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remove player id from Schemas, fix archive bug (#907)
## Description: Remove all references to playerID in the archive schema, since we reference players by client id. Also fixed the game not archiving bug, due to invalid reference. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: <DISCORD USERNAME>
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@@ -48,7 +48,7 @@ export async function createGameRunner(
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: fixProfaneUsername(sanitize(p.username)),
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PlayerType.Human,
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p.clientID,
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p.playerID,
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random.nextID(),
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),
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);
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@@ -338,7 +338,6 @@ export const ServerPrestartMessageSchema = ServerBaseMessageSchema.extend({
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});
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export const PlayerSchema = z.object({
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playerID: ID,
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clientID: ID,
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username: SafeString,
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flag: SafeString.optional(),
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