refactor: collapse per-env Configs into ClientEnv + ServerEnv (#3906)

## Description:

This is a refactor to simplify config handling.

Replaces the per-environment DevConfig/PreprodConfig/ProdConfig class
hierarchy with two static classes: ClientEnv (browser main thread, reads
from window.BOOTSTRAP_CONFIG) and ServerEnv (Node server, reads from
process.env). The four config classes are deleted, the abstract
DefaultServerConfig is gone, and DefaultConfig is renamed to Config.

The values that flow server → client (gameEnv, numWorkers,
turnstileSiteKey, jwtAudience, instanceId) used to be baked into the
hardcoded per-env classes. They're now real env vars on the server,
embedded into a single window.BOOTSTRAP_CONFIG object in index.html at
request time (alongside the existing gitCommit/assetManifest/cdnBase
globals, which moved into the same object), and read back by ClientEnv
on the client. The dev defaults previously hidden inside DevServerConfig
are now explicit in start:server-dev (NUM_WORKERS=2,
TURNSTILE_SITE_KEY=1x..., JWT_AUDIENCE=localhost, etc.) and in
vite.config.ts's html plugin inject.data. Production deploys plumb
NUM_WORKERS and TURNSTILE_SITE_KEY through deploy.yml (GitHub vars) into
the remote env file; JWT_AUDIENCE is derived from DOMAIN in deploy.sh.
The dynamic /api/instance endpoint is gone — INSTANCE_ID rides along in
BOOTSTRAP_CONFIG now.

ServerEnv is the only thing server code touches; ClientEnv is
browser-only. The two classes have intentional overlap (env, numWorkers,
jwtIssuer, gameCreationRate, workerIndex, etc.) since they derive
identical logic from different sources — there's a TODO in each to
consolidate via a shared helper later. The game-logic Config no longer
stores a ServerConfig/ClientEnv reference and its serverConfig() getter
is gone; the one caller (MultiTabModal) now reads ClientEnv.env()
directly. Worker init no longer carries server-config values since
nothing in the worker actually reads them.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
Evan
2026-05-11 19:24:01 -07:00
committed by GitHub
parent a597262af9
commit 275fd0dccc
74 changed files with 1627 additions and 1956 deletions
+2 -3
View File
@@ -1,12 +1,12 @@
import { html, TemplateResult } from "lit";
import { customElement, state } from "lit/decorators.js";
import { ClientEnv } from "src/client/ClientEnv";
import {
PlayerGame,
PlayerStatsTree,
UserMeResponse,
} from "../core/ApiSchemas";
import { assetUrl } from "../core/AssetUrls";
import { getRuntimeClientServerConfig } from "../core/configuration/ConfigLoader";
import { fetchPlayerById, getUserMe } from "./Api";
import { discordLogin, logOut, sendMagicLink } from "./Auth";
import "./components/baseComponents/stats/DiscordUserHeader";
@@ -229,9 +229,8 @@ export class AccountModal extends BaseModal {
private async viewGame(gameId: string): Promise<void> {
this.close();
const config = await getRuntimeClientServerConfig();
const encodedGameId = encodeURIComponent(gameId);
const newUrl = `/${config.workerPath(gameId)}/game/${encodedGameId}`;
const newUrl = `/${ClientEnv.workerPath(gameId)}/game/${encodedGameId}`;
history.pushState({ join: gameId }, "", newUrl);
window.dispatchEvent(
+120
View File
@@ -0,0 +1,120 @@
import { JWK } from "jose";
import { z } from "zod";
import { GameID } from "../core/Schemas";
import { simpleHash } from "../core/Util";
import {
GameEnv,
JwksSchema,
parseGameEnv,
} from "../core/configuration/Config";
export class ClientEnv {
private static values: ClientEnvValues | null = null;
private static publicKey: JWK | null = null;
/** Test-only. */
static reset(): void {
ClientEnv.values = null;
ClientEnv.publicKey = null;
}
private static get(): ClientEnvValues {
if (ClientEnv.values) return ClientEnv.values;
if (typeof window === "undefined") {
throw new Error("ClientEnv is only available on the browser main thread");
}
const bc = window.BOOTSTRAP_CONFIG;
if (
!bc ||
bc.gameEnv === undefined ||
bc.numWorkers === undefined ||
bc.turnstileSiteKey === undefined ||
bc.jwtAudience === undefined ||
bc.instanceId === undefined ||
bc.gitCommit === undefined
) {
throw new Error("Missing BOOTSTRAP_CONFIG");
}
ClientEnv.values = {
gameEnv: parseGameEnv(bc.gameEnv),
numWorkers: bc.numWorkers,
turnstileSiteKey: bc.turnstileSiteKey,
jwtAudience: bc.jwtAudience,
instanceId: bc.instanceId,
gitCommit: bc.gitCommit,
};
return ClientEnv.values;
}
// TODO: the following methods are duplicated on ServerEnv. The two classes
// read from different sources (window.BOOTSTRAP_CONFIG vs process.env) but
// the derived logic is identical. Consolidate into a shared helper that
// takes a source so we don't have to keep them in sync by hand.
