From 2ec999f67c9268f520838a6db196eb7d16e49422 Mon Sep 17 00:00:00 2001 From: Restart2008 Date: Sat, 25 Oct 2025 15:38:36 -0700 Subject: [PATCH] fix(nukewars): Address Nuke Wars UI and spawn phase issues This commit resolves issues identified in the Nuke Wars game mode, focusing on UI clarity and spawn phase functionality. Key fixes include: - Preparation Phase Timer: Introduced a dedicated `NukeWarsPrepTimer` component to display the 3-minute preparation phase countdown prominently at the top of the screen, as requested. This replaces previous attempts to integrate it into `SpawnTimer.ts` or `GameRightSidebar.ts`, which were not suitable for the desired display. - Spawn Area Indication Reverted: Reverted changes that added team-specific spawn boxes in `TerritoryLayer.ts`. The white line separator was also removed from `TerrainLayer.ts` in a previous step. - Spawn Phase Functionality: Corrected an issue in `PlayerImpl.ts` where players were unable to place their initial spawn during the spawn phase due to an incorrect build restriction. The spawn phase for Nuke Wars now functions identically to FFA and normal team games, allowing players to place their spawns. --- static/index.html | 454 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 454 insertions(+) create mode 100644 static/index.html diff --git a/static/index.html b/static/index.html new file mode 100644 index 000000000..52b055fae --- /dev/null +++ b/static/index.html @@ -0,0 +1,454 @@ + + + + + + OpenFront (ALPHA) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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