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Discord(et al.) embedded URLs (#2740)
## Description: Changes URL embeds within other platforms, e.g. Discord, WhatsApp & X. Updates game URLs to `/game/<code>` instead of `/#join=<code>` (required for embedded URLs). An added benefit of this is that you would be able to change a url from `openfront.io/game/RQDUy8nP?replay` to `api.openfront.io/game/RQDUy8nP?replay` (add api. In front) and be in the right place for the API data. Updates URLs when joining/leaving private lobbies Appends a random string to the end of the URL when inside a private lobby and options change - this is to force discord to update the embedded details. Updates URL in different game states to ?lobby / ?live and ?replay. These do nothing other than being used as a _cache-busting_ solution. ----------------------------------------------- ### **Lobby Info** Discord: <img width="556" height="487" alt="image" src="https://github.com/user-attachments/assets/efd4a06d-506c-4036-9403-ee7c9a669e21" /> WhatsApp: <img width="353" height="339" alt="image" src="https://github.com/user-attachments/assets/3b2d0c69-988c-424f-9dee-f4e6a6868f6b" /> x.com: <img width="588" height="325" alt="image" src="https://github.com/user-attachments/assets/d9e78169-20be-4a3e-8df4-8ad41d08a750" /> ------------------------- ### **Game Win Details** Discord: <img width="506" height="468" alt="image" src="https://github.com/user-attachments/assets/69947774-c943-4a50-b470-5634ed3bf3d7" /> WhatsApp: <img width="770" height="132" alt="image" src="https://github.com/user-attachments/assets/eec28bf8-bf64-4ab8-954e-03dfdd1aae40" /> x.com <img width="584" height="350" alt="image" src="https://github.com/user-attachments/assets/168063e2-b707-422b-b7a1-0025f3ebeb92" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: w.o.n
This commit is contained in:
@@ -0,0 +1,267 @@
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import { z } from "zod";
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import { GameInfo } from "../core/Schemas";
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import { GameMode } from "../core/game/Game";
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export const PlayerInfoSchema = z.object({
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clientID: z.string().optional(),
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username: z.string().optional(),
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stats: z.unknown().optional(),
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});
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export type PlayerInfo = z.infer<typeof PlayerInfoSchema>;
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export const ExternalGameInfoSchema = z.object({
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info: z
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.object({
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config: z
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.object({
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gameMap: z.string().optional(),
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gameMode: z.string().optional(),
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gameType: z.string().optional(),
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maxPlayers: z.number().optional(),
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playerTeams: z.union([z.number(), z.string()]).optional(),
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})
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.optional(),
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players: z.array(PlayerInfoSchema).optional(),
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winner: z.array(z.string()).optional(),
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duration: z.number().optional(),
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start: z.number().optional(),
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end: z.number().optional(),
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lobbyCreatedAt: z.number().optional(),
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})
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.optional(),
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});
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export type ExternalGameInfo = z.infer<typeof ExternalGameInfoSchema>;
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export type PreviewMeta = {
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title: string;
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description: string;
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image: string;
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joinUrl: string;
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};
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function formatDuration(seconds: number): string {
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if (!Number.isFinite(seconds) || seconds < 0) return "Unknown";
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const mins = Math.floor(seconds / 60);
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const secs = seconds % 60;
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const hours = Math.floor(mins / 60);
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const minutes = mins % 60;
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if (hours) return `${hours}h ${minutes}m ${secs}s`;
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if (minutes) return `${minutes}m ${secs}s`;
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return `${secs}s`;
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}
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function normalizeTimestamp(timestamp: number): number {
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return timestamp < 1e12 ? timestamp * 1000 : timestamp;
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}
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function formatDateTimeParts(timestamp: number): {
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date: string;
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time: string;
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} {
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const date = new Date(normalizeTimestamp(timestamp));
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const dateLabel = new Intl.DateTimeFormat("en-US", {
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month: "short",
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day: "numeric",
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year: "numeric",
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timeZone: "UTC",
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}).format(date);
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const timeLabel = new Intl.DateTimeFormat("en-US", {
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hour: "2-digit",
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minute: "2-digit",
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hour12: false,
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timeZone: "UTC",
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}).format(date);
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return { date: dateLabel, time: `${timeLabel} UTC` };
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}
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type WinnerInfo = { names: string; count: number };
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function parseWinner(
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winnerArray: string[] | undefined,
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players: PlayerInfo[] | undefined,
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): WinnerInfo | undefined {
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if (!winnerArray || winnerArray.length < 2) return undefined;
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const idToName = new Map(
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(players ?? []).map((p) => [p.clientID, p.username]),
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);
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if (winnerArray[0] === "team" && winnerArray.length >= 3) {
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const playerIds = winnerArray.slice(2);
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const names = playerIds.map((id) => idToName.get(id) ?? id).filter(Boolean);
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return names.length > 0
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? { names: names.join(", "), count: names.length }
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: undefined;
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}
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if (winnerArray[0] === "player" && winnerArray.length >= 2) {
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const clientId = winnerArray[1];
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const name = idToName.get(clientId) ?? clientId;
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return { names: name, count: 1 };
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}
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// Unknown winner format - don't display confusing output
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return undefined;
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}
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function countActivePlayers(players: PlayerInfo[] | undefined): number {
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return (players ?? []).filter((p) => {
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if (!p || p.stats === null || p.stats === undefined) return false;
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// Count only when `stats` has at least one property.
