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move terrain color computation to GPU compute shader
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@@ -889,6 +889,9 @@ export class GameView implements GameMap {
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tileStateView(): Uint16Array {
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return this._map.tileStateView();
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}
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terrainDataView(): Uint8Array {
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return this._map.terrainDataView();
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}
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isBorder(ref: TileRef): boolean {
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return this._map.isBorder(ref);
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}
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