
||||
EmbargoIntentSchema,
|
||||
MoveWarshipIntentSchema,
|
||||
QuickChatIntentSchema,
|
||||
]);
|
||||
|
||||
export const TurnSchema = z.object({
|
||||
turnNumber: z.number(),
|
||||
gameID: ID,
|
||||
intents: z.array(IntentSchema),
|
||||
// The hash of the game state at the end of the turn.
|
||||
hash: z.number().nullable().optional(),
|
||||
@@ -357,48 +400,43 @@ export const ServerMessageSchema = z.union([
|
||||
|
||||
// Client
|
||||
|
||||
const ClientBaseMessageSchema = z.object({
|
||||
type: z.enum(["winner", "join", "intent", "ping", "log", "hash"]),
|
||||
clientID: ID,
|
||||
persistentID: SafeString.nullable(), // WARNING: persistent id is private.
|
||||
gameID: ID,
|
||||
});
|
||||
|
||||
export const ClientSendWinnerSchema = ClientBaseMessageSchema.extend({
|
||||
export const ClientSendWinnerSchema = z.object({
|
||||
type: z.literal("winner"),
|
||||
winner: ID.or(z.nativeEnum(Team)).nullable(),
|
||||
winner: z.union([ID, TeamSchema]).nullable(),
|
||||
allPlayersStats: AllPlayersStatsSchema,
|
||||
winnerType: z.enum(["player", "team"]),
|
||||
});
|
||||
|
||||
export const ClientHashSchema = ClientBaseMessageSchema.extend({
|
||||
export const ClientHashSchema = z.object({
|
||||
type: z.literal("hash"),
|
||||
hash: z.number(),
|
||||
turnNumber: z.number(),
|
||||
});
|
||||
|
||||
export const ClientLogMessageSchema = ClientBaseMessageSchema.extend({
|
||||
export const ClientLogMessageSchema = z.object({
|
||||
type: z.literal("log"),
|
||||
severity: z.nativeEnum(LogSeverity),
|
||||
log: ID,
|
||||
persistentID: SafeString,
|
||||
});
|
||||
|
||||
export const ClientPingMessageSchema = ClientBaseMessageSchema.extend({
|
||||
export const ClientPingMessageSchema = z.object({
|
||||
type: z.literal("ping"),
|
||||
});
|
||||
|
||||
export const ClientIntentMessageSchema = ClientBaseMessageSchema.extend({
|
||||
export const ClientIntentMessageSchema = z.object({
|
||||
type: z.literal("intent"),
|
||||
intent: IntentSchema,
|
||||
});
|
||||
|
||||
// WARNING: never send this message to clients.
|
||||
export const ClientJoinMessageSchema = ClientBaseMessageSchema.extend({
|
||||
export const ClientJoinMessageSchema = z.object({
|
||||
type: z.literal("join"),
|
||||
clientID: ID,
|
||||
token: TokenSchema, // WARNING: PII
|
||||
gameID: ID,
|
||||
lastTurn: z.number(), // The last turn the client saw.
|
||||
username: SafeString,
|
||||
flag: SafeString.nullable().optional(),
|
||||
flag: SafeString.nullable(),
|
||||
pattern: SafeString.nullable().optional(),
|
||||
});
|
||||
|
||||
@@ -415,7 +453,7 @@ export const PlayerRecordSchema = z.object({
|
||||
clientID: ID,
|
||||
username: SafeString,
|
||||
ip: SafeString.nullable(), // WARNING: PII
|
||||
persistentID: SafeString, // WARNING: PII
|
||||
persistentID: PersistentIdSchema, // WARNING: PII
|
||||
});
|
||||
|
||||
export const GameRecordSchema = z.object({
|
||||
@@ -428,10 +466,7 @@ export const GameRecordSchema = z.object({
|
||||
date: SafeString,
|
||||
num_turns: z.number(),
|
||||
turns: z.array(TurnSchema),
|
||||
winner: z
|
||||
.union([ID, z.nativeEnum(Team)])
|
||||
.nullable()
|
||||
.optional(),
|
||||
winner: z.union([ID, SafeString]).nullable().optional(),
|
||||
winnerType: z.enum(["player", "team"]).nullable().optional(),
|
||||
allPlayersStats: z.record(ID, PlayerStatsSchema),
|
||||
version: z.enum(["v0.0.1"]),
|
||||
|
||||
+26
-13
@@ -199,21 +199,26 @@ export function createGameRecord(
|
||||
const record: GameRecord = {
|
||||
id: id,
|
||||
gameStartInfo: gameStart,
|
||||
players,
|
||||
startTimestampMS: start,
|
||||
endTimestampMS: end,
|
||||
durationSeconds: Math.floor((end - start) / 1000),
|
||||
date: new Date().toISOString().split("T")[0],
|
||||
num_turns: 0,
|
||||
turns: [],
|
||||
allPlayersStats,
|
||||
version: "v0.0.1",
|
||||
winner,
|
||||
winnerType,
|
||||
};
|
||||
|
||||
for (const turn of turns) {
|
||||
if (turn.intents.length != 0 || turn.hash != undefined) {
|
||||
if (turn.intents.length !== 0 || turn.hash !== undefined) {
|
||||
record.turns.push(turn);
|
||||
for (const intent of turn.intents) {
|
||||
if (intent.type == "spawn") {
|
||||
if (intent.type === "spawn") {
|
||||
for (const playerRecord of players) {
|
||||
if (playerRecord.clientID == intent.clientID) {
|
||||
if (playerRecord.clientID === intent.clientID) {
|
||||
playerRecord.username = intent.name;
|
||||
}
|
||||
}
|
||||
@@ -221,24 +226,17 @@ export function createGameRecord(
|
||||
}
|
||||
}
|
||||
}
|
||||
record.players = players;
|
||||
record.durationSeconds = Math.floor(
|
||||
(record.endTimestampMS - record.startTimestampMS) / 1000,
|
||||
);
|
||||
record.num_turns = turns.length;
|
||||
record.winner = winner;
|
||||
record.winnerType = winnerType;
|
||||
return record;
|
||||
}
|
||||
|
||||
export function decompressGameRecord(gameRecord: GameRecord) {
|
||||
const turns = [];
|
||||
const turns: Turn[] = [];
|
||||
let lastTurnNum = -1;
|
||||
for (const turn of gameRecord.turns) {
|
||||
while (lastTurnNum < turn.turnNumber - 1) {
|
||||
lastTurnNum++;
|
||||
turns.push({
|
||||
gameID: gameRecord.id,
|
||||
turnNumber: lastTurnNum,
|
||||
intents: [],
|
||||
});
|
||||
@@ -249,7 +247,6 @@ export function decompressGameRecord(gameRecord: GameRecord) {
|
||||
const turnLength = turns.length;
|
||||
for (let i = turnLength; i < gameRecord.num_turns; i++) {
|
||||
turns.push({
|
||||
gameID: gameRecord.id,
|
||||
turnNumber: i,
|
||||
intents: [],
|
||||
});
|
||||
@@ -296,7 +293,7 @@ export function createRandomName(
|
||||
name: string,
|
||||
playerType: string,
|
||||
): string | null {
|
||||
let randomName = null;
|
||||
let randomName: string | null = null;
|
||||
if (playerType === "HUMAN") {
|
||||
const hash = simpleHash(name);
|
||||
const prefixIndex = hash % BOT_NAME_PREFIXES.length;
|
||||
@@ -307,3 +304,19 @@ export function createRandomName(
|
||||
}
|
||||
return randomName;
|
||||
}
|
||||
|
||||
export const emojiTable: string[][] = [
|
||||
["😀", "😊", "🥰", "😇", "😎"],
|
||||
["😞", "🥺", "😭", "😱", "😡"],
|
||||
["😈", "🤡", "🖕", "🥱", "🤦♂️"],
|
||||
["👋", "👏", "🤌", "💪", "🫡"],
|
||||
["👍", "👎", "❓", "🐔", "🐀"],
|
||||
["🤝", "🆘", "🕊️", "🏳️", "⏳"],
|
||||
["🔥", "💥", "💀", "☢️", "⚠️"],
|
||||
["↖️", "⬆️", "↗️", "👑", "🥇"],
|
||||
["⬅️", "🎯", "➡️", "🥈", "🥉"],
|
||||
["↙️", "⬇️", "↘️", "❤️", "💔"],
|
||||
["💰", "⚓", "⛵", "🏡", "🛡️"],
|
||||
];
|
||||
// 2d to 1d array
|
||||
export const flattenedEmojiTable: string[] = emojiTable.flat();
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
import { Colord } from "colord";
|
||||
import { JWK } from "jose";
|
||||
import { GameConfig, GameID } from "../Schemas";
|
||||
import {
|
||||
Difficulty,
|
||||
Duos,
|
||||
Game,
|
||||
GameMapType,
|
||||
GameMode,
|
||||
Gold,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
@@ -26,8 +29,7 @@ export enum GameEnv {
|
||||
export interface ServerConfig {
|
||||
turnIntervalMs(): number;
|
||||
gameCreationRate(): number;
|
||||
lobbyMaxPlayers(map: GameMapType): number;
|
||||
discordRedirectURI(): string;
|
||||
lobbyMaxPlayers(map: GameMapType, mode: GameMode): number;
|
||||
numWorkers(): number;
|
||||
workerIndex(gameID: GameID): number;
|
||||
workerPath(gameID: GameID): string;
|
||||
@@ -43,6 +45,13 @@ export interface ServerConfig {
|
||||
r2Endpoint(): string;
|
||||
r2AccessKey(): string;
|
||||
r2SecretKey(): string;
|
||||
otelEndpoint(): string;
|
||||
otelUsername(): string;
|
||||
otelPassword(): string;
|
||||
otelEnabled(): boolean;
|
||||
jwtAudience(): string;
|
||||
jwtIssuer(): string;
|
||||
jwkPublicKey(): Promise<JWK>;
|
||||
}
|
||||
|
||||
export interface NukeMagnitude {
|
||||
@@ -60,14 +69,14 @@ export interface Config {
|
||||
percentageTilesOwnedToWin(): number;
|
||||
numBots(): number;
|
||||
spawnNPCs(): boolean;
|
||||
disableNukes(): boolean;
|
||||
isUnitDisabled(unitType: UnitType): boolean;
|
||||
bots(): number;
|
||||
infiniteGold(): boolean;
|
||||
infiniteTroops(): boolean;
|
||||
instantBuild(): boolean;
|
||||
numSpawnPhaseTurns(): number;
|
||||
userSettings(): UserSettings;
|
||||
numPlayerTeams(): number;
|
||||
playerTeams(): number | typeof Duos;
|
||||
|
||||
startManpower(playerInfo: PlayerInfo): number;
|
||||
populationIncreaseRate(player: Player | PlayerView): number;
|
||||
@@ -102,6 +111,7 @@ export interface Config {
|
||||
boatMaxNumber(): number;
|
||||
allianceDuration(): Tick;
|
||||
allianceRequestCooldown(): Tick;
|
||||
temporaryEmbargoDuration(): Tick;
|
||||
targetDuration(): Tick;
|
||||
targetCooldown(): Tick;
|
||||
emojiMessageCooldown(): Tick;
|
||||
@@ -130,6 +140,7 @@ export interface Config {
|
||||
defaultNukeSpeed(): number;
|
||||
nukeDeathFactor(humans: number, tilesOwned: number): number;
|
||||
structureMinDist(): number;
|
||||
isReplay(): boolean;
|
||||
}
|
||||
|
||||
export interface Theme {
|
||||
@@ -137,9 +148,8 @@ export interface Theme {
|
||||
territoryColor(playerInfo: PlayerView): Colord;
|
||||
specialBuildingColor(playerInfo: PlayerView): Colord;
|
||||
borderColor(playerInfo: PlayerView): Colord;
|
||||
defendedBorderColor(playerInfo: PlayerView): Colord;
|
||||
defendedBorderColors(playerInfo: PlayerView): { light: Colord; dark: Colord };
|
||||
focusedBorderColor(): Colord;
|
||||
focusedDefendedBorderColor(): Colord;
|
||||
terrainColor(gm: GameMap, tile: TileRef): Colord;
|
||||
backgroundColor(): Colord;
|
||||
falloutColor(): Colord;
|
||||
|
||||
@@ -7,20 +7,21 @@ import { DevConfig, DevServerConfig } from "./DevConfig";
|
||||
import { preprodConfig } from "./PreprodConfig";
|
||||
import { prodConfig } from "./ProdConfig";
|
||||
|
||||
export let cachedSC: ServerConfig = null;
|
||||
export let cachedSC: ServerConfig | null = null;
|
||||
|
||||
export async function getConfig(
|
||||
gameConfig: GameConfig,
|
||||
userSettings: UserSettings | null = null,
|
||||
userSettings: UserSettings | null,
|
||||
isReplay: boolean = false,
|
||||
): Promise<Config> {
|
||||
const sc = await getServerConfigFromClient();
|
||||
switch (sc.env()) {
|
||||
case GameEnv.Dev:
|
||||
return new DevConfig(sc, gameConfig, userSettings);
|
||||
return new DevConfig(sc, gameConfig, userSettings, isReplay);
|
||||
case GameEnv.Preprod:
|
||||
case GameEnv.Prod:
|
||||
consolex.log("using prod config");
|
||||
return new DefaultConfig(sc, gameConfig, userSettings);
|
||||
return new DefaultConfig(sc, gameConfig, userSettings, isReplay);
|
||||
default:
|
||||
throw Error(`unsupported server configuration: ${process.env.GAME_ENV}`);
|
||||
}
|
||||
@@ -44,7 +45,7 @@ export async function getServerConfigFromClient(): Promise<ServerConfig> {
|
||||
return cachedSC;
|
||||
}
|
||||
export function getServerConfigFromServer(): ServerConfig {
|
||||
const gameEnv = process.env.GAME_ENV;
|
||||
const gameEnv = process.env.GAME_ENV ?? "dev";
|
||||
return getServerConfig(gameEnv);
|
||||
}
|
||||
export function getServerConfig(gameEnv: string) {
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
import { JWK } from "jose";
|
||||
import { z } from "zod";
|
||||
import {
|
||||
Difficulty,
|
||||
Duos,
|
||||
Game,
|
||||
GameMapType,
|
||||
GameMode,
|
||||
@@ -23,94 +26,149 @@ import { Config, GameEnv, NukeMagnitude, ServerConfig, Theme } from "./Config";
|
||||
import { pastelTheme } from "./PastelTheme";
|
||||
import { pastelThemeDark } from "./PastelThemeDark";
|
||||
|
||||
const JwksSchema = z.object({
|
||||
keys: z
|
||||
.object({
|
||||
alg: z.literal("EdDSA"),
|
||||
crv: z.literal("Ed25519"),
|
||||
kty: z.literal("OKP"),
|
||||
x: z.string(),
|
||||
})
|
||||
.array()
|
||||
.min(1),
|
||||
});
|
||||
|
||||
export abstract class DefaultServerConfig implements ServerConfig {
|
||||
private publicKey: JWK;
|
||||
abstract jwtAudience(): string;
|
||||
jwtIssuer(): string {
|
||||
const audience = this.jwtAudience();
|
||||
return audience === "localhost"
|
||||
? "http://localhost:8787"
|
||||
: `https://api.${audience}`;
|
||||
}
|
||||
async jwkPublicKey(): Promise<JWK> {
|
||||
if (this.publicKey) return this.publicKey;
|
||||
const jwksUrl = this.jwtIssuer() + "/.well-known/jwks.json";
|
||||
console.log(`Fetching JWKS from ${jwksUrl}`);
|
||||
const response = await fetch(jwksUrl);
|
||||
const jwks = JwksSchema.parse(await response.json());
|
||||
this.publicKey = jwks.keys[0];
|
||||
return this.publicKey;
|
||||
}
|
||||
otelEnabled(): boolean {
|
||||
return Boolean(
|
||||
this.otelEndpoint() && this.otelUsername() && this.otelPassword(),
|
||||
);
|
||||
}
|
||||
otelEndpoint(): string {
|
||||
return process.env.OTEL_ENDPOINT ?? "undefined";
|
||||
}
|
||||
otelUsername(): string {
|
||||
return process.env.OTEL_USERNAME ?? "undefined";
|
||||
}
|
||||
otelPassword(): string {
|
||||
return process.env.OTEL_PASSWORD ?? "undefined";
|
||||
}
|
||||
region(): string {
|
||||
if (this.env() == GameEnv.Dev) {
|
||||
if (this.env() === GameEnv.Dev) {
|
||||
return "dev";
|
||||
}
|
||||
return process.env.REGION;
|
||||
return process.env.REGION ?? "undefined";
|
||||
}
|
||||
gitCommit(): string {
|
||||
return process.env.GIT_COMMIT;
|
||||
return process.env.GIT_COMMIT ?? "undefined";
|
||||
}
|
||||
r2Endpoint(): string {
|
||||
return `https://${process.env.CF_ACCOUNT_ID}.r2.cloudflarestorage.com`;
|
||||
}
|
||||
r2AccessKey(): string {
|
||||
return process.env.R2_ACCESS_KEY;
|
||||
return process.env.R2_ACCESS_KEY ?? "undefined";
|
||||
}
|
||||
r2SecretKey(): string {
|
||||
return process.env.R2_SECRET_KEY;
|
||||
return process.env.R2_SECRET_KEY ?? "undefined";
|
||||
}
|
||||
abstract r2Bucket(): string;
|
||||
|
||||
r2Bucket(): string {
|
||||
return process.env.R2_BUCKET ?? "undefined";
|
||||
}
|
||||
|
||||
adminHeader(): string {
|
||||
return "x-admin-key";
|
||||
}
|
||||
adminToken(): string {
|
||||
return process.env.ADMIN_TOKEN;
|
||||
return process.env.ADMIN_TOKEN ?? "undefined";
|
||||
}
|
||||
abstract numWorkers(): number;
|
||||
abstract env(): GameEnv;
|
||||
abstract discordRedirectURI(): string;
|
||||
turnIntervalMs(): number {
|
||||
return 100;
|
||||
}
|
||||
gameCreationRate(): number {
|
||||
return 60 * 1000;
|
||||
}
|
||||
lobbyMaxPlayers(map: GameMapType): number {
|
||||
// Maps with ~4 mil pixels
|
||||
if (
|
||||
[
|
||||
GameMapType.GatewayToTheAtlantic,
|
||||
GameMapType.SouthAmerica,
|
||||
GameMapType.NorthAmerica,
|
||||
GameMapType.Africa,
|
||||
GameMapType.Europe,
|
||||
].includes(map)
|
||||
) {
|
||||
return Math.random() < 0.2 ? 100 : 50;
|
||||
}
|
||||
// Maps with ~2.5 - ~3.5 mil pixels
|
||||
if (
|
||||
[
|
||||
GameMapType.Australia,
|
||||
GameMapType.Iceland,
|
||||
GameMapType.Britannia,
|
||||
GameMapType.Asia,
|
||||
].includes(map)
|
||||
) {
|
||||
return Math.random() < 0.3 ? 50 : 25;
|
||||
}
|
||||
// Maps with ~2 mil pixels
|
||||
if (
|
||||
[
|
||||
GameMapType.Mena,
|
||||
GameMapType.Mars,
|
||||
GameMapType.Oceania,
|
||||
GameMapType.Japan, // Japan at this level because its 2/3 water
|
||||
GameMapType.FaroeIslands,
|
||||
].includes(map)
|
||||
) {
|
||||
return Math.random() < 0.3 ? 50 : 25;
|
||||
}
|
||||
// Maps smaller than ~2 mil pixels
|
||||
if (
|
||||
[
|
||||
GameMapType.BetweenTwoSeas,
|
||||
GameMapType.BlackSea,
|
||||
GameMapType.Pangaea,
|
||||
].includes(map)
|
||||
) {
|
||||
return Math.random() < 0.5 ? 30 : 15;
|
||||
}
|
||||
// world belongs with the ~2 mils, but these amounts never made sense so I assume the insanity is intended.