static env(): GameEnv {
return ClientEnv.get().gameEnv;
}
static numWorkers(): number {
return ClientEnv.get().numWorkers;
}
static turnstileSiteKey(): string {
return ClientEnv.get().turnstileSiteKey;
}
static jwtAudience(): string {
return ClientEnv.get().jwtAudience;
}
static instanceId(): string {
return ClientEnv.get().instanceId;
}
static gitCommit(): string {
return ClientEnv.get().gitCommit;
}
static jwtIssuer(): string {
const audience = ClientEnv.jwtAudience();
return audience === "localhost"
? "http://localhost:8787"
: `https://api.${audience}`;
}
static async jwkPublicKey(): Promise<JWK> {
if (ClientEnv.publicKey) return ClientEnv.publicKey;
const jwksUrl = ClientEnv.jwtIssuer() + "/.well-known/jwks.json";
console.log(`Fetching JWKS from ${jwksUrl}`);
const response = await fetch(jwksUrl);
if (!response.ok) {
const body = await response.text();
throw new Error(`JWKS fetch failed: ${response.status} ${body}`);
}
const result = JwksSchema.safeParse(await response.json());
if (!result.success) {
const error = z.prettifyError(result.error);
console.error("Error parsing JWKS", error);
throw new Error("Invalid JWKS");
}
ClientEnv.publicKey = result.data.keys[0];
return ClientEnv.publicKey;
}
static turnIntervalMs(): number {
return 100;
}
static gameCreationRate(): number {
return ClientEnv.env() === GameEnv.Dev ? 5 * 1000 : 2 * 60 * 1000;
}
static workerIndex(gameID: GameID): number {
return simpleHash(gameID) % ClientEnv.numWorkers();
}
static workerPath(gameID: GameID): string {
return `w${ClientEnv.workerIndex(gameID)}`;
}
}
/**
* Values that flow from server → client via index.html. Set on the server from
* process.env, then re-hydrated on the client from window.BOOTSTRAP_CONFIG.