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if (typeof p.stats === "object") {
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return Object.keys(p.stats as Record<string, unknown>).length > 0;
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}
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return false;
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}).length;
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}
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export function escapeHtml(value: string): string {
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return value
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.replace(/&/g, "&")
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.replace(/</g, "<")
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.replace(/>/g, ">")
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.replace(/"/g, """)
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.replace(/'/g, "'");
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}
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export function buildPreview(
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gameID: string,
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origin: string,
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workerPath: string,
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lobby: GameInfo | null,
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publicInfo: ExternalGameInfo | null,
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): PreviewMeta {
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const isFinished = !!publicInfo?.info?.end;
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const isPrivate = lobby?.gameConfig?.gameType === "Private";
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// route directly to the correct worker.
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const joinUrl = `${origin}/${workerPath}/game/${gameID}`;
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const config = publicInfo?.info?.config ?? {};
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const players = publicInfo?.info?.players ?? [];
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let activePlayers: number;
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if (isFinished) {
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activePlayers = countActivePlayers(players);
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} else {
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activePlayers =
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countActivePlayers(players) ||
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(lobby?.numClients ?? lobby?.clients?.length ?? 0);
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}
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const map = lobby?.gameConfig?.gameMap ?? config.gameMap;
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let mode = lobby?.gameConfig?.gameMode ?? config.gameMode ?? GameMode.FFA;
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const playerTeams = lobby?.gameConfig?.playerTeams ?? config.playerTeams;
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const numericTeamCount =
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typeof playerTeams === "number" && playerTeams > 0
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? playerTeams
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: undefined;
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// For finished games, show "x teams of y". For lobbies, just show "x teams"
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const teamBreakdownLabel = numericTeamCount
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? isFinished
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? `${numericTeamCount} teams of ${Math.max(
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1,
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Math.ceil(activePlayers / numericTeamCount),
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)}`
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: `${numericTeamCount} teams`
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: undefined;
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// Format team mode display
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if (mode === "Team" && playerTeams) {
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if (typeof playerTeams === "string") {
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mode = playerTeams; // e.g., "Quads"
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} else if (typeof playerTeams === "number") {
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mode = teamBreakdownLabel ?? `${playerTeams} Teams`;
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}
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}
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const winner = parseWinner(publicInfo?.info?.winner, players);
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const duration = publicInfo?.info?.duration;
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// Normalize map name to match filesystem (lowercase, no spaces or special chars)
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const normalizedMap = map ? map.toLowerCase().replace(/[\s.()]+/g, "") : null;
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const mapThumbnail = normalizedMap
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? `${origin}/maps/${encodeURIComponent(normalizedMap)}/thumbnail.webp`
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: null;
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const image = mapThumbnail ?? `${origin}/images/GameplayScreenshot.png`;
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const gameType = lobby?.gameConfig?.gameType ?? config.gameType;
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const gameTypeLabel = gameType ? ` (${gameType})` : "";
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const title = isFinished
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? `${mode ?? "Game"} on ${map ?? "Unknown Map"}${gameTypeLabel}`
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: mode && map
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? `${mode} on ${map}${gameTypeLabel}`
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: "OpenFront Game";
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let description = "";
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if (isFinished) {
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const parts: string[] = [];
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if (winner) {
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parts.push(`${winner.count > 1 ? "Winners" : "Winner"}: ${winner.names}`);
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parts.push(""); // Extra line break after winner
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}
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const matchTimestamp =
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publicInfo?.info?.start ??
