Clan System Part 1 (#3276)

## Description:

Properly split out clantags and usernames, a clantag should not be part
of a username.

<img width="285" height="286" alt="image"
src="https://github.com/user-attachments/assets/8ac56e82-b12c-4fc0-9774-e445252a6e61"
/>

https://api.openfront.dev/game/ojkqZFb2


<img width="296" height="596" alt="image"
src="https://github.com/user-attachments/assets/85152f80-c111-4f87-b85b-8516c9c6137b"
/>


https://api.openfront.dev/game/MF32BkVc


requires;
https://github.com/openfrontio/infra/pull/264

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
This commit is contained in:
Ryan
2026-03-17 22:55:47 +00:00
committed by GitHub
parent 9785666b98
commit 1049b7e7dc
47 changed files with 507 additions and 531 deletions
+18 -5
View File
@@ -1,8 +1,21 @@
import { z } from "zod";
import { base64urlToUuid } from "./Base64";
import { ClanTagSchema } from "./Schemas";
import { BigIntStringSchema, PlayerStatsSchema } from "./StatsSchemas";
import { Difficulty, GameMode, GameType, RankedType } from "./game/Game";
function stripClanTagFromUsername(username: string): string {
return username.replace(/^\s*\[[a-zA-Z0-9]{2,5}\]\s*/u, "").trim();
}
// Historical leaderboard rows can include legacy usernames
// that predate current strict join-time validation rules.
const LeaderboardUsernameSchema = z
.string()
.transform(stripClanTagFromUsername)
.pipe(z.string().min(1).max(64));
const LeaderboardClanTagSchema = ClanTagSchema.unwrap();
export const RefreshResponseSchema = z.object({
token: z.string(),
});
@@ -114,7 +127,7 @@ export const PlayerProfileSchema = z.object({
export type PlayerProfile = z.infer<typeof PlayerProfileSchema>;
export const ClanLeaderboardEntrySchema = z.object({
clanTag: z.string(),
clanTag: LeaderboardClanTagSchema,
games: z.number(),
wins: z.number(),
losses: z.number(),
@@ -137,8 +150,8 @@ export type ClanLeaderboardResponse = z.infer<
export const PlayerLeaderboardEntrySchema = z.object({
rank: z.number(),
playerId: z.string(),
username: z.string(),
clanTag: z.string().optional(),
username: LeaderboardUsernameSchema,
clanTag: LeaderboardClanTagSchema.nullable().optional(),
flag: z.string().optional(),
elo: z.number(),
games: z.number(),
@@ -166,8 +179,8 @@ export const RankedLeaderboardEntrySchema = z.object({
total: z.number(),
public_id: z.string(),
user: DiscordUserSchema.nullable().optional(),
username: z.string(),
clanTag: z.string().nullable().optional(),
username: LeaderboardUsernameSchema,
clanTag: LeaderboardClanTagSchema.nullable().optional(),
});
export type RankedLeaderboardEntry = z.infer<
typeof RankedLeaderboardEntrySchema
+1
View File
@@ -52,6 +52,7 @@ export async function createGameRunner(
p.clientID,
random.nextID(),
p.isLobbyCreator ?? false,
p.clanTag,
);
});
+16 -7
View File
@@ -141,9 +141,21 @@ export type PublicGameType = z.infer<typeof PublicGameTypeSchema>;
export const PublicGameTypeSchema = z.enum(["ffa", "team", "special"]);
export const UsernameSchema = z
.string()
.regex(/^(?=.*\S)[a-zA-Z0-9_ üÜ.]+$/u)
.min(3)
.max(27);
export const ClanTagSchema = z
.string()
.regex(/^[a-zA-Z0-9]{2,5}$/)
.nullable();
const ClientInfoSchema = z.object({
clientID: z.string(),
username: z.string(),
username: UsernameSchema,
clanTag: ClanTagSchema,
});
export const GameInfoSchema = z.object({
@@ -179,6 +191,7 @@ export class LobbyInfoEvent implements GameEvent {
export interface ClientInfo {
clientID: ClientID;
username: string;
clanTag: string | null;
}
export enum LogSeverity {
Debug = "DEBUG",
@@ -279,11 +292,6 @@ export const ID = z.string().regex(GAME_ID_REGEX);
export const AllPlayersStatsSchema = z.record(ID, PlayerStatsSchema);
export const UsernameSchema = z
.string()
.regex(/^[a-zA-Z0-9_ [\]üÜ.]+$/u)
.min(3)
.max(27);
const countryCodes = countries.filter((c) => !c.restricted).map((c) => c.code);
