Refactor UnitSpecific info => AllUnitParams type union (#701)

## Description:

By using a type union we get better type safety, enforcing each unit
type have the appropriate params when initializing

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan

---------

Co-authored-by: evan <openfrontio@gmail.com>
This commit is contained in:
evanpelle
2025-05-10 11:40:47 -07:00
committed by GitHub
co-authored by evan
parent 890972cb0c
commit 1d0732d3d9
19 changed files with 111 additions and 62 deletions
+1 -1
View File
@@ -60,8 +60,8 @@ export class ConstructionExecution implements Execution {
}
this.construction = this.player.buildUnit(
UnitType.Construction,
0,
spawnTile,
{},
);
this.cost = this.mg.unitInfo(this.constructionType).cost(this.player);
this.player.removeGold(this.cost);