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Feature/colorblind mode (#4150)
**Add approved & assigned issue number here:** Resolves #2549 ## Description: Adds colorblind mode. Similar to dark mode, it exists as a toggle in settings. When enabled, it swaps the game's theme (which is refactored to extend from a theme base class) to use more colorblind-friendly colors and brightness variations. Borders are darkened, and terrarin is separated by lightness. Friendly/Foe colors and switched to blue/orange instead of red/green. The theme refactor supports adding new themes without having to reimplement the color distribution system. New themes can extend the BaseTheme and supply the data, such as palettes, team-color variations, and terrain. New setting: <img width="880" height="273" alt="Screenshot 2026-06-04 at 11 30 27 AM" src="https://github.com/user-attachments/assets/d5d573d5-cc64-4ac1-95c2-00627faf17cc" /> New color palette: <img width="1119" height="757" alt="Screenshot 2026-06-04 at 11 30 59 AM" src="https://github.com/user-attachments/assets/2bb15bc9-992b-41ae-ab0e-b01fe0c3c6bb" /> ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: jetaviz
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@@ -59,6 +59,19 @@ export class WebGLFrameBuilder {
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this.skinsInitialized = false;
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}
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/**
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* Re-write every player's palette entry from their current (possibly re-themed)
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* colors and re-upload just the palette texture. Used after a mid-game theme
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* change (e.g. toggling colorblind mode) so existing territories re-color
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* without re-syncing players, skins, or spawns.
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*/
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refreshPalette(gameView: GameView): void {
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for (const p of gameView.players()) {
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this.writePaletteEntry(p.smallID(), p.territoryColor(), p.borderColor());
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}
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this.view.updatePalette(this.palette);
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}
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update(gameView: GameView): void {
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this.syncPlayers(gameView);
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this.syncPlayerSpawns(gameView);
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