export const QuickChatKeySchema = z.enum(
@@ -510,6 +518,7 @@ export const PlayerCosmeticsSchema = z.object({
export const PlayerSchema = z.object({
clientID: ID,
username: UsernameSchema,
clanTag: ClanTagSchema,
cosmetics: PlayerCosmeticsSchema.optional(),
isLobbyCreator: z.boolean().optional(),
});
@@ -630,6 +639,7 @@ export const ClientJoinMessageSchema = z.object({
token: TokenSchema, // WARNING: PII - server extracts persistentID from this
gameID: ID,
username: UsernameSchema,
clanTag: ClanTagSchema,
// Server replaces the refs with the actual cosmetic data.
cosmetics: PlayerCosmeticRefsSchema.optional(),
turnstileToken: z.string().nullable(),
@@ -659,7 +669,6 @@ export const ClientMessageSchema = z.discriminatedUnion("type", [
export const PlayerRecordSchema = PlayerSchema.extend({
persistentID: PersistentIdSchema.nullable(), // WARNING: PII
clanTag: z.string().optional(),
stats: PlayerStatsSchema,
});
export type PlayerRecord = z.infer<typeof PlayerRecordSchema>;
+5 -17
View File
@@ -340,29 +340,17 @@ export function sigmoid(
return 1 / (1 + Math.exp(-decayRate * (value - midpoint)));
}
// Compute clan from name
export function getClanTag(name: string): string | null {
const clanTag = clanMatch(name);
return clanTag ? clanTag[1].toUpperCase() : null;
}
export function getClanTagOriginalCase(name: string): string | null {
const clanTag = clanMatch(name);
return clanTag ? clanTag[1] : null;
export function formatPlayerDisplayName(
username: string,
clanTag?: string | null,
): string {
return clanTag ? `[${clanTag}] ${username}` : username;
}
const CLAN_TAG_CHARS = "a-zA-Z0-9";
const CLAN_TAG_INVALID_CHARS = new RegExp(`[^${CLAN_TAG_CHARS}]`, "g");
const CLAN_TAG_REGEX = new RegExp(`\\[([${CLAN_TAG_CHARS}]{2,5})\\]`);
export function sanitizeClanTag(tag: string): string {
return tag.replace(CLAN_TAG_INVALID_CHARS, "").substring(0, 5).toUpperCase();
}
function clanMatch(name: string): RegExpMatchArray | null {
if (!name.includes("[") || !name.includes("]")) {
return null;
}
return name.match(CLAN_TAG_REGEX);
}
+1 -1
View File
@@ -90,7 +90,7 @@ export class MirvExecution implements Execution {
this.mg.displayIncomingUnit(
this.nuke.id(),
// TODO TranslateText
`⚠️⚠️⚠️ ${this.player.name()} - MIRV INBOUND ⚠️⚠️⚠️`,
`⚠️⚠️⚠️ ${this.player.displayName()} - MIRV INBOUND ⚠️⚠️⚠️`,
MessageType.MIRV_INBOUND,
this.targetPlayer.id(),
);
+2 -2
View File
@@ -150,7 +150,7 @@ export class NukeExecution implements Execution {
this.mg.displayIncomingUnit(
this.nuke.id(),
// TODO TranslateText
`${this.player.name()} - atom bomb inbound`,
`${this.player.displayName()} - atom bomb inbound`,
MessageType.NUKE_INBOUND,
target.id(),
);
@@ -158,7 +158,7 @@ export class NukeExecution implements Execution {
this.mg.displayIncomingUnit(
this.nuke.id(),
// TODO TranslateText
`${this.player.name()} - hydrogen bomb inbound`,
`${this.player.displayName()} - hydrogen bomb inbound`,
MessageType.HYDROGEN_BOMB_INBOUND,
target.id(),
);
+4 -4
View File
@@ -2,7 +2,7 @@ import { Config } from "../configuration/Config";
import { AbstractGraph } from "../pathfinding/algorithms/AbstractGraph";
import { PathFinder } from "../pathfinding/types";
import { AllPlayersStats, ClientID } from "../Schemas";
import { getClanTag } from "../Util";
import { formatPlayerDisplayName } from "../Util";
import { GameMap, TileRef } from "./GameMap";
import {
GameUpdate,
@@ -503,7 +503,7 @@ export interface MutableAlliance extends Alliance {
}
export class PlayerInfo {
public readonly clan: string | null;
public readonly displayName: string;
constructor(
public readonly name: string,
@@ -513,8 +513,9 @@ export class PlayerInfo {
// TODO: make player id the small id
public readonly id: PlayerID,
public readonly isLobbyCreator: boolean = false,