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publicInfo?.info?.end ??
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publicInfo?.info?.lobbyCreatedAt;
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const detailParts: string[] = [];
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const playerCountLabel = `${activePlayers} ${activePlayers === 1 ? "player" : "players"}`;
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detailParts.push(playerCountLabel);
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if (duration !== undefined) detailParts.push(`${formatDuration(duration)}`);
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if (matchTimestamp !== undefined) {
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const dateTime = formatDateTimeParts(matchTimestamp);
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detailParts.push(`${dateTime.date}`);
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detailParts.push(`${dateTime.time}`);
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}
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parts.push(detailParts.join(" • "));
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description = parts.join("\n");
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} else if (lobby) {
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const gc = lobby.gameConfig;
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if (isPrivate) {
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// Private lobby: show detailed game settings
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const sections: string[] = [];
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// Show host
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const hostClient = lobby.clients?.[0];
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if (hostClient?.username) {
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sections.push(`Host: ${hostClient.username}`);
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}
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const gameOptions: string[] = [];
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if (gc?.gameMapSize && gc.gameMapSize !== "Normal") {
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gameOptions.push(`${gc.gameMapSize} Map`);
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}
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if (gc?.infiniteGold) gameOptions.push("Infinite Gold");
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if (gc?.infiniteTroops) gameOptions.push("Infinite Troops");
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if (gc?.instantBuild) gameOptions.push("Instant Build");
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if (gc?.randomSpawn) gameOptions.push("Random Spawn");
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if (gc?.disableNations) gameOptions.push("Nations Disabled");
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if (gc?.donateTroops) gameOptions.push("Troop Donations Enabled");
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if (gameOptions.length > 0) {
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sections.push(`Game Options: ${gameOptions.join(" | ")}`);
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}
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if (Array.isArray(gc?.disabledUnits) && gc.disabledUnits.length > 0) {
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sections.push(
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`Disabled Units: ${gc.disabledUnits.map(String).join(" | ")}`,
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);
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}
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description = sections.join("\n\n");
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} else {
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// Public lobby: basic info
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description = "";
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}
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} else {
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description = `Game ${gameID}`;
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}
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return { title, description, image, joinUrl };
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}
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@@ -0,0 +1,161 @@
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import type { Express, Request } from "express";
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import fsPromises from "fs/promises";
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import { parse } from "node-html-parser";
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import path from "path";
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import type { Logger } from "winston";
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import { z } from "zod";
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import type { ServerConfig } from "../core/configuration/Config";
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import { GAME_ID_REGEX, GameInfo } from "../core/Schemas";
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import { replacer } from "../core/Util";
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import type { GameManager } from "./GameManager";
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import {
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buildPreview,
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escapeHtml,
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ExternalGameInfo,
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ExternalGameInfoSchema,
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} from "./GamePreviewBuilder";
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import { renderHtmlContent, setHtmlNoCacheHeaders } from "./RenderHtml";
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const requestOrigin = (req: Request, config: ServerConfig): string => {
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const protoHeader = (req.headers["x-forwarded-proto"] as string) ?? "";
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const proto = protoHeader.split(",")[0]?.trim() || req.protocol || "https";
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const host = req.get("host") ?? `${config.subdomain()}.${config.domain()}`;
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// Force https only for the configured public domain (and its subdomains).
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// This avoids hardcoding hostnames while ensuring we don't force https on
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// localhost or arbitrary custom hosts.
