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refactor: collapse per-env Configs into ClientEnv + ServerEnv (#3906)
## Description: This is a refactor to simplify config handling. Replaces the per-environment DevConfig/PreprodConfig/ProdConfig class hierarchy with two static classes: ClientEnv (browser main thread, reads from window.BOOTSTRAP_CONFIG) and ServerEnv (Node server, reads from process.env). The four config classes are deleted, the abstract DefaultServerConfig is gone, and DefaultConfig is renamed to Config. The values that flow server → client (gameEnv, numWorkers, turnstileSiteKey, jwtAudience, instanceId) used to be baked into the hardcoded per-env classes. They're now real env vars on the server, embedded into a single window.BOOTSTRAP_CONFIG object in index.html at request time (alongside the existing gitCommit/assetManifest/cdnBase globals, which moved into the same object), and read back by ClientEnv on the client. The dev defaults previously hidden inside DevServerConfig are now explicit in start:server-dev (NUM_WORKERS=2, TURNSTILE_SITE_KEY=1x..., JWT_AUDIENCE=localhost, etc.) and in vite.config.ts's html plugin inject.data. Production deploys plumb NUM_WORKERS and TURNSTILE_SITE_KEY through deploy.yml (GitHub vars) into the remote env file; JWT_AUDIENCE is derived from DOMAIN in deploy.sh. The dynamic /api/instance endpoint is gone — INSTANCE_ID rides along in BOOTSTRAP_CONFIG now. ServerEnv is the only thing server code touches; ClientEnv is browser-only. The two classes have intentional overlap (env, numWorkers, jwtIssuer, gameCreationRate, workerIndex, etc.) since they derive identical logic from different sources — there's a TODO in each to consolidate via a shared helper later. The game-logic Config no longer stores a ServerConfig/ClientEnv reference and its serverConfig() getter is gone; the one caller (MultiTabModal) now reads ClientEnv.env() directly. Worker init no longer carries server-config values since nothing in the worker actually reads them. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -1,44 +1,87 @@
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import { ClientEnv } from "src/client/ClientEnv";
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import { beforeEach, describe, expect, test, vi } from "vitest";
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import { GameEnv } from "../../../src/core/configuration/Config";
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import {
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clearCachedRuntimeClientServerConfig,
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GameLogicEnv,
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getBuildTimeGameLogicEnv,
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getGameLogicConfig,
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getRuntimeClientServerConfig,
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getServerConfigForGameLogicEnv,
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} from "../../../src/core/configuration/ConfigLoader";
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import { GameEnv, parseGameEnv } from "../../../src/core/configuration/Config";
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describe("ConfigLoader", () => {
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const originalGameEnv = process.env.GAME_ENV;
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describe("parseGameEnv", () => {
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test("maps 'dev' to GameEnv.Dev", () => {
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expect(parseGameEnv("dev")).toBe(GameEnv.Dev);
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});
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test("maps 'staging' to GameEnv.Preprod", () => {
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expect(parseGameEnv("staging")).toBe(GameEnv.Preprod);
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});
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test("maps 'prod' to GameEnv.Prod", () => {
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expect(parseGameEnv("prod")).toBe(GameEnv.Prod);
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});
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test("throws on undefined", () => {
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expect(() => parseGameEnv(undefined)).toThrow(/unsupported game env/);
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});
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test("throws on unknown value", () => {
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expect(() => parseGameEnv("production")).toThrow(/unsupported game env/);
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});
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});
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describe("ClientEnv", () => {
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beforeEach(() => {
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vi.restoreAllMocks();
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window.BOOTSTRAP_CONFIG = undefined;
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process.env.GAME_ENV = originalGameEnv;
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clearCachedRuntimeClientServerConfig();
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ClientEnv.reset();
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});
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test("uses runtime bootstrap config without fetching /api/env", async () => {
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window.BOOTSTRAP_CONFIG = { gameEnv: "staging" };
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test("reads from window.BOOTSTRAP_CONFIG without fetching", () => {
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window.BOOTSTRAP_CONFIG = {
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gameEnv: "staging",
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numWorkers: 4,
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turnstileSiteKey: "test-key",
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jwtAudience: "openfront.dev",
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instanceId: "TEST_ID",
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gitCommit: "abc123",
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};
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const fetchSpy = vi.spyOn(globalThis, "fetch");
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const config = await getRuntimeClientServerConfig();
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expect(config.env()).toBe(GameEnv.Preprod);
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expect(ClientEnv.env()).toBe(GameEnv.Preprod);
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expect(ClientEnv.numWorkers()).toBe(4);
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expect(ClientEnv.turnstileSiteKey()).toBe("test-key");
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expect(ClientEnv.jwtAudience()).toBe("openfront.dev");
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expect(ClientEnv.instanceId()).toBe("TEST_ID");
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expect(fetchSpy).not.toHaveBeenCalled();
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});
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test("maps staging builds to the default game logic config", async () => {
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process.env.GAME_ENV = "staging";
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test("throws when BOOTSTRAP_CONFIG is undefined", () => {
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expect(() => ClientEnv.env()).toThrow(/Missing BOOTSTRAP_CONFIG/);
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});
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expect(getBuildTimeGameLogicEnv()).toBe(GameLogicEnv.Default);
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expect(getServerConfigForGameLogicEnv(GameLogicEnv.Default).env()).toBe(
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GameEnv.Prod,
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);
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test("throws when a required field is missing", () => {
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window.BOOTSTRAP_CONFIG = {
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gameEnv: "dev",
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numWorkers: 1,