|
||||
if (map == GameMapType.World) {
|
||||
return Math.random() < 0.2 ? 150 : 50;
|
||||
}
|
||||
// default return for non specified map
|
||||
return Math.random() < 0.2 ? 50 : 20;
|
||||
|
||||
lobbyMaxPlayers(map: GameMapType, mode: GameMode): number {
|
||||
const numPlayers = () => {
|
||||
// Maps with ~4 mil pixels
|
||||
if (
|
||||
[
|
||||
GameMapType.GatewayToTheAtlantic,
|
||||
GameMapType.SouthAmerica,
|
||||
GameMapType.NorthAmerica,
|
||||
GameMapType.Africa,
|
||||
GameMapType.Europe,
|
||||
].includes(map)
|
||||
) {
|
||||
return Math.random() < 0.2 ? 100 : 50;
|
||||
}
|
||||
// Maps with ~2.5 - ~3.5 mil pixels
|
||||
if (
|
||||
[
|
||||
GameMapType.Australia,
|
||||
GameMapType.Iceland,
|
||||
GameMapType.Britannia,
|
||||
GameMapType.Asia,
|
||||
GameMapType.FalklandIslands,
|
||||
GameMapType.Baikal,
|
||||
].includes(map)
|
||||
) {
|
||||
return Math.random() < 0.3 ? 50 : 25;
|
||||
}
|
||||
// Maps with ~2 mil pixels
|
||||
if (
|
||||
[
|
||||
GameMapType.Mena,
|
||||
GameMapType.Mars,
|
||||
GameMapType.Oceania,
|
||||
GameMapType.Japan, // Japan at this level because its 2/3 water
|
||||
GameMapType.FaroeIslands,
|
||||
GameMapType.DeglaciatedAntarctica,
|
||||
GameMapType.EuropeClassic,
|
||||
].includes(map)
|
||||
) {
|
||||
return Math.random() < 0.3 ? 50 : 25;
|
||||
}
|
||||
// Maps smaller than ~2 mil pixels
|
||||
if (
|
||||
[
|
||||
GameMapType.BetweenTwoSeas,
|
||||
GameMapType.BlackSea,
|
||||
GameMapType.Pangaea,
|
||||
].includes(map)
|
||||
) {
|
||||
return Math.random() < 0.5 ? 30 : 15;
|
||||
}
|
||||
// world belongs with the ~2 mils, but these amounts never made sense so I assume the insanity is intended.
|
||||
if (map === GameMapType.World) {
|
||||
return Math.random() < 0.2 ? 150 : 50;
|
||||
}
|
||||
// default return for non specified map
|
||||
return Math.random() < 0.2 ? 50 : 20;
|
||||
};
|
||||
return Math.min(150, numPlayers() * (mode === GameMode.Team ? 2 : 1));
|
||||
}
|
||||
|
||||
workerIndex(gameID: GameID): number {
|
||||
return simpleHash(gameID) % this.numWorkers();
|
||||
}
|
||||
@@ -129,8 +187,12 @@ export class DefaultConfig implements Config {
|
||||
constructor(
|
||||
private _serverConfig: ServerConfig,
|
||||
private _gameConfig: GameConfig,
|
||||
private _userSettings: UserSettings,
|
||||
private _userSettings: UserSettings | null,
|
||||
private _isReplay: boolean,
|
||||
) {}
|
||||
isReplay(): boolean {
|
||||
return this._isReplay;
|
||||
}
|
||||
|
||||
samHittingChance(): number {
|
||||
return 0.8;
|
||||
@@ -144,7 +206,7 @@ export class DefaultConfig implements Config {
|
||||
return 0.5;
|
||||
}
|
||||
traitorDuration(): number {
|
||||
return 15 * 10; // 15 seconds
|
||||
return 30 * 10; // 30 seconds
|
||||
}
|
||||
spawnImmunityDuration(): Tick {
|
||||
return 5 * 10;
|
||||
@@ -158,7 +220,10 @@ export class DefaultConfig implements Config {
|
||||
return this._serverConfig;
|
||||
}
|
||||
|
||||
userSettings(): UserSettings | null {
|
||||
userSettings(): UserSettings {
|
||||
if (this._userSettings === null) {
|
||||
throw new Error("userSettings is null");
|
||||
}
|
||||
return this._userSettings;
|
||||
}
|
||||
|
||||
@@ -197,15 +262,18 @@ export class DefaultConfig implements Config {
|
||||
defensePostDefenseBonus(): number {
|
||||
return 5;
|
||||
}
|
||||
numPlayerTeams(): number {
|
||||
return this._gameConfig.numPlayerTeams ?? 0;
|
||||
playerTeams(): number | typeof Duos {
|
||||
return this._gameConfig.playerTeams ?? 0;
|
||||
}
|
||||
|
||||
spawnNPCs(): boolean {
|
||||
return !this._gameConfig.disableNPCs;
|
||||
}
|
||||
disableNukes(): boolean {
|
||||
return this._gameConfig.disableNukes;
|
||||
|
||||
isUnitDisabled(unitType: UnitType): boolean {
|
||||
return this._gameConfig.disabledUnits?.includes(unitType) ?? false;
|
||||
}
|
||||
|
||||
bots(): number {
|
||||
return this._gameConfig.bots;
|
||||
}
|
||||
@@ -222,12 +290,7 @@ export class DefaultConfig implements Config {
|
||||
return 10000 + 150 * Math.pow(dist, 1.1);
|
||||
}
|
||||
tradeShipSpawnRate(numberOfPorts: number): number {
|
||||
if (numberOfPorts <= 3) return 18;
|
||||
if (numberOfPorts <= 5) return 25;
|
||||
if (numberOfPorts <= 8) return 35;
|
||||
if (numberOfPorts <= 10) return 40;
|
||||
if (numberOfPorts <= 12) return 45;
|
||||
return 50;
|
||||
return Math.round(10 * Math.pow(numberOfPorts, 0.6));
|
||||
}
|
||||
|
||||
unitInfo(type: UnitType): UnitInfo {
|
||||
@@ -240,7 +303,7 @@ export class DefaultConfig implements Config {
|
||||
case UnitType.Warship:
|
||||
return {
|
||||
cost: (p: Player) =>
|
||||
p.type() == PlayerType.Human && this.infiniteGold()
|
||||
p.type() === PlayerType.Human && this.infiniteGold()
|
||||
? 0
|
||||
: Math.min(
|
||||
1_000_000,
|
||||
@@ -264,7 +327,7 @@ export class DefaultConfig implements Config {
|
||||
case UnitType.Port:
|
||||
return {
|
||||
cost: (p: Player) =>
|
||||
p.type() == PlayerType.Human && this.infiniteGold()
|
||||
p.type() === PlayerType.Human && this.infiniteGold()
|
||||
? 0
|
||||
: Math.min(
|
||||
1_000_000,
|
||||
@@ -279,19 +342,21 @@ export class DefaultConfig implements Config {
|
||||
case UnitType.AtomBomb:
|
||||
return {
|
||||
cost: (p: Player) =>
|
||||
p.type() == PlayerType.Human && this.infiniteGold() ? 0 : 750_000,
|
||||
p.type() === PlayerType.Human && this.infiniteGold() ? 0 : 750_000,
|
||||
territoryBound: false,
|
||||
};
|
||||
case UnitType.HydrogenBomb:
|
||||
return {
|
||||
cost: (p: Player) =>
|
||||
p.type() == PlayerType.Human && this.infiniteGold() ? 0 : 5_000_000,
|
||||
p.type() === PlayerType.Human && this.infiniteGold()
|
||||
? 0
|
||||
: 5_000_000,
|
||||
territoryBound: false,
|
||||
};
|
||||
case UnitType.MIRV:
|
||||
return {
|
||||
cost: (p: Player) =>
|
||||
p.type() == PlayerType.Human && this.infiniteGold()
|
||||
p.type() === PlayerType.Human && this.infiniteGold()
|
||||
? 0
|
||||
: 25_000_000,
|
||||
territoryBound: false,
|
||||
@@ -309,14 +374,16 @@ export class DefaultConfig implements Config {
|
||||
case UnitType.MissileSilo:
|
||||
return {
|
||||
cost: (p: Player) =>
|
||||
p.type() == PlayerType.Human && this.infiniteGold() ? 0 : 1_000_000,
|
||||
p.type() === PlayerType.Human && this.infiniteGold()
|
||||
? 0
|
||||
: 1_000_000,
|
||||
territoryBound: true,
|
||||
constructionDuration: this.instantBuild() ? 0 : 10 * 10,
|
||||
};
|
||||
case UnitType.DefensePost:
|
||||
return {
|
||||
cost: (p: Player) =>
|
||||
p.type() == PlayerType.Human && this.infiniteGold()
|
||||
p.type() === PlayerType.Human && this.infiniteGold()
|
||||
? 0
|
||||
: Math.min(
|
||||
250_000,
|
||||
@@ -330,7 +397,7 @@ export class DefaultConfig implements Config {
|
||||
case UnitType.SAMLauncher:
|
||||
return {
|
||||
cost: (p: Player) =>
|
||||
p.type() == PlayerType.Human && this.infiniteGold()
|
||||
p.type() === PlayerType.Human && this.infiniteGold()
|
||||
? 0
|
||||
: Math.min(
|
||||
3_000_000,
|
||||
@@ -344,7 +411,7 @@ export class DefaultConfig implements Config {
|
||||
case UnitType.City:
|
||||
return {
|
||||
cost: (p: Player) =>
|
||||
p.type() == PlayerType.Human && this.infiniteGold()
|
||||
p.type() === PlayerType.Human && this.infiniteGold()
|
||||
? 0
|
||||
: Math.min(
|
||||
1_000_000,
|
||||
@@ -389,23 +456,27 @@ export class DefaultConfig implements Config {
|
||||
allianceDuration(): Tick {
|
||||
return 600 * 10; // 10 minutes.
|
||||
}
|
||||
temporaryEmbargoDuration(): Tick {
|
||||
return 300 * 10; // 5 minutes.
|
||||
}
|
||||
|
||||
percentageTilesOwnedToWin(): number {
|
||||
if (this._gameConfig.gameMode == GameMode.Team) {
|
||||
if (this._gameConfig.gameMode === GameMode.Team) {
|
||||
return 95;
|
||||
}
|
||||
return 80;
|
||||
}
|
||||
boatMaxNumber(): number {
|
||||
return 9;
|
||||
return 3;
|
||||
}
|
||||
numSpawnPhaseTurns(): number {
|
||||
return this._gameConfig.gameType == GameType.Singleplayer ? 100 : 300;
|
||||
return this._gameConfig.gameType === GameType.Singleplayer ? 100 : 300;
|
||||
}
|
||||
numBots(): number {
|
||||
return this.bots();
|
||||
}
|
||||
theme(): Theme {
|
||||
return this.userSettings().darkMode() ? pastelThemeDark : pastelTheme;
|
||||
return this.userSettings()?.darkMode() ? pastelThemeDark : pastelTheme;
|
||||
}
|
||||
|
||||
attackLogic(
|
||||
@@ -444,7 +515,7 @@ export class DefaultConfig implements Config {
|
||||
gm.config().defensePostRange(),
|
||||
UnitType.DefensePost,
|
||||
)) {
|
||||
if (dp.unit.owner() == defender) {
|
||||
if (dp.unit.owner() === defender) {
|
||||
mag *= this.defensePostDefenseBonus();
|
||||
speed *= this.defensePostDefenseBonus();
|
||||
break;
|
||||
@@ -460,14 +531,14 @@ export class DefaultConfig implements Config {
|
||||
|
||||
if (attacker.isPlayer() && defender.isPlayer()) {
|
||||
if (
|
||||
attacker.type() == PlayerType.Human &&
|
||||
defender.type() == PlayerType.Bot
|
||||
attacker.type() === PlayerType.Human &&
|
||||
defender.type() === PlayerType.Bot
|
||||
) {
|
||||
mag *= 0.8;
|
||||
}
|
||||
if (
|
||||
attacker.type() == PlayerType.FakeHuman &&
|
||||
defender.type() == PlayerType.Bot
|
||||
attacker.type() === PlayerType.FakeHuman &&
|
||||
defender.type() === PlayerType.Bot
|
||||
) {
|
||||
mag *= 0.8;
|
||||
}
|
||||
@@ -484,30 +555,23 @@ export class DefaultConfig implements Config {
|
||||
}
|
||||
|
||||
if (defender.isPlayer()) {
|
||||
const ratio = within(
|
||||
Math.pow(defender.troops() / attackTroops, 0.4),
|
||||
0.1,
|
||||
10,
|
||||
);
|
||||
const speedRatio = within(
|
||||
defender.troops() / (5 * attackTroops),
|
||||
0.1,
|
||||
10,
|
||||
);
|
||||
|
||||
return {
|
||||
attackerTroopLoss:
|
||||
ratio *
|
||||
within(defender.troops() / attackTroops, 0.6, 2) *
|
||||
mag *
|
||||
0.8 *
|
||||
largeLossModifier *
|
||||
(defender.isTraitor() ? this.traitorDefenseDebuff() : 1),
|
||||
defenderTroopLoss: defender.population() / defender.numTilesOwned(),
|
||||
tilesPerTickUsed: Math.floor(speedRatio * speed * largeSpeedMalus),
|
||||
defenderTroopLoss: defender.troops() / defender.numTilesOwned(),
|
||||
tilesPerTickUsed:
|
||||
within(defender.troops() / (5 * attackTroops), 0.2, 1.5) *
|
||||
speed *
|
||||
largeSpeedMalus,
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
attackerTroopLoss:
|
||||
attacker.type() == PlayerType.Bot ? mag / 10 : mag / 5,
|
||||
attacker.type() === PlayerType.Bot ? mag / 10 : mag / 5,
|
||||
defenderTroopLoss: 0,
|
||||
tilesPerTickUsed: within(
|
||||
(2000 * Math.max(10, speed)) / attackTroops,
|
||||
@@ -552,7 +616,7 @@ export class DefaultConfig implements Config {
|
||||
}
|
||||
|
||||
attackAmount(attacker: Player, defender: Player | TerraNullius) {
|
||||
if (attacker.type() == PlayerType.Bot) {
|
||||
if (attacker.type() === PlayerType.Bot) {
|
||||
return attacker.troops() / 20;
|
||||
} else {
|
||||
return attacker.troops() / 5;
|
||||
@@ -560,10 +624,10 @@ export class DefaultConfig implements Config {
|
||||
}
|
||||
|
||||
startManpower(playerInfo: PlayerInfo): number {
|
||||
if (playerInfo.playerType == PlayerType.Bot) {
|
||||
if (playerInfo.playerType === PlayerType.Bot) {
|
||||
return 10_000;
|
||||
}
|
||||
if (playerInfo.playerType == PlayerType.FakeHuman) {
|
||||
if (playerInfo.playerType === PlayerType.FakeHuman) {
|
||||
switch (this._gameConfig.difficulty) {
|
||||
case Difficulty.Easy:
|
||||
return 2_500 * (playerInfo?.nation?.strength ?? 1);
|
||||
@@ -580,16 +644,16 @@ export class DefaultConfig implements Config {
|
||||
|
||||
maxPopulation(player: Player | PlayerView): number {
|
||||
const maxPop =
|
||||
player.type() == PlayerType.Human && this.infiniteTroops()
|
||||
player.type() === PlayerType.Human && this.infiniteTroops()
|
||||
? 1_000_000_000
|
||||
: 2 * (Math.pow(player.numTilesOwned(), 0.6) * 1000 + 50000) +
|
||||
player.units(UnitType.City).length * this.cityPopulationIncrease();
|
||||
|
||||
if (player.type() == PlayerType.Bot) {
|
||||
if (player.type() === PlayerType.Bot) {
|
||||
return maxPop / 2;
|
||||
}
|
||||
|
||||
if (player.type() == PlayerType.Human) {
|
||||
if (player.type() === PlayerType.Human) {
|
||||
return maxPop;
|
||||
}
|
||||
|
||||
@@ -613,11 +677,11 @@ export class DefaultConfig implements Config {
|
||||
const ratio = 1 - player.population() / max;
|
||||
toAdd *= ratio;
|
||||
|
||||
if (player.type() == PlayerType.Bot) {
|
||||
if (player.type() === PlayerType.Bot) {
|
||||
toAdd *= 0.7;
|
||||
}
|
||||
|
||||
if (player.type() == PlayerType.FakeHuman) {
|
||||
if (player.type() === PlayerType.FakeHuman) {
|
||||
switch (this._gameConfig.difficulty) {
|
||||
case Difficulty.Easy:
|
||||
toAdd *= 0.9;
|
||||
@@ -638,8 +702,7 @@ export class DefaultConfig implements Config {
|
||||
}
|
||||
|
||||
goldAdditionRate(player: Player): number {
|
||||
const ratio = Math.pow(player.workers() / player.population(), 1.3);
|
||||
return Math.floor(Math.sqrt(player.workers()) * ratio * 5);
|
||||
return Math.sqrt(player.workers() * player.numTilesOwned()) / 200;
|
||||
}
|
||||
|
||||
troopAdjustmentRate(player: Player): number {
|
||||
@@ -666,6 +729,7 @@ export class DefaultConfig implements Config {
|
||||
case UnitType.HydrogenBomb:
|
||||
return { inner: 80, outer: 100 };
|
||||
}
|
||||
throw new Error(`Unknown nuke type: ${unitType}`);
|
||||
}
|
||||
|
||||
defaultNukeSpeed(): number {
|
||||
@@ -678,7 +742,8 @@ export class DefaultConfig implements Config {
|
||||
}
|
||||
|
||||
structureMinDist(): number {
|
||||
return 18;
|
||||
// TODO: Increase this to ~15 once upgradable structures are implemented.
