Clan System Part 1 (#3276)

## Description:

Properly split out clantags and usernames, a clantag should not be part
of a username.

<img width="285" height="286" alt="image"
src="https://github.com/user-attachments/assets/8ac56e82-b12c-4fc0-9774-e445252a6e61"
/>

https://api.openfront.dev/game/ojkqZFb2


<img width="296" height="596" alt="image"
src="https://github.com/user-attachments/assets/85152f80-c111-4f87-b85b-8516c9c6137b"
/>


https://api.openfront.dev/game/MF32BkVc


requires;
https://github.com/openfrontio/infra/pull/264

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
This commit is contained in:
Ryan
2026-03-17 15:55:47 -07:00
committed by GitHub
parent 9785666b98
commit 1049b7e7dc
47 changed files with 507 additions and 531 deletions
+11 -4
View File
@@ -1,10 +1,12 @@
import { z } from "zod";
import { GameInfo } from "../core/Schemas";
import { ClanTagSchema, GameInfo, UsernameSchema } from "../core/Schemas";
import { formatPlayerDisplayName } from "../core/Util";
import { GameMode } from "../core/game/Game";
export const PlayerInfoSchema = z.object({
clientID: z.string().optional(),
username: z.string().optional(),
username: UsernameSchema.optional(),
clanTag: ClanTagSchema,
stats: z.unknown().optional(),
});
@@ -85,7 +87,10 @@ function parseWinner(
if (!winnerArray || winnerArray.length < 2) return undefined;
const idToName = new Map(
(players ?? []).map((p) => [p.clientID, p.username]),
(players ?? []).map((p) => [
p.clientID,
p.username ? formatPlayerDisplayName(p.username, p.clanTag) : undefined,
]),
);
if (winnerArray[0] === "team" && winnerArray.length >= 3) {
@@ -228,7 +233,9 @@ export function buildPreview(
// Show host
const hostClient = lobby.clients?.[0];
if (hostClient?.username) {
sections.push(`Host: ${hostClient.username}`);
sections.push(
`Host: ${formatPlayerDisplayName(hostClient.username, hostClient.clanTag)}`,
);
}
const gameOptions: string[] = [];