From 239623d966b5af0b2e1cede37fac6f294a996ea4 Mon Sep 17 00:00:00 2001 From: 1brucben <1benjbruce@gmail.com> Date: Thu, 8 May 2025 22:49:06 +0200 Subject: [PATCH] news modal fill-in --- src/client/Main.ts | 2 +- src/client/NewsModal.ts | 15 ++++++++++++++- 2 files changed, 15 insertions(+), 2 deletions(-) diff --git a/src/client/Main.ts b/src/client/Main.ts index a204ad084..594e02e20 100644 --- a/src/client/Main.ts +++ b/src/client/Main.ts @@ -76,7 +76,7 @@ class Client { } // Comment out to show news button. - newsButton.hidden = true; + //newsButton.hidden = true; const langSelector = document.querySelector( "lang-selector", diff --git a/src/client/NewsModal.ts b/src/client/NewsModal.ts index 94c8116bf..f16c13c68 100644 --- a/src/client/NewsModal.ts +++ b/src/client/NewsModal.ts @@ -36,7 +36,20 @@ export class NewsModal extends LitElement {
-
INSERT NEWS HERE
+
+

Combat Mechanics Update

+

+ Attack speed is influenced by the size of the attacking army, + terrain type, defender strength, and presence of a defense + post. Defender losses are based on their troop density (as + shown by the shield), while attacker losses are proportional + to defender losses and further affected by terrain, defense + posts, and whether the defender is a traitor. +

+

+ The shield icon represents density: number of Troops per tile. +

+