|
||||
return 1;
|
||||
}
|
||||
|
||||
shellLifetime(): number {
|
||||
|
||||
@@ -5,9 +5,6 @@ import { GameEnv, ServerConfig } from "./Config";
|
||||
import { DefaultConfig, DefaultServerConfig } from "./DefaultConfig";
|
||||
|
||||
export class DevServerConfig extends DefaultServerConfig {
|
||||
r2Bucket(): string {
|
||||
return "openfront-staging";
|
||||
}
|
||||
adminToken(): string {
|
||||
return "WARNING_DEV_ADMIN_KEY_DO_NOT_USE_IN_PRODUCTION";
|
||||
}
|
||||
@@ -32,20 +29,25 @@ export class DevServerConfig extends DefaultServerConfig {
|
||||
return 1;
|
||||
}
|
||||
|
||||
discordRedirectURI(): string {
|
||||
return "http://localhost:3000/auth/callback";
|
||||
}
|
||||
numWorkers(): number {
|
||||
return 2;
|
||||
}
|
||||
jwtAudience(): string {
|
||||
return "localhost";
|
||||
}
|
||||
gitCommit(): string {
|
||||
return "DEV";
|
||||
}
|
||||
}
|
||||
|
||||
export class DevConfig extends DefaultConfig {
|
||||
constructor(sc: ServerConfig, gc: GameConfig, us: UserSettings) {
|
||||
super(sc, gc, us);
|
||||
constructor(
|
||||
sc: ServerConfig,
|
||||
gc: GameConfig,
|
||||
us: UserSettings | null,
|
||||
isReplay: boolean,
|
||||
) {
|
||||
super(sc, gc, us, isReplay);
|
||||
}
|
||||
|
||||
// numSpawnPhaseTurns(): number {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Colord, colord } from "colord";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { simpleHash } from "../Util";
|
||||
import { PlayerType, Team, TerrainType } from "../game/Game";
|
||||
import { ColoredTeams, PlayerType, Team, TerrainType } from "../game/Game";
|
||||
import { GameMap, TileRef } from "../game/GameMap";
|
||||
import { PlayerView } from "../game/GameView";
|
||||
import {
|
||||
@@ -43,41 +43,45 @@ export const pastelTheme = new (class implements Theme {
|
||||
|
||||
teamColor(team: Team): Colord {
|
||||
switch (team) {
|
||||
case Team.Blue:
|
||||
case ColoredTeams.Blue:
|
||||
return blue;
|
||||
case Team.Red:
|
||||
case ColoredTeams.Red:
|
||||
return red;
|
||||
case Team.Teal:
|
||||
case ColoredTeams.Teal:
|
||||
return teal;
|
||||
case Team.Purple:
|
||||
case ColoredTeams.Purple:
|
||||
return purple;
|
||||
case Team.Yellow:
|
||||
case ColoredTeams.Yellow:
|
||||
return yellow;
|
||||
case Team.Orange:
|
||||
case ColoredTeams.Orange:
|
||||
return orange;
|
||||
case Team.Green:
|
||||
case ColoredTeams.Green:
|
||||
return green;
|
||||
case Team.Bot:
|
||||
case ColoredTeams.Bot:
|
||||
return botColor;
|
||||
default:
|
||||
return humanColors[simpleHash(team) % humanColors.length];
|
||||
}
|
||||
throw new Error(`Missing color for ${team}`);
|
||||
}
|
||||
|
||||
territoryColor(player: PlayerView): Colord {
|
||||
if (player.team() !== null) {
|
||||
return this.teamColor(player.team());
|
||||
const team = player.team();
|
||||
if (team !== null) {
|
||||
return this.teamColor(team);
|
||||
}
|
||||
if (player.info().playerType == PlayerType.Human) {
|
||||
if (player.info().playerType === PlayerType.Human) {
|
||||
return humanColors[simpleHash(player.id()) % humanColors.length];
|
||||
}
|
||||
if (player.info().playerType == PlayerType.Bot) {
|
||||
if (player.info().playerType === PlayerType.Bot) {
|
||||
return botColors[simpleHash(player.id()) % botColors.length];
|
||||
}
|
||||
return territoryColors[simpleHash(player.id()) % territoryColors.length];
|
||||
}
|
||||
|
||||
textColor(player: PlayerView): string {
|
||||
return player.info().playerType == PlayerType.Human ? "#000000" : "#4D4D4D";
|
||||
return player.info().playerType === PlayerType.Human
|
||||
? "#000000"
|
||||
: "#4D4D4D";
|
||||
}
|
||||
|
||||
specialBuildingColor(player: PlayerView): Colord {
|
||||
@@ -97,21 +101,17 @@ export const pastelTheme = new (class implements Theme {
|
||||
b: Math.max(tc.b - 40, 0),
|
||||
});
|
||||
}
|
||||
defendedBorderColor(player: PlayerView): Colord {
|
||||
const bc = this.borderColor(player).rgba;
|
||||
return colord({
|
||||
r: Math.max(bc.r - 40, 0),
|
||||
g: Math.max(bc.g - 40, 0),
|
||||
b: Math.max(bc.b - 40, 0),
|
||||
});
|
||||
|
||||
defendedBorderColors(player: PlayerView): { light: Colord; dark: Colord } {
|
||||
return {
|
||||
light: this.territoryColor(player).darken(0.2),
|
||||
dark: this.territoryColor(player).darken(0.4),
|
||||
};
|
||||
}
|
||||
|
||||
focusedBorderColor(): Colord {
|
||||
return colord({ r: 230, g: 230, b: 230 });
|
||||
}
|
||||
focusedDefendedBorderColor(): Colord {
|
||||
return colord({ r: 200, g: 200, b: 200 });
|
||||
}
|
||||
|
||||
terrainColor(gm: GameMap, tile: TileRef): Colord {
|
||||
const mag = gm.magnitude(tile);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Colord, colord } from "colord";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { simpleHash } from "../Util";
|
||||
import { PlayerType, Team, TerrainType } from "../game/Game";
|
||||
import { ColoredTeams, PlayerType, Team, TerrainType } from "../game/Game";
|
||||
import { GameMap, TileRef } from "../game/GameMap";
|
||||
import { PlayerView } from "../game/GameView";
|
||||
import {
|
||||
@@ -43,41 +43,45 @@ export const pastelThemeDark = new (class implements Theme {
|
||||
|
||||
teamColor(team: Team): Colord {
|
||||
switch (team) {
|
||||
case Team.Blue:
|
||||
case ColoredTeams.Blue:
|
||||
return blue;
|
||||
case Team.Red:
|
||||
case ColoredTeams.Red:
|
||||
return red;
|
||||
case Team.Teal:
|
||||
case ColoredTeams.Teal:
|
||||
return teal;
|
||||
case Team.Purple:
|
||||
case ColoredTeams.Purple:
|
||||
return purple;
|
||||
case Team.Yellow:
|
||||
case ColoredTeams.Yellow:
|
||||
return yellow;
|
||||
case Team.Orange:
|
||||
case ColoredTeams.Orange:
|
||||
return orange;
|
||||
case Team.Green:
|
||||
case ColoredTeams.Green:
|
||||
return green;
|
||||
case Team.Bot:
|
||||
case ColoredTeams.Bot:
|
||||
return botColor;
|
||||
default:
|
||||
return humanColors[simpleHash(team) % humanColors.length];
|
||||
}
|
||||
throw new Error(`Missing color for ${team}`);
|
||||
}
|
||||
|
||||
territoryColor(player: PlayerView): Colord {
|
||||
if (player.team() !== null) {
|
||||
return this.teamColor(player.team());
|
||||
const team = player.team();
|
||||
if (team !== null) {
|
||||
return this.teamColor(team);
|
||||
}
|
||||
if (player.info().playerType == PlayerType.Human) {
|
||||
if (player.info().playerType === PlayerType.Human) {
|
||||
return humanColors[simpleHash(player.id()) % humanColors.length];
|
||||
}
|
||||
if (player.info().playerType == PlayerType.Bot) {
|
||||
if (player.info().playerType === PlayerType.Bot) {
|
||||
return botColors[simpleHash(player.id()) % botColors.length];
|
||||
}
|
||||
return territoryColors[simpleHash(player.id()) % territoryColors.length];
|
||||
}
|
||||
|
||||
textColor(player: PlayerView): string {
|
||||
return player.info().playerType == PlayerType.Human ? "#ffffff" : "#e6e6e6";
|
||||
return player.info().playerType === PlayerType.Human
|
||||
? "#ffffff"
|
||||
: "#e6e6e6";
|
||||
}
|
||||
|
||||
specialBuildingColor(player: PlayerView): Colord {
|
||||
@@ -97,21 +101,17 @@ export const pastelThemeDark = new (class implements Theme {
|
||||
b: Math.max(tc.b - 40, 0),
|
||||
});
|
||||
}
|
||||
defendedBorderColor(player: PlayerView): Colord {
|
||||
const bc = this.borderColor(player).rgba;
|
||||
return colord({
|
||||
r: Math.max(bc.r - 40, 0),
|
||||
g: Math.max(bc.g - 40, 0),
|
||||
b: Math.max(bc.b - 40, 0),
|
||||
});
|
||||
|
||||
defendedBorderColors(player: PlayerView): { light: Colord; dark: Colord } {
|
||||
return {
|
||||
light: this.territoryColor(player).darken(0.2),
|
||||
dark: this.territoryColor(player).darken(0.4),
|
||||
};
|
||||
}
|
||||
|
||||
focusedBorderColor(): Colord {
|
||||
return colord({ r: 255, g: 255, b: 255 });
|
||||
}
|
||||
focusedDefendedBorderColor(): Colord {
|
||||
return colord({ r: 215, g: 215, b: 215 });
|
||||
}
|
||||
|
||||
terrainColor(gm: GameMap, tile: TileRef): Colord {
|
||||
const mag = gm.magnitude(tile);
|
||||
|
||||
@@ -2,16 +2,13 @@ import { GameEnv } from "./Config";
|
||||
import { DefaultServerConfig } from "./DefaultConfig";
|
||||
|
||||
export const preprodConfig = new (class extends DefaultServerConfig {
|
||||
r2Bucket(): string {
|
||||
return "openfront-staging";
|
||||
}
|
||||
env(): GameEnv {
|
||||
return GameEnv.Preprod;
|
||||
}
|
||||
discordRedirectURI(): string {
|
||||
return "https://openfront.dev/auth/callback";
|
||||
}
|
||||
numWorkers(): number {
|
||||
return 3;
|
||||
return 2;
|
||||
}
|
||||
jwtAudience(): string {
|
||||
return "openfront.dev";
|
||||
}
|
||||
})();
|
||||
|
||||
@@ -2,16 +2,13 @@ import { GameEnv } from "./Config";
|
||||
import { DefaultServerConfig } from "./DefaultConfig";
|
||||
|
||||
export const prodConfig = new (class extends DefaultServerConfig {
|
||||
r2Bucket(): string {
|
||||
return "openfront-prod";
|
||||
}
|
||||
numWorkers(): number {
|
||||
return 6;
|
||||
return 20;
|
||||
}
|
||||
env(): GameEnv {
|
||||
return GameEnv.Prod;
|
||||
}
|
||||
discordRedirectURI(): string {
|
||||
return "https://openfront.io/auth/callback";
|
||||
jwtAudience(): string {
|
||||
return "openfront.io";
|
||||
}
|
||||
})();
|
||||
|
||||
@@ -21,13 +21,6 @@ export class AttackExecution implements Execution {
|
||||
private active: boolean = true;
|
||||
private toConquer: PriorityQueue<TileContainer> =
|
||||
new PriorityQueue<TileContainer>((a: TileContainer, b: TileContainer) => {
|
||||
if (a.priority == b.priority) {
|
||||
if (a.tick == b.tick) {
|
||||
return 0;
|
||||
// return this.random.nextInt(-1, 1)
|
||||
}
|
||||
return a.tick - b.tick;
|
||||
}
|
||||
return a.priority - b.priority;
|
||||
});
|
||||
private random = new PseudoRandom(123);
|
||||
@@ -39,7 +32,7 @@ export class AttackExecution implements Execution {
|
||||
|
||||
private border = new Set<TileRef>();
|
||||
|
||||
private attack: Attack = null;
|
||||
private attack: Attack | null = null;
|
||||
|
||||
constructor(
|
||||
private startTroops: number | null = null,
|
||||
@@ -49,7 +42,7 @@ export class AttackExecution implements Execution {
|
||||
private removeTroops: boolean = true,
|
||||
) {}
|
||||
|
||||
public targetID(): PlayerID {
|
||||
public targetID(): PlayerID | null {
|
||||
return this._targetID;
|
||||
}
|
||||
|
||||
@@ -68,7 +61,7 @@ export class AttackExecution implements Execution {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
if (this._targetID != null && !mg.hasPlayer(this._targetID)) {
|
||||
if (this._targetID !== null && !mg.hasPlayer(this._targetID)) {
|
||||
console.warn(`target ${this._targetID} not found`);
|
||||
this.active = false;
|
||||
return;
|
||||
@@ -76,22 +69,22 @@ export class AttackExecution implements Execution {
|
||||
|
||||
this._owner = mg.player(this._ownerID);
|
||||
this.target =
|
||||
this._targetID == this.mg.terraNullius().id()
|
||||
this._targetID === this.mg.terraNullius().id()
|
||||
? mg.terraNullius()
|
||||
: mg.player(this._targetID);
|
||||
|
||||
if (this.target && this.target.isPlayer()) {
|
||||
const targetPlayer = this.target as Player;
|
||||
if (
|
||||
targetPlayer.type() != PlayerType.Bot &&
|
||||
this._owner.type() != PlayerType.Bot
|
||||
targetPlayer.type() !== PlayerType.Bot &&
|
||||
this._owner.type() !== PlayerType.Bot
|
||||
) {
|
||||
// Don't let bots embargo since they can't trade anyways.
|
||||
targetPlayer.addEmbargo(this._owner.id());
|
||||
// Don't let bots embargo since they can't trade anyway.
|
||||
targetPlayer.addEmbargo(this._owner.id(), true);
|
||||
}
|
||||
}
|
||||
|
||||
if (this._owner == this.target) {
|
||||
if (this._owner === this.target) {
|
||||
console.error(`Player ${this._owner} cannot attack itself`);
|
||||
this.active = false;
|
||||
return;
|
||||
@@ -108,7 +101,7 @@ export class AttackExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.startTroops == null) {
|
||||
if (this.startTroops === null) {
|
||||
this.startTroops = this.mg
|
||||
.config()
|
||||
.attackAmount(this._owner, this.target);
|
||||
@@ -124,7 +117,7 @@ export class AttackExecution implements Execution {
|
||||
);
|
||||
|
||||
for (const incoming of this._owner.incomingAttacks()) {
|
||||
if (incoming.attacker() == this.target) {
|
||||
if (incoming.attacker() === this.target) {
|
||||
// Target has opposing attack, cancel them out
|
||||
if (incoming.troops() > this.attack.troops()) {
|
||||
incoming.setTroops(incoming.troops() - this.attack.troops());
|
||||
@@ -139,9 +132,9 @@ export class AttackExecution implements Execution {
|
||||
}
|
||||
for (const outgoing of this._owner.outgoingAttacks()) {
|
||||
if (
|
||||
outgoing != this.attack &&
|
||||
outgoing.target() == this.attack.target() &&
|
||||
outgoing.sourceTile() == this.attack.sourceTile()
|
||||
outgoing !== this.attack &&
|
||||
outgoing.target() === this.attack.target() &&
|
||||
outgoing.sourceTile() === this.attack.sourceTile()
|
||||
) {
|
||||
// Existing attack on same target, add troops
|
||||
outgoing.setTroops(outgoing.troops() + this.attack.troops());
|
||||
@@ -151,7 +144,7 @@ export class AttackExecution implements Execution {
|
||||
}
|
||||
}
|
||||
|
||||
if (this.sourceTile != null) {
|
||||
if (this.sourceTile !== null) {
|
||||
this.addNeighbors(this.sourceTile);
|
||||
} else {
|
||||
this.refreshToConquer();
|
||||
@@ -175,6 +168,10 @@ export class AttackExecution implements Execution {
|
||||
}
|
||||
|
||||
private retreat(malusPercent = 0) {
|
||||
if (this.attack === null) {
|
||||
throw new Error("Attack not initialized");
|
||||
}
|
||||
|
||||
const deaths = this.attack.troops() * (malusPercent / 100);
|
||||
if (deaths) {
|
||||
this.mg.displayMessage(
|
||||
@@ -189,6 +186,10 @@ export class AttackExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number) {
|
||||
if (this.attack === null) {
|
||||
throw new Error("Attack not initialized");
|
||||
}
|
||||
|
||||
if (this.attack.retreated()) {
|
||||
if (this.attack.target().isPlayer()) {
|
||||
this.retreat(malusForRetreat);
|
||||
@@ -209,7 +210,7 @@ export class AttackExecution implements Execution {
|
||||
}
|
||||
|
||||
const alliance = this._owner.allianceWith(this.target as Player);
|
||||
if (this.breakAlliance && alliance != null) {
|
||||
if (this.breakAlliance && alliance !== null) {
|
||||
this.breakAlliance = false;
|
||||
this._owner.breakAlliance(alliance);
|
||||
}
|
||||
@@ -227,8 +228,6 @@ export class AttackExecution implements Execution {
|
||||
this.target,
|
||||
this.border.size + this.random.nextInt(0, 5),
|
||||
);
|
||||
// consolex.log(`num tiles per tick: ${numTilesPerTick}`)
|
||||
// consolex.log(`num execs: ${this.mg.executions().length}`)
|
||||
|
||||
while (numTilesPerTick > 0) {
|
||||
if (this.attack.troops() < 1) {
|
||||
@@ -237,7 +236,7 @@ export class AttackExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.toConquer.size() == 0) {
|
||||
if (this.toConquer.size() === 0) {
|
||||
this.refreshToConquer();
|
||||
this.retreat();
|
||||
return;
|
||||
@@ -249,8 +248,8 @@ export class AttackExecution implements Execution {
|
||||
const onBorder =
|
||||
this.mg
|
||||
.neighbors(tileToConquer)
|
||||
.filter((t) => this.mg.owner(t) == this._owner).length > 0;
|
||||
if (this.mg.owner(tileToConquer) != this.target || !onBorder) {
|
||||
.filter((t) => this.mg.owner(t) === this._owner).length > 0;
|
||||
if (this.mg.owner(tileToConquer) !== this.target || !onBorder) {
|
||||
continue;
|
||||
}
|
||||
this.addNeighbors(tileToConquer);
|
||||
@@ -275,17 +274,16 @@ export class AttackExecution implements Execution {
|
||||
|
||||
private addNeighbors(tile: TileRef) {
|
||||
for (const neighbor of this.mg.neighbors(tile)) {
|
||||
if (this.mg.isWater(neighbor) || this.mg.owner(neighbor) != this.target) {
|
||||
if (
|
||||
this.mg.isWater(neighbor) ||
|
||||
this.mg.owner(neighbor) !== this.target
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
this.border.add(neighbor);
|
||||
let numOwnedByMe = this.mg
|
||||
const numOwnedByMe = this.mg
|
||||
.neighbors(neighbor)
|
||||
.filter((t) => this.mg.owner(t) == this._owner).length;
|
||||
const dist = 0;
|
||||
if (numOwnedByMe > 2) {
|
||||
numOwnedByMe = 10;
|
||||
}
|
||||
.filter((t) => this.mg.owner(t) === this._owner).length;
|
||||
let mag = 0;
|
||||
switch (this.mg.terrainType(tile)) {
|
||||
case TerrainType.Plains:
|
||||
@@ -301,8 +299,9 @@ export class AttackExecution implements Execution {
|
||||
this.toConquer.enqueue(
|
||||
new TileContainer(
|
||||
neighbor,
|
||||
dist / 100 + this.random.nextInt(0, 2) - numOwnedByMe + mag,
|
||||
this.mg.ticks(),
|
||||
(this.random.nextInt(0, 7) + 10) *
|
||||
(1 - numOwnedByMe * 0.5 + mag / 2) +
|
||||
this.mg.ticks(),
|
||||
),
|
||||
);
|
||||
}
|
||||
@@ -326,13 +325,13 @@ export class AttackExecution implements Execution {
|
||||
for (const tile of this.target.tiles()) {
|
||||
const borders = this.mg
|
||||
.neighbors(tile)
|
||||
.some((t) => this.mg.owner(t) == this._owner);
