Factory spawns trains (#1408)

## Description:

- Change trains so it spawns from factories only
- Increase train frequency as they will now spawn from a single
structure.
- Factory will spawn more trains depending on its level
- Fix port to connect to nearby railroads
- Add factory description

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Tom Rouillard <trouilla@mathworks.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
This commit is contained in:
DevelopingTom
2025-07-14 17:59:51 +02:00
committed by GitHub
parent 1e73293d4f
commit 29b587cdae
7 changed files with 74 additions and 31 deletions
+16
View File
@@ -2,6 +2,7 @@ import { Execution, Game, Player, Unit, UnitType } from "../game/Game";
import { TileRef } from "../game/GameMap";
import { PseudoRandom } from "../PseudoRandom";
import { TradeShipExecution } from "./TradeShipExecution";
import { TrainStationExecution } from "./TrainStationExecution";
export class PortExecution implements Execution {
private active = true;
@@ -36,6 +37,7 @@ export class PortExecution implements Execution {
return;
}
this.port = this.player.buildUnit(UnitType.Port, spawn, {});
this.createStation();
}
if (!this.port.isActive()) {
@@ -84,4 +86,18 @@ export class PortExecution implements Execution {
}
return false;
}
createStation(): void {
if (this.port !== null) {
const nearbyFactory = this.mg.hasUnitNearby(
this.port.tile()!,
this.mg.config().trainStationMaxRange(),
UnitType.Factory,
this.player.id(),
);
if (nearbyFactory) {
this.mg.addExecution(new TrainStationExecution(this.port));
}
}
}
}