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build: migrate build system to Vite and test runner to Vitest & Remove depracated husky usage (#2703)
- Replace Webpack with Vite for faster client bundling and HMR. - Migrate tests from Jest to Vitest and update configuration. - Update Web Worker instantiation to standard ESM syntax. - Implement Env utility in `src/core` for safe, hybrid environment variable access (Vite vs Node). - Refactor configuration loaders to remove direct `process.env` dependencies in shared code. - Update TypeScript environment definitions and project scripts for the new toolchain. - Remove the [depracated usage of the husky](https://github.com/typicode/husky/releases/tag/v9.0.1). ## Description: migrate build system to Vite and test runner to Vitest & Remove depracated husky usage ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [ ] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: wraith4081 --------- Co-authored-by: evanpelle <evanpelle@gmail.com>
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@@ -28,11 +28,11 @@ describe("NukeExecution", () => {
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],
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);
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(game.config() as TestConfig).nukeMagnitudes = jest.fn(() => ({
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(game.config() as TestConfig).nukeMagnitudes = vi.fn(() => ({
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inner: 10,
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outer: 10,
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}));
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(game.config() as TestConfig).nukeAllianceBreakThreshold = jest.fn(() => 5);
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(game.config() as TestConfig).nukeAllianceBreakThreshold = vi.fn(() => 5);
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while (game.inSpawnPhase()) {
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game.executeNextTick();
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@@ -51,14 +51,14 @@ describe("NukeExecution", () => {
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player.buildUnit(UnitType.MissileSilo, game.ref(1, 10), {});
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// Build a SAM out of range
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const sam = player.buildUnit(UnitType.SAMLauncher, game.ref(1, 11), {});
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sam.touch = jest.fn();
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sam.touch = vi.fn();
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// Build a Defense post out of range AND out of redraw range
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const defensePost = player.buildUnit(
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UnitType.DefensePost,
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game.ref(1, 27),
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{},
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);
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defensePost.touch = jest.fn();
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defensePost.touch = vi.fn();
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// Add a nuke execution targeting the city
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const nukeExec = new NukeExecution(
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UnitType.AtomBomb,
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