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Delayed lobby start (#4184)
Resolves #4169 ## Description: Adds a delayed lobby start option. Utilizes the same system as for public lobbies. The default for the option is for lobbies to take 3 seconds to start, however this can easily be changed. The current setting is controlled through an enable-disable slider, however there are multiple other options for how to control this. For example we could do a slider, an input field, a dropdown etc. And i dont necessarily know if the currently implemented option is the best. Furhtermore im not sure if i have used the language file completely correctly. There is now a duplicate field for both private and public lobby. However there is not category shared between the two. So i decided to reuse the field from public for private games, as this simplified the code a bit. **Host video** https://github.com/user-attachments/assets/6f3db6e4-7323-4fad-8544-efb8cef4d969 **Non-host video** https://github.com/user-attachments/assets/ee02a072-1f42-4dde-a5d9-120fda862eb7 ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: FrederikJA
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@@ -704,8 +704,11 @@
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"random_spawn": "Random spawn",
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"remove_player": "Remove {username}",
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"start": "Start Game",
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"start_delay": "Start delay (Seconds)",
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"start_delay_placeholder": "3",
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"starting_gold": "Starting Gold (Millions)",
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"starting_gold_placeholder": "5",
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"starting_in": "Starting in {time}. Click to cancel",
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"team_count": "Number of Teams",
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"teams_Duos": "Duos (teams of 2)",
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"teams_Humans Vs Nations": "Humans vs Nations",
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