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Move map metadata to map manifest (#1262)
## Description: To simply the map binary data, remove height & width data to the manifest ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
This commit is contained in:
+16
-3
@@ -10,7 +10,10 @@ import {
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PlayerType,
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} from "../../src/core/game/Game";
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import { createGame } from "../../src/core/game/GameImpl";
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import { genTerrainFromBin } from "../../src/core/game/TerrainMapLoader";
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import {
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genTerrainFromBin,
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MapManifest,
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} from "../../src/core/game/TerrainMapLoader";
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import { UserSettings } from "../../src/core/game/UserSettings";
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import { GameConfig } from "../../src/core/Schemas";
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import { TestConfig } from "./TestConfig";
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@@ -33,16 +36,26 @@ export async function setup(
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__dirname,
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`../testdata/maps/${mapName}/mini_map.bin`,
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);
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const manifestPath = path.join(
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__dirname,
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`../testdata/maps/${mapName}/manifest.json`,
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);
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const mapBinBuffer = fs.readFileSync(mapBinPath);
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const miniMapBinBuffer = fs.readFileSync(miniMapBinPath);
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const manifest = JSON.parse(
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fs.readFileSync(manifestPath, "utf8"),
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) satisfies MapManifest;
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// Convert Buffer to string (binary encoding)
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const mapBinString = mapBinBuffer.toString("binary");
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const miniMapBinString = miniMapBinBuffer.toString("binary");
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const gameMap = await genTerrainFromBin(mapBinString);
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const miniGameMap = await genTerrainFromBin(miniMapBinString);
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const gameMap = await genTerrainFromBin(manifest.map, mapBinString);
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const miniGameMap = await genTerrainFromBin(
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manifest.mini_map,
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miniMapBinString,
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);
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// Configure the game
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const serverConfig = new TestServerConfig();
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