|
||||
.some((t) => this.mg.owner(t) === this._owner);
|
||||
if (borders) {
|
||||
this._owner.conquer(tile);
|
||||
} else {
|
||||
for (const neighbor of this.mg.neighbors(tile)) {
|
||||
const no = this.mg.owner(neighbor);
|
||||
if (no.isPlayer() && no != this.target) {
|
||||
if (no.isPlayer() && no !== this.target) {
|
||||
this.mg.player(no.id()).conquer(tile);
|
||||
break;
|
||||
}
|
||||
@@ -355,6 +354,5 @@ class TileContainer {
|
||||
constructor(
|
||||
public readonly tile: TileRef,
|
||||
public readonly priority: number,
|
||||
public readonly tick: number,
|
||||
) {}
|
||||
}
|
||||
|
||||
@@ -6,15 +6,21 @@ import { BotBehavior } from "./utils/BotBehavior";
|
||||
export class BotExecution implements Execution {
|
||||
private active = true;
|
||||
private random: PseudoRandom;
|
||||
private attackRate: number;
|
||||
private mg: Game;
|
||||
private neighborsTerraNullius = true;
|
||||
|
||||
private behavior: BotBehavior | null = null;
|
||||
private attackRate: number;
|
||||
private attackTick: number;
|
||||
private triggerRatio: number;
|
||||
private reserveRatio: number;
|
||||
|
||||
constructor(private bot: Player) {
|
||||
this.random = new PseudoRandom(simpleHash(bot.id()));
|
||||
this.attackRate = this.random.nextInt(10, 50);
|
||||
this.attackRate = this.random.nextInt(40, 80);
|
||||
this.attackTick = this.random.nextInt(0, this.attackRate);
|
||||
this.triggerRatio = this.random.nextInt(60, 90) / 100;
|
||||
this.reserveRatio = this.random.nextInt(30, 60) / 100;
|
||||
}
|
||||
|
||||
activeDuringSpawnPhase(): boolean {
|
||||
@@ -27,17 +33,21 @@ export class BotExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number) {
|
||||
if (ticks % this.attackRate !== this.attackTick) return;
|
||||
|
||||
if (!this.bot.isAlive()) {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (ticks % this.attackRate != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.behavior === null) {
|
||||
this.behavior = new BotBehavior(this.random, this.mg, this.bot, 1 / 20);
|
||||
this.behavior = new BotBehavior(
|
||||
this.random,
|
||||
this.mg,
|
||||
this.bot,
|
||||
this.triggerRatio,
|
||||
this.reserveRatio,
|
||||
);
|
||||
}
|
||||
|
||||
this.behavior.handleAllianceRequests();
|
||||
@@ -45,6 +55,9 @@ export class BotExecution implements Execution {
|
||||
}
|
||||
|
||||
private maybeAttack() {
|
||||
if (this.behavior === null) {
|
||||
throw new Error("not initialized");
|
||||
}
|
||||
const traitors = this.bot
|
||||
.neighbors()
|
||||
.filter((n) => n.isPlayer() && n.isTraitor()) as Player[];
|
||||
@@ -65,15 +78,14 @@ export class BotExecution implements Execution {
|
||||
this.neighborsTerraNullius = false;
|
||||
}
|
||||
|
||||
this.behavior.forgetOldEnemies();
|
||||
this.behavior.checkIncomingAttacks();
|
||||
const enemy = this.behavior.selectRandomEnemy();
|
||||
if (!enemy) return;
|
||||
if (!this.bot.sharesBorderWith(enemy)) return;
|
||||
this.behavior.sendAttack(enemy);
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return this.bot;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ export class BotSpawner {
|
||||
}
|
||||
const botName = this.randomBotName();
|
||||
const spawn = this.spawnBot(botName);
|
||||
if (spawn != null) {
|
||||
if (spawn !== null) {
|
||||
this.bots.push(spawn);
|
||||
} else {
|
||||
tries++;
|
||||
|
||||
@@ -12,7 +12,7 @@ import { TileRef } from "../game/GameMap";
|
||||
export class CityExecution implements Execution {
|
||||
private player: Player;
|
||||
private mg: Game;
|
||||
private city: Unit;
|
||||
private city: Unit | null = null;
|
||||
private active: boolean = true;
|
||||
|
||||
constructor(
|
||||
@@ -31,21 +31,21 @@ export class CityExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.city == null) {
|
||||
if (this.city === null) {
|
||||
const spawnTile = this.player.canBuild(UnitType.City, this.tile);
|
||||
if (spawnTile == false) {
|
||||
if (spawnTile === false) {
|
||||
consolex.warn("cannot build city");
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.city = this.player.buildUnit(UnitType.City, 0, spawnTile);
|
||||
this.city = this.player.buildUnit(UnitType.City, spawnTile, {});
|
||||
}
|
||||
if (!this.city.isActive()) {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.player != this.city.owner()) {
|
||||
if (this.player !== this.city.owner()) {
|
||||
this.player = this.city.owner();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ import { WarshipExecution } from "./WarshipExecution";
|
||||
|
||||
export class ConstructionExecution implements Execution {
|
||||
private player: Player;
|
||||
private construction: Unit;
|
||||
private construction: Unit | null = null;
|
||||
private active: boolean = true;
|
||||
private mg: Game;
|
||||
|
||||
@@ -45,23 +45,23 @@ export class ConstructionExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.construction == null) {
|
||||
if (this.construction === null) {
|
||||
const info = this.mg.unitInfo(this.constructionType);
|
||||
if (info.constructionDuration == null) {
|
||||
if (info.constructionDuration === undefined) {
|
||||
this.completeConstruction();
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
const spawnTile = this.player.canBuild(this.constructionType, this.tile);
|
||||
if (spawnTile == false) {
|
||||
if (spawnTile === false) {
|
||||
consolex.warn(`cannot build ${this.constructionType}`);
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.construction = this.player.buildUnit(
|
||||
UnitType.Construction,
|
||||
0,
|
||||
spawnTile,
|
||||
{},
|
||||
);
|
||||
this.cost = this.mg.unitInfo(this.constructionType).cost(this.player);
|
||||
this.player.removeGold(this.cost);
|
||||
@@ -75,11 +75,11 @@ export class ConstructionExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.player != this.construction.owner()) {
|
||||
if (this.player !== this.construction.owner()) {
|
||||
this.player = this.construction.owner();
|
||||
}
|
||||
|
||||
if (this.ticksUntilComplete == 0) {
|
||||
if (this.ticksUntilComplete === 0) {
|
||||
this.player = this.construction.owner();
|
||||
this.construction.delete(false);
|
||||
// refund the cost so player has the gold to build the unit
|
||||
|
||||
@@ -13,10 +13,10 @@ import { ShellExecution } from "./ShellExecution";
|
||||
export class DefensePostExecution implements Execution {
|
||||
private player: Player;
|
||||
private mg: Game;
|
||||
private post: Unit;
|
||||
private post: Unit | null = null;
|
||||
private active: boolean = true;
|
||||
|
||||
private target: Unit = null;
|
||||
private target: Unit | null = null;
|
||||
private lastShellAttack = 0;
|
||||
|
||||
private alreadySentShell = new Set<Unit>();
|
||||
@@ -37,6 +37,8 @@ export class DefensePostExecution implements Execution {
|
||||
}
|
||||
|
||||
private shoot() {
|
||||
if (this.post === null) return;
|
||||
if (this.target === null) return;
|
||||
const shellAttackRate = this.mg.config().defensePostShellAttackRate();
|
||||
if (this.mg.ticks() - this.lastShellAttack > shellAttackRate) {
|
||||
this.lastShellAttack = this.mg.ticks();
|
||||
@@ -58,69 +60,71 @@ export class DefensePostExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.post == null) {
|
||||
if (this.post === null) {
|
||||
const spawnTile = this.player.canBuild(UnitType.DefensePost, this.tile);
|
||||
if (spawnTile == false) {
|
||||
if (spawnTile === false) {
|
||||
consolex.warn("cannot build Defense Post");
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.post = this.player.buildUnit(UnitType.DefensePost, 0, spawnTile);
|
||||
this.post = this.player.buildUnit(UnitType.DefensePost, spawnTile, {});
|
||||
}
|
||||
if (!this.post.isActive()) {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.player != this.post.owner()) {
|
||||
if (this.player !== this.post.owner()) {
|
||||
this.player = this.post.owner();
|
||||
}
|
||||
|
||||
if (this.target != null && !this.target.isActive()) {
|
||||
if (this.target !== null && !this.target.isActive()) {
|
||||
this.target = null;
|
||||
}
|
||||
|
||||
const ships = this.mg
|
||||
.nearbyUnits(
|
||||
this.post.tile(),
|
||||
this.mg.config().defensePostTargettingRange(),
|
||||
[UnitType.TransportShip, UnitType.Warship],
|
||||
)
|
||||
.filter(
|
||||
({ unit }) =>
|
||||
unit.owner() !== this.post.owner() &&
|
||||
!unit.owner().isFriendly(this.post.owner()) &&
|
||||
!this.alreadySentShell.has(unit),
|
||||
);
|
||||
|
||||
this.target =
|
||||
ships.sort((a, b) => {
|
||||
const { unit: unitA, distSquared: distA } = a;
|
||||
const { unit: unitB, distSquared: distB } = b;
|
||||
|
||||
// Prioritize TransportShip
|
||||
if (
|
||||
unitA.type() === UnitType.TransportShip &&
|
||||
unitB.type() !== UnitType.TransportShip
|
||||
)
|
||||
return -1;
|
||||
if (
|
||||
unitA.type() !== UnitType.TransportShip &&
|
||||
unitB.type() === UnitType.TransportShip
|
||||
)
|
||||
return 1;
|
||||
|
||||
// If both are the same type, sort by distance (lower `distSquared` means closer)
|
||||
return distA - distB;
|
||||
})[0]?.unit ?? null;
|
||||
|
||||
if (this.target == null || !this.target.isActive()) {
|
||||
this.target = null;
|
||||
return;
|
||||
} else {
|
||||
this.shoot();
|
||||
return;
|
||||
}
|
||||
// TODO: Reconsider how/if defense posts target ships.
|
||||
// const ships = this.mg
|
||||
// .nearbyUnits(
|
||||
// this.post.tile(),
|
||||
// this.mg.config().defensePostTargettingRange(),
|
||||
// [UnitType.TransportShip, UnitType.Warship],
|
||||
// )
|
||||
// .filter(
|
||||
// ({ unit }) =>
|
||||
// this.post !== null &&
|
||||
// unit.owner() !== this.post.owner() &&
|
||||
// !unit.owner().isFriendly(this.post.owner()) &&
|
||||
// !this.alreadySentShell.has(unit),
|
||||
// );
|
||||
//
|
||||
// this.target =
|
||||
// ships.sort((a, b) => {
|
||||
// const { unit: unitA, distSquared: distA } = a;
|
||||
// const { unit: unitB, distSquared: distB } = b;
|
||||
//
|
||||
// // Prioritize TransportShip
|
||||
// if (
|
||||
// unitA.type() === UnitType.TransportShip &&
|
||||
// unitB.type() !== UnitType.TransportShip
|
||||
// )
|
||||
// return -1;
|
||||
// if (
|
||||
// unitA.type() !== UnitType.TransportShip &&
|
||||
// unitB.type() === UnitType.TransportShip
|
||||
// )
|
||||
// return 1;
|
||||
//
|
||||
// // If both are the same type, sort by distance (lower `distSquared` means closer)
|
||||
// return distA - distB;
|
||||
// })[0]?.unit ?? null;
|
||||
//
|
||||
// if (this.target === null || !this.target.isActive()) {
|
||||
// this.target = null;
|
||||
// return;
|
||||
// } else {
|
||||
// this.shoot();
|
||||
// return;
|
||||
// }
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
|
||||
@@ -27,12 +27,13 @@ export class DonateGoldExecution implements Execution {
|
||||
|
||||
this.sender = mg.player(this.senderID);
|
||||
this.recipient = mg.player(this.recipientID);
|
||||
if (this.gold == null) {
|
||||
if (this.gold === null) {
|
||||
this.gold = Math.round(this.sender.gold() / 3);
|
||||
}
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.gold === null) throw new Error("not initialized");
|
||||
if (this.sender.canDonate(this.recipient)) {
|
||||
this.sender.donateGold(this.recipient, this.gold);
|
||||
this.recipient.updateRelation(this.sender, 50);
|
||||
@@ -44,10 +45,6 @@ export class DonateGoldExecution implements Execution {
|
||||
this.active = false;
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return null;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
@@ -27,12 +27,13 @@ export class DonateTroopsExecution implements Execution {
|
||||
|
||||
this.sender = mg.player(this.senderID);
|
||||
this.recipient = mg.player(this.recipientID);
|
||||
if (this.troops == null) {
|
||||
if (this.troops === null) {
|
||||
this.troops = mg.config().defaultDonationAmount(this.sender);
|
||||
}
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.troops === null) throw new Error("not initialized");
|
||||
if (this.sender.canDonate(this.recipient)) {
|
||||
this.sender.donateTroops(this.recipient, this.troops);
|
||||
this.recipient.updateRelation(this.sender, 50);
|
||||
@@ -44,10 +45,6 @@ export class DonateTroopsExecution implements Execution {
|
||||
this.active = false;
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return null;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
@@ -23,16 +23,12 @@ export class EmbargoExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(_: number): void {
|
||||
if (this.action == "start") this.player.addEmbargo(this.targetID);
|
||||
if (this.action === "start") this.player.addEmbargo(this.targetID, false);
|
||||
else this.player.stopEmbargo(this.targetID);
|
||||
|
||||
this.active = false;
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return null;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ import {
|
||||
PlayerID,
|
||||
PlayerType,
|
||||
} from "../game/Game";
|
||||
import { flattenedEmojiTable } from "../Util";
|
||||
|
||||
export class EmojiExecution implements Execution {
|
||||
private requestor: Player;
|
||||
@@ -17,7 +18,7 @@ export class EmojiExecution implements Execution {
|
||||
constructor(
|
||||
private senderID: PlayerID,
|
||||
private recipientID: PlayerID | typeof AllPlayers,
|
||||
private emoji: string,
|
||||
private emoji: number,
|
||||
) {}
|
||||
|
||||
init(mg: Game, ticks: number): void {
|
||||
@@ -26,7 +27,7 @@ export class EmojiExecution implements Execution {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
if (this.recipientID != AllPlayers && !mg.hasPlayer(this.recipientID)) {
|
||||
if (this.recipientID !== AllPlayers && !mg.hasPlayer(this.recipientID)) {
|
||||
console.warn(`EmojiExecution: recipient ${this.recipientID} not found`);
|
||||
this.active = false;
|
||||
return;
|
||||
@@ -34,16 +35,23 @@ export class EmojiExecution implements Execution {
|
||||
|
||||
this.requestor = mg.player(this.senderID);
|
||||
this.recipient =
|
||||
this.recipientID == AllPlayers ? AllPlayers : mg.player(this.recipientID);
|
||||
this.recipientID === AllPlayers
|
||||
? AllPlayers
|
||||
: mg.player(this.recipientID);
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.requestor.canSendEmoji(this.recipient)) {
|
||||
this.requestor.sendEmoji(this.recipient, this.emoji);
|
||||
const emojiString = flattenedEmojiTable.at(this.emoji);
|
||||
if (emojiString === undefined) {
|
||||
consolex.warn(
|
||||
`cannot send emoji ${this.emoji} from ${this.requestor} to ${this.recipient}`,
|
||||
);
|
||||
} else if (this.requestor.canSendEmoji(this.recipient)) {
|
||||
this.requestor.sendEmoji(this.recipient, emojiString);
|
||||
if (
|
||||
this.emoji == "🖕" &&
|
||||
this.recipient != AllPlayers &&
|
||||
this.recipient.type() == PlayerType.FakeHuman
|
||||
emojiString === "🖕" &&
|
||||
this.recipient !== AllPlayers &&
|
||||
this.recipient.type() === PlayerType.FakeHuman
|
||||
) {
|
||||
this.recipient.updateRelation(this.requestor, -100);
|
||||
}
|
||||
@@ -55,10 +63,6 @@ export class EmojiExecution implements Execution {
|
||||
this.active = false;
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return null;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { Execution, Game, PlayerInfo, PlayerType } from "../game/Game";
|
||||
import { Execution, Game } from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { ClientID, GameID, Intent, Turn } from "../Schemas";
|
||||
import { simpleHash } from "../Util";
|
||||
@@ -15,6 +16,7 @@ import { EmojiExecution } from "./EmojiExecution";
|
||||
import { FakeHumanExecution } from "./FakeHumanExecution";
|
||||
import { MoveWarshipExecution } from "./MoveWarshipExecution";
|
||||
import { NoOpExecution } from "./NoOpExecution";
|
||||
import { QuickChatExecution } from "./QuickChatExecution";
|
||||
import { RetreatExecution } from "./RetreatExecution";
|
||||
import { SetTargetTroopRatioExecution } from "./SetTargetTroopRatioExecution";
|
||||
import { SpawnExecution } from "./SpawnExecution";
|
||||
@@ -23,7 +25,7 @@ import { TransportShipExecution } from "./TransportShipExecution";
|
||||
|
||||
export class Executor {
|
||||
// private random = new PseudoRandom(999)
|
||||
private random: PseudoRandom = null;
|
||||
private random: PseudoRandom;
|
||||
|
||||
constructor(
|
||||
private mg: Game,
|
||||
@@ -65,8 +67,8 @@ export class Executor {
|
||||
this.mg.ref(intent.x, intent.y),
|
||||
);
|
||||
case "boat":
|
||||
let src = null;
|
||||
if (intent.srcX != null || intent.srcY != null) {
|
||||
let src: TileRef | null = null;
|
||||
if (intent.srcX !== null && intent.srcY !== null) {
|
||||
src = this.mg.ref(intent.srcX, intent.srcY);
|
||||
}
|
||||
return new TransportShipExecution(
|
||||
@@ -108,6 +110,13 @@ export class Executor {
|
||||
this.mg.ref(intent.x, intent.y),
|
||||
intent.unit,
|
||||
);
|
||||
case "quick_chat":
|
||||
return new QuickChatExecution(
|
||||
playerID,
|
||||
intent.recipient,
|
