mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 08:00:43 +00:00
require gold to buy items
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@@ -1,22 +1,20 @@
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import { LitElement, html, css } from 'lit';
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import { customElement, state } from 'lit/decorators.js';
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import { EventBus } from '../../../../core/EventBus';
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import { Cell, Game, Player } from '../../../../core/game/Game';
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import { Cell, Game, Item, Items, Player } from '../../../../core/game/Game';
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import { SendNukeIntentEvent } from '../../../Transport';
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import nukeIcon from '../../../../../resources/images/NukeIconWhite.svg';
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import goldCoinIcon from '../../../../../resources/images/GoldCoinIcon.svg';
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import { renderNumber } from '../../Utils';
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interface BuildItem {
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id: string;
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name: string;
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item: Item
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icon: string;
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cost: number;
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}
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const buildTable: BuildItem[][] = [
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[
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{ id: 'nuke', name: 'Nuke', icon: nukeIcon, cost: 1_000_000 },
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{ item: Items.Nuke, icon: nukeIcon },
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// { id: 'battleship', name: 'Battleship', icon: '🚢', cost: 500, buildTime: 20 }
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]
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];
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@@ -24,11 +22,10 @@ const buildTable: BuildItem[][] = [
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@customElement('build-menu')
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export class BuildMenu extends LitElement {
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public game: Game;
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public eventBus: EventBus
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public eventBus: EventBus;
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private myPlayer: Player
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private clickedCell: Cell
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private myPlayer: Player;
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private clickedCell: Cell;
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static styles = css`
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:host {
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@@ -72,15 +69,27 @@ export class BuildMenu extends LitElement {
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margin: 8px;
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padding: 10px;
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}
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.build-button:hover {
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.build-button:not(:disabled):hover {
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background-color: #3A3A3A;
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transform: scale(1.05);
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border-color: #666;
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}
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.build-button:active {
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.build-button:not(:disabled):active {
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background-color: #4A4A4A;
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transform: scale(0.95);
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}
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.build-button:disabled {
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background-color: #1A1A1A;
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border-color: #333;
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cursor: not-allowed;
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opacity: 0.7;
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}
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.build-button:disabled img {
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opacity: 0.5;
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}
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.build-button:disabled .build-cost {
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color: #FF4444;
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}
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.build-icon {
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font-size: 40px;
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margin-bottom: 5px;
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@@ -128,6 +137,10 @@ export class BuildMenu extends LitElement {
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@state()
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private _hidden = true;
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private canAfford(item: BuildItem): boolean {
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return this.myPlayer && this.myPlayer.gold() >= item.item.cost;
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}
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public onBuildSelected: (item: BuildItem) => void = () => {
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this.eventBus.emit(new SendNukeIntentEvent(this.myPlayer, this.clickedCell, null))
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this.hideMenu()
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@@ -139,11 +152,16 @@ export class BuildMenu extends LitElement {
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${buildTable.map(row => html`
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<div class="build-row">
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${row.map(item => html`
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<button class="build-button" @click=${() => this.onBuildSelected(item)}>
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<img src=${item.icon} alt="${item.name}" width="40" height="40">
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<span class="build-name">${item.name}</span>
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<button
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class="build-button"
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@click=${() => this.onBuildSelected(item)}
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?disabled=${!this.canAfford(item)}
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title=${!this.canAfford(item) ? 'Not enough money' : ''}
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>
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<img src=${item.icon} alt="${item.item.name}" width="40" height="40">
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<span class="build-name">${item.item.name}</span>
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<span class="build-cost">
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${renderNumber(item.cost)}
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${renderNumber(item.item.cost)}
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<img src=${goldCoinIcon} alt="gold" width="12" height="12" style="vertical-align: middle;">
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</span>
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</button>
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@@ -160,8 +178,8 @@ export class BuildMenu extends LitElement {
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}
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showMenu(player: Player, clickedCell: Cell) {
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this.myPlayer = player
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this.clickedCell = clickedCell
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this.myPlayer = player;
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this.clickedCell = clickedCell;
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this._hidden = false;
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this.requestUpdate();
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}
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@@ -2,7 +2,6 @@ import { PriorityQueue } from "@datastructures-js/priority-queue";
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import { Cell, Execution, MutableGame, MutablePlayer, Player, PlayerID, TerrainType, TerraNullius, Tile } from "../game/Game";
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import { PseudoRandom } from "../PseudoRandom";
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import { manhattanDist } from "../Util";
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import { Terrain } from "../game/TerrainMapLoader";
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export class AttackExecution implements Execution {
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private breakAlliance = false
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@@ -1,4 +1,4 @@
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import { Cell, Execution, MutableGame, MutablePlayer, PlayerID, Tile } from "../game/Game";
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import { Cell, Execution, Items, MutableGame, MutablePlayer, PlayerID, Tile } from "../game/Game";
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import { PseudoRandom } from "../PseudoRandom";
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import { bfs, dist, euclideanDist, manhattanDist } from "../Util";
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@@ -26,6 +26,13 @@ export class NukeExecution implements Execution {
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}
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tick(ticks: number): void {
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if (this.sender.gold() < Items.Nuke.cost) {
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console.warn(`player ${this.sender} insufficient gold for nuke`)
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this.active = false
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return
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}
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this.sender.removeGold(Items.Nuke.cost)
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const rand = new PseudoRandom(this.mg.ticks())
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const tile = this.mg.tile(this.cell)
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const toDestroy = bfs(tile, (n: Tile) => {
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@@ -25,6 +25,14 @@ export enum GameMap {
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Mena
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}
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export class Item {
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constructor(public readonly name: string, public readonly cost: Gold) { }
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}
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export const Items = {
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Nuke: new Item("Nuke", 1_000_000),
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} as const;
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export class Nation {
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constructor(
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public readonly name: string,
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