refactor: collapse per-env Configs into ClientEnv + ServerEnv (#3906)

## Description:

This is a refactor to simplify config handling.

Replaces the per-environment DevConfig/PreprodConfig/ProdConfig class
hierarchy with two static classes: ClientEnv (browser main thread, reads
from window.BOOTSTRAP_CONFIG) and ServerEnv (Node server, reads from
process.env). The four config classes are deleted, the abstract
DefaultServerConfig is gone, and DefaultConfig is renamed to Config.

The values that flow server → client (gameEnv, numWorkers,
turnstileSiteKey, jwtAudience, instanceId) used to be baked into the
hardcoded per-env classes. They're now real env vars on the server,
embedded into a single window.BOOTSTRAP_CONFIG object in index.html at
request time (alongside the existing gitCommit/assetManifest/cdnBase
globals, which moved into the same object), and read back by ClientEnv
on the client. The dev defaults previously hidden inside DevServerConfig
are now explicit in start:server-dev (NUM_WORKERS=2,
TURNSTILE_SITE_KEY=1x..., JWT_AUDIENCE=localhost, etc.) and in
vite.config.ts's html plugin inject.data. Production deploys plumb
NUM_WORKERS and TURNSTILE_SITE_KEY through deploy.yml (GitHub vars) into
the remote env file; JWT_AUDIENCE is derived from DOMAIN in deploy.sh.
The dynamic /api/instance endpoint is gone — INSTANCE_ID rides along in
BOOTSTRAP_CONFIG now.

ServerEnv is the only thing server code touches; ClientEnv is
browser-only. The two classes have intentional overlap (env, numWorkers,
jwtIssuer, gameCreationRate, workerIndex, etc.) since they derive
identical logic from different sources — there's a TODO in each to
consolidate via a shared helper later. The game-logic Config no longer
stores a ServerConfig/ClientEnv reference and its serverConfig() getter
is gone; the one caller (MultiTabModal) now reads ClientEnv.env()
directly. Worker init no longer carries server-config values since
nothing in the worker actually reads them.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
Evan
2026-05-11 19:24:01 -07:00
committed by GitHub
parent a597262af9
commit 275fd0dccc
74 changed files with 1627 additions and 1956 deletions
@@ -4,7 +4,6 @@ import {
apiMockFactory,
authMockFactory,
clanApiMockFactory,
configLoaderMockFactory,
crazyGamesSdkMockFactory,
flushAsync,
getElState,
@@ -22,9 +21,6 @@ vi.mock("../../../src/client/Api", () => apiMockFactory());
vi.mock("../../../src/client/ClanApi", () => clanApiMockFactory());
vi.mock("../../../src/client/Utils", () => utilsMockFactory());
vi.mock("../../../src/client/Auth", () => authMockFactory());
vi.mock("../../../src/core/configuration/ConfigLoader", () =>
configLoaderMockFactory(),
);
vi.mock("../../../src/client/CrazyGamesSDK", () => crazyGamesSdkMockFactory());
stubLocalStorage();
@@ -4,7 +4,6 @@ import {
apiMockFactory,
authMockFactory,
clanApiMockFactory,
configLoaderMockFactory,
crazyGamesSdkMockFactory,
getElState,
makeClan,
@@ -20,9 +19,6 @@ vi.mock("../../../src/client/Api", () => apiMockFactory());
vi.mock("../../../src/client/ClanApi", () => clanApiMockFactory());
vi.mock("../../../src/client/Utils", () => utilsMockFactory());
vi.mock("../../../src/client/Auth", () => authMockFactory());
vi.mock("../../../src/core/configuration/ConfigLoader", () =>
configLoaderMockFactory(),
);
vi.mock("../../../src/client/CrazyGamesSDK", () => crazyGamesSdkMockFactory());
stubLocalStorage();
-6
View File
@@ -128,12 +128,6 @@ export function authMockFactory() {
};
}
export function configLoaderMockFactory() {
return {
getRuntimeClientServerConfig: vi.fn(() => ({})),
};
}
export function crazyGamesSdkMockFactory() {
return {
crazyGamesSDK: { isAvailable: false },
+69 -26
View File
@@ -1,44 +1,87 @@
import { ClientEnv } from "src/client/ClientEnv";
