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Added pause functionality for private multiplayer games (#2657)
If this PR fixes an issue, link it below. If not, delete these two lines. Resolves #2491 ## Description: Adds pause/unpause functionality for private multiplayer games. Only the lobby creator can pause the game, and all players see a pause overlay when the game is paused. **Key features:** - Lobby creator sees pause/play button in control panel (alongside existing singleplayer/replay controls) - Server validates that only lobby creator can toggle pause - All players see "Game paused by Lobby Creator" overlay when paused - Game state freezes (no turn execution) while paused - Unpause resumes normal gameplay **Implementation details:** - Server-side pause state (`isPaused`) prevents turn execution during pause - Each client receives `isLobbyCreator` flag in `GameStartInfo` to show/hide pause button - Added `TogglePauseIntent` that broadcasts to all clients via `NoOpExecution` - New `PauseOverlay` component (shows in single player also) ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: furo18 <img width="1459" height="861" alt="Screenshot 2025-12-20 at 15 16 33" src="https://github.com/user-attachments/assets/f5a3222f-f54b-473c-b0f6-104ce4c1e7a8" />
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@@ -15,7 +15,7 @@ import musicIcon from "../../../../resources/images/music.svg";
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import { EventBus } from "../../../core/EventBus";
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import { UserSettings } from "../../../core/game/UserSettings";
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import { AlternateViewEvent, RefreshGraphicsEvent } from "../../InputHandler";
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import { PauseGameEvent } from "../../Transport";
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import { PauseGameIntentEvent } from "../../Transport";
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import { translateText } from "../../Utils";
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import SoundManager from "../../sound/SoundManager";
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import { Layer } from "./Layer";
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@@ -108,7 +108,7 @@ export class SettingsModal extends LitElement implements Layer {
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private pauseGame(pause: boolean) {
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if (this.shouldPause && !this.wasPausedWhenOpened)
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this.eventBus.emit(new PauseGameEvent(pause));
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this.eventBus.emit(new PauseGameIntentEvent(pause));
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}
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private onTerrainButtonClick() {
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