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const hostname = host.split(":")[0].toLowerCase();
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const domain = config.domain().toLowerCase();
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const forceHttps = hostname === domain || hostname.endsWith(`.${domain}`);
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return `${forceHttps ? "https" : proto}://${host}`;
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};
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export function registerGamePreviewRoute(opts: {
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app: Express;
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gm: GameManager;
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config: ServerConfig;
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workerId: number;
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log: Logger;
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baseDir: string;
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}) {
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const { app, gm, config, log, baseDir } = opts;
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const gameIDSchema = z.string().regex(GAME_ID_REGEX);
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const fetchPublicGameInfo = async (
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gameID: string,
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): Promise<ExternalGameInfo | null> => {
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if (!gameIDSchema.safeParse(gameID).success) return null;
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const controller = new AbortController();
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const timeout = setTimeout(() => controller.abort(), 1500);
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try {
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const apiDomain = config.jwtIssuer();
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const encodedID = encodeURIComponent(gameID);
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const response = await fetch(`${apiDomain}/game/${encodedID}`, {
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signal: controller.signal,
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});
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if (!response.ok) return null;
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const data = await response.json();
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const parsed = ExternalGameInfoSchema.safeParse(data);
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if (!parsed.success) {
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log.warn("Invalid ExternalGameInfo from API", {
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gameID,
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issues: parsed.error.issues,
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});
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return null;
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}
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return parsed.data;
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} catch (error) {
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log.warn("failed to fetch public game info", { gameID, error });
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return null;
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} finally {
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clearTimeout(timeout);
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}
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};
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app.get("/game/:id", async (req, res) => {
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const gameID = req.params.id;
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// Validate gameID format
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if (!GAME_ID_REGEX.test(gameID)) {
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return res.status(400).json({ error: "Invalid game ID format" });
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}
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const game = gm.game(gameID);
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const lobby: GameInfo | null = game ? game.gameInfo() : null;
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try {
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const publicInfo = await fetchPublicGameInfo(gameID); // Fetch from central API (DB/Auth)
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// If we have neither live lobby info nor archived public info, we can't show anything
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if (!lobby && !publicInfo) {
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return res.redirect(302, "/");
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}
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const origin = requestOrigin(req, config);
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const meta = buildPreview(
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gameID,
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origin,
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config.workerPath(gameID),
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lobby,
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publicInfo,
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);
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// Always serve HTML with meta tags for /game/:id route
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const staticHtml = path.join(baseDir, "../../static/index.html");
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const rootHtml = path.join(baseDir, "../../index.html");
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let filePath: string | null = null;
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try {
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await fsPromises.access(staticHtml);
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filePath = staticHtml;
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} catch {
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try {
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await fsPromises.access(rootHtml);
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filePath = rootHtml;
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} catch {
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// Neither file exists
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}
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}
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if (filePath) {
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const html = await renderHtmlContent(filePath);
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const root = parse(html);
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const head = root.querySelector("head");
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if (head) {
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head
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.querySelectorAll('meta[property^="og:"], meta[name^="twitter:"]')