*/
export interface ClientEnvValues {
gameEnv: GameEnv;
numWorkers: number;
turnstileSiteKey: string;
jwtAudience: string;
instanceId: string;
gitCommit: string;
}
+2 -4
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@@ -1,3 +1,4 @@
import { Config } from "src/core/configuration/Config";
import { translateText } from "../client/Utils";
import { EventBus } from "../core/EventBus";
import {
@@ -11,8 +12,6 @@ import {
ServerMessage,
} from "../core/Schemas";
import { createPartialGameRecord, findClosestBy, replacer } from "../core/Util";
import { ServerConfig } from "../core/configuration/Config";
import { getGameLogicConfig } from "../core/configuration/ConfigLoader";
import {
BuildableUnit,
PlayerType,
@@ -63,7 +62,6 @@ import { GoToPlayerEvent } from "./graphics/TransformHandler";
import { SoundManager } from "./sound/SoundManager";
export interface LobbyConfig {
serverConfig: ServerConfig;
cosmetics: PlayerCosmeticRefs;
playerName: string;
playerClanTag: string | null;
@@ -238,7 +236,7 @@ async function createClientGame(
if (lobbyConfig.gameStartInfo === undefined) {
throw new Error("missing gameStartInfo");
}
const config = await getGameLogicConfig(
const config = new Config(
lobbyConfig.gameStartInfo.config,
userSettings,
lobbyConfig.gameRecord !== undefined,
+2 -4
View File
@@ -1,6 +1,6 @@
import { html, LitElement, nothing, type TemplateResult } from "lit";
import { customElement, state } from "lit/decorators.js";
import { getRuntimeClientServerConfig } from "src/core/configuration/ConfigLoader";
import { ClientEnv } from "src/client/ClientEnv";
import {
Duos,
GameMapType,
@@ -59,9 +59,7 @@ export class GameModeSelector extends LitElement {
connectedCallback() {
super.connectedCallback();
this.lobbySocket.start();
getRuntimeClientServerConfig().then((config) => {
this.defaultLobbyTime = config.gameCreationRate() / 1000;
});
this.defaultLobbyTime = ClientEnv.gameCreationRate() / 1000;
}
disconnectedCallback() {
+3 -5
View File
@@ -1,7 +1,7 @@
import { html } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { ClientEnv } from "src/client/ClientEnv";
import { translateText } from "../client/Utils";
import { getRuntimeClientServerConfig } from "../core/configuration/ConfigLoader";
import { EventBus } from "../core/EventBus";
import {
Difficulty,
@@ -121,8 +121,7 @@ export class HostLobbyModal extends BaseModal {
return link;
}
}
const config = await getRuntimeClientServerConfig();
return `${window.location.origin}/${config.workerPath(this.lobbyId)}/game/${this.lobbyId}?lobby&s=${encodeURIComponent(this.lobbyUrlSuffix)}`;
return `${window.location.origin}/${ClientEnv.workerPath(this.lobbyId)}/game/${this.lobbyId}?lobby&s=${encodeURIComponent(this.lobbyUrlSuffix)}`;
}
private async constructUrl(): Promise<string> {
@@ -1050,13 +1049,12 @@ export class HostLobbyModal extends BaseModal {
}
async function createLobby(gameID: string): Promise<GameInfo> {
const config = await getRuntimeClientServerConfig();
// Send JWT token for creator identification - server extracts persistentID from it
// persistentID should never be exposed to other clients
const token = await getPlayToken();
try {
const response = await fetch(
`/${config.workerPath(gameID)}/api/create_game/${gameID}`,
`/${ClientEnv.workerPath(gameID)}/api/create_game/${gameID}`,
{
method: "POST",
headers: {
+4 -7
View File
@@ -1,5 +1,6 @@
import { html, TemplateResult } from "lit";
import { customElement, property, query, state } from "lit/decorators.js";
import { ClientEnv } from "src/client/ClientEnv";
import {
calculateServerTimeOffset,
getMapName,
@@ -19,7 +20,6 @@ import {
LobbyInfoEvent,
PublicGameInfo,
} from "../core/Schemas";
import { getRuntimeClientServerConfig } from "../core/configuration/ConfigLoader";
import {
Difficulty,
GameMapSize,
@@ -967,8 +967,7 @@ export class JoinLobbyModal extends BaseModal {
}