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turnstileSiteKey: "k",
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jwtAudience: "localhost",
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// instanceId missing
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};
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expect(() => ClientEnv.instanceId()).toThrow(/Missing BOOTSTRAP_CONFIG/);
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});
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const config = await getGameLogicConfig({} as any, null);
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test("jwtIssuer maps 'localhost' to http://localhost:8787", () => {
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window.BOOTSTRAP_CONFIG = {
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gameEnv: "dev",
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numWorkers: 1,
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turnstileSiteKey: "k",
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jwtAudience: "localhost",
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instanceId: "x",
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gitCommit: "DEV",
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};
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expect(ClientEnv.jwtIssuer()).toBe("http://localhost:8787");
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});
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expect(config.serverConfig().env()).toBe(GameEnv.Prod);
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test("jwtIssuer derives api.<audience> for non-localhost", () => {
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window.BOOTSTRAP_CONFIG = {
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gameEnv: "prod",
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numWorkers: 1,
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turnstileSiteKey: "k",
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jwtAudience: "openfront.io",
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instanceId: "x",
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gitCommit: "abc123",
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};
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expect(ClientEnv.jwtIssuer()).toBe("https://api.openfront.io");
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});
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});
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@@ -1,6 +1,6 @@
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import { GameUpdateType } from "src/core/game/GameUpdates";
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import { vi, type Mocked } from "vitest";
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import { DefaultConfig } from "../../../src/core/configuration/DefaultConfig";
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import { Config } from "../../../src/core/configuration/Config";
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import { TrainExecution } from "../../../src/core/execution/TrainExecution";
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import {
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Difficulty,
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@@ -16,7 +16,6 @@ import {
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import { Cluster, TrainStation } from "../../../src/core/game/TrainStation";
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import { UserSettings } from "../../../src/core/game/UserSettings";
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import { GameConfig } from "../../../src/core/Schemas";
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import { TestServerConfig } from "../../util/TestServerConfig";
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vi.mock("../../../src/core/game/Game");
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vi.mock("../../../src/core/execution/TrainExecution");
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@@ -206,12 +205,11 @@ describe("TrainStation", () => {
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});
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});
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describe("DefaultConfig.trainGold trade stop penalty", () => {
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let config: DefaultConfig;
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describe("Config.trainGold trade stop penalty", () => {
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let config: Config;
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let mockPlayer: Player;
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beforeEach(() => {
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const serverConfig = new TestServerConfig();
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const gameConfig: GameConfig = {
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gameMap: GameMapType.Asia,
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gameMapSize: GameMapSize.Normal,
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@@ -228,12 +226,7 @@ describe("DefaultConfig.trainGold trade stop penalty", () => {
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disableNavMesh: false,
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randomSpawn: false,
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};
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config = new DefaultConfig(
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serverConfig,
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gameConfig,
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new UserSettings(),
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false,
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);
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config = new Config(gameConfig, new UserSettings(), false);
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mockPlayer = { isLobbyCreator: () => false } as unknown as Player;
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});
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@@ -13,7 +13,6 @@ import { GameMapImpl } from "../../../src/core/game/GameMap";
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import { UserSettings } from "../../../src/core/game/UserSettings";
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import { GameConfig } from "../../../src/core/Schemas";
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import { TestConfig } from "../../util/TestConfig";
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import { TestServerConfig } from "../../util/TestServerConfig";
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export const W = "W"; // Water
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export const L = "L"; // Land
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@@ -131,7 +130,6 @@ export function createGame(data: TestMapData): Game {
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miniNumLand,
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);
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const serverConfig = new TestServerConfig();
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const gameConfig: GameConfig = {
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gameMap: GameMapType.Asia,
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gameMapSize: GameMapSize.Normal,
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@@ -148,12 +146,7 @@ export function createGame(data: TestMapData): Game {
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disableNavMesh: false,
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randomSpawn: false,
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};
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const config = new TestConfig(
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serverConfig,
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gameConfig,
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new UserSettings(),
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false,
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);
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const config = new TestConfig(gameConfig, new UserSettings(), false);
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return createGameImpl([], [], gameMap, miniGameMap, config);
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}
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