||||
intent.quickChatKey,
|
||||
intent.variables ?? {},
|
||||
);
|
||||
default:
|
||||
throw new Error(`intent type ${intent} not found`);
|
||||
}
|
||||
@@ -118,22 +127,9 @@ export class Executor {
|
||||
}
|
||||
|
||||
fakeHumanExecutions(): Execution[] {
|
||||
const execs = [];
|
||||
const execs: Execution[] = [];
|
||||
for (const nation of this.mg.nations()) {
|
||||
execs.push(
|
||||
new FakeHumanExecution(
|
||||
this.gameID,
|
||||
new PlayerInfo(
|
||||
null,
|
||||
nation.flag || "",
|
||||
nation.name,
|
||||
PlayerType.FakeHuman,
|
||||
null,
|
||||
this.random.nextID(),
|
||||
nation,
|
||||
),
|
||||
),
|
||||
);
|
||||
execs.push(new FakeHumanExecution(this.gameID, nation));
|
||||
}
|
||||
return execs;
|
||||
}
|
||||
|
||||
@@ -4,9 +4,9 @@ import {
|
||||
Difficulty,
|
||||
Execution,
|
||||
Game,
|
||||
Nation,
|
||||
Player,
|
||||
PlayerID,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
Relation,
|
||||
TerrainType,
|
||||
@@ -17,7 +17,7 @@ import {
|
||||
import { euclDistFN, manhattanDistFN, TileRef } from "../game/GameMap";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { GameID } from "../Schemas";
|
||||
import { calculateBoundingBox, simpleHash } from "../Util";
|
||||
import { calculateBoundingBox, flattenedEmojiTable, simpleHash } from "../Util";
|
||||
import { ConstructionExecution } from "./ConstructionExecution";
|
||||
import { EmojiExecution } from "./EmojiExecution";
|
||||
import { NukeExecution } from "./NukeExecution";
|
||||
@@ -33,19 +33,30 @@ export class FakeHumanExecution implements Execution {
|
||||
private random: PseudoRandom;
|
||||
private behavior: BotBehavior | null = null;
|
||||
private mg: Game;
|
||||
private player: Player = null;
|
||||
private player: Player | null = null;
|
||||
|
||||
private attackRate: number;
|
||||
private attackTick: number;
|
||||
private triggerRatio: number;
|
||||
private reserveRatio: number;
|
||||
|
||||
private lastEmojiSent = new Map<Player, Tick>();
|
||||
private lastNukeSent: [Tick, TileRef][] = [];
|
||||
private embargoMalusApplied = new Set<PlayerID>();
|
||||
private heckleEmoji: number[];
|
||||
|
||||
constructor(
|
||||
gameID: GameID,
|
||||
private playerInfo: PlayerInfo,
|
||||
private nation: Nation,
|
||||
) {
|
||||
this.random = new PseudoRandom(
|
||||
simpleHash(playerInfo.id) + simpleHash(gameID),
|
||||
simpleHash(nation.playerInfo.id) + simpleHash(gameID),
|
||||
);
|
||||
this.attackRate = this.random.nextInt(40, 80);
|
||||
this.attackTick = this.random.nextInt(0, this.attackRate);
|
||||
this.triggerRatio = this.random.nextInt(60, 90) / 100;
|
||||
this.reserveRatio = this.random.nextInt(30, 60) / 100;
|
||||
this.heckleEmoji = ["🤡", "😡"].map((e) => flattenedEmojiTable.indexOf(e));
|
||||
}
|
||||
|
||||
init(mg: Game) {
|
||||
@@ -56,60 +67,67 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
|
||||
private updateRelationsFromEmbargos() {
|
||||
const others = this.mg.players().filter((p) => p.id() != this.player.id());
|
||||
const player = this.player;
|
||||
if (player === null) return;
|
||||
const others = this.mg.players().filter((p) => p.id() !== player.id());
|
||||
|
||||
others.forEach((other: Player) => {
|
||||
const embargoMalus = -20;
|
||||
if (
|
||||
other.hasEmbargoAgainst(this.player) &&
|
||||
other.hasEmbargoAgainst(player) &&
|
||||
!this.embargoMalusApplied.has(other.id())
|
||||
) {
|
||||
this.player.updateRelation(other, embargoMalus);
|
||||
player.updateRelation(other, embargoMalus);
|
||||
this.embargoMalusApplied.add(other.id());
|
||||
} else if (
|
||||
!other.hasEmbargoAgainst(this.player) &&
|
||||
!other.hasEmbargoAgainst(player) &&
|
||||
this.embargoMalusApplied.has(other.id())
|
||||
) {
|
||||
this.player.updateRelation(other, -embargoMalus);
|
||||
player.updateRelation(other, -embargoMalus);
|
||||
this.embargoMalusApplied.delete(other.id());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private handleEmbargoesToHostileNations() {
|
||||
const others = this.mg.players().filter((p) => p.id() != this.player.id());
|
||||
const player = this.player;
|
||||
if (player === null) return;
|
||||
const others = this.mg.players().filter((p) => p.id() !== player.id());
|
||||
|
||||
others.forEach((other: Player) => {
|
||||
/* When player is hostile starts embargo. Do not stop until neutral again */
|
||||
if (
|
||||
this.player.relation(other) <= Relation.Hostile &&
|
||||
!this.player.hasEmbargoAgainst(other)
|
||||
player.relation(other) <= Relation.Hostile &&
|
||||
!player.hasEmbargoAgainst(other)
|
||||
) {
|
||||
this.player.addEmbargo(other.id());
|
||||
player.addEmbargo(other.id(), false);
|
||||
} else if (
|
||||
this.player.relation(other) >= Relation.Neutral &&
|
||||
this.player.hasEmbargoAgainst(other)
|
||||
player.relation(other) >= Relation.Neutral &&
|
||||
player.hasEmbargoAgainst(other)
|
||||
) {
|
||||
this.player.stopEmbargo(other.id());
|
||||
player.stopEmbargo(other.id());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
tick(ticks: number) {
|
||||
if (ticks % this.attackRate !== this.attackTick) return;
|
||||
|
||||
if (this.mg.inSpawnPhase()) {
|
||||
if (ticks % this.random.nextInt(5, 30) == 0) {
|
||||
const rl = this.randomLand();
|
||||
if (rl == null) {
|
||||
consolex.warn(`cannot spawn ${this.playerInfo.name}`);
|
||||
return;
|
||||
}
|
||||
this.mg.addExecution(new SpawnExecution(this.playerInfo, rl));
|
||||
const rl = this.randomLand();
|
||||
if (rl === null) {
|
||||
consolex.warn(`cannot spawn ${this.nation.playerInfo.name}`);
|
||||
return;
|
||||
}
|
||||
this.mg.addExecution(new SpawnExecution(this.nation.playerInfo, rl));
|
||||
return;
|
||||
}
|
||||
if (this.player == null) {
|
||||
this.player = this.mg.players().find((p) => p.id() == this.playerInfo.id);
|
||||
if (this.player == null) {
|
||||
|
||||
if (this.player === null) {
|
||||
this.player =
|
||||
this.mg.players().find((p) => p.id() === this.nation.playerInfo.id) ??
|
||||
null;
|
||||
if (this.player === null) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -121,7 +139,13 @@ export class FakeHumanExecution implements Execution {
|
||||
|
||||
if (this.behavior === null) {
|
||||
// Player is unavailable during init()
|
||||
this.behavior = new BotBehavior(this.random, this.mg, this.player, 1 / 5);
|
||||
this.behavior = new BotBehavior(
|
||||
this.random,
|
||||
this.mg,
|
||||
this.player,
|
||||
this.triggerRatio,
|
||||
this.reserveRatio,
|
||||
);
|
||||
}
|
||||
|
||||
if (this.firstMove) {
|
||||
@@ -130,10 +154,6 @@ export class FakeHumanExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ticks % this.random.nextInt(40, 80) != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
this.player.troops() > 100_000 &&
|
||||
this.player.targetTroopRatio() > 0.7
|
||||
@@ -146,14 +166,21 @@ export class FakeHumanExecution implements Execution {
|
||||
this.handleEnemies();
|
||||
this.handleUnits();
|
||||
this.handleEmbargoesToHostileNations();
|
||||
this.maybeAttack();
|
||||
}
|
||||
|
||||
private maybeAttack() {
|
||||
if (this.player === null || this.behavior === null) {
|
||||
throw new Error("not initialized");
|
||||
}
|
||||
const enemyborder = Array.from(this.player.borderTiles())
|
||||
.flatMap((t) => this.mg.neighbors(t))
|
||||
.filter(
|
||||
(t) => this.mg.isLand(t) && this.mg.ownerID(t) != this.player.smallID(),
|
||||
(t) =>
|
||||
this.mg.isLand(t) && this.mg.ownerID(t) !== this.player?.smallID(),
|
||||
);
|
||||
|
||||
if (enemyborder.length == 0) {
|
||||
if (enemyborder.length === 0) {
|
||||
if (this.random.chance(10)) {
|
||||
this.sendBoatRandomly();
|
||||
}
|
||||
@@ -174,9 +201,9 @@ export class FakeHumanExecution implements Execution {
|
||||
|
||||
const enemies = enemiesWithTN
|
||||
.filter((o) => o.isPlayer())
|
||||
.map((o) => o as Player)
|
||||
.sort((a, b) => a.troops() - b.troops());
|
||||
|
||||
// 5% chance to send a random alliance request
|
||||
if (this.random.chance(20)) {
|
||||
const toAlly = this.random.randElement(enemies);
|
||||
if (this.player.canSendAllianceRequest(toAlly)) {
|
||||
@@ -195,6 +222,7 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
|
||||
private shouldAttack(other: Player): boolean {
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
if (this.player.isOnSameTeam(other)) {
|
||||
return false;
|
||||
}
|
||||
@@ -211,15 +239,18 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
}
|
||||
|
||||
shouldDiscourageAttack(other: Player) {
|
||||
private shouldDiscourageAttack(other: Player) {
|
||||
if (other.isTraitor()) {
|
||||
return false;
|
||||
}
|
||||
const difficulty = this.mg.config().gameConfig().difficulty;
|
||||
if (difficulty == Difficulty.Hard || difficulty == Difficulty.Impossible) {
|
||||
if (
|
||||
difficulty === Difficulty.Hard ||
|
||||
difficulty === Difficulty.Impossible
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
if (other.type() != PlayerType.Human) {
|
||||
if (other.type() !== PlayerType.Human) {
|
||||
return false;
|
||||
}
|
||||
// Only discourage attacks on Humans who are not traitors on easy or medium difficulty.
|
||||
@@ -227,6 +258,11 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
|
||||
handleEnemies() {
|
||||
if (this.player === null || this.behavior === null) {
|
||||
throw new Error("not initialized");
|
||||
}
|
||||
this.behavior.forgetOldEnemies();
|
||||
this.behavior.checkIncomingAttacks();
|
||||
this.behavior.assistAllies();
|
||||
const enemy = this.behavior.selectEnemy();
|
||||
if (!enemy) return;
|
||||
@@ -240,7 +276,8 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
|
||||
private maybeSendEmoji(enemy: Player) {
|
||||
if (enemy.type() != PlayerType.Human) return;
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
if (enemy.type() !== PlayerType.Human) return;
|
||||
const lastSent = this.lastEmojiSent.get(enemy) ?? -300;
|
||||
if (this.mg.ticks() - lastSent <= 300) return;
|
||||
this.lastEmojiSent.set(enemy, this.mg.ticks());
|
||||
@@ -248,18 +285,18 @@ export class FakeHumanExecution implements Execution {
|
||||
new EmojiExecution(
|
||||
this.player.id(),
|
||||
enemy.id(),
|
||||
this.random.randElement(["🤡", "😡"]),
|
||||
this.random.randElement(this.heckleEmoji),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
private maybeSendNuke(other: Player) {
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
const silos = this.player.units(UnitType.MissileSilo);
|
||||
if (
|
||||
silos.length == 0 ||
|
||||
this.player.gold() <
|
||||
this.mg.config().unitInfo(UnitType.AtomBomb).cost(this.player) ||
|
||||
other.type() == PlayerType.Bot ||
|
||||
silos.length === 0 ||
|
||||
this.player.gold() < this.cost(UnitType.AtomBomb) ||
|
||||
other.type() === PlayerType.Bot ||
|
||||
this.player.isOnSameTeam(other)
|
||||
) {
|
||||
return;
|
||||
@@ -273,31 +310,31 @@ export class FakeHumanExecution implements Execution {
|
||||
UnitType.SAMLauncher,
|
||||
);
|
||||
const structureTiles = structures.map((u) => u.tile());
|
||||
const randomTiles: TileRef[] = new Array(10);
|
||||
const randomTiles: (TileRef | null)[] = new Array(10);
|
||||
for (let i = 0; i < randomTiles.length; i++) {
|
||||
randomTiles[i] = this.randTerritoryTile(other);
|
||||
}
|
||||
const allTiles = randomTiles.concat(structureTiles);
|
||||
|
||||
let bestTile = null;
|
||||
let bestTile: TileRef | null = null;
|
||||
let bestValue = 0;
|
||||
this.removeOldNukeEvents();
|
||||
outer: for (const tile of new Set(allTiles)) {
|
||||
if (tile == null) continue;
|
||||
if (tile === null) continue;
|
||||
for (const t of this.mg.bfs(tile, manhattanDistFN(tile, 15))) {
|
||||
// Make sure we nuke at least 15 tiles in border
|
||||
if (this.mg.owner(t) != other) {
|
||||
if (this.mg.owner(t) !== other) {
|
||||
continue outer;
|
||||
}
|
||||
}
|
||||
if (!this.player.canBuild(UnitType.AtomBomb, tile)) continue;
|
||||
const value = this.nukeTileScore(tile, silos, structures);
|
||||
if (value > bestTile) {
|
||||
if (value > bestValue) {
|
||||
bestTile = tile;
|
||||
bestValue = value;
|
||||
}
|
||||
}
|
||||
if (bestTile != null) {
|
||||
if (bestTile !== null) {
|
||||
this.sendNuke(bestTile);
|
||||
}
|
||||
}
|
||||
@@ -314,6 +351,7 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
|
||||
private sendNuke(tile: TileRef) {
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
const tick = this.mg.ticks();
|
||||
this.lastNukeSent.push([tick, tile]);
|
||||
this.mg.addExecution(
|
||||
@@ -346,7 +384,9 @@ export class FakeHumanExecution implements Execution {
|
||||
|
||||
// Prefer tiles that are closer to a silo
|
||||
const siloTiles = silos.map((u) => u.tile());
|
||||
const { x: closestSilo } = closestTwoTiles(this.mg, siloTiles, [tile]);
|
||||
const result = closestTwoTiles(this.mg, siloTiles, [tile]);
|
||||
if (result === null) throw new Error("Missing result");
|
||||
const { x: closestSilo } = result;
|
||||
const distanceSquared = this.mg.euclideanDistSquared(tile, closestSilo);
|
||||
const distanceToClosestSilo = Math.sqrt(distanceSquared);
|
||||
tileValue -= distanceToClosestSilo * 30;
|
||||
@@ -361,6 +401,7 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
|
||||
private maybeSendBoatAttack(other: Player) {
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
if (this.player.isOnSameTeam(other)) return;
|
||||
const closest = closestTwoTiles(
|
||||
this.mg,
|
||||
@@ -369,7 +410,7 @@ export class FakeHumanExecution implements Execution {
|
||||
),
|
||||
Array.from(other.borderTiles()).filter((t) => this.mg.isOceanShore(t)),
|
||||
);
|
||||
if (closest == null) {
|
||||
if (closest === null) {
|
||||
return;
|
||||
}
|
||||
this.mg.addExecution(
|
||||
@@ -384,63 +425,52 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
|
||||
private handleUnits() {
|
||||
const ports = this.player.units(UnitType.Port);
|
||||
if (ports.length == 0 && this.player.gold() > this.cost(UnitType.Port)) {
|
||||
const oceanTiles = Array.from(this.player.borderTiles()).filter((t) =>
|
||||
const player = this.player;
|
||||
if (player === null) return;
|
||||
const ports = player.units(UnitType.Port);
|
||||
if (ports.length === 0 && player.gold() > this.cost(UnitType.Port)) {
|
||||
const oceanTiles = Array.from(player.borderTiles()).filter((t) =>
|
||||
this.mg.isOceanShore(t),
|
||||
);
|
||||
if (oceanTiles.length > 0) {
|
||||
const buildTile = this.random.randElement(oceanTiles);
|
||||
this.mg.addExecution(
|
||||
new ConstructionExecution(this.player.id(), buildTile, UnitType.Port),
|
||||
new ConstructionExecution(player.id(), buildTile, UnitType.Port),
|
||||
);
|
||||
}
|
||||
return;
|
||||
}
|
||||
this.maybeSpawnStructure(
|
||||
UnitType.City,
|
||||
2,
|
||||
(t) => new ConstructionExecution(this.player.id(), t, UnitType.City),
|
||||
);
|
||||
this.maybeSpawnStructure(UnitType.City, 2);
|
||||
if (this.maybeSpawnWarship()) {
|
||||
return;
|
||||
}
|
||||
if (!this.mg.config().disableNukes()) {
|
||||
this.maybeSpawnStructure(
|
||||
UnitType.MissileSilo,
|
||||
1,
|
||||
(t) =>
|
||||
new ConstructionExecution(this.player.id(), t, UnitType.MissileSilo),
|
||||
);
|
||||
}
|
||||
this.maybeSpawnStructure(UnitType.MissileSilo, 1);
|
||||
}
|
||||
|
||||
private maybeSpawnStructure(
|
||||
type: UnitType,
|
||||
maxNum: number,
|
||||
build: (tile: TileRef) => Execution,
|
||||
) {
|
||||
private maybeSpawnStructure(type: UnitType, maxNum: number) {
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
const units = this.player.units(type);
|
||||
if (units.length >= maxNum) {
|
||||
return;
|
||||
}
|
||||
if (
|
||||
this.player.gold() < this.mg.config().unitInfo(type).cost(this.player)
|
||||
) {
|
||||
if (this.player.gold() < this.cost(type)) {
|
||||
return;
|
||||
}
|
||||
const tile = this.randTerritoryTile(this.player);
|
||||
if (tile == null) {
|
||||
if (tile === null) {
|
||||
return;
|
||||
}
|
||||
const canBuild = this.player.canBuild(type, tile);
|
||||
if (canBuild == false) {
|
||||
if (canBuild === false) {
|
||||
return;
|
||||
}
|
||||
this.mg.addExecution(build(tile));
|
||||
this.mg.addExecution(
|
||||
new ConstructionExecution(this.player.id(), tile, type),
|
||||
);
|
||||
}
|
||||
|
||||
private maybeSpawnWarship(): boolean {
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
if (!this.random.chance(50)) {
|
||||
return false;
|
||||
}
|
||||
@@ -448,16 +478,16 @@ export class FakeHumanExecution implements Execution {
|
||||
const ships = this.player.units(UnitType.Warship);
|
||||
if (
|
||||
ports.length > 0 &&
|
||||
ships.length == 0 &&
|
||||
ships.length === 0 &&
|
||||
this.player.gold() > this.cost(UnitType.Warship)
|
||||
) {
|
||||
const port = this.random.randElement(ports);
|
||||
const targetTile = this.warshipSpawnTile(port.tile());
|
||||
if (targetTile == null) {
|
||||
if (targetTile === null) {
|
||||
return false;
|
||||
}
|
||||
const canBuild = this.player.canBuild(UnitType.Warship, targetTile);
