Add performance metrics for worker and render ticks

- Introduced new metrics in ClientGameRunner to track worker simulation ticks and render tick calls per second.
- Updated TickMetricsEvent to include these new metrics.
- Enhanced PerformanceOverlay to display worker and render ticks per second, improving performance monitoring capabilities.
- Adjusted minimum FPS in GameRenderer
This commit is contained in:
scamiv
2025-11-25 19:21:33 +01:00
parent 391f19d061
commit 2f2a12eefa
4 changed files with 56 additions and 2 deletions
+24
View File
@@ -233,6 +233,9 @@ export class ClientGameRunner {
private backlogTurns: number = 0;
private backlogGrowing: boolean = false;
private lastRenderedTick: number = 0;
private workerTicksSinceSample: number = 0;
private renderTicksSinceSample: number = 0;
private metricsSampleStart: number = 0;
private pendingUpdates: GameUpdateViewData[] = [];
private pendingStart = 0;
@@ -495,6 +498,7 @@ export class ClientGameRunner {
while (this.pendingStart < this.pendingUpdates.length) {
const gu = this.pendingUpdates[this.pendingStart++];
processedCount++;
this.workerTicksSinceSample++;
batch.push(gu);
this.transport.turnComplete();
@@ -545,6 +549,24 @@ export class ClientGameRunner {
: lastTick - this.lastRenderedTick;
this.lastRenderedTick = lastTick;
this.renderTicksSinceSample++;
let workerTicksPerSecond: number | undefined;
let renderTicksPerSecond: number | undefined;
const now = performance.now();
if (this.metricsSampleStart === 0) {
this.metricsSampleStart = now;
} else {
const elapsedSeconds = (now - this.metricsSampleStart) / 1000;
if (elapsedSeconds > 0) {
workerTicksPerSecond = this.workerTicksSinceSample / elapsedSeconds;
renderTicksPerSecond = this.renderTicksSinceSample / elapsedSeconds;
}
this.metricsSampleStart = now;
this.workerTicksSinceSample = 0;
this.renderTicksSinceSample = 0;
}
this.renderer.tick();
this.eventBus.emit(
new TickMetricsEvent(
@@ -552,6 +574,8 @@ export class ClientGameRunner {
this.currentTickDelay,
this.backlogTurns,
ticksPerRender,
workerTicksPerSecond,
renderTicksPerSecond,
),
);