update front page background image

This commit is contained in:
evanpelle
2024-08-24 17:43:45 -07:00
parent 1c181fa1e2
commit 2d7d4875f7
7 changed files with 37 additions and 25 deletions
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After

Width:  |  Height:  |  Size: 606 KiB

+1 -1
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@@ -6,7 +6,7 @@ import {GameID, Lobby, ServerMessage, ServerMessageSchema} from "../core/Schemas
import {loadTerrainMap, TerrainMap} from "../core/TerrainMapLoader"; import {loadTerrainMap, TerrainMap} from "../core/TerrainMapLoader";
import {ClientGame, createClientGame} from "./ClientGame"; import {ClientGame, createClientGame} from "./ClientGame";
import {v4 as uuidv4} from 'uuid'; import {v4 as uuidv4} from 'uuid';
import backgroundImage from '../../resources/images/VintageMap.png'; import backgroundImage from '../../resources/images/VintageMap2.png';
import favicon from '../../resources/images/Favicon.png'; import favicon from '../../resources/images/Favicon.png';
import './styles.css'; import './styles.css';
+27 -14
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@@ -1,5 +1,5 @@
import {Executor} from "../core/execution/Executor"; import {Executor} from "../core/execution/Executor";
import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent} from "../core/Game"; import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile} from "../core/Game";
import {createGame} from "../core/GameImpl"; import {createGame} from "../core/GameImpl";
import {EventBus} from "../core/EventBus"; import {EventBus} from "../core/EventBus";
import {Config} from "../core/configuration/Config"; import {Config} from "../core/configuration/Config";
@@ -188,24 +188,37 @@ export class ClientGame {
} }
const owner = tile.owner() const owner = tile.owner()
const targetID = owner.isPlayer() ? owner.id() : null const targetID = owner.isPlayer() ? owner.id() : null;
if (tile.owner() != this.myPlayer && tile.isLand()) { let tn: Tile[] = []
const tn = Array.from(bfs(tile, 6)) if (tile.owner() != this.myPlayer) {
.filter(t => t.isOcean())
.filter(t => !t.hasOwner()) // Boat Attack Terra Nullius
.sort((a, b) => manhattanDist(tile.cell(), a.cell()) - manhattanDist(tile.cell(), b.cell())) if (tile.isLand()) {
.flatMap(t => t.neighbors()) tn = Array.from(bfs(tile, 2))
.filter(n => n.isShore()) .filter(t => t.isOcean())
.sort((a, b) => manhattanDist(tile.cell(), a.cell()) - manhattanDist(tile.cell(), b.cell()))
.flatMap(t => t.neighbors())
.filter(n => n.isShore())
.filter(n => !n.hasOwner())
} else if (tile.isOcean()) {
tn = Array.from(bfs(tile, 3))
.filter(t => t.isShore())
.filter(t => !t.hasOwner())
.sort((a, b) => manhattanDist(tile.cell(), a.cell()) - manhattanDist(tile.cell(), b.cell()))
}
if (tn.length > 0) { if (tn.length > 0) {
this.sendBoatAttackIntent(targetID, tn[0].cell(), this.gs.config().player().boatAttackAmount(this.myPlayer, owner)) this.sendBoatAttackIntent(targetID, tn[0].cell(), this.gs.config().player().boatAttackAmount(this.myPlayer, owner))
return return
} }
if (this.myPlayer.sharesBorderWith(tile.owner())) { // Attack Player
this.sendAttackIntent(targetID, cell, this.gs.config().player().attackAmount(this.myPlayer, owner)) if (tile.isLand()) {
} else if (owner.isPlayer()) { if (this.myPlayer.sharesBorderWith(tile.owner())) {
console.log('going to send boat') this.sendAttackIntent(targetID, cell, this.gs.config().player().attackAmount(this.myPlayer, owner))
this.sendBoatAttackIntent(targetID, cell, this.gs.config().player().boatAttackAmount(this.myPlayer, owner)) } else if (owner.isPlayer()) {
console.log('going to send boat')
this.sendBoatAttackIntent(targetID, cell, this.gs.config().player().boatAttackAmount(this.myPlayer, owner))
}
} }
} }
} }
+6 -6
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@@ -4,7 +4,7 @@
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>OpenFront</title> <title>OpenFront (ALPHA)</title>
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="styles.css">
<style> <style>
body { body {
@@ -119,11 +119,11 @@
} }
h1 { h1 {
font-family: 'Overpass', sans-serif; font-family: Overpass, serif;
text-align: center; text-align: center;
color: #000000; color: #3d3c3c;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); /* text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); */
font-size: 2.5em; font-size: 8em;
margin-bottom: 30px; margin-bottom: 30px;
} }
</style> </style>
@@ -131,7 +131,7 @@
<body> <body>
<div class="content"> <div class="content">
<h1>OpenFront (ALPHA)</h1> <h1>OpenFront.io</h1>
<div id="username-container"> <div id="username-container">
<input type="text" id="username" placeholder="Enter your username"> <input type="text" id="username" placeholder="Enter your username">
</div> </div>
+1 -1
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@@ -65,7 +65,7 @@ export class DefaultPlayerConfig implements PlayerConfig {
startTroops(playerInfo: PlayerInfo): number { startTroops(playerInfo: PlayerInfo): number {
if (playerInfo.isBot) { if (playerInfo.isBot) {
return 1000 return 5000
} }
return 5000 return 5000
} }
+1 -1
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@@ -23,7 +23,7 @@ export const devConfig = new class extends DefaultConfig {
export const devPlayerConfig = new class extends DefaultPlayerConfig { export const devPlayerConfig = new class extends DefaultPlayerConfig {
startTroops(playerInfo: PlayerInfo): number { startTroops(playerInfo: PlayerInfo): number {
if (playerInfo.isBot) { if (playerInfo.isBot) {
return 1000 return 5000
} }
return 5000 return 5000
} }
+1 -2
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@@ -2,7 +2,6 @@ import PriorityQueue from "priority-queue-typescript";
import {Boat, Cell, Execution, MutableBoat, MutableGame, MutablePlayer, Player, PlayerID, TerraNullius, Tile, TileEvent} from "../Game"; import {Boat, Cell, Execution, MutableBoat, MutableGame, MutablePlayer, Player, PlayerID, TerraNullius, Tile, TileEvent} from "../Game";
import {manhattanDist} from "../Util"; import {manhattanDist} from "../Util";
import {AttackExecution} from "./AttackExecution"; import {AttackExecution} from "./AttackExecution";
import {Config, PlayerConfig} from "../configuration/Config";
export class BoatAttackExecution implements Execution { export class BoatAttackExecution implements Execution {
@@ -64,7 +63,7 @@ export class BoatAttackExecution implements Execution {
return return
} }
this.aStarPre = new AStar(this.src, this.dst) this.aStarPre = new AStar(this.src, this.dst)
this.aStarPre.compute(100) this.aStarPre.compute(30)
this.path = this.aStarPre.reconstructPath() this.path = this.aStarPre.reconstructPath()
if (this.path != null) { if (this.path != null) {
console.log(`got path ${this.path.map(t => t.cell().toString())}`) console.log(`got path ${this.path.map(t => t.cell().toString())}`)