import { beforeEach, describe, expect, test, vi } from "vitest";
import { GameEnv } from "../../../src/core/configuration/Config";
import {
clearCachedRuntimeClientServerConfig,
GameLogicEnv,
getBuildTimeGameLogicEnv,
getGameLogicConfig,
getRuntimeClientServerConfig,
getServerConfigForGameLogicEnv,
} from "../../../src/core/configuration/ConfigLoader";
import { GameEnv, parseGameEnv } from "../../../src/core/configuration/Config";
describe("ConfigLoader", () => {
const originalGameEnv = process.env.GAME_ENV;
describe("parseGameEnv", () => {
test("maps 'dev' to GameEnv.Dev", () => {
expect(parseGameEnv("dev")).toBe(GameEnv.Dev);
});
test("maps 'staging' to GameEnv.Preprod", () => {
expect(parseGameEnv("staging")).toBe(GameEnv.Preprod);
});
test("maps 'prod' to GameEnv.Prod", () => {
expect(parseGameEnv("prod")).toBe(GameEnv.Prod);
});
test("throws on undefined", () => {
expect(() => parseGameEnv(undefined)).toThrow(/unsupported game env/);
});
test("throws on unknown value", () => {
expect(() => parseGameEnv("production")).toThrow(/unsupported game env/);
});
});
describe("ClientEnv", () => {
beforeEach(() => {
vi.restoreAllMocks();
window.BOOTSTRAP_CONFIG = undefined;
process.env.GAME_ENV = originalGameEnv;
clearCachedRuntimeClientServerConfig();
ClientEnv.reset();
});
test("uses runtime bootstrap config without fetching /api/env", async () => {
window.BOOTSTRAP_CONFIG = { gameEnv: "staging" };
test("reads from window.BOOTSTRAP_CONFIG without fetching", () => {
window.BOOTSTRAP_CONFIG = {
gameEnv: "staging",
numWorkers: 4,
turnstileSiteKey: "test-key",
jwtAudience: "openfront.dev",
instanceId: "TEST_ID",
gitCommit: "abc123",
};
const fetchSpy = vi.spyOn(globalThis, "fetch");
const config = await getRuntimeClientServerConfig();
expect(config.env()).toBe(GameEnv.Preprod);
expect(ClientEnv.env()).toBe(GameEnv.Preprod);
expect(ClientEnv.numWorkers()).toBe(4);
expect(ClientEnv.turnstileSiteKey()).toBe("test-key");
expect(ClientEnv.jwtAudience()).toBe("openfront.dev");
expect(ClientEnv.instanceId()).toBe("TEST_ID");
expect(fetchSpy).not.toHaveBeenCalled();
});
test("maps staging builds to the default game logic config", async () => {
process.env.GAME_ENV = "staging";
test("throws when BOOTSTRAP_CONFIG is undefined", () => {
expect(() => ClientEnv.env()).toThrow(/Missing BOOTSTRAP_CONFIG/);
});
expect(getBuildTimeGameLogicEnv()).toBe(GameLogicEnv.Default);
expect(getServerConfigForGameLogicEnv(GameLogicEnv.Default).env()).toBe(
GameEnv.Prod,
);
test("throws when a required field is missing", () => {
window.BOOTSTRAP_CONFIG = {
gameEnv: "dev",
numWorkers: 1,
turnstileSiteKey: "k",
jwtAudience: "localhost",
// instanceId missing
};
expect(() => ClientEnv.instanceId()).toThrow(/Missing BOOTSTRAP_CONFIG/);
});
const config = await getGameLogicConfig({} as any, null);
test("jwtIssuer maps 'localhost' to http://localhost:8787", () => {
window.BOOTSTRAP_CONFIG = {
gameEnv: "dev",
numWorkers: 1,
turnstileSiteKey: "k",
jwtAudience: "localhost",
instanceId: "x",
gitCommit: "DEV",
};
expect(ClientEnv.jwtIssuer()).toBe("http://localhost:8787");
});
expect(config.serverConfig().env()).toBe(GameEnv.Prod);
test("jwtIssuer derives api.<audience> for non-localhost", () => {
window.BOOTSTRAP_CONFIG = {
gameEnv: "prod",
numWorkers: 1,
turnstileSiteKey: "k",
jwtAudience: "openfront.io",
instanceId: "x",
gitCommit: "abc123",
};
expect(ClientEnv.jwtIssuer()).toBe("https://api.openfront.io");
});
});
+4 -11
View File
@@ -1,6 +1,6 @@
import { GameUpdateType } from "src/core/game/GameUpdates";
import { vi, type Mocked } from "vitest";
import { DefaultConfig } from "../../../src/core/configuration/DefaultConfig";
import { Config } from "../../../src/core/configuration/Config";
import { TrainExecution } from "../../../src/core/execution/TrainExecution";
import {
Difficulty,
