Feature/colorblind mode (#4150)

**Add approved & assigned issue number here:**

Resolves #2549

## Description:

Adds colorblind mode. Similar to dark mode, it exists as a toggle in
settings. When enabled, it swaps the game's theme (which is refactored
to extend from a theme base class) to use more colorblind-friendly
colors and brightness variations. Borders are darkened, and terrarin is
separated by lightness. Friendly/Foe colors and switched to blue/orange
instead of red/green.

The theme refactor supports adding new themes without having to
reimplement the color distribution system. New themes can extend the
BaseTheme and supply the data, such as palettes, team-color variations,
and terrain.

New setting:
<img width="880" height="273" alt="Screenshot 2026-06-04 at 11 30 27 AM"
src="https://github.com/user-attachments/assets/d5d573d5-cc64-4ac1-95c2-00627faf17cc"
/>

New color palette:
<img width="1119" height="757" alt="Screenshot 2026-06-04 at 11 30
59 AM"
src="https://github.com/user-attachments/assets/2bb15bc9-992b-41ae-ab0e-b01fe0c3c6bb"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

jetaviz
This commit is contained in:
noahschmal
2026-06-11 10:53:03 -07:00
committed by GitHub
parent 7137347b7d
commit 21776e81af
16 changed files with 723 additions and 304 deletions
+13
View File
@@ -59,6 +59,19 @@ export class WebGLFrameBuilder {
this.skinsInitialized = false;
}
/**
* Re-write every player's palette entry from their current (possibly re-themed)
* colors and re-upload just the palette texture. Used after a mid-game theme
* change (e.g. toggling colorblind mode) so existing territories re-color
* without re-syncing players, skins, or spawns.
*/
refreshPalette(gameView: GameView): void {
for (const p of gameView.players()) {
this.writePaletteEntry(p.smallID(), p.territoryColor(), p.borderColor());
}
this.view.updatePalette(this.palette);
}
update(gameView: GameView): void {
this.syncPlayers(gameView);
this.syncPlayerSpawns(gameView);