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kick existing client when duplicate persistent id is found (#1077)
## Description: Kick the existing client instead of the new client because this was causing issues with replays. Players were unable to replay a game if they were a player. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors
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@@ -147,7 +147,9 @@ export class GameServer {
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existingIP: ipAnonymize(conflicting.ip),
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existingIP: ipAnonymize(conflicting.ip),
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existingPersistentID: conflicting.persistentID,
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existingPersistentID: conflicting.persistentID,
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});
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});
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return;
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// Kick the existing client instead of the new one, because this was causing issues when
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// a client wanted to replay the game afterwards.
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this.kickClient(conflicting.clientID);
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}
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}
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}
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}
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