diff --git a/TODO.txt b/TODO.txt
index 24cd5650e..c01df192e 100644
--- a/TODO.txt
+++ b/TODO.txt
@@ -28,11 +28,11 @@
* Create separate game config dev vs prod DONE 8/17/2024
* improve front page, only one game at a time every 30s DONE 8/17/2024
* create dev server DONE 8/18/2024
-* BUG: boats not going to destination, coast not being recognized
-* BUG: boats freeze game on path calculation
+* BUG: boats freeze game on path calculation DONE 8/18/2024
* better algorithm for name render placement
* make boats larger
* have boats not get close to shore
+* use analyitics
* Allow boats to attack TerraNullius
* make coasts look better
* add shader to dim border
@@ -41,3 +41,5 @@
* BUG: ocean is considered TerraNullius
* on websocket connect server only send missing turns not all turns
* BUG: fix hotreload (priority queue breaks it)
+* BUG: boat doesn't work if on lake on other player not on lake
+* PERF: use hierarchical a* search for boats
\ No newline at end of file
diff --git a/src/client/Client.ts b/src/client/Client.ts
index 1f87691bf..fdc578f29 100644
--- a/src/client/Client.ts
+++ b/src/client/Client.ts
@@ -7,7 +7,7 @@ import {GameID, Lobby, ServerMessage, ServerMessageSchema} from "../core/Schemas
import {loadTerrainMap} from "../core/TerrainMapLoader";
import {ClientGame, createClientGame} from "./ClientGame";
import {v4 as uuidv4} from 'uuid';
-import backgroundImage from '../../resources/images/World.png';
+import backgroundImage from '../../resources/images/empty_map.png';
// import WebSocket from 'ws';
diff --git a/src/client/index.html b/src/client/index.html
index 1c366dd75..3427a27e0 100644
--- a/src/client/index.html
+++ b/src/client/index.html
@@ -11,7 +11,7 @@
margin: 0;
padding: 0;
min-height: 100vh;
- background-color: #404040;
+ background-color: #15151500;
/* Dark grey background */
background-image: url('/resources/images/watercolor_worldmap.jpg');
background-size: cover;
@@ -130,8 +130,9 @@
-
-
+
+