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Refactor UnitSpecific info => AllUnitParams type union (#701)
## Description: By using a type union we get better type safety, enforcing each unit type have the appropriate params when initializing ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan --------- Co-authored-by: evan <openfrontio@gmail.com>
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@@ -60,8 +60,8 @@ export class ConstructionExecution implements Execution {
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}
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this.construction = this.player.buildUnit(
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UnitType.Construction,
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0,
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spawnTile,
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{},
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);
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this.cost = this.mg.unitInfo(this.constructionType).cost(this.player);
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this.player.removeGold(this.cost);
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