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better troop addition
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@@ -204,7 +204,7 @@ export class ClientGame {
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type: "attack",
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attackerID: this.myPlayer.id(),
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targetID: targetID,
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troops: 2000,
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troops: this.myPlayer.troops() / 5,
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targetX: cell.x,
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targetY: cell.y
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}
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