Random spawn (#2375)

## Description:

https://github.com/openfrontio/OpenFrontIO/issues/2352

This is my first PR in this project, and I’ll continue refining it based
on feedback.

<img width="1088" height="859" alt="image"
src="https://github.com/user-attachments/assets/07f4f8b1-52fa-4136-add4-19b00aefd963"
/>

<img width="1157" height="783" alt="image"
src="https://github.com/user-attachments/assets/1c5be80d-72f8-4ead-8d4b-706a3a04fd73"
/>

<img width="1488" height="777" alt="image"
src="https://github.com/user-attachments/assets/4d743548-f0c3-4579-963b-43676f68fab1"
/>

<img width="1499" height="778" alt="image"
src="https://github.com/user-attachments/assets/f808e44f-ef97-467f-9e41-812e2857c36e"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

nikolaj_mykola

---------

Co-authored-by: Evan <evanpelle@gmail.com>
This commit is contained in:
Mykola
2025-11-06 15:49:37 -08:00
committed by GitHub
co-authored by Evan
parent 020486686f
commit 25ea11114e
17 changed files with 276 additions and 4 deletions
+22
View File
@@ -44,6 +44,7 @@ export class SinglePlayerModal extends LitElement {
@state() private maxTimer: boolean = false;
@state() private maxTimerValue: number | undefined = undefined;
@state() private instantBuild: boolean = false;
@state() private randomSpawn: boolean = false;
@state() private useRandomMap: boolean = false;
@state() private gameMode: GameMode = GameMode.FFA;
@state() private teamCount: TeamCountConfig = 2;
@@ -293,6 +294,22 @@ export class SinglePlayerModal extends LitElement {
</div>
</label>
<label
for="singleplayer-modal-random-spawn"
class="option-card ${this.randomSpawn ? "selected" : ""}"
>
<div class="checkbox-icon"></div>
<input
type="checkbox"
id="singleplayer-modal-random-spawn"
@change=${this.handleRandomSpawnChange}
.checked=${this.randomSpawn}
/>
<div class="option-card-title">
${translateText("single_modal.random_spawn")}
</div>
</label>
<label
for="singleplayer-modal-infinite-gold"
class="option-card ${this.infiniteGold ? "selected" : ""}"
@@ -440,6 +457,10 @@ export class SinglePlayerModal extends LitElement {
this.instantBuild = Boolean((e.target as HTMLInputElement).checked);
}
private handleRandomSpawnChange(e: Event) {
this.randomSpawn = Boolean((e.target as HTMLInputElement).checked);
}
private handleInfiniteGoldChange(e: Event) {
this.infiniteGold = Boolean((e.target as HTMLInputElement).checked);
}
@@ -563,6 +584,7 @@ export class SinglePlayerModal extends LitElement {
donateTroops: true,
infiniteTroops: this.infiniteTroops,
instantBuild: this.instantBuild,
randomSpawn: this.randomSpawn,
disabledUnits: this.disabledUnits
.map((u) => Object.values(UnitType).find((ut) => ut === u))
.filter((ut): ut is UnitType => ut !== undefined),