Refactor UnitSpecific info => AllUnitParams type union (#701)

## Description:

By using a type union we get better type safety, enforcing each unit
type have the appropriate params when initializing

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan

---------

Co-authored-by: evan <openfrontio@gmail.com>
This commit is contained in:
evanpelle
2025-05-10 11:40:47 -07:00
committed by GitHub
parent 890972cb0c
commit 1d0732d3d9
19 changed files with 111 additions and 62 deletions
+1 -1
View File
@@ -95,7 +95,7 @@ export class NukeExecution implements Execution {
this.active = false;
return;
}
this.nuke = this.player.buildUnit(this.type, 0, spawn, {
this.nuke = this.player.buildUnit(this.type, spawn, {
detonationDst: this.dst,
});
if (this.mg.hasOwner(this.dst)) {