|
||||
if (canBuild == false) {
|
||||
if (canBuild === false) {
|
||||
consolex.warn("cannot spawn destroyer");
|
||||
return false;
|
||||
}
|
||||
@@ -483,7 +513,7 @@ export class FakeHumanExecution implements Execution {
|
||||
continue;
|
||||
}
|
||||
const randTile = this.mg.ref(randX, randY);
|
||||
if (this.mg.owner(randTile) == p) {
|
||||
if (this.mg.owner(randTile) === p) {
|
||||
return randTile;
|
||||
}
|
||||
}
|
||||
@@ -515,21 +545,23 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
|
||||
private cost(type: UnitType): number {
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
return this.mg.unitInfo(type).cost(this.player);
|
||||
}
|
||||
|
||||
sendBoatRandomly() {
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
const oceanShore = Array.from(this.player.borderTiles()).filter((t) =>
|
||||
this.mg.isOceanShore(t),
|
||||
);
|
||||
if (oceanShore.length == 0) {
|
||||
if (oceanShore.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const src = this.random.randElement(oceanShore);
|
||||
|
||||
const dst = this.randOceanShoreTile(src, 150);
|
||||
if (dst == null) {
|
||||
if (dst === null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -550,7 +582,7 @@ export class FakeHumanExecution implements Execution {
|
||||
let tries = 0;
|
||||
while (tries < 50) {
|
||||
tries++;
|
||||
const cell = this.playerInfo.nation.cell;
|
||||
const cell = this.nation.spawnCell;
|
||||
const x = this.random.nextInt(cell.x - delta, cell.x + delta);
|
||||
const y = this.random.nextInt(cell.y - delta, cell.y + delta);
|
||||
if (!this.mg.isValidCoord(x, y)) {
|
||||
@@ -559,7 +591,7 @@ export class FakeHumanExecution implements Execution {
|
||||
const tile = this.mg.ref(x, y);
|
||||
if (this.mg.isLand(tile) && !this.mg.hasOwner(tile)) {
|
||||
if (
|
||||
this.mg.terrainType(tile) == TerrainType.Mountain &&
|
||||
this.mg.terrainType(tile) === TerrainType.Mountain &&
|
||||
this.random.chance(2)
|
||||
) {
|
||||
continue;
|
||||
@@ -571,6 +603,7 @@ export class FakeHumanExecution implements Execution {
|
||||
}
|
||||
|
||||
private randOceanShoreTile(tile: TileRef, dist: number): TileRef | null {
|
||||
if (this.player === null) throw new Error("not initialized");
|
||||
const x = this.mg.x(tile);
|
||||
const y = this.mg.y(tile);
|
||||
for (let i = 0; i < 500; i++) {
|
||||
@@ -594,10 +627,6 @@ export class FakeHumanExecution implements Execution {
|
||||
return null;
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return null;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ import {
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { AirPathFinder } from "../pathfinding/PathFinding";
|
||||
import { ParabolaPathFinder } from "../pathfinding/PathFinding";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { simpleHash } from "../Util";
|
||||
import { NukeExecution } from "./NukeExecution";
|
||||
@@ -22,19 +22,21 @@ export class MirvExecution implements Execution {
|
||||
|
||||
private mg: Game;
|
||||
|
||||
private nuke: Unit;
|
||||
private nuke: Unit | null = null;
|
||||
|
||||
private mirvRange = 1500;
|
||||
private warheadCount = 350;
|
||||
|
||||
private random: PseudoRandom;
|
||||
|
||||
private pathFinder: AirPathFinder;
|
||||
private pathFinder: ParabolaPathFinder;
|
||||
|
||||
private targetPlayer: Player | TerraNullius;
|
||||
|
||||
private separateDst: TileRef;
|
||||
|
||||
private speed: number = -1;
|
||||
|
||||
constructor(
|
||||
private senderID: PlayerID,
|
||||
private dst: TileRef,
|
||||
@@ -49,9 +51,10 @@ export class MirvExecution implements Execution {
|
||||
|
||||
this.random = new PseudoRandom(mg.ticks() + simpleHash(this.senderID));
|
||||
this.mg = mg;
|
||||
this.pathFinder = new AirPathFinder(mg, this.random);
|
||||
this.pathFinder = new ParabolaPathFinder(mg);
|
||||
this.player = mg.player(this.senderID);
|
||||
this.targetPlayer = this.mg.owner(this.dst);
|
||||
this.speed = this.mg.config().defaultNukeSpeed();
|
||||
|
||||
this.mg
|
||||
.stats()
|
||||
@@ -63,49 +66,47 @@ export class MirvExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.nuke == null) {
|
||||
if (this.nuke === null) {
|
||||
const spawn = this.player.canBuild(UnitType.MIRV, this.dst);
|
||||
if (spawn == false) {
|
||||
if (spawn === false) {
|
||||
consolex.warn(`cannot build MIRV`);
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.nuke = this.player.buildUnit(UnitType.MIRV, 0, spawn);
|
||||
this.nuke = this.player.buildUnit(UnitType.MIRV, spawn, {});
|
||||
const x = Math.floor(
|
||||
(this.mg.x(this.dst) + this.mg.x(this.mg.x(this.nuke.tile()))) / 2,
|
||||
);
|
||||
const y = Math.max(0, this.mg.y(this.dst) - 500) + 50;
|
||||
this.separateDst = this.mg.ref(x, y);
|
||||
this.pathFinder.computeControlPoints(spawn, this.separateDst);
|
||||
|
||||
this.mg.displayMessage(
|
||||
this.mg.displayIncomingUnit(
|
||||
this.nuke.id(),
|
||||
`⚠️⚠️⚠️ ${this.player.name()} - MIRV INBOUND ⚠️⚠️⚠️`,
|
||||
MessageType.ERROR,
|
||||
this.targetPlayer.id(),
|
||||
);
|
||||
}
|
||||
|
||||
for (let i = 0; i < 4; i++) {
|
||||
const result = this.pathFinder.nextTile(
|
||||
this.nuke.tile(),
|
||||
this.separateDst,
|
||||
);
|
||||
if (result === true) {
|
||||
this.separate();
|
||||
this.active = false;
|
||||
return;
|
||||
} else {
|
||||
this.nuke.move(result);
|
||||
}
|
||||
const result = this.pathFinder.nextTile(this.speed);
|
||||
if (result === true) {
|
||||
this.separate();
|
||||
this.active = false;
|
||||
return;
|
||||
} else {
|
||||
this.nuke.move(result);
|
||||
}
|
||||
}
|
||||
|
||||
private separate() {
|
||||
if (this.nuke === null) throw new Error("uninitialized");
|
||||
const dsts: TileRef[] = [this.dst];
|
||||
let attempts = 1000;
|
||||
while (attempts > 0 && dsts.length < this.warheadCount) {
|
||||
attempts--;
|
||||
const potential = this.randomLand(this.dst, dsts);
|
||||
if (potential == null) {
|
||||
if (potential === null) {
|
||||
continue;
|
||||
}
|
||||
dsts.push(potential);
|
||||
@@ -132,10 +133,10 @@ export class MirvExecution implements Execution {
|
||||
}
|
||||
if (this.targetPlayer.isPlayer()) {
|
||||
const alliance = this.player.allianceWith(this.targetPlayer);
|
||||
if (alliance != null) {
|
||||
if (alliance !== null) {
|
||||
this.player.breakAlliance(alliance);
|
||||
}
|
||||
if (this.targetPlayer != this.player) {
|
||||
if (this.targetPlayer !== this.player) {
|
||||
this.targetPlayer.updateRelation(this.player, -100);
|
||||
}
|
||||
}
|
||||
@@ -165,7 +166,7 @@ export class MirvExecution implements Execution {
|
||||
if (this.mg.euclideanDistSquared(tile, ref) > mirvRange2) {
|
||||
continue;
|
||||
}
|
||||
if (this.mg.owner(tile) != this.targetPlayer) {
|
||||
if (this.mg.owner(tile) !== this.targetPlayer) {
|
||||
continue;
|
||||
}
|
||||
for (const t of taken) {
|
||||
|
||||
@@ -11,9 +11,9 @@ import { TileRef } from "../game/GameMap";
|
||||
|
||||
export class MissileSiloExecution implements Execution {
|
||||
private active = true;
|
||||
private mg: Game;
|
||||
private player: Player;
|
||||
private silo: Unit;
|
||||
private mg: Game | null = null;
|
||||
private player: Player | null = null;
|
||||
private silo: Unit | null = null;
|
||||
|
||||
constructor(
|
||||
private _owner: PlayerID,
|
||||
@@ -32,7 +32,10 @@ export class MissileSiloExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.silo == null) {
|
||||
if (this.player === null || this.mg === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
if (this.silo === null) {
|
||||
const spawn = this.player.canBuild(UnitType.MissileSilo, this.tile);
|
||||
if (spawn === false) {
|
||||
consolex.warn(
|
||||
@@ -41,18 +44,18 @@ export class MissileSiloExecution implements Execution {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.silo = this.player.buildUnit(UnitType.MissileSilo, 0, spawn, {
|
||||
this.silo = this.player.buildUnit(UnitType.MissileSilo, spawn, {
|
||||
cooldownDuration: this.mg.config().SiloCooldown(),
|
||||
});
|
||||
|
||||
if (this.player != this.silo.owner()) {
|
||||
if (this.player !== this.silo.owner()) {
|
||||
this.player = this.silo.owner();
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
this.silo.isCooldown() &&
|
||||
this.silo.ticksLeftInCooldown(this.mg.config().SiloCooldown()) == 0
|
||||
this.silo.ticksLeftInCooldown(this.mg.config().SiloCooldown()) === 0
|
||||
) {
|
||||
this.silo.setCooldown(false);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ const cancelDelay = 2;
|
||||
|
||||
export class MoveWarshipExecution implements Execution {
|
||||
private active = true;
|
||||
private mg: Game;
|
||||
private mg: Game | null = null;
|
||||
|
||||
constructor(
|
||||
public readonly unitId: number,
|
||||
@@ -16,7 +16,10 @@ export class MoveWarshipExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
const warship = this.mg.units().find((u) => u.id() == this.unitId);
|
||||
if (this.mg === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
const warship = this.mg.units().find((u) => u.id() === this.unitId);
|
||||
if (!warship) {
|
||||
console.log("MoveWarshipExecution: warship is already dead");
|
||||
return;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Execution, Game, Player } from "../game/Game";
|
||||
import { Execution, Game } from "../game/Game";
|
||||
|
||||
export class NoOpExecution implements Execution {
|
||||
isActive(): boolean {
|
||||
@@ -9,7 +9,4 @@ export class NoOpExecution implements Execution {
|
||||
}
|
||||
init(mg: Game, ticks: number): void {}
|
||||
tick(ticks: number): void {}
|
||||
owner(): Player {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,23 +11,24 @@ import {
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { AirPathFinder } from "../pathfinding/PathFinding";
|
||||
import { ParabolaPathFinder } from "../pathfinding/PathFinding";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
|
||||
export class NukeExecution implements Execution {
|
||||
private player: Player;
|
||||
private active = true;
|
||||
private mg: Game;
|
||||
private nuke: Unit;
|
||||
private player: Player | null = null;
|
||||
private mg: Game | null = null;
|
||||
private nuke: Unit | null = null;
|
||||
private tilesToDestroyCache: Set<TileRef> | undefined;
|
||||
|
||||
private random: PseudoRandom;
|
||||
private pathFinder: AirPathFinder;
|
||||
private pathFinder: ParabolaPathFinder;
|
||||
|
||||
constructor(
|
||||
private type: NukeType,
|
||||
private senderID: PlayerID,
|
||||
private dst: TileRef,
|
||||
private src?: TileRef,
|
||||
private src?: TileRef | null,
|
||||
private speed: number = -1,
|
||||
private waitTicks = 0,
|
||||
) {}
|
||||
@@ -42,28 +43,41 @@ export class NukeExecution implements Execution {
|
||||
this.mg = mg;
|
||||
this.player = mg.player(this.senderID);
|
||||
this.random = new PseudoRandom(ticks);
|
||||
if (this.speed == -1) {
|
||||
if (this.speed === -1) {
|
||||
this.speed = this.mg.config().defaultNukeSpeed();
|
||||
}
|
||||
this.pathFinder = new AirPathFinder(mg, this.random);
|
||||
this.pathFinder = new ParabolaPathFinder(mg);
|
||||
}
|
||||
|
||||
public target(): Player | TerraNullius {
|
||||
if (this.mg === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
return this.mg.owner(this.dst);
|
||||
}
|
||||
|
||||
private tilesToDestroy(): Set<TileRef> {
|
||||
if (this.tilesToDestroyCache !== undefined) {
|
||||
return this.tilesToDestroyCache;
|
||||
}
|
||||
if (this.mg === null || this.nuke === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
const magnitude = this.mg.config().nukeMagnitudes(this.nuke.type());
|
||||
const rand = new PseudoRandom(this.mg.ticks());
|
||||
const inner2 = magnitude.inner * magnitude.inner;
|
||||
const outer2 = magnitude.outer * magnitude.outer;
|
||||
return this.mg.bfs(this.dst, (_, n: TileRef) => {
|
||||
const d2 = this.mg.euclideanDistSquared(this.dst, n);
|
||||
this.tilesToDestroyCache = this.mg.bfs(this.dst, (_, n: TileRef) => {
|
||||
const d2 = this.mg?.euclideanDistSquared(this.dst, n) ?? 0;
|
||||
return d2 <= outer2 && (d2 <= inner2 || rand.chance(2));
|
||||
});
|
||||
return this.tilesToDestroyCache;
|
||||
}
|
||||
|
||||
private breakAlliances(toDestroy: Set<TileRef>) {
|
||||
if (this.mg === null || this.player === null || this.nuke === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
const attacked = new Map<Player, number>();
|
||||
for (const tile of toDestroy) {
|
||||
const owner = this.mg.owner(tile);
|
||||
@@ -74,13 +88,13 @@ export class NukeExecution implements Execution {
|
||||
}
|
||||
|
||||
for (const [other, tilesDestroyed] of attacked) {
|
||||
if (tilesDestroyed > 100 && this.nuke.type() != UnitType.MIRVWarhead) {
|
||||
if (tilesDestroyed > 100 && this.nuke.type() !== UnitType.MIRVWarhead) {
|
||||
// Mirv warheads shouldn't break alliances
|
||||
const alliance = this.player.allianceWith(other);
|
||||
if (alliance != null) {
|
||||
if (alliance !== null) {
|
||||
this.player.breakAlliance(alliance);
|
||||
}
|
||||
if (other != this.player) {
|
||||
if (other !== this.player) {
|
||||
other.updateRelation(this.player, -100);
|
||||
}
|
||||
}
|
||||
@@ -88,31 +102,44 @@ export class NukeExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.nuke == null) {
|
||||
if (this.mg === null || this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
|
||||
if (this.nuke === null) {
|
||||
const spawn = this.src ?? this.player.canBuild(this.type, this.dst);
|
||||
if (spawn == false) {
|
||||
if (spawn === false) {
|
||||
consolex.warn(`cannot build Nuke`);
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.nuke = this.player.buildUnit(this.type, 0, spawn, {
|
||||
this.pathFinder.computeControlPoints(
|
||||
spawn,
|
||||
this.dst,
|
||||
this.type !== UnitType.MIRVWarhead,
|
||||
);
|
||||
this.nuke = this.player.buildUnit(this.type, spawn, {
|
||||
detonationDst: this.dst,
|
||||
});
|
||||
if (this.mg.hasOwner(this.dst)) {
|
||||
const target = this.mg.owner(this.dst) as Player;
|
||||
if (this.type == UnitType.AtomBomb) {
|
||||
this.mg.displayMessage(
|
||||
if (this.type === UnitType.AtomBomb) {
|
||||
this.mg.displayIncomingUnit(
|
||||
this.nuke.id(),
|
||||
`${this.player.name()} - atom bomb inbound`,
|
||||
MessageType.ERROR,
|
||||
target.id(),
|
||||
);
|
||||
this.breakAlliances(this.tilesToDestroy());
|
||||
}
|
||||
if (this.type == UnitType.HydrogenBomb) {
|
||||
this.mg.displayMessage(
|
||||
if (this.type === UnitType.HydrogenBomb) {
|
||||
this.mg.displayIncomingUnit(
|
||||
this.nuke.id(),
|
||||
`${this.player.name()} - hydrogen bomb inbound`,
|
||||
MessageType.ERROR,
|
||||
target.id(),
|
||||
);
|
||||
this.breakAlliances(this.tilesToDestroy());
|
||||
}
|
||||
|
||||
this.mg
|
||||
@@ -124,7 +151,7 @@ export class NukeExecution implements Execution {
|
||||
);
|
||||
}
|
||||
|
||||
// after sending an nuke set the missilesilo on cooldown
|
||||
// after sending a nuke set the missilesilo on cooldown
|
||||
const silo = this.player
|
||||
.units(UnitType.MissileSilo)
|
||||
.find((silo) => silo.tile() === spawn);
|
||||
@@ -146,19 +173,20 @@ export class NukeExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.speed; i++) {
|
||||
// Move to next tile
|
||||
const nextTile = this.pathFinder.nextTile(this.nuke.tile(), this.dst);
|
||||
if (nextTile === true) {
|
||||
this.detonate();
|
||||
return;
|
||||
} else {
|
||||
this.nuke.move(nextTile);
|
||||
}
|
||||
// Move to next tile
|
||||
const nextTile = this.pathFinder.nextTile(this.speed);
|
||||
if (nextTile === true) {
|
||||
this.detonate();
|
||||
return;
|
||||
} else {
|
||||
this.nuke.move(nextTile);
|
||||
}
|
||||
}
|
||||
|
||||
private detonate() {
|
||||
if (this.mg === null || this.nuke === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
const magnitude = this.mg.config().nukeMagnitudes(this.nuke.type());
|
||||
const toDestroy = this.tilesToDestroy();
|
||||
this.breakAlliances(toDestroy);
|
||||
@@ -178,15 +206,17 @@ export class NukeExecution implements Execution {
|
||||
.nukeDeathFactor(owner.workers(), owner.numTilesOwned()),
|
||||
);
|
||||
owner.outgoingAttacks().forEach((attack) => {
|
||||
const deaths = this.mg
|
||||
.config()
|
||||
.nukeDeathFactor(attack.troops(), owner.numTilesOwned());
|
||||
const deaths =
|
||||
this.mg
|
||||
?.config()
|
||||
.nukeDeathFactor(attack.troops(), owner.numTilesOwned()) ?? 0;
|
||||
attack.setTroops(attack.troops() - deaths);
|
||||
});
|
||||
owner.units(UnitType.TransportShip).forEach((attack) => {
|
||||
const deaths = this.mg
|
||||
.config()
|
||||
.nukeDeathFactor(attack.troops(), owner.numTilesOwned());
|
||||
const deaths =
|
||||
this.mg
|
||||
?.config()
|
||||
.nukeDeathFactor(attack.troops(), owner.numTilesOwned()) ?? 0;
|
||||
attack.setTroops(attack.troops() - deaths);
|
||||
});
|
||||
}
|
||||
@@ -199,10 +229,10 @@ export class NukeExecution implements Execution {
|
||||
