From 200f276ab2c67e2507e0c1ad23c7b4b2e949ab7c Mon Sep 17 00:00:00 2001 From: Evan Date: Mon, 29 Jun 2026 21:53:33 -0700 Subject: [PATCH] feat: transport-ship trail transition effect + animated store swatch (#4455) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ## What Adds a second transport-ship trail style, **transition**, alongside the existing **gradient** (#4454). Where `gradient` paints a spatial band of colors along the trail, `transition` makes the whole trail one color at a time, cross-fading through the color list over time. ```json "attributes": { "type": "transition", "colors": ["#002aff", "#4805ff"], "frequency": 1 } ``` ## How - **Schema** ([CosmeticSchemas.ts](src/core/CosmeticSchemas.ts)) — `TransportShipTrailAttributesSchema` is now a discriminated union on `type`: - `gradient`: `{ colors, colorSize, movementSpeed }` - `transition`: `{ colors, frequency }` — `frequency` = color changes per second. - **Renderer** — the effect texture gained a `styleId` discriminator (row 1's alpha; 0 = gradient, 1 = transition), with the gradient scalars shifted down a row. - [WebGLFrameBuilder.ts](src/client/WebGLFrameBuilder.ts) encodes `styleId` + the style's scalars. - [trail.frag.glsl](src/client/render/gl/shaders/map-overlay/trail.frag.glsl): for `transition`, the trail color is `mix(colors[i], colors[i+1], fract(t))` with `i = floor(uTime · frequency) mod count` — one color step every `1/frequency` seconds. - **Store/picker swatch** ([EffectPreview.ts](src/client/components/EffectPreview.ts)) — the swatch is now a `` Lit element. For `transition` it cross-fades through the colors via the Web Animations API, timed to match the shader (each step `1/frequency` s); gradient/solid stay static. The animation is canceled on disconnect. ## Notes - Animation is render-only (local time) — no simulation/determinism impact. - `gradient` swatches remain static (they don't scroll like the in-game trail) — easy to add later if wanted. ## Testing - `tsc --noEmit`, ESLint, Prettier, `build-prod` all clean. - Schema tests cover the transition member (parse + required `frequency`); 95 tests pass. - The animated swatch is visual-only (no automated coverage) and not yet verified in a running store. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 4.8 (1M context) --- src/client/EffectsInput.ts | 11 ++- src/client/WebGLFrameBuilder.ts | 21 +++-- src/client/components/CosmeticButton.ts | 7 +- src/client/components/EffectPreview.ts | 89 +++++++++++++++---- .../gl/shaders/map-overlay/trail.frag.glsl | 30 +++++-- src/core/CosmeticSchemas.ts | 36 +++++--- tests/CosmeticSchemas.test.ts | 24 ++++- 7 files changed, 161 insertions(+), 57 deletions(-) diff --git a/src/client/EffectsInput.ts b/src/client/EffectsInput.ts index 3285c562f..f9404b73b 100644 --- a/src/client/EffectsInput.ts +++ b/src/client/EffectsInput.ts @@ -8,7 +8,7 @@ import { EFFECTS_KEY, USER_SETTINGS_CHANGED_EVENT, } from "../core/game/UserSettings"; -import { renderTransportShipTrailSwatch } from "./components/EffectPreview"; +import "./components/EffectPreview"; // registers import { fetchCosmetics, getPlayerCosmetics } from "./Cosmetics"; import { crazyGamesSDK } from "./CrazyGamesSDK"; import { translateText } from "./Utils"; @@ -87,9 +87,12 @@ export class EffectsInput extends LitElement { > ${translateText("effects.title")} ` - : html`${renderTransportShipTrailSwatch(this.trailAttributes)}`; + : html` + + `; return html`