private async checkActiveLobby(lobbyId: string): Promise<boolean> {
const config = await getRuntimeClientServerConfig();
const url = `/${config.workerPath(lobbyId)}/api/game/${lobbyId}/exists`;
const url = `/${ClientEnv.workerPath(lobbyId)}/api/game/${lobbyId}/exists`;
const response = await fetch(url, {
method: "GET",
@@ -1037,10 +1036,8 @@ export class JoinLobbyModal extends BaseModal {
return "version_mismatch";
}
if (
window.GIT_COMMIT !== "DEV" &&
parsed.data.gitCommit !== window.GIT_COMMIT
) {
const gitCommit = ClientEnv.gitCommit();
if (gitCommit !== "DEV" && parsed.data.gitCommit !== gitCommit) {
const safeLobbyId = this.sanitizeForLog(lobbyId);
console.warn(
`Git commit hash mismatch for game ${safeLobbyId}`,
+2 -3
View File
@@ -1,4 +1,4 @@
import { getRuntimeClientServerConfig } from "../core/configuration/ConfigLoader";
import { ClientEnv } from "src/client/ClientEnv";
import { PublicGames, PublicGamesSchema } from "../core/Schemas";
interface LobbySocketOptions {
@@ -35,8 +35,7 @@ export class PublicLobbySocket {
this.stopped = false;
this.wsConnectionAttempts = 0;
// Get config to determine number of workers, then pick a random one
const config = await getRuntimeClientServerConfig();
this.workerPath = getRandomWorkerPath(config.numWorkers());
this.workerPath = getRandomWorkerPath(ClientEnv.numWorkers());
this.connectWebSocket();
}
+3 -3
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@@ -1,3 +1,4 @@
import { ClientEnv } from "src/client/ClientEnv";
import { z } from "zod";
import { EventBus } from "../core/EventBus";
import {
@@ -81,8 +82,7 @@ export class LocalServer {
console.log("local server starting");
this.turnCheckInterval = setInterval(() => {
const turnIntervalMs =
this.lobbyConfig.serverConfig.turnIntervalMs() *
this.replaySpeedMultiplier;
ClientEnv.turnIntervalMs() * this.replaySpeedMultiplier;
const backlog = Math.max(0, this.turns.length - this.turnsExecuted);
const allowReplayBacklog =
this.replaySpeedMultiplier === ReplaySpeedMultiplier.fastest &&
@@ -297,7 +297,7 @@ export class LocalServer {
console.error("Error parsing game record", error);
return;
}
const workerPath = this.lobbyConfig.serverConfig.workerPath(
const workerPath = ClientEnv.workerPath(
this.lobbyConfig.gameStartInfo.gameID,
);
+7 -15
View File
@@ -1,4 +1,5 @@
import version from "resources/version.txt?raw";
import { ClientEnv } from "src/client/ClientEnv";
import { UserMeResponse } from "../core/ApiSchemas";
import { assetUrl } from "../core/AssetUrls";
import { EventBus } from "../core/EventBus";
@@ -10,7 +11,6 @@ import {
PublicGameInfo,
} from "../core/Schemas";
import { GameEnv } from "../core/configuration/Config";
import { getRuntimeClientServerConfig } from "../core/configuration/ConfigLoader";
import { GameType } from "../core/game/Game";
import {
DARK_MODE_KEY,
@@ -169,7 +169,6 @@ function updateAccountNavButton(userMeResponse: UserMeResponse | false) {
declare global {
interface Window {
GIT_COMMIT: string;
turnstile: any;
adsEnabled: boolean;
PageOS: {
@@ -770,16 +769,14 @@ class Client {
if (lobby.source === "public") {
this.joinModal?.open(lobby.gameID, lobby.publicLobbyInfo);
}
const config = await getRuntimeClientServerConfig();
// Only update URL immediately for private lobbies, not public ones
if (lobby.source !== "public") {
this.updateJoinUrlForShare(lobby.gameID, config);
this.updateJoinUrlForShare(lobby.gameID);
}
const auth = await userAuth();
const playerRole = auth !== false ? (auth.claims.role ?? null) : null;
const newLobbyHandle = joinLobby(this.eventBus, {
gameID: lobby.gameID,
serverConfig: config,
cosmetics: await getPlayerCosmeticsRefs(),
turnstileToken: await this.getTurnstileToken(lobby),
playerName: this.usernameInput?.getUsername() ?? genAnonUsername(),
@@ -881,7 +878,7 @@ class Client {
"",
lobbyIdHidden
? "/streamer-mode"
: `/${config.workerPath(lobby.gameID)}/game/${lobby.gameID}?live`,