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.forEach((el) => el.remove());
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const tagsToInject = [
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`<meta property="og:title" content="${escapeHtml(meta.title)}" />`,
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`<meta property="og:description" content="${escapeHtml(meta.description || meta.title)}" />`,
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`<meta property="og:url" content="${escapeHtml(meta.joinUrl)}" />`,
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`<meta property="og:image" content="${escapeHtml(meta.image)}" />`,
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`<meta name="twitter:card" content="summary_large_image" />`,
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`<meta name="twitter:title" content="${escapeHtml(meta.title)}" />`,
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`<meta name="twitter:description" content="${escapeHtml(meta.description || meta.title)}" />`,
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`<meta name="twitter:image" content="${escapeHtml(meta.image)}" />`,
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];
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tagsToInject.forEach((tag) =>
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head.insertAdjacentHTML("beforeend", tag),
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);
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}
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setHtmlNoCacheHeaders(res);
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return res.status(200).send(root.toString());
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}
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// Fallback to JSON if HTML file not found
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res.setHeader("Content-Type", "application/json");
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return res.send(JSON.stringify(lobby ?? publicInfo, replacer));
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} catch (error) {
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log.error("failed to render join preview", { error });
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return res.status(500).send("Unable to render lobby preview");
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}
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});
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}
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+1
-24
@@ -1,9 +1,7 @@
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import cluster from "cluster";
|
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import crypto from "crypto";
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import ejs from "ejs";
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import express from "express";
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import rateLimit from "express-rate-limit";
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import fs from "fs/promises";
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import http from "http";
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import path from "path";
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||||
import { fileURLToPath } from "url";
|
||||
@@ -14,6 +12,7 @@ import { GameInfo } from "../core/Schemas";
|
||||
import { generateID } from "../core/Util";
|
||||
import { logger } from "./Logger";
|
||||
import { MapPlaylist } from "./MapPlaylist";
|
||||
import { renderHtml } from "./RenderHtml";
|
||||
|
||||
const config = getServerConfigFromServer();
|
||||
const playlist = new MapPlaylist();
|
||||
@@ -348,25 +347,3 @@ app.get("*", async function (_req, res) {
|
||||
res.status(500).send("Internal Server Error");
|
||||
}
|
||||
});
|
||||
|
||||
// Helper function to render HTML with EJS templating
|
||||
async function renderHtml(
|
||||
res: express.Response,
|
||||
htmlPath: string,
|
||||
): Promise<void> {
|
||||
const htmlContent = await fs.readFile(htmlPath, "utf-8");
|
||||
const rendered = ejs.render(htmlContent, {
|
||||
gitCommit: JSON.stringify(process.env.GIT_COMMIT ?? "undefined"),
|
||||
instanceId: JSON.stringify(process.env.INSTANCE_ID ?? "undefined"),
|
||||
});
|
||||
|
||||
res.setHeader(
|
||||
"Cache-Control",
|
||||
"no-store, no-cache, must-revalidate, proxy-revalidate",
|
||||
);
|
||||
res.setHeader("Pragma", "no-cache");
|
||||
res.setHeader("Expires", "0");
|
||||
res.setHeader("ETag", "");
|
||||
res.setHeader("Content-Type", "text/html");
|
||||
res.send(rendered);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
import ejs from "ejs";
|
||||
import type { Response } from "express";
|
||||
import fs from "fs/promises";
|
||||
|
||||
export async function renderHtmlContent(htmlPath: string): Promise<string> {
|
||||
const htmlContent = await fs.readFile(htmlPath, "utf-8");
|
||||
return ejs.render(htmlContent, {
|
||||
gitCommit: JSON.stringify(process.env.GIT_COMMIT ?? "undefined"),
|
||||
instanceId: JSON.stringify(process.env.INSTANCE_ID ?? "undefined"),
|
||||
});
|
||||
}
|
||||
|
||||
export function setHtmlNoCacheHeaders(res: Response): void {
|
||||
res.setHeader(
|
||||
"Cache-Control",
|
||||
"no-store, no-cache, must-revalidate, proxy-revalidate",
|
||||
);
|
||||
res.setHeader("Pragma", "no-cache");
|
||||
res.setHeader("Expires", "0");
|
||||
res.setHeader("ETag", "");
|
||||
res.setHeader("Content-Type", "text/html");
|
||||
}
|
||||
|
||||
export async function renderHtml(
|
||||
res: Response,
|
||||
htmlPath: string,
|
||||
): Promise<void> {
|
||||
const rendered = await renderHtmlContent(htmlPath);
|
||||
setHtmlNoCacheHeaders(res);
|
||||
res.send(rendered);
|
||||
}
|
||||
@@ -21,6 +21,7 @@ import { CreateGameInputSchema } from "../core/WorkerSchemas";
|
||||
import { archive, finalizeGameRecord } from "./Archive";
|
||||
import { Client } from "./Client";
|
||||
import { GameManager } from "./GameManager";
|
||||
import { registerGamePreviewRoute } from "./GamePreviewRoute";
|
||||
import { getUserMe, verifyClientToken } from "./jwt";
|
||||
import { logger } from "./Logger";
|
||||
|
||||
@@ -94,7 +95,22 @@ export async function startWorker() {
|
||||
app.set("trust proxy", 3);
|
||||
app.use(compression());
|
||||
app.use(express.json());
|
||||
|
||||
// Configure MIME types for webp files
|
||||
express.static.mime.define({ "image/webp": ["webp"] });
|
||||
|
||||
app.use(express.static(path.join(__dirname, "../../out")));
|
||||
app.use(
|
||||
"/maps",
|
||||
express.static(path.join(__dirname, "../../static/maps"), {
|
||||
maxAge: "1y",
|
||||
setHeaders: (res, filePath) => {
|
||||
if (filePath.endsWith(".webp")) {
|
||||
res.setHeader("Content-Type", "image/webp");
|
||||
}
|
||||
},
|
||||
}),
|
||||
);
|
||||
app.use(
|
||||
rateLimit({
|
||||
windowMs: 1000, // 1 second
|
||||
@@ -187,6 +203,15 @@ export async function startWorker() {
|
||||
res.json(game.gameInfo());
|
||||
});
|
||||
|
||||
registerGamePreviewRoute({
|
||||
app,
|
||||
gm,
|
||||
config,
|
||||
workerId,
|
||||
log,
|
||||
baseDir: __dirname,
|
||||
});
|
||||
|
||||
app.post("/api/archive_singleplayer_game", async (req, res) => {
|
||||
try {
|
||||
const record = req.body;
|
||||
|
||||
Reference in New Issue
Block a user