public readonly clanTag: string | null = null,
) {
this.clan = getClanTag(name);
this.displayName = formatPlayerDisplayName(this.name, this.clanTag);
}
}
@@ -706,7 +707,6 @@ export interface Player {
// Either allied or on same team.
isFriendly(other: Player, treatAFKFriendly?: boolean): boolean;
team(): Team | null;
clan(): string | null;
incomingAllianceRequests(): AllianceRequest[];
outgoingAllianceRequests(): AllianceRequest[];
alliances(): MutableAlliance[];
+31 -24
View File
@@ -4,7 +4,7 @@ import { Config } from "../configuration/Config";
import { ColorPalette } from "../CosmeticSchemas";
import { PatternDecoder } from "../PatternDecoder";
import { ClientID, GameID, Player, PlayerCosmetics } from "../Schemas";
import { createRandomName } from "../Util";
import { createRandomName, formatPlayerDisplayName } from "../Util";
import { WorkerClient } from "../worker/WorkerClient";
import {
BuildableUnit,
@@ -482,7 +482,7 @@ export class PlayerView {
displayName(): string {
return this.anonymousName !== null && userSettings.anonymousNames()
? this.anonymousName
: this.data.name;
: this.data.displayName;
}
clientID(): ClientID | null {
@@ -659,21 +659,15 @@ export class GameView implements GameMap {
private _mapData: TerrainMapData,
private _myClientID: ClientID | undefined,
private _myUsername: string,
private _myClanTag: string | null,
private _gameID: GameID,
private humans: Player[],
humans: Player[],
) {
this._map = this._mapData.gameMap;
this.lastUpdate = null;
this.unitGrid = new UnitGrid(this._map);
// Replace the local player's username with their own stored username.
// This way the user does not know they are being censored.
for (const h of this.humans) {
if (h.clientID === this._myClientID) {
h.username = this._myUsername;
}
}
this._cosmetics = new Map(
this.humans.map((h) => [h.clientID, h.cosmetics ?? {}]),
humans.map((h) => [h.clientID, h.cosmetics ?? {}]),
);
for (const nation of this._mapData.nations) {
// Nations don't have client ids, so we use their name as the key instead.
@@ -763,25 +757,38 @@ export class GameView implements GameMap {
if (gu.updates === null) {
throw new Error("lastUpdate.updates not initialized");
}
const myDisplayName = formatPlayerDisplayName(
this._myUsername,
this._myClanTag,
);
gu.updates[GameUpdateType.Player].forEach((pu) => {
// Replace the local player's name/displayName with their own stored values.
// This way the user does not know they are being censored.
if (pu.clientID === this._myClientID) {
pu.name = this._myUsername;
pu.displayName = myDisplayName;
}
this.smallIDToID.set(pu.smallID, pu.id);
const player = this._players.get(pu.id);
let player = this._players.get(pu.id);
if (player !== undefined) {
player.data = pu;
player.nameData = gu.playerNameViewData[pu.id];
const nextNameData = gu.playerNameViewData[pu.id];
if (nextNameData !== undefined) {
player.nameData = nextNameData;
}
} else {
this._players.set(
pu.id,
new PlayerView(
this,
pu,
gu.playerNameViewData[pu.id],
// First check human by clientID, then check nation by name.
this._cosmetics.get(pu.clientID ?? "") ??
this._cosmetics.get(pu.name) ??
{},
),
player = new PlayerView(
this,
pu,
gu.playerNameViewData[pu.id],
// First check human by clientID, then check nation by name.
this._cosmetics.get(pu.clientID ?? "") ??
this._cosmetics.get(pu.name) ??
{},
);
this._players.set(pu.id, player);
}
});
+6 -15
View File
@@ -84,9 +84,6 @@ export class PlayerImpl implements Player {
public _units: Unit[] = [];
public _tiles: Set<TileRef> = new Set();
private _name: string;
private _displayName: string;
public pastOutgoingAllianceRequests: AllianceRequest[] = [];
private _expiredAlliances: Alliance[] = [];
@@ -115,10 +112,8 @@ export class PlayerImpl implements Player {
startTroops: number,
private readonly _team: Team | null,
) {
this._name = playerInfo.name;