: `/${ClientEnv.workerPath(lobby.gameID)}/game/${lobby.gameID}?live`,
);
// Store current URL for popstate confirmation
@@ -889,14 +886,11 @@ class Client {
});
}
private updateJoinUrlForShare(
lobbyId: string,
config: Awaited<ReturnType<typeof getRuntimeClientServerConfig>>,
) {
private updateJoinUrlForShare(lobbyId: string) {
const lobbyIdHidden = !this.userSettings.lobbyIdVisibility();
const targetUrl = lobbyIdHidden
? "/streamer-mode"
: `/${config.workerPath(lobbyId)}/game/${lobbyId}`;
: `/${ClientEnv.workerPath(lobbyId)}/game/${lobbyId}`;
const currentUrl = window.location.pathname;
if (currentUrl !== targetUrl) {
@@ -970,9 +964,8 @@ class Client {
private async getTurnstileToken(
lobby: JoinLobbyEvent,
): Promise<string | null> {
const config = await getRuntimeClientServerConfig();
if (
config.env() === GameEnv.Dev ||
ClientEnv.env() === GameEnv.Dev ||
lobby.gameStartInfo?.config.gameType === GameType.Singleplayer
) {
return null;
@@ -1048,9 +1041,8 @@ async function getTurnstileToken(): Promise<{
throw new Error("Failed to load Turnstile script");
}
const config = await getRuntimeClientServerConfig();
const widgetId = window.turnstile.render("#turnstile-container", {
sitekey: config.turnstileSiteKey(),
sitekey: ClientEnv.turnstileSiteKey(),
size: "normal",
appearance: "interaction-only",
theme: "light",
+3 -34
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@@ -1,7 +1,7 @@
import { html, LitElement } from "lit";
import { customElement, state } from "lit/decorators.js";
import { ClientEnv } from "src/client/ClientEnv";
import { UserMeResponse } from "../core/ApiSchemas";
import { getRuntimeClientServerConfig } from "../core/configuration/ConfigLoader";
import { getUserMe, hasLinkedAccount } from "./Api";
import { getPlayToken } from "./Auth";
import { BaseModal } from "./components/BaseModal";
@@ -12,7 +12,6 @@ import { translateText } from "./Utils";
@customElement("matchmaking-modal")
export class MatchmakingModal extends BaseModal {
private static instanceIdPromise: Promise<string> | null = null;
private gameCheckInterval: ReturnType<typeof setInterval> | null = null;
private connectTimeout: ReturnType<typeof setTimeout> | null = null;
@state() private connected = false;
@@ -86,11 +85,8 @@ export class MatchmakingModal extends BaseModal {
}
private async connect() {
const config = await getRuntimeClientServerConfig();
const instanceId = await MatchmakingModal.getInstanceId();
this.socket = new WebSocket(
`${config.jwtIssuer()}/matchmaking/join?instance_id=${encodeURIComponent(instanceId)}`,
`${ClientEnv.jwtIssuer()}/matchmaking/join?instance_id=${encodeURIComponent(ClientEnv.instanceId())}`,
);
this.socket.onopen = async () => {
console.log("Connected to matchmaking server");
@@ -131,32 +127,6 @@ export class MatchmakingModal extends BaseModal {
};
}
private static async getInstanceId(): Promise<string> {
MatchmakingModal.instanceIdPromise ??= fetch("/api/instance", {
cache: "no-store",
})
.then(async (response) => {
if (!response.ok) {
throw new Error(
`Failed to load instance id: ${response.status} ${response.statusText}`,
);
}
const data = (await response.json()) as { instanceId?: string };
if (!data.instanceId) {
throw new Error("Missing instance id");
}
return data.instanceId;
})
.catch((error: unknown) => {
MatchmakingModal.instanceIdPromise = null;
throw error;
});
return MatchmakingModal.instanceIdPromise;
}
protected async onOpen(): Promise<void> {
const userMe = await getUserMe();
// Early return if modal was closed during async operation
@@ -209,8 +179,7 @@ export class MatchmakingModal extends BaseModal {
if (this.gameID === null) {
return;
}
const config = await getRuntimeClientServerConfig();
const url = `/${config.workerPath(this.gameID)}/api/game/${this.gameID}/exists`;
const url = `/${ClientEnv.workerPath(this.gameID)}/api/game/${this.gameID}/exists`;
