reduce number of trade ships by 50%, double gold per trade ship (#1934)

## Description:

v25 increased the number of trade ships from v24, causing lag
complaints. On my chromebook pathfinding is using over 60% of cpu.

So reduced the number of trade ships roughly by half, but double the
gold per trade ship so it should balance out,

World v25: 
* 2 mins: ~ 60 trade ships 
* 5 mins: ~ 140 trade ships

World on this branch:
* 2 mins: ~ 35 trade ships
* 5 mins: ~ 70 trade ships


Also increased the probably of trade ship spawn for players with under 2
tradeships to prevent larger players from starving out smaller players.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
evanpelle
2025-08-25 16:13:54 -07:00
committed by GitHub
parent beddcfeef6
commit 0f60825b9f
3 changed files with 26 additions and 9 deletions
+2 -1
View File
@@ -79,9 +79,10 @@ export class PortExecution implements Execution {
shouldSpawnTradeShip(): boolean {
const numTradeShips = this.mg.unitCount(UnitType.TradeShip);
const numPlayerPorts = this.player.unitCount(UnitType.Port);
const numPlayerTradeShips = this.player.unitCount(UnitType.TradeShip);
const spawnRate = this.mg
.config()
.tradeShipSpawnRate(numTradeShips, numPlayerPorts);
.tradeShipSpawnRate(numTradeShips, numPlayerPorts, numPlayerTradeShips);
for (let i = 0; i < this.port!.level(); i++) {
if (this.random.chance(spawnRate)) {
return true;