diff --git a/src/client/NewsModal.ts b/src/client/NewsModal.ts index f16c13c68..e60c723f8 100644 --- a/src/client/NewsModal.ts +++ b/src/client/NewsModal.ts @@ -32,22 +32,19 @@ export class NewsModal extends LitElement { render() { return html` - +
-

Combat Mechanics Update

- Attack speed is influenced by the size of the attacking army, - terrain type, defender strength, and presence of a defense - post. Defender losses are based on their troop density (as - shown by the shield), while attacker losses are proportional - to defender losses and further affected by terrain, defense - posts, and whether the defender is a traitor. -

-

- The shield icon represents density: number of Troops per tile. + This experiment contains the following changes: +
+
+ Your defense (shown under your player name) is based on your + troop density (number of troops / number of tiles owned). + Attack losses are proportional to the defender's defense. + Workers reproduce faster than troops.

diff --git a/src/client/index.html b/src/client/index.html index 8dc933ddc..708abaea5 100644 --- a/src/client/index.html +++ b/src/client/index.html @@ -217,7 +217,7 @@ /> -
v22.5
+
EXPERIMENTAL