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[Fix] Pathfinding bug in Warship Warship (#4274)
> **Before opening a PR:** discuss new features on [Discord](https://discord.gg/K9zernJB5z) first, and file bugs or small improvements as [issues](https://github.com/openfrontio/OpenFrontIO/issues/new/choose). You must be assigned to an `approved` issue — unsolicited PRs will be auto-closed. **Add approved & assigned issue number here:** Resolves #4273 ## Description: Minor pathfinding bugs to do with the weird corners in Warship Warship. Boats are unable to exit some of the corners for no reason. This bugfix simply adds 2 blue pixels to all the glitched corners. Credit to @RickD004 for adding the pixels <img width="1265" height="674" alt="Screenshot 2026-06-13 223641" src="https://github.com/user-attachments/assets/5802d5ae-14cb-4159-ab70-454e1c73dfae" /> <img width="1262" height="688" alt="Screenshot 2026-06-13 223702" src="https://github.com/user-attachments/assets/c3d5c1d5-98f6-4322-87b0-134cfc916d1d" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: DISCORD_USERNAME crunchybbbbb
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"id": "WarshipWarship",
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"id": "WarshipWarship",
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"map": {
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"map": {
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"height": 1396,
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"height": 1396,
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"num_land_tiles": 1122359,
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"num_land_tiles": 1122343,
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"width": 3000
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"width": 3000
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},
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},
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"map16x": {
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"map16x": {
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"height": 349,
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"height": 349,
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"num_land_tiles": 68556,
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"num_land_tiles": 68553,
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"width": 750
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"width": 750
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},
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},
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"map4x": {
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"map4x": {
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"height": 698,
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"height": 698,
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"num_land_tiles": 279836,
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"num_land_tiles": 279822,
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"width": 1500
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"width": 1500
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},
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},
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"multiplayer_frequency": 3,
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"multiplayer_frequency": 3,
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