diff --git a/src/core/execution/nation/NationNukeBehavior.ts b/src/core/execution/nation/NationNukeBehavior.ts index 90ecdd543..3a23b832c 100644 --- a/src/core/execution/nation/NationNukeBehavior.ts +++ b/src/core/execution/nation/NationNukeBehavior.ts @@ -636,8 +636,7 @@ export class NationNukeBehavior { /** * Check if the parabolic nuke trajectory from spawnTile to targetTile * crosses any impassable terrain. Mirrors the check in NukeExecution that - * aborts such launches — if we don't check here, the AI wastes gold on - * nukes that silently fail at launch time. + * aborts such launches */ private isTrajectoryBlockedByImpassable( spawnTile: TileRef,