From 1ea0c3832ab30feeb5b98ea08d340dec52b2e994 Mon Sep 17 00:00:00 2001 From: Scott Anderson <662325+scottanderson@users.noreply.github.com> Date: Wed, 14 May 2025 22:15:03 -0400 Subject: [PATCH] src/client/graphics/layers/TerritoryLayer.ts --- src/client/graphics/layers/TerritoryLayer.ts | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/client/graphics/layers/TerritoryLayer.ts b/src/client/graphics/layers/TerritoryLayer.ts index 8309bc076..d64e2100e 100644 --- a/src/client/graphics/layers/TerritoryLayer.ts +++ b/src/client/graphics/layers/TerritoryLayer.ts @@ -121,10 +121,11 @@ export class TerritoryLayer implements Layer { continue; } let color = this.theme.spawnHighlightColor(); + const myPlayer = this.game.myPlayer(); if ( - this.game.myPlayer() != null && - this.game.myPlayer() != human && - this.game.myPlayer().isFriendly(human) + myPlayer !== null && + myPlayer !== human && + myPlayer.isFriendly(human) ) { color = this.theme.selfColor(); } @@ -276,7 +277,7 @@ export class TerritoryLayer implements Layer { const x = this.game.x(tile); const y = this.game.y(tile); const lightTile = - (x % 2 == 0 && y % 2 == 0) || (y % 2 == 1 && x % 2 == 1); + (x % 2 === 0 && y % 2 === 0) || (y % 2 === 1 && x % 2 === 1); const borderColor = lightTile ? borderColors.light : borderColors.dark; this.paintCell(x, y, borderColor, 255); } else {