@@ -16,7 +16,6 @@ import {
import { Cluster, TrainStation } from "../../../src/core/game/TrainStation";
import { UserSettings } from "../../../src/core/game/UserSettings";
import { GameConfig } from "../../../src/core/Schemas";
import { TestServerConfig } from "../../util/TestServerConfig";
vi.mock("../../../src/core/game/Game");
vi.mock("../../../src/core/execution/TrainExecution");
@@ -206,12 +205,11 @@ describe("TrainStation", () => {
});
});
describe("DefaultConfig.trainGold trade stop penalty", () => {
let config: DefaultConfig;
describe("Config.trainGold trade stop penalty", () => {
let config: Config;
let mockPlayer: Player;
beforeEach(() => {
const serverConfig = new TestServerConfig();
const gameConfig: GameConfig = {
gameMap: GameMapType.Asia,
gameMapSize: GameMapSize.Normal,
@@ -228,12 +226,7 @@ describe("DefaultConfig.trainGold trade stop penalty", () => {
disableNavMesh: false,
randomSpawn: false,
};
config = new DefaultConfig(
serverConfig,
gameConfig,
new UserSettings(),
false,
);
config = new Config(gameConfig, new UserSettings(), false);
mockPlayer = { isLobbyCreator: () => false } as unknown as Player;
});
+1 -8
View File
@@ -13,7 +13,6 @@ import { GameMapImpl } from "../../../src/core/game/GameMap";
import { UserSettings } from "../../../src/core/game/UserSettings";
import { GameConfig } from "../../../src/core/Schemas";
import { TestConfig } from "../../util/TestConfig";
import { TestServerConfig } from "../../util/TestServerConfig";
export const W = "W"; // Water
export const L = "L"; // Land
@@ -131,7 +130,6 @@ export function createGame(data: TestMapData): Game {
miniNumLand,
);
const serverConfig = new TestServerConfig();
const gameConfig: GameConfig = {
gameMap: GameMapType.Asia,
gameMapSize: GameMapSize.Normal,
@@ -148,12 +146,7 @@ export function createGame(data: TestMapData): Game {
disableNavMesh: false,
randomSpawn: false,
};
const config = new TestConfig(
serverConfig,
gameConfig,
new UserSettings(),
false,
);
const config = new TestConfig(gameConfig, new UserSettings(), false);
return createGameImpl([], [], gameMap, miniGameMap, config);
}
-2
View File
@@ -255,9 +255,7 @@ export async function setupFromPath(
const gameMap = await genTerrainFromBin(manifest.map, mapBinBuffer);
const miniGameMap = await genTerrainFromBin(manifest.map4x, miniMapBinBuffer);
// Configure the game
const config = new TestConfig(
new (await import("../util/TestServerConfig")).TestServerConfig(),
{
gameMap: GameMapType.Asia,
gameMapSize: GameMapSize.Normal,
+3 -3
View File
@@ -1,13 +1,13 @@
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
vi.mock("../../src/core/configuration/ConfigLoader", () => ({
getServerConfigFromServer: () => ({
vi.mock("../../src/server/ServerEnv", () => ({
ServerEnv: {
jwtIssuer: () => "https://archive.test.invalid",
apiKey: () => "test-key",
gitCommit: () => "DEV",
subdomain: () => "test",
domain: () => "test",
}),
},
}));
vi.mock("../../src/server/Logger", () => ({
+11 -44
View File
@@ -1,17 +1,5 @@
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
vi.mock("../../src/core/configuration/ConfigLoader", () => ({
getServerConfigFromServer: () => ({
otelEnabled: () => false,
otelAuthHeader: () => "",
otelEndpoint: () => "",
env: () => 0, // GameEnv.Dev
}),
getServerConfig: () => ({
otelEnabled: () => false,
}),
}));
vi.mock("../../src/core/Schemas", async () => {
const actual = (await vi.importActual("../../src/core/Schemas")) as any;
return {
@@ -25,13 +13,11 @@ vi.mock("../../src/core/Schemas", async () => {
};
});
import { GameEnv } from "../../src/core/configuration/Config";
import { GameType } from "../../src/core/game/Game";
import { GameServer } from "../../src/server/GameServer";
describe("GameLifecycle", () => {
let mockLogger: any;
let mockConfig: any;
beforeEach(() => {
