Feature/colorblind mode (#4150)

**Add approved & assigned issue number here:**

Resolves #2549

## Description:

Adds colorblind mode. Similar to dark mode, it exists as a toggle in
settings. When enabled, it swaps the game's theme (which is refactored
to extend from a theme base class) to use more colorblind-friendly
colors and brightness variations. Borders are darkened, and terrarin is
separated by lightness. Friendly/Foe colors and switched to blue/orange
instead of red/green.

The theme refactor supports adding new themes without having to
reimplement the color distribution system. New themes can extend the
BaseTheme and supply the data, such as palettes, team-color variations,
and terrain.

New setting:
<img width="880" height="273" alt="Screenshot 2026-06-04 at 11 30 27 AM"
src="https://github.com/user-attachments/assets/d5d573d5-cc64-4ac1-95c2-00627faf17cc"
/>

New color palette:
<img width="1119" height="757" alt="Screenshot 2026-06-04 at 11 30
59 AM"
src="https://github.com/user-attachments/assets/2bb15bc9-992b-41ae-ab0e-b01fe0c3c6bb"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

jetaviz
This commit is contained in:
noahschmal
2026-06-11 10:53:03 -07:00
committed by GitHub
parent 7137347b7d
commit 21776e81af
16 changed files with 723 additions and 304 deletions
@@ -299,6 +299,18 @@ export class GraphicsSettingsModal extends LitElement implements Controller {
this.requestUpdate();
}
/** Merge a patch into the accessibility graphics overrides and persist it. */
private patchAccessibility(
patch: Partial<GraphicsOverrides["accessibility"]>,
) {
const current = this.userSettings.graphicsOverrides();
this.userSettings.setGraphicsOverrides({
...current,
accessibility: { ...current.accessibility, ...patch },
});
this.requestUpdate();
}
private currentSpecialEffects(): boolean {
return (
this.userSettings.graphicsOverrides().passEnabled?.fx ??
@@ -310,6 +322,18 @@ export class GraphicsSettingsModal extends LitElement implements Controller {
this.patchPassEnabled({ fx: !this.currentSpecialEffects() });
}
/** Whether colorblind mode is currently enabled. */
private currentColorblind(): boolean {
return (
this.userSettings.graphicsOverrides().accessibility?.colorblind ?? false
);
}
/** Toggle colorblind-friendly colors. */
private onToggleColorblind() {
this.patchAccessibility({ colorblind: !this.currentColorblind() });
}
private onNameScaleChange(event: Event) {
const value = parseFloat((event.target as HTMLInputElement).value);
this.patchName({ nameScaleFactor: value });
@@ -356,6 +380,7 @@ export class GraphicsSettingsModal extends LitElement implements Controller {
const territoryAlpha = this.currentTerritoryAlpha();
const railDrawDistance = RAIL_ZOOM_MAX - this.currentRailMinZoom();
const railThickness = this.currentRailThickness();
const colorblind = this.currentColorblind();
return html`
<div
@@ -717,6 +742,31 @@ export class GraphicsSettingsModal extends LitElement implements Controller {
</div>
</button>
<div
class="px-3 py-1 text-xs font-semibold text-slate-400 uppercase tracking-wider mt-2"
>
${translateText("graphics_setting.section_accessibility")}
</div>
<button
class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
@click=${this.onToggleColorblind}
>
<div class="flex-1">
<div class="font-medium">
${translateText("user_setting.colorblind_label")}
</div>
<div class="text-sm text-slate-400">
${translateText("user_setting.colorblind_desc")}
</div>
</div>
<div class="text-sm text-slate-400">
${colorblind
? translateText("user_setting.on")
: translateText("user_setting.off")}
</div>
</button>
<div class="border-t border-slate-600 pt-3 mt-4">
<button
class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"