this._troops = toInt(startTroops);
this._gold = mg.config().startingGold(playerInfo);
this._displayName = this._name;
this._pseudo_random = new PseudoRandom(simpleHash(this.playerInfo.id));
}
@@ -193,10 +188,10 @@ export class PlayerImpl implements Player {
}
name(): string {
return this._name;
return this.playerInfo.name;
}
displayName(): string {
return this._displayName;
return this.playerInfo.displayName;
}
clientID(): ClientID | null {
@@ -211,10 +206,6 @@ export class PlayerImpl implements Player {
return this.playerInfo.playerType;
}
clan(): string | null {
return this.playerInfo.clan;
}
units(...types: UnitType[]): Unit[] {
const len = types.length;
if (len === 0) {
@@ -760,14 +751,14 @@ export class PlayerImpl implements Player {
MessageType.SENT_TROOPS_TO_PLAYER,
this.id(),
undefined,
{ troops: renderTroops(troops), name: recipient.name() },
{ troops: renderTroops(troops), name: recipient.displayName() },
);
this.mg.displayMessage(
"events_display.received_troops_from_player",
MessageType.RECEIVED_TROOPS_FROM_PLAYER,
recipient.id(),
undefined,
{ troops: renderTroops(troops), name: this.name() },
{ troops: renderTroops(troops), name: this.displayName() },
);
return true;
}
@@ -784,14 +775,14 @@ export class PlayerImpl implements Player {
MessageType.SENT_GOLD_TO_PLAYER,
this.id(),
undefined,
{ gold: renderNumber(gold), name: recipient.name() },
{ gold: renderNumber(gold), name: recipient.displayName() },
);
this.mg.displayMessage(
"events_display.received_gold_from_player",
MessageType.RECEIVED_GOLD_FROM_PLAYER,
recipient.id(),
gold,
{ gold: renderNumber(gold), name: this.name() },
{ gold: renderNumber(gold), name: this.displayName() },
);
return true;
}
+8 -8
View File
@@ -16,24 +16,24 @@ export function assignTeams(
// Sort players into clan groups or no-clan list
for (const player of players) {
if (player.clan) {
if (!clanGroups.has(player.clan)) {
clanGroups.set(player.clan, []);
const clanTag = player.clanTag;
if (clanTag) {
if (!clanGroups.has(clanTag)) {
clanGroups.set(clanTag, []);
}
clanGroups.get(player.clan)!.push(player);
clanGroups.get(clanTag)!.push(player);
} else {
noClanPlayers.push(player);
}
}
// Sort clans by size (largest first)
const sortedClans = Array.from(clanGroups.entries()).sort(
(a, b) => b[1].length - a[1].length,
const sortedClanPlayers = Array.from(clanGroups.values()).sort(
(a, b) => b.length - a.length,
);
// First, assign clan players
// eslint-disable-next-line @typescript-eslint/no-unused-vars
for (const [_, clanPlayers] of sortedClans) {
for (const clanPlayers of sortedClanPlayers) {
// Try to keep the clan together on the team with fewer players
let team: Team | null = null;
let teamSize = 0;
+28 -1
View File
@@ -1,8 +1,10 @@
import { translateText } from "../../client/Utils";
import { UsernameSchema } from "../Schemas";
import { ClanTagSchema, UsernameSchema } from "../Schemas";
export const MIN_USERNAME_LENGTH = 3;
export const MAX_USERNAME_LENGTH = 27;
export const MIN_CLAN_TAG_LENGTH = 2;
export const MAX_CLAN_TAG_LENGTH = 5;
export function validateUsername(username: string): {
isValid: boolean;
@@ -44,3 +46,28 @@ export function validateUsername(username: string): {
// All checks passed
return { isValid: true };
}
export function validateClanTag(clanTag: string): {
isValid: boolean;
error?: string;
} {
if (clanTag.length === 0) {
return { isValid: true };
}
if (clanTag.length < MIN_CLAN_TAG_LENGTH) {
return { isValid: false, error: translateText("username.tag_too_short") };
}
if (clanTag.length > MAX_CLAN_TAG_LENGTH) {
return { isValid: false, error: translateText("username.tag_too_short") };
}
const parsed = ClanTagSchema.safeParse(clanTag);
if (!parsed.success) {
return {
isValid: false,
error: translateText("username.tag_invalid_chars"),
};
}
return { isValid: true };
}