vi.useFakeTimers();
@@ -41,11 +27,6 @@ describe("GameLifecycle", () => {
warn: vi.fn(),
error: vi.fn(),
};
mockConfig = {
turnIntervalMs: () => 100,
gameCreationRate: () => 1000,
env: () => GameEnv.Dev,
};
});
afterEach(() => {
@@ -54,13 +35,9 @@ describe("GameLifecycle", () => {
});
it("should not start turn interval if game has ended", async () => {
const game = new GameServer(
"test-game",
mockLogger,
Date.now(),
mockConfig,
{ gameType: GameType.Private } as any,
);
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
// Call end() first - this should set _hasEnded
await game.end();
@@ -77,17 +54,11 @@ describe("GameLifecycle", () => {
it("should clear turn interval and set _hasEnded on end()", async () => {
// We need to initialize the game such that start() can succeed
const game = new GameServer(
"test-game",
mockLogger,
Date.now(),
mockConfig,
{
gameType: GameType.Private,
gameMap: "plains",
gameMapSize: 100,
} as any,
);
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
gameMap: "plains",
gameMapSize: 100,
} as any);
// Manually trigger prestart to fulfill some internal checks if necessary
game.prestart();
@@ -103,13 +74,9 @@ describe("GameLifecycle", () => {
});
it("should be resilient to multiple end() calls", async () => {
const game = new GameServer(
"test-game",
mockLogger,
Date.now(),
mockConfig,
{ gameType: GameType.Private } as any,
);
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
await game.end();
expect((game as any)._hasEnded).toBe(true);
@@ -1,17 +1,5 @@
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
vi.mock("../../src/core/configuration/ConfigLoader", () => ({
getServerConfigFromServer: () => ({
otelEnabled: () => false,
otelAuthHeader: () => "",
otelEndpoint: () => "",
env: () => 0, // GameEnv.Dev
}),
getServerConfig: () => ({
otelEnabled: () => false,
}),
}));
vi.mock("../../src/core/Schemas", async () => {
const actual = (await vi.importActual("../../src/core/Schemas")) as any;
return {
@@ -69,7 +57,6 @@ function makeClient(
describe("GameServer - kick_player authorization", () => {
let mockLogger: any;
let mockConfig: any;
beforeEach(() => {
vi.useFakeTimers();
@@ -79,11 +66,6 @@ describe("GameServer - kick_player authorization", () => {
warn: vi.fn(),
error: vi.fn(),
};
mockConfig = {
turnIntervalMs: () => 100,
gameCreationRate: () => 1000,
env: () => 0,
};
});
afterEach(() => {
@@ -96,7 +78,6 @@ describe("GameServer - kick_player authorization", () => {
"test-game",
mockLogger,
Date.now(),
mockConfig,
{ gameType: GameType.Private } as any,
creatorPersistentID,
);
@@ -1,7 +1,7 @@
import EventEmitter from "events";
import { describe, expect, it, vi } from "vitest";
import { MasterLobbyService } from "../../src/server/MasterLobbyService";
import { TestServerConfig } from "../util/TestServerConfig";
import { ServerEnv } from "../../src/server/ServerEnv";
vi.mock("../../src/server/Logger", () => ({
logger: {
@@ -27,10 +27,9 @@ function sendWorkerReady(worker: EventEmitter, workerId: number) {
}
function createService(numWorkers: number): MasterLobbyService {
const config = new TestServerConfig();
vi.spyOn(config, "numWorkers").mockReturnValue(numWorkers);
vi.spyOn(ServerEnv, "numWorkers").mockReturnValue(numWorkers);
const log = { info: vi.fn(), error: vi.fn() } as any;
return new MasterLobbyService(config, {} as any, log);
return new MasterLobbyService({} as any, log);
}
function startAllWorkers(
+8 -1
View File
@@ -1,7 +1,7 @@
import fs from "fs/promises";
import os from "os";
import path from "path";
import { afterEach, describe, expect, test } from "vitest";
import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
import {
clearAppShellContentCache,
getAppShellContent,
@@ -12,7 +12,14 @@ describe("RenderHtml", () => {
const originalGitCommit = process.env.GIT_COMMIT;