const response = await fetch(url, {
method: "GET",
+2 -3
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@@ -1,3 +1,4 @@
import { ClientEnv } from "src/client/ClientEnv";
import { z } from "zod";
import { EventBus, GameEvent } from "../core/EventBus";
import {
@@ -330,9 +331,7 @@ export class Transport {
this.killExistingSocket();
const wsHost = window.location.host;
const wsProtocol = window.location.protocol === "https:" ? "wss:" : "ws:";
const workerPath = this.lobbyConfig.serverConfig.workerPath(
this.lobbyConfig.gameID,
);
const workerPath = ClientEnv.workerPath(this.lobbyConfig.gameID);
this.socket = new WebSocket(`${wsProtocol}//${wsHost}/${workerPath}`);
this.onconnect = onconnect;
this.onmessage = onmessage;
+2 -3
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@@ -1,6 +1,6 @@
import { LitElement, html } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { getRuntimeClientServerConfig } from "../../core/configuration/ConfigLoader";
import { ClientEnv } from "src/client/ClientEnv";
import { UserSettings } from "../../core/game/UserSettings";
import { crazyGamesSDK } from "../CrazyGamesSDK";
import { copyToClipboard, translateText } from "../Utils";
@@ -63,8 +63,7 @@ export class CopyButton extends LitElement {
}
private async buildCopyUrl(): Promise<string> {
const config = await getRuntimeClientServerConfig();
let url = `${window.location.origin}/${config.workerPath(this.lobbyId)}/game/${this.lobbyId}`;
let url = `${window.location.origin}/${ClientEnv.workerPath(this.lobbyId)}/game/${this.lobbyId}`;
if (this.includeLobbyQuery) {
url += `?lobby&s=${encodeURIComponent(this.lobbySuffix)}`;
}
+1 -1
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@@ -1,3 +1,4 @@
import { Theme } from "src/core/configuration/Theme";
import miniBigSmoke from "../../../resources/sprites/bigsmoke.png";
import buildingExplosion from "../../../resources/sprites/buildingExplosion.png";
import conquestSword from "../../../resources/sprites/conquestSword.png";
@@ -10,7 +11,6 @@ import sinkingShip from "../../../resources/sprites/sinkingShip.png";
import miniSmoke from "../../../resources/sprites/smoke.png";
import miniSmokeAndFire from "../../../resources/sprites/smokeAndFire.png";
import unitExplosion from "../../../resources/sprites/unitExplosion.png";
import { Theme } from "../../core/configuration/Config";
import { PlayerView } from "../../core/game/GameView";
import { AnimatedSprite } from "./AnimatedSprite";
import { FxType } from "./fx/Fx";
+1 -1
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@@ -1,6 +1,6 @@
import { Colord } from "colord";
import { Theme } from "src/core/configuration/Theme";
import { assetUrl } from "../../core/AssetUrls";
import { Theme } from "../../core/configuration/Config";
import { TrainType, UnitType } from "../../core/game/Game";
import { UnitView } from "../../core/game/GameView";
const atomBombSprite = assetUrl("sprites/atombomb.png");
+1 -1
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@@ -1,4 +1,4 @@
import { Theme } from "../../../core/configuration/Config";
import { Theme } from "src/core/configuration/Theme";
import { PlayerView } from "../../../core/game/GameView";
import { AnimatedSprite } from "../AnimatedSprite";
import { AnimatedSpriteLoader } from "../AnimatedSpriteLoader";
+1 -1
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@@ -1,4 +1,4 @@
import { Theme } from "../../../core/configuration/Config";
import { Theme } from "src/core/configuration/Theme";
import { EventBus } from "../../../core/EventBus";
import { UnitType } from "../../../core/game/Game";
import { TileRef } from "../../../core/game/GameMap";
+2 -1
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@@ -1,5 +1,6 @@
import { LitElement, html } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { ClientEnv } from "src/client/ClientEnv";
