Random spawn (#2375)

## Description:

https://github.com/openfrontio/OpenFrontIO/issues/2352

This is my first PR in this project, and I’ll continue refining it based
on feedback.

<img width="1088" height="859" alt="image"
src="https://github.com/user-attachments/assets/07f4f8b1-52fa-4136-add4-19b00aefd963"
/>

<img width="1157" height="783" alt="image"
src="https://github.com/user-attachments/assets/1c5be80d-72f8-4ead-8d4b-706a3a04fd73"
/>

<img width="1488" height="777" alt="image"
src="https://github.com/user-attachments/assets/4d743548-f0c3-4579-963b-43676f68fab1"
/>

<img width="1499" height="778" alt="image"
src="https://github.com/user-attachments/assets/f808e44f-ef97-467f-9e41-812e2857c36e"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

nikolaj_mykola

---------

Co-authored-by: Evan <evanpelle@gmail.com>
This commit is contained in:
Mykola
2025-11-07 01:49:37 +02:00
committed by GitHub
parent 020486686f
commit 25ea11114e
17 changed files with 276 additions and 4 deletions
+1
View File
@@ -56,6 +56,7 @@ export class GameManager {
infiniteTroops: false,
maxTimerValue: undefined,
instantBuild: false,
randomSpawn: false,
gameMode: GameMode.FFA,
bots: 400,
disabledUnits: [],
+3
View File
@@ -115,6 +115,9 @@ export class GameServer {
if (gameConfig.instantBuild !== undefined) {
this.gameConfig.instantBuild = gameConfig.instantBuild;
}
if (gameConfig.randomSpawn !== undefined) {
this.gameConfig.randomSpawn = gameConfig.randomSpawn;
}
if (gameConfig.gameMode !== undefined) {
this.gameConfig.gameMode = gameConfig.gameMode;
}
+1
View File
@@ -95,6 +95,7 @@ export class MapPlaylist {
infiniteTroops: false,
maxTimerValue: undefined,
instantBuild: false,
randomSpawn: false,
disableNPCs: mode === GameMode.Team && playerTeams !== HumansVsNations,
gameMode: mode,
playerTeams,