let tempDir: string | null = null;
beforeEach(() => {
vi.stubEnv("NUM_WORKERS", "1");
vi.stubEnv("TURNSTILE_SITE_KEY", "test-key");
vi.stubEnv("DOMAIN", "localhost");
});
afterEach(async () => {
vi.unstubAllEnvs();
process.env.GIT_COMMIT = originalGitCommit;
clearAppShellContentCache();
+109
View File
@@ -0,0 +1,109 @@
import { afterEach, describe, expect, test, vi } from "vitest";
import { ServerEnv } from "../../src/server/ServerEnv";
describe("ServerEnv.numWorkers", () => {
afterEach(() => {
vi.unstubAllEnvs();
});
test("returns parsed value when valid", () => {
vi.stubEnv("NUM_WORKERS", "4");
expect(ServerEnv.numWorkers()).toBe(4);
});
test("throws when unset", () => {
vi.stubEnv("NUM_WORKERS", "");
expect(() => ServerEnv.numWorkers()).toThrow(/NUM_WORKERS not set/);
});
test("throws on non-numeric", () => {
vi.stubEnv("NUM_WORKERS", "abc");
expect(() => ServerEnv.numWorkers()).toThrow(/Invalid NUM_WORKERS/);
});
test("throws on zero", () => {
vi.stubEnv("NUM_WORKERS", "0");
expect(() => ServerEnv.numWorkers()).toThrow(/Invalid NUM_WORKERS/);
});
test("throws on negative", () => {
vi.stubEnv("NUM_WORKERS", "-2");
expect(() => ServerEnv.numWorkers()).toThrow(/Invalid NUM_WORKERS/);
});
});
describe("ServerEnv.turnstileSiteKey", () => {
afterEach(() => {
vi.unstubAllEnvs();
});
test("returns value when set", () => {
vi.stubEnv("TURNSTILE_SITE_KEY", "site-key");
expect(ServerEnv.turnstileSiteKey()).toBe("site-key");
});
test("throws when unset", () => {
vi.stubEnv("TURNSTILE_SITE_KEY", "");
expect(() => ServerEnv.turnstileSiteKey()).toThrow(
/TURNSTILE_SITE_KEY not set/,
);
});
});
describe("ServerEnv.jwtAudience", () => {
afterEach(() => {
vi.unstubAllEnvs();
});
test("returns DOMAIN when set", () => {
vi.stubEnv("DOMAIN", "openfront.io");
expect(ServerEnv.jwtAudience()).toBe("openfront.io");
});
test("throws when DOMAIN unset", () => {
vi.stubEnv("DOMAIN", "");
expect(() => ServerEnv.jwtAudience()).toThrow(/DOMAIN not set/);
});
});
describe("ServerEnv.jwtIssuer", () => {
afterEach(() => {
vi.unstubAllEnvs();
});
test("maps 'localhost' to http://localhost:8787", () => {
vi.stubEnv("DOMAIN", "localhost");
expect(ServerEnv.jwtIssuer()).toBe("http://localhost:8787");
});
test("derives api.<audience> for non-localhost", () => {
vi.stubEnv("DOMAIN", "openfront.io");
expect(ServerEnv.jwtIssuer()).toBe("https://api.openfront.io");
});
});
describe("ServerEnv.allowedFlares", () => {
afterEach(() => {
vi.unstubAllEnvs();
});
test("returns undefined when unset", () => {
vi.stubEnv("ALLOWED_FLARES", "");
expect(ServerEnv.allowedFlares()).toBeUndefined();
});
test("parses a single value", () => {
vi.stubEnv("ALLOWED_FLARES", "admin");
expect(ServerEnv.allowedFlares()).toEqual(["admin"]);
});
test("parses CSV", () => {
vi.stubEnv("ALLOWED_FLARES", "admin,beta,internal");
expect(ServerEnv.allowedFlares()).toEqual(["admin", "beta", "internal"]);
});
test("trims whitespace and drops empties", () => {
vi.stubEnv("ALLOWED_FLARES", " admin , , beta ");
expect(ServerEnv.allowedFlares()).toEqual(["admin", "beta"]);
});
});
+1 -9
View File
@@ -18,7 +18,6 @@ import {
import { UserSettings } from "../../src/core/game/UserSettings";
import { GameConfig } from "../../src/core/Schemas";
import { TestConfig } from "./TestConfig";
import { TestServerConfig } from "./TestServerConfig";
export async function setup(
mapName: string,
@@ -54,8 +53,6 @@ export async function setup(
const gameMap = await genTerrainFromBin(manifest.map, mapBinBuffer);
const miniGameMap = await genTerrainFromBin(manifest.map4x, miniMapBinBuffer);
// Configure the game
const serverConfig = new TestServerConfig();
const gameConfig: GameConfig = {
gameMap: GameMapType.Asia,
gameMapSize: GameMapSize.Normal,
@@ -72,12 +69,7 @@ export async function setup(
randomSpawn: false,