const outer2 = magnitude.outer * magnitude.outer;
|
||||
for (const unit of this.mg.units()) {
|
||||
if (
|
||||
unit.type() != UnitType.AtomBomb &&
|
||||
unit.type() != UnitType.HydrogenBomb &&
|
||||
unit.type() != UnitType.MIRVWarhead &&
|
||||
unit.type() != UnitType.MIRV
|
||||
unit.type() !== UnitType.AtomBomb &&
|
||||
unit.type() !== UnitType.HydrogenBomb &&
|
||||
unit.type() !== UnitType.MIRVWarhead &&
|
||||
unit.type() !== UnitType.MIRV
|
||||
) {
|
||||
if (this.mg.euclideanDistSquared(this.dst, unit.tile()) < outer2) {
|
||||
unit.delete();
|
||||
@@ -214,6 +244,9 @@ export class NukeExecution implements Execution {
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
if (this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
return this.player;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,10 +16,10 @@ import { calculateBoundingBox, getMode, inscribed, simpleHash } from "../Util";
|
||||
export class PlayerExecution implements Execution {
|
||||
private readonly ticksPerClusterCalc = 20;
|
||||
|
||||
private player: Player;
|
||||
private config: Config;
|
||||
private player: Player | null = null;
|
||||
private config: Config | null = null;
|
||||
private lastCalc = 0;
|
||||
private mg: Game;
|
||||
private mg: Game | null = null;
|
||||
private active = true;
|
||||
|
||||
constructor(private playerID: PlayerID) {}
|
||||
@@ -42,6 +42,9 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number) {
|
||||
if (this.mg === null || this.config === null || this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
this.player.decayRelations();
|
||||
const hasPort = this.player.units(UnitType.Port).length > 0;
|
||||
this.player.units().forEach((u) => {
|
||||
@@ -49,13 +52,14 @@ export class PlayerExecution implements Execution {
|
||||
u.delete();
|
||||
return;
|
||||
}
|
||||
if (hasPort && u.type() == UnitType.Warship) {
|
||||
if (hasPort && u.type() === UnitType.Warship) {
|
||||
u.modifyHealth(1);
|
||||
}
|
||||
if (this.mg === null) return;
|
||||
const tileOwner = this.mg.owner(u.tile());
|
||||
if (u.info().territoryBound) {
|
||||
if (tileOwner.isPlayer()) {
|
||||
if (tileOwner != this.player) {
|
||||
if (tileOwner !== this.player) {
|
||||
this.mg.player(tileOwner.id()).captureUnit(u);
|
||||
}
|
||||
} else {
|
||||
@@ -67,10 +71,10 @@ export class PlayerExecution implements Execution {
|
||||
if (!this.player.isAlive()) {
|
||||
this.player.units().forEach((u) => {
|
||||
if (
|
||||
u.type() != UnitType.AtomBomb &&
|
||||
u.type() != UnitType.HydrogenBomb &&
|
||||
u.type() != UnitType.MIRVWarhead &&
|
||||
u.type() != UnitType.MIRV
|
||||
u.type() !== UnitType.AtomBomb &&
|
||||
u.type() !== UnitType.HydrogenBomb &&
|
||||
u.type() !== UnitType.MIRVWarhead &&
|
||||
u.type() !== UnitType.MIRV
|
||||
) {
|
||||
u.delete();
|
||||
}
|
||||
@@ -97,6 +101,17 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
}
|
||||
|
||||
const embargoes = this.player.getEmbargoes();
|
||||
for (const embargo of embargoes) {
|
||||
if (
|
||||
embargo.isTemporary &&
|
||||
this.mg.ticks() - embargo.createdAt >
|
||||
this.mg.config().temporaryEmbargoDuration()
|
||||
) {
|
||||
this.player.stopEmbargo(embargo.target);
|
||||
}
|
||||
}
|
||||
|
||||
if (ticks - this.lastCalc > this.ticksPerClusterCalc) {
|
||||
if (this.player.lastTileChange() > this.lastCalc) {
|
||||
this.lastCalc = ticks;
|
||||
@@ -111,10 +126,14 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
|
||||
private removeClusters() {
|
||||
if (this.mg === null || this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
const clusters = this.calculateClusters();
|
||||
clusters.sort((a, b) => b.size - a.size);
|
||||
|
||||
const main = clusters.shift();
|
||||
if (main === undefined) throw new Error("No clusters");
|
||||
this.player.largestClusterBoundingBox = calculateBoundingBox(this.mg, main);
|
||||
const surroundedBy = this.surroundedBySamePlayer(main);
|
||||
if (surroundedBy && !this.player.isFriendly(surroundedBy)) {
|
||||
@@ -129,6 +148,9 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
|
||||
private surroundedBySamePlayer(cluster: Set<TileRef>): false | Player {
|
||||
if (this.mg === null || this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
const enemies = new Set<number>();
|
||||
for (const tile of cluster) {
|
||||
const isOceanShore = this.mg.isOceanShore(tile);
|
||||
@@ -138,19 +160,19 @@ export class PlayerExecution implements Execution {
|
||||
if (
|
||||
isOceanShore ||
|
||||
this.mg.isOnEdgeOfMap(tile) ||
|
||||
this.mg.neighbors(tile).some((n) => !this.mg.hasOwner(n))
|
||||
this.mg.neighbors(tile).some((n) => !this.mg?.hasOwner(n))
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
this.mg
|
||||
.neighbors(tile)
|
||||
.filter((n) => this.mg.ownerID(n) != this.player.smallID())
|
||||
.forEach((p) => enemies.add(this.mg.ownerID(p)));
|
||||
if (enemies.size != 1) {
|
||||
.filter((n) => this.mg?.ownerID(n) !== this.player?.smallID())
|
||||
.forEach((p) => this.mg && enemies.add(this.mg.ownerID(p)));
|
||||
if (enemies.size !== 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (enemies.size != 1) {
|
||||
if (enemies.size !== 1) {
|
||||
return false;
|
||||
}
|
||||
const enemy = this.mg.playerBySmallID(Array.from(enemies)[0]) as Player;
|
||||
@@ -163,6 +185,9 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
|
||||
private isSurrounded(cluster: Set<TileRef>): boolean {
|
||||
if (this.mg === null || this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
const enemyTiles = new Set<TileRef>();
|
||||
for (const tr of cluster) {
|
||||
if (this.mg.isShore(tr) || this.mg.isOnEdgeOfMap(tr)) {
|
||||
@@ -170,10 +195,14 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
this.mg
|
||||
.neighbors(tr)
|
||||
.filter((n) => this.mg.ownerID(n) != this.player.smallID())
|
||||
.filter(
|
||||
(n) =>
|
||||
this.mg?.owner(n).isPlayer() &&
|
||||
this.mg?.ownerID(n) !== this.player?.smallID(),
|
||||
)
|
||||
.forEach((n) => enemyTiles.add(n));
|
||||
}
|
||||
if (enemyTiles.size == 0) {
|
||||
if (enemyTiles.size === 0) {
|
||||
return false;
|
||||
}
|
||||
const enemyBox = calculateBoundingBox(this.mg, enemyTiles);
|
||||
@@ -182,9 +211,12 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
|
||||
private removeCluster(cluster: Set<TileRef>) {
|
||||
if (this.mg === null || this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
if (
|
||||
Array.from(cluster).some(
|
||||
(t) => this.mg.ownerID(t) != this.player.smallID(),
|
||||
(t) => this.mg?.ownerID(t) !== this.player?.smallID(),
|
||||
)
|
||||
) {
|
||||
// Other removeCluster operations could change tile owners,
|
||||
@@ -193,16 +225,16 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
|
||||
const capturing = this.getCapturingPlayer(cluster);
|
||||
if (capturing == null) {
|
||||
if (capturing === null) {
|
||||
return;
|
||||
}
|
||||
|
||||
const firstTile = cluster.values().next().value;
|
||||
const filter = (_, t: TileRef): boolean =>
|
||||
this.mg.ownerID(t) == this.player.smallID();
|
||||
this.mg?.ownerID(t) === this.player?.smallID();
|
||||
const tiles = this.mg.bfs(firstTile, filter);
|
||||
|
||||
if (this.player.numTilesOwned() == tiles.size) {
|
||||
if (this.player.numTilesOwned() === tiles.size) {
|
||||
const gold = this.player.gold();
|
||||
this.mg.displayMessage(
|
||||
`Conquered ${this.player.displayName()} received ${renderNumber(
|
||||
@@ -221,10 +253,13 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
|
||||
private getCapturingPlayer(cluster: Set<TileRef>): Player | null {
|
||||
if (this.mg === null || this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
const neighborsIDs = new Set<number>();
|
||||
for (const t of cluster) {
|
||||
for (const neighbor of this.mg.neighbors(t)) {
|
||||
if (this.mg.ownerID(neighbor) != this.player.smallID()) {
|
||||
if (this.mg.ownerID(neighbor) !== this.player.smallID()) {
|
||||
neighborsIDs.add(this.mg.ownerID(neighbor));
|
||||
}
|
||||
}
|
||||
@@ -234,11 +269,11 @@ export class PlayerExecution implements Execution {
|
||||
let largestTroopCount: number = 0;
|
||||
for (const id of neighborsIDs) {
|
||||
const neighbor = this.mg.playerBySmallID(id);
|
||||
if (!neighbor.isPlayer()) {
|
||||
if (!neighbor.isPlayer() || this.player.isFriendly(neighbor)) {
|
||||
continue;
|
||||
}
|
||||
for (const attack of neighbor.outgoingAttacks()) {
|
||||
if (attack.target() == this.player) {
|
||||
if (attack.target() === this.player) {
|
||||
if (attack.troops() > largestTroopCount) {
|
||||
largestTroopCount = attack.troops();
|
||||
largestNeighborAttack = neighbor;
|
||||
@@ -246,7 +281,7 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (largestNeighborAttack != null) {
|
||||
if (largestNeighborAttack !== null) {
|
||||
return largestNeighborAttack;
|
||||
}
|
||||
|
||||
@@ -259,10 +294,13 @@ export class PlayerExecution implements Execution {
|
||||
if (!capturing.isPlayer()) {
|
||||
return null;
|
||||
}
|
||||
return capturing as Player;
|
||||
return capturing;
|
||||
}
|
||||
|
||||
private calculateClusters(): Set<TileRef>[] {
|
||||
if (this.mg === null || this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
const seen = new Set<TileRef>();
|
||||
const border = this.player.borderTiles();
|
||||
const clusters: Set<TileRef>[] = [];
|
||||
@@ -276,6 +314,7 @@ export class PlayerExecution implements Execution {
|
||||
seen.add(tile);
|
||||
while (queue.length > 0) {
|
||||
const curr = queue.shift();
|
||||
if (curr === undefined) throw new Error("curr is undefined");
|
||||
cluster.add(curr);
|
||||
|
||||
const neighbors = (this.mg as GameImpl).neighborsWithDiag(curr);
|
||||
@@ -292,6 +331,9 @@ export class PlayerExecution implements Execution {
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
if (this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
return this.player;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,10 +14,10 @@ import { TradeShipExecution } from "./TradeShipExecution";
|
||||
|
||||
export class PortExecution implements Execution {
|
||||
private active = true;
|
||||
private mg: Game;
|
||||
private port: Unit;
|
||||
private random: PseudoRandom;
|
||||
private checkOffset: number;
|
||||
private mg: Game | null = null;
|
||||
private port: Unit | null = null;
|
||||
private random: PseudoRandom | null = null;
|
||||
private checkOffset: number | null = null;
|
||||
|
||||
constructor(
|
||||
private _owner: PlayerID,
|
||||
@@ -36,7 +36,10 @@ export class PortExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.port == null) {
|
||||
if (this.mg === null || this.random === null || this.checkOffset === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
if (this.port === null) {
|
||||
const tile = this.tile;
|
||||
const player = this.mg.player(this._owner);
|
||||
const spawn = player.canBuild(UnitType.Port, tile);
|
||||
@@ -45,7 +48,7 @@ export class PortExecution implements Execution {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.port = player.buildUnit(UnitType.Port, 0, spawn);
|
||||
this.port = player.buildUnit(UnitType.Port, spawn, {});
|
||||
}
|
||||
|
||||
if (!this.port.isActive()) {
|
||||
@@ -53,12 +56,12 @@ export class PortExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._owner != this.port.owner().id()) {
|
||||
if (this._owner !== this.port.owner().id()) {
|
||||
this._owner = this.port.owner().id();
|
||||
}
|
||||
|
||||
// Only check every 10 ticks for performance.
|
||||
if ((this.mg.ticks() + this.checkOffset) % 10 != 0) {
|
||||
if ((this.mg.ticks() + this.checkOffset) % 10 !== 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -71,7 +74,7 @@ export class PortExecution implements Execution {
|
||||
|
||||
const ports = this.player().tradingPorts(this.port);
|
||||
|
||||
if (ports.length == 0) {
|
||||
if (ports.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -91,6 +94,9 @@ export class PortExecution implements Execution {
|
||||
}
|
||||
|
||||
player(): Player {
|
||||
if (this.port === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
return this.port.owner();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import { Execution, Game, Player, PlayerID } from "../game/Game";
|
||||
|
||||
export class QuickChatExecution implements Execution {
|
||||
private sender: Player;
|
||||
private recipient: Player;
|
||||
private mg: Game;
|
||||
|
||||
private active = true;
|
||||
|
||||
constructor(
|
||||
private senderID: PlayerID,
|
||||
private recipientID: PlayerID,
|
||||
private quickChatKey: string,
|
||||
private variables: Record<string, string>,
|
||||
) {}
|
||||
|
||||
init(mg: Game, ticks: number): void {
|
||||
this.mg = mg;
|
||||
if (!mg.hasPlayer(this.senderID)) {
|
||||
consolex.warn(`QuickChatExecution: sender ${this.senderID} not found`);
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
if (!mg.hasPlayer(this.recipientID)) {
|
||||
consolex.warn(
|
||||
`QuickChatExecution: recipient ${this.recipientID} not found`,
|
||||
);
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.sender = mg.player(this.senderID);
|
||||
this.recipient = mg.player(this.recipientID);
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
const message = this.getMessageFromKey(this.quickChatKey, this.variables);
|
||||
|
||||
this.mg.displayChat(
|
||||
message[1],
|
||||
message[0],
|
||||
this.variables,
|
||||
this.recipient.id(),
|
||||
true,
|
||||
this.recipient.name(),
|
||||
);
|
||||
|
||||
this.mg.displayChat(
|
||||
message[1],
|
||||
message[0],
|
||||
this.variables,
|
||||
this.sender.id(),
|
||||
false,
|
||||
this.recipient.name(),
|
||||
);
|
||||
|
||||
consolex.log(
|
||||
`[QuickChat] ${this.sender.name} → ${this.recipient.name}: ${message}`,
|
||||
);
|
||||
|
||||
this.active = false;
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return this.sender;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
activeDuringSpawnPhase(): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
private getMessageFromKey(
|
||||
fullKey: string,
|
||||
vars: Record<string, string>,
|
||||
): string[] {
|
||||
const translated = fullKey.split(".");
|
||||
return translated;
|
||||
}
|
||||
}
|
||||
@@ -17,23 +17,20 @@ export class SAMLauncherExecution implements Execution {
|
||||
private mg: Game;
|
||||
private active: boolean = true;
|
||||
|
||||
private target: Unit = null;
|
||||
private warheadTargets: Unit[] = [];
|
||||
|
||||
private searchRangeRadius = 80;
|
||||
// As MIRV go very fast we have to detect them very early but we only
|
||||
// shoot the one targeting very close (MIRVWarheadProtectionRadius)
|
||||
private MIRVWarheadSearchRadius = 400;
|
||||
private MIRVWarheadProtectionRadius = 50;
|
||||
|
||||
private pseudoRandom: PseudoRandom;
|
||||
private pseudoRandom: PseudoRandom | undefined;
|
||||
|
||||
constructor(
|
||||
private ownerId: PlayerID,
|
||||
private tile: TileRef,
|
||||
private tile: TileRef | null,
|
||||
private sam: Unit | null = null,
|
||||
) {
|
||||
if (sam != null) {
|
||||
if (sam !== null) {
|
||||
this.tile = sam.tile();
|
||||
}
|
||||
}
|
||||
@@ -49,6 +46,7 @@ export class SAMLauncherExecution implements Execution {
|
||||
}
|
||||
|
||||
private getSingleTarget(): Unit | null {
|
||||
if (this.sam === null) return null;
|
||||
const nukes = this.mg
|
||||
.nearbyUnits(this.sam.tile(), this.searchRangeRadius, [
|
||||
UnitType.AtomBomb,
|
||||
@@ -83,11 +81,11 @@ export class SAMLauncherExecution implements Execution {
|
||||
}
|
||||
|
||||
private isHit(type: UnitType, random: number): boolean {
|
||||
if (type == UnitType.AtomBomb) {
|
||||
if (type === UnitType.AtomBomb) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type == UnitType.MIRVWarhead) {
|
||||
if (type === UnitType.MIRVWarhead) {
|
||||
return random < this.mg.config().samWarheadHittingChance();
|
||||
}
|
||||
|
||||
@@ -95,14 +93,20 @@ export class SAMLauncherExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.sam == null) {
|
||||
if (this.mg === null || this.player === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
if (this.sam === null) {
|
||||
if (this.tile === null) {
|
||||
throw new Error("tile is null");
|
||||
}
|
||||
const spawnTile = this.player.canBuild(UnitType.SAMLauncher, this.tile);
|
||||
if (spawnTile == false) {
|
||||
if (spawnTile === false) {
|
||||
consolex.warn("cannot build SAM Launcher");
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.sam = this.player.buildUnit(UnitType.SAMLauncher, 0, spawnTile, {
|
||||
this.sam = this.player.buildUnit(UnitType.SAMLauncher, spawnTile, {
|
||||
cooldownDuration: this.mg.config().SAMCooldown(),
|
||||
});
|
||||
}
|
||||
@@ -111,15 +115,15 @@ export class SAMLauncherExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.player != this.sam.owner()) {
|
||||
if (this.player !== this.sam.owner()) {
|
||||
this.player = this.sam.owner();
|
||||
}
|
||||
|
||||
if (!this.pseudoRandom) {