import { GameEnv } from "../../../core/configuration/Config";
import { GameType } from "../../../core/game/Game";
import { GameView } from "../../../core/game/GameView";
@@ -31,7 +32,7 @@ export class MultiTabModal extends LitElement implements Layer {
if (
this.game.inSpawnPhase() ||
this.game.config().gameConfig().gameType === GameType.Singleplayer ||
this.game.config().serverConfig().env() === GameEnv.Dev ||
ClientEnv.env() === GameEnv.Dev ||
this.game.config().isReplay()
) {
return;
+2 -1
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@@ -1,7 +1,8 @@
import { assetUrl } from "src/core/AssetUrls";
import { Theme } from "src/core/configuration/Theme";
import { EventBus } from "../../../core/EventBus";
import { PseudoRandom } from "../../../core/PseudoRandom";
import { Config, Theme } from "../../../core/configuration/Config";
import { Config } from "../../../core/configuration/Config";
import { Cell } from "../../../core/game/Game";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { UserSettings } from "../../../core/game/UserSettings";
@@ -1,6 +1,6 @@
import * as PIXI from "pixi.js";
import { Theme } from "src/core/configuration/Theme";
import { assetUrl } from "../../../core/AssetUrls";
import { Theme } from "../../../core/configuration/Config";
import {
Cell,
PlayerBuildableUnitType,
@@ -2,8 +2,8 @@ import { extend } from "colord";
import a11yPlugin from "colord/plugins/a11y";
import { OutlineFilter } from "pixi-filters";
import * as PIXI from "pixi.js";
import { Theme } from "src/core/configuration/Theme";
import { assetUrl } from "../../../core/AssetUrls";
import { Theme } from "../../../core/configuration/Config";
import { EventBus } from "../../../core/EventBus";
import { wouldNukeBreakAlliance } from "../../../core/execution/Util";
import {
+1 -1
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@@ -1,6 +1,6 @@
import { colord, Colord } from "colord";
import { Theme } from "src/core/configuration/Theme";
import { assetUrl } from "../../../core/AssetUrls";
import { Theme } from "../../../core/configuration/Config";
import { EventBus } from "../../../core/EventBus";
import { TransformHandler } from "../TransformHandler";
import { Layer } from "./Layer";
+2 -1
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@@ -1,4 +1,5 @@
import { Config, Theme } from "../../../core/configuration/Config";
import { Theme } from "src/core/configuration/Theme";
import { Config } from "../../../core/configuration/Config";
import { GameView } from "../../../core/game/GameView";
import { TransformHandler } from "../TransformHandler";
import { Layer } from "./Layer";
+1 -1
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@@ -1,6 +1,6 @@
import { PriorityQueue } from "@datastructures-js/priority-queue";
import { Colord } from "colord";
import { Theme } from "../../../core/configuration/Config";
import { Theme } from "src/core/configuration/Theme";
import { EventBus } from "../../../core/EventBus";
import {
Cell,
+1 -1
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@@ -1,6 +1,6 @@
import { Colord } from "colord";
import { Theme } from "src/core/configuration/Theme";
import { EventBus } from "../../../core/EventBus";
import { Theme } from "../../../core/configuration/Config";
import { UnitType } from "../../../core/game/Game";
import { GameUpdateType } from "../../../core/game/GameUpdates";
import { GameView, UnitView } from "../../../core/game/GameView";
+1 -1
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@@ -1,6 +1,6 @@
import { colord, Colord } from "colord";
import { Theme } from "src/core/configuration/Theme";
import { EventBus } from "../../../core/EventBus";
import { Theme } from "../../../core/configuration/Config";
import { Cell, UnitType } from "../../../core/game/Game";
import { TileRef } from "../../../core/game/GameMap";
import { GameView, UnitView } from "../../../core/game/GameView";