..._gameConfig,
};
const config = new ConfigClass(
serverConfig,
gameConfig,
new UserSettings(),
false,
);
const config = new ConfigClass(gameConfig, new UserSettings(), false);
const game = createGame(humans, [], gameMap, miniGameMap, config);
if (autoEndSpawnPhase) game.endSpawnPhase();
+3 -5
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@@ -1,5 +1,4 @@
import { NukeMagnitude } from "../../src/core/configuration/Config";
import { DefaultConfig } from "../../src/core/configuration/DefaultConfig";
import { Config, NukeMagnitude } from "../../src/core/configuration/Config";
import {
Game,
Player,
@@ -9,7 +8,7 @@ import {
} from "../../src/core/game/Game";
import { TileRef } from "../../src/core/game/GameMap";
export class TestConfig extends DefaultConfig {
export class TestConfig extends Config {
private _proximityBonusPortsNb: number = 0;
private _defaultNukeSpeed: number = 4;
private _spawnImmunityDuration: number = 0;
@@ -100,7 +99,6 @@ export class TestConfig extends DefaultConfig {
}
}
export class UseRealAttackLogic extends TestConfig {
// Override to use DefaultConfig's real attackLogic
attackLogic(
gm: Game,
attackTroops: number,
@@ -112,7 +110,7 @@ export class UseRealAttackLogic extends TestConfig {
defenderTroopLoss: number;
tilesPerTickUsed: number;
} {
return DefaultConfig.prototype.attackLogic.call(
return Config.prototype.attackLogic.call(
this,
gm,
attackTroops,
-91
View File
@@ -1,91 +0,0 @@
import { JWK } from "jose";
import { GameEnv, ServerConfig } from "../../src/core/configuration/Config";
import { PublicGameModifiers } from "../../src/core/game/Game";
import { GameID } from "../../src/core/Schemas";
export class TestServerConfig implements ServerConfig {
turnstileSiteKey(): string {
throw new Error("Method not implemented.");
}
apiKey(): string {
throw new Error("Method not implemented.");
}
allowedFlares(): string[] | undefined {
throw new Error("Method not implemented.");
}
stripePublishableKey(): string {
throw new Error("Method not implemented.");
}
domain(): string {
throw new Error("Method not implemented.");
}
subdomain(): string {
throw new Error("Method not implemented.");
}
jwtAudience(): string {
throw new Error("Method not implemented.");
}
jwtIssuer(): string {
throw new Error("Method not implemented.");
}
jwkPublicKey(): Promise<JWK> {
throw new Error("Method not implemented.");
}
otelEnabled(): boolean {
throw new Error("Method not implemented.");
}
otelEndpoint(): string {
throw new Error("Method not implemented.");
}
otelAuthHeader(): string {
throw new Error("Method not implemented.");
}
turnIntervalMs(): number {
throw new Error("Method not implemented.");
}
gameCreationRate(): number {
throw new Error("Method not implemented.");
}
async lobbyMaxPlayers(): Promise<number> {
throw new Error("Method not implemented.");
}
numWorkers(): number {
throw new Error("Method not implemented.");
}
workerIndex(gameID: GameID): number {
throw new Error("Method not implemented.");
}
workerPath(gameID: GameID): string {
throw new Error("Method not implemented.");
}
workerPort(gameID: GameID): number {
throw new Error("Method not implemented.");
}
workerPortByIndex(workerID: number): number {
throw new Error("Method not implemented.");
}
env(): GameEnv {
throw new Error("Method not implemented.");
}
adminToken(): string {
throw new Error("Method not implemented.");
}
adminHeader(): string {
throw new Error("Method not implemented.");
}
gitCommit(): string {
throw new Error("Method not implemented.");
}
getRandomPublicGameModifiers(): PublicGameModifiers {
return {
isCompact: false,
isRandomSpawn: false,
isCrowded: false,
isHardNations: false,
isAlliancesDisabled: false,
};
}
async supportsCompactMapForTeams(): Promise<boolean> {
throw new Error("Method not implemented.");
}
}