|
||||
if (this.pseudoRandom === undefined) {
|
||||
this.pseudoRandom = new PseudoRandom(this.sam.id());
|
||||
}
|
||||
|
||||
this.warheadTargets = this.mg
|
||||
const mirvWarheadTargets = this.mg
|
||||
.nearbyUnits(
|
||||
this.sam.tile(),
|
||||
this.MIRVWarheadSearchRadius,
|
||||
@@ -130,33 +134,37 @@ export class SAMLauncherExecution implements Execution {
|
||||
(unit) =>
|
||||
unit.owner() !== this.player && !this.player.isFriendly(unit.owner()),
|
||||
)
|
||||
.filter(
|
||||
(unit) =>
|
||||
this.mg.manhattanDist(unit.detonationDst(), this.sam.tile()) <
|
||||
this.MIRVWarheadProtectionRadius,
|
||||
);
|
||||
.filter((unit) => {
|
||||
const dst = unit.detonationDst();
|
||||
return (
|
||||
this.sam !== null &&
|
||||
dst !== null &&
|
||||
this.mg.manhattanDist(dst, this.sam.tile()) <
|
||||
this.MIRVWarheadProtectionRadius
|
||||
);
|
||||
});
|
||||
|
||||
if (this.warheadTargets.length == 0) {
|
||||
this.target = this.getSingleTarget();
|
||||
let target: Unit | null = null;
|
||||
if (mirvWarheadTargets.length === 0) {
|
||||
target = this.getSingleTarget();
|
||||
}
|
||||
|
||||
if (
|
||||
this.sam.isCooldown() &&
|
||||
this.sam.ticksLeftInCooldown(this.mg.config().SAMCooldown()) == 0
|
||||
this.sam.ticksLeftInCooldown(this.mg.config().SAMCooldown()) === 0
|
||||
) {
|
||||
this.sam.setCooldown(false);
|
||||
}
|
||||
|
||||
const isSingleTarget = this.target && !this.target.targetedBySAM();
|
||||
const isSingleTarget = target && !target.targetedBySAM();
|
||||
if (
|
||||
(isSingleTarget || this.warheadTargets.length > 0) &&
|
||||
(isSingleTarget || mirvWarheadTargets.length > 0) &&
|
||||
!this.sam.isCooldown()
|
||||
) {
|
||||
this.sam.setCooldown(true);
|
||||
const type =
|
||||
this.warheadTargets.length > 0
|
||||
? UnitType.MIRVWarhead
|
||||
: this.target.type();
|
||||
mirvWarheadTargets.length > 0 ? UnitType.MIRVWarhead : target?.type();
|
||||
if (type === undefined) throw new Error("Unknown unit type");
|
||||
const random = this.pseudoRandom.next();
|
||||
const hit = this.isHit(type, random);
|
||||
if (!hit) {
|
||||
@@ -166,26 +174,27 @@ export class SAMLauncherExecution implements Execution {
|
||||
this.sam.owner().id(),
|
||||
);
|
||||
} else {
|
||||
if (this.warheadTargets.length > 0) {
|
||||
if (mirvWarheadTargets.length > 0) {
|
||||
// Message
|
||||
this.mg.displayMessage(
|
||||
`${this.warheadTargets.length} MIRV warheads intercepted`,
|
||||
`${mirvWarheadTargets.length} MIRV warheads intercepted`,
|
||||
MessageType.SUCCESS,
|
||||
this.sam.owner().id(),
|
||||
);
|
||||
// Delete warheads
|
||||
this.warheadTargets.forEach((u) => u.delete());
|
||||
} else {
|
||||
this.target.setTargetedBySAM(true);
|
||||
mirvWarheadTargets.forEach((u) => u.delete());
|
||||
} else if (target !== null) {
|
||||
target.setTargetedBySAM(true);
|
||||
this.mg.addExecution(
|
||||
new SAMMissileExecution(
|
||||
this.sam.tile(),
|
||||
this.sam.owner(),
|
||||
this.sam,
|
||||
this.target,
|
||||
target,
|
||||
),
|
||||
);
|
||||
this.warheadTargets = [];
|
||||
} else {
|
||||
throw new Error("target is null");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ import { PseudoRandom } from "../PseudoRandom";
|
||||
export class SAMMissileExecution implements Execution {
|
||||
private active = true;
|
||||
private pathFinder: AirPathFinder;
|
||||
private SAMMissile: Unit;
|
||||
private SAMMissile: Unit | undefined;
|
||||
private mg: Game;
|
||||
|
||||
constructor(
|
||||
@@ -30,11 +30,11 @@ export class SAMMissileExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.SAMMissile == null) {
|
||||
if (this.SAMMissile === undefined) {
|
||||
this.SAMMissile = this._owner.buildUnit(
|
||||
UnitType.SAMMissile,
|
||||
0,
|
||||
this.spawn,
|
||||
{},
|
||||
);
|
||||
}
|
||||
if (!this.SAMMissile.isActive()) {
|
||||
@@ -46,7 +46,7 @@ export class SAMMissileExecution implements Execution {
|
||||
if (
|
||||
!this.target.isActive() ||
|
||||
!this.ownerUnit.isActive() ||
|
||||
this.target.owner() == this.SAMMissile.owner() ||
|
||||
this.target.owner() === this.SAMMissile.owner() ||
|
||||
!nukesWhitelist.includes(this.target.type())
|
||||
) {
|
||||
this.SAMMissile.delete(false);
|
||||
|
||||
@@ -31,10 +31,6 @@ export class SetTargetTroopRatioExecution implements Execution {
|
||||
this.active = false;
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return null;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ import { PseudoRandom } from "../PseudoRandom";
|
||||
export class ShellExecution implements Execution {
|
||||
private active = true;
|
||||
private pathFinder: AirPathFinder;
|
||||
private shell: Unit;
|
||||
private shell: Unit | undefined;
|
||||
private mg: Game;
|
||||
private destroyAtTick: number = -1;
|
||||
|
||||
@@ -23,8 +23,8 @@ export class ShellExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.shell == null) {
|
||||
this.shell = this._owner.buildUnit(UnitType.Shell, 0, this.spawn);
|
||||
if (this.shell === undefined) {
|
||||
this.shell = this._owner.buildUnit(UnitType.Shell, this.spawn, {});
|
||||
}
|
||||
if (!this.shell.isActive()) {
|
||||
this.active = false;
|
||||
@@ -32,15 +32,15 @@ export class ShellExecution implements Execution {
|
||||
}
|
||||
if (
|
||||
!this.target.isActive() ||
|
||||
this.target.owner() == this.shell.owner() ||
|
||||
(this.destroyAtTick != -1 && this.mg.ticks() >= this.destroyAtTick)
|
||||
this.target.owner() === this.shell.owner() ||
|
||||
(this.destroyAtTick !== -1 && this.mg.ticks() >= this.destroyAtTick)
|
||||
) {
|
||||
this.shell.delete(false);
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.destroyAtTick == -1 && !this.ownerUnit.isActive()) {
|
||||
if (this.destroyAtTick === -1 && !this.ownerUnit.isActive()) {
|
||||
this.destroyAtTick = this.mg.ticks() + this.mg.config().shellLifetime();
|
||||
}
|
||||
|
||||
@@ -61,8 +61,8 @@ export class ShellExecution implements Execution {
|
||||
}
|
||||
|
||||
private effectOnTarget(): number {
|
||||
const baseDamage: number = this.mg.config().unitInfo(UnitType.Shell).damage;
|
||||
return baseDamage;
|
||||
const { damage } = this.mg.config().unitInfo(UnitType.Shell);
|
||||
return damage ?? 0;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
|
||||
@@ -25,7 +25,7 @@ export class SpawnExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
let player: Player = null;
|
||||
let player: Player | null = null;
|
||||
if (this.mg.hasPlayer(this.playerInfo.id)) {
|
||||
player = this.mg.player(this.playerInfo.id);
|
||||
} else {
|
||||
@@ -39,16 +39,13 @@ export class SpawnExecution implements Execution {
|
||||
|
||||
if (!player.hasSpawned()) {
|
||||
this.mg.addExecution(new PlayerExecution(player.id()));
|
||||
if (player.type() == PlayerType.Bot) {
|
||||
if (player.type() === PlayerType.Bot) {
|
||||
this.mg.addExecution(new BotExecution(player));
|
||||
}
|
||||
}
|
||||
player.setHasSpawned(true);
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return null;
|
||||
}
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
@@ -37,10 +37,6 @@ export class TargetPlayerExecution implements Execution {
|
||||
this.active = false;
|
||||
}
|
||||
|
||||
owner(): Player {
|
||||
return null;
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
@@ -16,11 +16,12 @@ import { distSortUnit } from "../Util";
|
||||
|
||||
export class TradeShipExecution implements Execution {
|
||||
private active = true;
|
||||
private mg: Game;
|
||||
private origOwner: Player;
|
||||
private tradeShip: Unit;
|
||||
private mg: Game | null = null;
|
||||
private origOwner: Player | null = null;
|
||||
private tradeShip: Unit | null = null;
|
||||
private index = 0;
|
||||
private wasCaptured = false;
|
||||
private tilesTraveled = 0;
|
||||
|
||||
constructor(
|
||||
private _owner: PlayerID,
|
||||
@@ -35,17 +36,20 @@ export class TradeShipExecution implements Execution {
|
||||
}
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.tradeShip == null) {
|
||||
if (this.mg === null || this.origOwner === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
if (this.tradeShip === null) {
|
||||
const spawn = this.origOwner.canBuild(
|
||||
UnitType.TradeShip,
|
||||
this.srcPort.tile(),
|
||||
);
|
||||
if (spawn == false) {
|
||||
if (spawn === false) {
|
||||
consolex.warn(`cannot build trade ship`);
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.tradeShip = this.origOwner.buildUnit(UnitType.TradeShip, 0, spawn, {
|
||||
this.tradeShip = this.origOwner.buildUnit(UnitType.TradeShip, spawn, {
|
||||
dstPort: this._dstPort,
|
||||
lastSetSafeFromPirates: ticks,
|
||||
});
|
||||
@@ -56,14 +60,14 @@ export class TradeShipExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.origOwner != this.tradeShip.owner()) {
|
||||
if (this.origOwner !== this.tradeShip.owner()) {
|
||||
// Store as variable in case ship is recaptured by previous owner
|
||||
this.wasCaptured = true;
|
||||
}
|
||||
|
||||
// If a player captures another player's port while trading we should delete
|
||||
// the ship.
|
||||
if (this._dstPort.owner().id() == this.srcPort.owner().id()) {
|
||||
if (this._dstPort.owner().id() === this.srcPort.owner().id()) {
|
||||
this.tradeShip.delete(false);
|
||||
this.active = false;
|
||||
return;
|
||||
@@ -84,7 +88,7 @@ export class TradeShipExecution implements Execution {
|
||||
.owner()
|
||||
.units(UnitType.Port)
|
||||
.sort(distSortUnit(this.mg, this.tradeShip));
|
||||
if (ports.length == 0) {
|
||||
if (ports.length === 0) {
|
||||
this.tradeShip.delete(false);
|
||||
this.active = false;
|
||||
return;
|
||||
@@ -94,6 +98,19 @@ export class TradeShipExecution implements Execution {
|
||||
}
|
||||
}
|
||||
|
||||
const cachedNextTile = this._dstPort.cacheGet(this.tradeShip.tile());
|
||||
if (cachedNextTile !== undefined) {
|
||||
if (
|
||||
this.mg.isWater(cachedNextTile) &&
|
||||
this.mg.isShoreline(cachedNextTile)
|
||||
) {
|
||||
this.tradeShip.setSafeFromPirates();
|
||||
}
|
||||
this.tradeShip.move(cachedNextTile);
|
||||
this.tilesTraveled++;
|
||||
return;
|
||||
}
|
||||
|
||||
const result = this.pathFinder.nextTile(
|
||||
this.tradeShip.tile(),
|
||||
this._dstPort.tile(),
|
||||
@@ -108,11 +125,13 @@ export class TradeShipExecution implements Execution {
|
||||
this.tradeShip.move(this.tradeShip.tile());
|
||||
break;
|
||||
case PathFindResultType.NextTile:
|
||||
this._dstPort.cachePut(this.tradeShip.tile(), result.tile);
|
||||
// Update safeFromPirates status
|
||||
if (this.mg.isWater(result.tile) && this.mg.isShoreline(result.tile)) {
|
||||
this.tradeShip.setSafeFromPirates();
|
||||
}
|
||||
this.tradeShip.move(result.tile);
|
||||
this.tilesTraveled++;
|
||||
break;
|
||||
case PathFindResultType.PathNotFound:
|
||||
consolex.warn("captured trade ship cannot find route");
|
||||
@@ -125,13 +144,13 @@ export class TradeShipExecution implements Execution {
|
||||
}
|
||||
|
||||
private complete() {
|
||||
if (this.mg === null || this.origOwner === null) {
|
||||
throw new Error("Not initialized");
|
||||
}
|
||||
if (this.tradeShip === null) return;
|
||||
this.active = false;
|
||||
this.tradeShip.delete(false);
|
||||
const gold = this.mg
|
||||
.config()
|
||||
.tradeShipGold(
|
||||
this.mg.manhattanDist(this.srcPort.tile(), this._dstPort.tile()),
|
||||
);
|
||||
const gold = this.mg.config().tradeShipGold(this.tilesTraveled);
|
||||
|
||||
if (this.wasCaptured) {
|
||||
this.tradeShip.owner().addGold(gold);
|
||||
|
||||
@@ -26,7 +26,6 @@ export class TransportShipExecution implements Execution {
|
||||
private mg: Game;
|
||||
private attacker: Player;
|
||||
private target: Player | TerraNullius;
|
||||
private embarkDelay = 10;
|
||||
|
||||
// TODO make private
|
||||
public path: TileRef[];
|
||||
@@ -40,7 +39,7 @@ export class TransportShipExecution implements Execution {
|
||||
private attackerID: PlayerID,
|
||||
private targetID: PlayerID | null,
|
||||
private ref: TileRef,
|
||||
private troops: number | null,
|
||||
private troops: number,
|
||||
private src: TileRef | null,
|
||||
) {}
|
||||
|
||||
@@ -56,7 +55,7 @@ export class TransportShipExecution implements Execution {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
if (this.targetID != null && !mg.hasPlayer(this.targetID)) {
|
||||
if (this.targetID !== null && !mg.hasPlayer(this.targetID)) {
|
||||
console.warn(`TransportShipExecution: target ${this.targetID} not found`);
|
||||
this.active = false;
|
||||
return;
|
||||
@@ -68,15 +67,6 @@ export class TransportShipExecution implements Execution {
|
||||
|
||||
this.attacker = mg.player(this.attackerID);
|
||||
|
||||
// Notify the target player about the incoming naval invasion
|
||||
if (this.targetID && this.targetID !== mg.terraNullius().id()) {
|
||||
mg.displayMessage(
|
||||
`Naval invasion incoming from ${this.attacker.displayName()}`,
|
||||
MessageType.WARN,
|
||||
this.targetID,
|
||||
);
|
||||
}
|
||||
|
||||
if (
|
||||
this.attacker.units(UnitType.TransportShip).length >=
|
||||
mg.config().boatMaxNumber()
|
||||
@@ -91,13 +81,16 @@ export class TransportShipExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.targetID == null || this.targetID == this.mg.terraNullius().id()) {
|
||||
if (
|
||||
this.targetID === null ||
|
||||
this.targetID === this.mg.terraNullius().id()
|
||||
) {
|
||||
this.target = mg.terraNullius();
|
||||
} else {
|
||||
this.target = mg.player(this.targetID);
|
||||
}
|
||||
|
||||
if (this.troops == null) {
|
||||
if (this.troops === null) {
|
||||
this.troops = this.mg
|
||||
.config()
|
||||
.boatAttackAmount(this.attacker, this.target);
|
||||
@@ -106,7 +99,7 @@ export class TransportShipExecution implements Execution {
|
||||
this.troops = Math.min(this.troops, this.attacker.troops());
|
||||
|
||||
this.dst = targetTransportTile(this.mg, this.ref);
|
||||
if (this.dst == null) {
|
||||
if (this.dst === null) {
|
||||
consolex.warn(
|
||||
`${this.attacker} cannot send ship to ${this.target}, cannot find attack tile`,
|
||||
);
|
||||
@@ -118,19 +111,19 @@ export class TransportShipExecution implements Execution {
|
||||
UnitType.TransportShip,
|
||||
this.dst,
|
||||
);
|
||||
if (closestTileSrc == false) {
|
||||
if (closestTileSrc === false) {
|
||||
consolex.warn(`can't build transport ship`);
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.src == null) {
|
||||
if (this.src === null) {
|
||||
// Only update the src if it's not already set
|
||||
// because we assume that the src is set to the best spawn tile
|
||||
this.src = closestTileSrc;
|
||||
} else {
|
||||
if (
|
||||
this.mg.owner(this.src) != this.attacker ||
|
||||
this.mg.owner(this.src) !== this.attacker ||
|
||||
!this.mg.isShore(this.src)
|
||||
) {
|
||||
console.warn(
|
||||
@@ -140,14 +133,26 @@ export class TransportShipExecution implements Execution {
|
||||
}
|
||||
}
|
||||
|
||||
this.boat = this.attacker.buildUnit(
|
||||
UnitType.TransportShip,
|
||||
this.troops,
|
||||
this.src,
|
||||
);
|
||||
this.boat = this.attacker.buildUnit(UnitType.TransportShip, this.src, {
|
||||
troops: this.troops,
|
||||
});
|
||||
|
||||
// Notify the target player about the incoming naval invasion
|
||||
if (this.targetID && this.targetID !== mg.terraNullius().id()) {
|
||||
mg.displayIncomingUnit(
|
||||
this.boat.id(),
|
||||
`Naval invasion incoming from ${this.attacker.displayName()}`,
|
||||
MessageType.WARN,
|
||||
this.targetID,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
tick(ticks: number) {
|
||||
if (this.dst === null) {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
if (!this.active) {
|
||||
return;
|
||||
}
|
||||
@@ -155,10 +160,6 @@ export class TransportShipExecution implements Execution {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
if (this.embarkDelay > 0) {
|
||||
this.embarkDelay--;
|
||||
return;
|
||||
}
|
||||
if (ticks - this.lastMove < this.ticksPerMove) {
|
||||
return;
|
||||
}
|
||||
@@ -167,7 +168,7 @@ export class TransportShipExecution implements Execution {
|
||||
const result = this.pathFinder.nextTile(this.boat.tile(), this.dst);
|
||||
switch (result.type) {
|
||||
case PathFindResultType.Completed:
|
||||
if (this.mg.owner(this.dst) == this.attacker) {
|
||||
if (this.mg.owner(this.dst) === this.attacker) {
|
||||
this.attacker.addTroops(this.troops);
|
||||
this.boat.delete(false);
|
||||
this.active = false;
|
||||
|
||||
@@ -10,11 +10,11 @@ export function closestTwoTiles(
|
||||
gm: GameMap,
|
||||
x: Iterable<TileRef>,
|
||||
y: Iterable<TileRef>,
|
||||
): { x: TileRef; y: TileRef } {
|
||||
): { x: TileRef; y: TileRef } | null {
|
||||
const xSorted = Array.from(x).sort((a, b) => gm.x(a) - gm.x(b));
|
||||
const ySorted = Array.from(y).sort((a, b) => gm.x(a) - gm.x(b));
|
||||
|
||||
if (xSorted.length == 0 || ySorted.length == 0) {
|
||||
if (xSorted.length === 0 || ySorted.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user